created from majors across campus, including students fromengineering, business, art, communication, journalism, political science, and so forth. This panel segment or paper will discuss thecomplex structure needed to have effective, productive, socially aware, and creative teams while maintaining an administrative andpedagogical structure that is flexible enough to accommodate “real world” realities of changing schedules, client needs, andtechnology challenges. Currently, students teams are working for agencies concerned with environmental sustainability, communityneighborhood development, homelessness, prison education, and technology in the junior high and high schools for minority students.Examples will be brought from these specific projects
environments made ita natural extension to the 3-D graphics that enable students to visualize real life structures beforeactually building them. The main objective of this research was to create an innovative structuraldesign concept visualization methodology on a web-based interactive virtual environment. Theprincipal elements of the presented approach are: animation, user interaction, manipulated imagevisualization, and virtual navigation. The presented paper illustrates the design conceptvisualization techniques for flexural and shear behavior of reinforced concrete beams. It wascreated using mainly Java and Virtual Reality Modeling Languages (VRML). The presentedteaching and learning methodology employed a generic architecture, which was
. Students are exposed to other research available on campusthrough weekly meetings and faculty seminars, and have opportunities to visit industry andnational laboratories. Planned social activities are available to all participants. At the end of theprogram, students present their work in an open forum Participating students seemed to have benefited greatly from the program. Eighty fivepercent of the students felt the conference answered their questions about graduate school. Moststudents commented that the program solidified their decision on pursing graduate studies and thatthe experience gave them practical and real world experience. Eighty three percent of studentsreported that they were more interested in attending graduate school after
) Interpersonal Skills for 3 Developing and improving interpersonal and group dynamic skills for effective leadership in organizations. Leaders Emphasis on action learning and real-world application of skills. Quality and Productivity 3 Quality and Productivity in Industrial Technology, 3cr, Examines the contemporary issues of continuous in Industry and improvement in quality and productivity in manufacturing and service industries. Includes a close examination of Technology the evolving philosophies bearing on the scope, improvement, and costs of quality assurance programs in industry
Preparing High School Students for College with Informatics Stephen J. Zilora Information Sciences and Technologies Department Rochester Institute of Technology Rochester, NY 14623 Session: All other topics relevant to engineering educationABSTRACTAs we begin the 21st century, a concern among many educators is whether we are providing ourstudents with the skills they will need in this brave new world. Discussion often centers on theissues of globalization and the demands it brings for cultural awareness and appreciation. Whilethese factors do distinguish the 21st century, another equally
engineers to understand their own and others’world views in order to dialogue about the when or oughtness of a design. It is clear thatengineers of the 21st century will be called to make decisions in a professional environmentwhere they will have to interact with others from many technical and non-technical disciplines.Thus, they will need to be given the proper skills to think and act in a more holistic manner.They will need to develop a single worldview from which life is lived. Questions such as thefollowing will need to be pursued3: • What is prime reality – the really real? • What is the nature of external reality, that is, the world around us? • What is a human being? • What happens to a person at death
de Almeida, Fernando Carvalho. 2012, International Journal of e-Collaboration, Volume 8, Issue 3, pp. 36- 52.2. E-Collaboration and E-Commerce In Virtual Worlds: The Potential of Second Life and World of Warcraft. Kock, Ned. 2008, International Journal of e-Collaboration, Volume 4, Issue 3, pp. 1-13.3. Dorr, Meena and Kelly, Kip. Developing Real Skills for Virtual Teams. Chapel-Hill, NC : UNC Executive Development 2011, 2011.4. Five challenges to virtual team success: Lessons from Sabre, Inc. Kirkman, Bradley, et al., et al. 2002, Academy of Management Executive, Volume 16, Issue 3, pp. 67-79.5. Something(s) old and something(s) new: Modeling drivers of global virtual team effectiveness. Maynard, M. Travis, et al., et al
an e-learning community,11 so that the educational experience and student assessment are identical orat least as similar as possible to that for the on-campus student.In this paper, particular attention is given to collaboration software. Many variations ofcollaboration software (both free and licensed) are currently available such as Blackboard VirtualClassroom (Backboard, Inc.), NetMeeting (Microsoft Corporation), Messenger (Yahoo!, Inc.),Skype (Skype Limited), and Acrobat Connect Professional (Adobe Systems Incorporated,formerly named Macromedia Breeze). In this particular study, Blackboard, NetMeeting, andAcrobat Connect were chosen because of their voice, video, whiteboard, and application sharingfeatures that are essential to the on
system 7. Anew course titled Power System Analysis Using Advanced Software was developed at thedepartment of electrical and computer engineering the University of Kentucky to providestudents in-depth understanding of and hands on experiences in selected software packages. Thisnew course is intended for senior undergraduate and graduate students and has been offered inthe past at our university. This class also provides an opportunity for students to appreciate themodel of real world utility systems.This paper discusses the course contents and pedagogical approach employed to deliver the newcourse. The effectiveness of the class is evaluated through assigned projects and our university’sofficial course evaluation system. Evaluation studies have
represents certain kinds of games, and the study of algorithmic gamecomplexity involves a deep study of algorithms. However, when confronting a “realistic” game, themultitude of choices, especially in “real-time” games, can bog down both approaches. Although atheoretician might wish to explore the mathematical and computational complexity, a practitioner mightfind the theory too computationally expensive for design and implementation. For educational purposes,students learning about game design and development early in academic studies lack the proficiency andtheoretical depth. 2Instead, consider the notion of studying games as simulations. A game can simulate a real-world system,creating an abstraction
represents certain kinds of games, and the study of algorithmic gamecomplexity involves a deep study of algorithms. However, when confronting a “realistic” game, themultitude of choices, especially in “real-time” games, can bog down both approaches. Although atheoretician might wish to explore the mathematical and computational complexity, a practitioner mightfind the theory too computationally expensive for design and implementation. For educational purposes,students learning about game design and development early in academic studies lack the proficiency andtheoretical depth. 2Instead, consider the notion of studying games as simulations. A game can simulate a real-world system,creating an abstraction
represents certain kinds of games, and the study of algorithmic gamecomplexity involves a deep study of algorithms. However, when confronting a “realistic” game, themultitude of choices, especially in “real-time” games, can bog down both approaches. Although atheoretician might wish to explore the mathematical and computational complexity, a practitioner mightfind the theory too computationally expensive for design and implementation. For educational purposes,students learning about game design and development early in academic studies lack the proficiency andtheoretical depth. 2Instead, consider the notion of studying games as simulations. A game can simulate a real-world system,creating an abstraction
Adobeabout VR Education, it states that “Virtual reality can be used to enhance student learning andengagement. VR education can transform the way educational content is delivered; it works onthe premise of creating a virtual world — real or imagined — and allows users not only see it butalso interact with it. Being immersed in what you’re learning motivates you to fully understand it.It’ll require less cognitive load to process the information.”[1] There is no limit to thedevelopment of VR. It makes knowledge more accessible and change the way people normally seeand perceived education. Recent years, with the improvement in high speed computing especially of high resolutiongraphics and the user interaction devices, the technology of virtual
, where she has unique talents. 11. The Ultimate While immortality doesn’t happen Zafira reflects on her time in college positively; she has become Boon in real life, the student may feel independent and has strengthened her own beliefs and convictions by immortal for various reasons, questioning and challenging them. She aims to achieve inner peace particularly as the journey and make a difference in the world. She looks forward to honing her reaches resolution. sense of purpose. “But now I’ve learned my lesson, that I should stand up for what I want.”Return
areas such as teamwork, programming, to several key tools and resources: Educational and teamand hardware development to create innovative Internet of productivity tools: Participants learn to use Slack, GitHub, andThings (IoT) products. The support continues throughout the Canvas, an educational Learning Management System (LMS).24-hour event, with resources readily available to assist teamsin overcoming any technical challenges they encounter. This Support staff access: Participants have direct access to supportsetup aims to simulate real-world problem-solving scenarios that staff through a dedicated team base. Cloud technology
RotationAll MP cohorts will receive a resume workshop for professional development at the end of themodules. Furthermore, the ExLENT program will host hybrid seminars throughout the MEP andMP to provide information about opportunities and experiences in Mechatronics. At the end ofthe proposed MP, cohorts will conduct a Mechatronics Industry Pathways Rotation (MIPR).ExLENT participants will be placed within the Industry Cluster that aligns with their regionaleconomic interests.The MIPR will allow cohorts to view real-world applications of the mechatronics content theylearned throughout the MCEP and MP through an industrial facility visit. Each visit will includetwo four-hour visits with industrial partners, a four-hour visit with a local
© American Society for Engineering Education, 2022 Powered by www.slayte.com Defining Key Terms in New ABET Student OutcomesAbstractIn engineering design, it is necessary that proposed solutions to a problem fulfill not justtechnical requirements of the design problem, but also account for the real world context of thesolutions. These broader contexts can be wide ranging and complex, simultaneously impactingthe world in a variety of ways. When teaching an engineering capstone course, it is vital toprovide students with the education necessary to address these issues. Indeed, the ABET Criteriafor Accrediting Engineering Programs addresses this need in Criterion 2. Student Outcome 2 listsspecific
respects theycan disappoint. Sometimes poorly understood principles (rules of thumb) can still provide“pretty good” predictions, but little is offered in the way of explanation. Sometimes alternativeexplanations provide predictions of equal accuracy, leaving one to wonder which model is“truer”. Students are quite familiar with how their teachers often simplify a problem in order toget to a solution method that is tractable. This must seem very strange to them -- that we startout in search of a method of predicting how the real world works, but then immediately find thereal world too messy, so we settle for a method that we can solve, but one that doesn’t reallypredict very well. Engineers in the field know that these model simplifications often
world for a clock (Figure 1(b)).In educational games, especially those involving complex mathematics, it can be difficult toconvincingly place questions or problems in the real world. In that case, non-diegetic elementsmight be combined with diegetic elements to minimize the disruption to game play. Figure 2(b)shows an example of this where the player manipulates coefficients in a mathematical expressionusing a multimeter. (a) (b) (c)Figure 1. An example showing (a) non-diegetic, (b) moderately diegetic, and (c) completelydiegetic ways to convey the current time to the player. (a) (b) (c)Figure 2. An example showing (a
and paths and insert non-motioninstructions into the program.Most software applications provide simulation tools that allow the programmer to simulate robotprograms in the virtual workcell. Collision detection, I/O simulators, and cycle time monitorsare standard features of many simulation programs. Finished programs are deployed bydownloading a text-based program to the physical robot. Downloaded programs are thencalibrated from virtual to physical space using user-defined coordinate systems. Because ofminor differences between the as-designed virtual workcell and the as-built physical workcell,minor program touch-ups are not uncommon. Once the program is running as desired in thephysical world, it may be uploaded back into the off-line
and other topics, engage students in high levelthinking and to show real applications to academic topics. Too often design is looked at as acomplex, expensive and technology-focused effort. This workshop introduces an easy andaffordable approach using materials found in every classroom. Human-Centered Design places afocus on people and how to get information from users. This interactive session will engageparticipants in activities used to teach human-centered design.The learning objectives are: 1: Describe Human-Centered Design 2: List at least 3 potential activities for Human-Centered Design in your classroom 3: Identify at least 3 ways students can learn how to design for usersWorkshop Description- Please provide a
include ultrasonic, optical, magnetic and electrostatic field devices. Inaddition to programming controllers, students will study feedback control systems prevalent inindustrial settings. Control circuits, stability criteria, digitization of control signals and non-linearcontrol concepts are covered.The Certificate in Automation and Controls in Mechatronics Systems is designed to developskills and competencies in advanced programmable logic controllers, industrialsensors/actuators, human machine interfacing, feedback control electrical circuits, non-lineardigital control concepts, and feedback control systems. The curriculum integrates application ofthese skills in real-world problems and implementation of application specific solutions.Below are
. Page 26.1680.1 c American Society for Engineering Education, 2015 Using Simulink, Matlab, and LEGO Mindstorms to teach a Project-Based Control Systems Design CourseAbstract Teaching control systems design using theoretical design examples outlined in most textbookshas been found to be quite challenging for many engineering students. One major observation isthe tendency for students to resort to a trial and error approach in the design process withoutrealization of the adverse effects that such an approach can have in the real world. Computersimulations of analytical solutions do provide some insight but here limitations arise
Continuation of selected approaches in systems606B OPERATIONS optimization methods, such as stochastic, probabilistic, RESEARCH II and waiting line models, with emphasis on applications to real-world problems.MSE SYSTEMS Overview of concepts and methods of systems607B ENGINEERING engineering and management. Considerations of life AND cycles, requirements, and configuration and cost MANAGEMENT management. Standards, metrics, architectures, integration, and evaluation. Survey of relevant tools and techniques and their relationships to effective systems
promotes the development of critical thinking skills, and humanizes science bydiscerning its importance to everyday life. It can also develop importance skills needed in the"real world," e. g., teamwork, collaborative learning and effective communication. Role playingactivities may be divided into four stages1,6: 1- Preparation and explanation of the activity by the teacher. 2- The classroom preparation of the activity 3- The enacting of the activity (the role playing) by the class. 4- The discussion of the enactment known as debriefing.This type of hands-on instruction is supported by the educational research in learning theory andcognitive development. According to Piaget7, students accommodate and assimilate
. Additionally, random saturation address this problem by gathering real-world datasets [6]–[8].contributed to the highest SSIM values, reaching 0.7456 with In many cases, acquiring such data on a large scale is oftenSRCNN on UFO-120 and 0.7570 with DEEP SESR on USR-248. Keywords—Image Super-Resolution, Data Augmentation, time-consuming and expensive. However, that is where DADeep Learning, PSNR, and SSIM. can play an important role, but only a few studies have been conducted [9], [10]. Radu et al. [10] investigated several meth- I. I NTRODUCTION
UniversityDominic Dashon Thomas, Mercer University ©American Society for Engineering Education, 2025 A Mercer on Mission (MOM) to Identify Educational Needs through Collaborative EngagementAbstractInternational service-learning projects at the college level are crucial in providing opportunitiesfor students to address real-world challenges through collaborative and educational frameworks.Such projects allow students and participants to engage in hands-on learning while workingdirectly with communities to support locally-driven initiatives. When developing a new service-learning project with an international partner, one first needs to understand their priorities,challenges, and desired outcomes to
empathized with each other, and teachers’actions and language. Observations also include student notebooks which have lesson reflectionquestions as prompts for connecting lessons, empathy and real-world connections. The thirdmeans of data collection is interviews with students. Participants are asked interview questions atthe end of the program reflecting on the lessons and how they connected empathy andengineering. The interviews consist of questions such as: was there a time during the day whenyou connected with a peer or teacher and learned about how they felt about their project or thetopic at the time? If so, how did this connection affect you? and think back to a time today whenyou were faced with a challenge. What did you do to try and tackle
, learningoutcomes and the curriculum path. Findings show that students were capable of formulatingimprovement actions to enhance curriculum and teaching practices as a group. Implications forother institutions are discussed to promote the application of this participatory approach incurriculum evaluation processes.1. Introduction Today, engineering students need to develop a broad range of technical and entrepreneurialskills, such as: the ability to address a real-world problem, to design a technology-based productor service, to work in multidisciplinary teams, to communicate effectively, and to manage risks[1], [2]. To address this need, schools of engineering have created different opportunities to learnentrepreneurial skills and knowledge. Studies
cost and that control should exploit the tolerance for imprecision anduncertainty [13]. The exploitation of the tolerance for imprecision and uncertainty underlies theremarkable human ability to understand distorted speech, summarize text, recognize and classifyimages, drive a vehicle in dense traffic and, more generally, make rational decisions in an Proceedings of the 2011 North Midwest Section Conferenceenvironment of uncertainty and imprecision. In effect, fuzzy control uses the human mind as arole model. A fuzzy sets theory is an important part of the intelligent control.It is now realized that complex real-world problems require intelligent systems that combineknowledge, techniques, and methodologies from various