Bowling Green State University Bowling Green, Ohio 43403 {rajaei, dadfar}@cs.bgsu.eduAbstractCommodity High Performance Computing (HPC) platforms such as Beowulf Clusters provideexcellent opportunities to engage students with challenging projects. Courses such as parallelprogramming, distributed systems, operating systems, and networking can benefit from the low-cost HPC platform. In this paper we report the results on series of student projects in anadvanced operating systems course which jointly have contributed to a larger group project.Several students designed, implemented, and tested segments of manageable term projectscontributing to the student learning in the advance topic
AC 2007-571: COMPUTER-BASED NON-PHOTOREALISTIC RENDERINGMarty Fitzgerald, East Tennessee State University Page 12.392.1© American Society for Engineering Education, 2007 Computer-Based Non-Photorealistic RenderingAbstractComputer-Based Non-Photorealistic Rendering is a rather elaborate term for a set of 3Drendering techniques that focus on nonrealistic, or stylized, output. Specifically for this paper,the style is a type of concept sketching, done with a computer rather than markers and pens andother traditional tools. This paper will give an overview and show examples of some of the non-photorealistic rendering capabilities available with Maya. This curious set of
the lectures dedicated to various computing issues suchas computer organization, structured programming, networks, privacy and ethics. The labs are focused onacquiring skills on various productivity packages as well as learning basic concepts in programming, webdevelopment and netiquette. The course is attended by large numbers of non-science majors most in theirfreshman year. The regular section size is 26.Apart from regular modules that address computer privacy and E-commerce, we also developed a newstrategy for educating users by combining phishing IQ tests and class discussions. Phishing is associatedto electronic mail messages claiming to be from legitimate business and trying to attract the recipients toprovide confidential information
the notion of acceptability of solutions, and are aware of errors encountered incomputing and how it relates to real-world designs. The team approach reveals to each memberthat the learning experience consists of frustration, compromise, and ultimately success. Futuredevelopment already approved by the department of mechanical engineering includes offering asimilar structure in an introduction to computer programming course so that students mayappreciate at the onset why understanding programming concepts is essential for engineers.Emphasis will also be placed on communication between MATLAB and the Basic Stamp2. Thisapproach establishes a most important link between theory and implementation.AcknowledgmentsProject examples presented in this
c Society for Engineering Education, 2021Having it all - Infusing Parallel Computational Thinking in the Lower-Level Computer Engineering Curriculum Using Extended Learning ModulesAbstractModifying a course in a well-established program is often challenging due to many factors. Firstof all, it requires removing a significant portion of the current materials to make room for newtopics. In addition, these changes must be reviewed and approved by several layers ofcommittees, which can be a long process. Last but not least, the impact on students could varywidely, depending on their preparation and learning ability and the results would not be knownuntil the changes have been made.At the University of Illinois at Urbana-Champaign, a
Paper ID #23173IUSE Computational Creativity: Improving Learning, Achievement, and Re-tention in Computer Science for CS and non-CS UndergraduatesMarkeya S. Peteranetz, University of Nebraska, LincolnDr. Duane F. Shell, University of Nebraska, Lincoln Duane Shell is Research Professor of Educational Psychology at the University of Nebraska-Lincoln. His primary research areas are learning, self-regulation, and motivational influences on behavior and cognition as these are manifest in education and public health settings. Dr. Shell specializes in multivariate, mul- tidimensional analyses of complex relationships between
simultaneously (links are in parallel). We also consider avariety of N series links in series with M links in parallel.SummaryWe presented a project used in our random signals and noise course with applications tocomputer networks. The project introduced random variables with Bernoulli distributions,geometric distributions, binomial distributions, and Pascal distributions. It also introducedstudents to the computations of means of random variables. Simulation is a powerful tool andcan enhance student learning and clarify fundamental concepts. The examples we presented can Page 10.1014.15introduce design concepts and parameter sensitivity and
Paper ID #19770Fluidic channels in the classroom: Fabrication and integration in fluid me-chanicsMegan Miller, Montana State University Megan is a sophomore in Chemical Engineering at Montana State University. Her research interests include MEMS fabrication, microfluidics, and sputtering of thin film alloys.Mr. Chung-Hsuan Benjamin Huang, Department of Electrical and Computer Engineering, Montana StateUniversity Benjamin C.H. Huang received the Master of Science degrees from Drexel University in Philadelphia in 2014. Benjamin Huang is currently Microfluidics Scientist and Lithography Specialist at Montana State Univer
engage students’ application of knowledge to engineering problem solving. His research in engineering education centers on the potential of technology to support students’ conceptual understand- ing of difficult concepts and their computational abilities. ©American Society for Engineering Education, 2023Exploring the Potential of Deep Learning for Personalized Learning Environments School of Engineering Education, Purdue University, West Lafayette, INAbstractThis study investigates the current potential for artificial intelligence (AI) to supportpersonalized learning (PL). Personalized learning can provide a customized learningenvironment to support student learning processes
through the use of Information Technology working alongside the research team there in collaboration with a diverse group of stakeholders. American c Society for Engineering Education, 2021 Learning a Second Language and Learning a Programming Language: An ExplorationAbstractComputing has become a foundational subject across the engineering disciplines with many first-year engineering curricula either including a course on computing or integrating computingwithin a broader introductory course. However, there is significant evidence that students havedifficulty both learning and applying the computing concepts traditionally covered
Paper ID #40841Gamified Learning: Integrating the Human Body with Systematic andComputational Thinking for K-12 EducationMr. Chengzhang Zhu, Rowan University Chengzhang Zhu is currently working toward his Ph.D. degree in Electrical Computer Engineering with the Department of ECE, Rowan University. His research interests include Serious Game and Generative AI.Dr. Ying Tang, Rowan University Ying Tang received the B.S. and M.S. degrees from the Northeastern University, P. R. China, in 1996 and 1998, respectively, and Ph.D degree from New Jersey Institute of Technology, Newark, NJ, in 2001. She is currently a Professor of
that seeks to promote racial equity andincrease interest in computing careers by integrating elements of computing, music, social justice,and entrepreneurship. Centering around the song “Entrepreneur” by Pharrell Williams, studentsengage in lyrical analysis to extract and explore themes of social justice using the OUTKASTImagination framework. Students then engage with musical concepts from a computingperspective and implement them using EarSketch, a web-based, learn-to-code through musicremixing platform developed at Georgia Tech. In this paper, we present a description of the YourVoice is Power Curriculum and results from an evaluation study. The curriculum overviewincludes a description of the content and activities, as well as a discussion
Paper ID #38282Developing and Assessing Educational Games to EnhanceCyber Security Learning in Computer ScienceJinghua Zhang Dr. Jinghua Zhang is a Professor of Computer Science. She received her doctoral degree in Computer Science and Engineering from Michigan State University in 2005. Her research interests are in the areas of computer graphics, computer science education, and game-based learning. Dr. Zhang has seventeen years of experience in teaching and advising both undergraduate and graduate students. She has received funding awards with a total amount of $900,000 and her research activities have resulted in many
holistic andprogrammatic frameworks to examine and correlate engineering and computer science students' self-efficacy (the belief that students will succeed as engineers), and a sense of belonging with studentsuccess. The project assesses qualitative and quantitative outcomes through surveys and case studyinterviews supplemented with retention; persistence; transfer; associate and bachelor's degree completionrates; and time for degree completion. This paper highlights the methods developed in the first three yearsof the project, adaptations due to COVID-19, results from the first year, and lessons learned.1.2. The NSF:HSI Grant StructureNSF:HSI grant “Building Bridges into Engineering and Computer Science” initially (first year ofimplementation
Paper ID #37417Work-in-Progress: Relationship of Students' ClassPreparation and Learning in a Flipped ComputerProgramming CourseKwansun Cho (Lecturer) Kwansun Cho is an Instructional Assistant Professor of the Department of Engineering Education, in the UF Herbert Wertheim College of Engineering. She has been teaching introductory computer programming courses for engineers. She holds two Masters’ degrees in Electrical and Computer Engineering from the University of Florida and Yonsei University, specializing in speech signal processing. Her educational research interests include improved flipped classroom teaching
Paper ID #38487Board 254: Developing Tools, Pedagogies, and Policies for Computer-BasedCollaborative Learning ActivitiesMorgan M. Fong, University of Illinois, Urbana - Champaign Morgan is a PhD student in the Department of Computer Science at the University of Illinois at Urbana- Champaign. Her current research focuses on developing methods and analyzing cooperative learning in undergraduate computing courses.Liia Butler, University of Illinois, Urbana - ChampaignDr. Abdussalam Alawini, University of Illinois, Urbana - Champaign Dr. Abdussalam Alawini received a doctoral degree in Computer Science from Portland State in 2016
Paper ID #38390The Combination Approach: Increasing Student Learning and Understand-ingof Introductory Computer Science TopicsMr. Thomas Rossi, Penn State Behrend Thomas Rossi is a lecturer in Computer Science and Software Engineering at Penn State Behrend. His research focuses on improving the post-secondary experience for students through the use of current com- puting tools and technologies. Thomas graduated with his MS in Computer Science from the University of New Hampshire in 2016.Dr. Paul C. Lynch, Penn State Behrend Paul C. Lynch received his Ph.D., M.S., and B.S. degrees in Industrial Engineering from the
Paper ID #33489Peer Mentoring in an Interdisciplinary Computer Science TrainingProgram: Mentor and Student Perspectives and Lessons LearnedProf. Anagha Kulkarni, San Francisco State University Anagha Kulkarni is an Associate Professor of Computer Science at San Francisco State University. Her research investigates problems at the intersection of information retrieval (IR), natural language process- ing (NLP), and machine learning (ML). Her work applies IR, NLP, and ML tools and techniques to multidisciplinary problems in public health, social justice, women’s health, and biomedicine. She leads the following CS education
Paper ID #34474WIP: Integration of Computational Modeling Active Learning ActivitiesWithin a Core Graduate Organ Systems Physiology CourseDr. Timothy E. Allen, University of Virginia Dr. Timothy E. Allen is an Associate Professor in the Department of Biomedical Engineering at the University of Virginia. He received a B.S.E. in Biomedical Engineering at Duke University and M.S. and Ph.D. degrees in Bioengineering at the University of California, San Diego. Dr. Allen’s teaching activities include coordinating the core undergraduate teaching labs and the Capstone Design sequence in the BME department at the University of
Paper ID #33052Applying Complexity Theory and Project-based Learning onto ProjectDesigns of Complex Computing Systems ¨ CampusVictor E. Lugo V´elez, University of Puerto Rico, Mayaguez Born and raised in Puerto Rico. Finished my Bachelor’s in 2017 and my Master’s in 2019 in the University of Puerto Rico, Mayag¨uz Campus. ¨ CampusDr. Nayda G. Santiago, University of Puerto Rico, Mayaguez Nayda G. Santiago is professor at the Electrical and Computer Engineering department, University of Puerto Rico, Mayaguez Campus (UPRM
Paper ID #34473A Hands-on Learning Approach to Introducing Computer Organization andArchitecture to Early-college StudentsDr. D. Cenk Erdil, Sacred Heart University Dr. Erdil has joined Sacred Heart University’s School of Computer Science & Engineering in Fall 2017. Prior to SHU, he has held academic positions at Marist College, Columbia University, and Istanbul Bilgi University. His research interests include using Cloud Computing as Artificial Intelligence Infrastructures, Cyber-Physical Systems and Internet-of-Things, Teaching coding to P-12 students, and Health Informat- ics. He is the author of numerous peer
Paper ID #31376Using Computer-Generated Concept Maps in the Engineering Design Pro-cessto Improve Physics LearningMr. Michael S Rugh, Texas A&M University Michael S Rugh is a third year PhD student focusing on mathematics education within the Curriculum and Instruction PhD track in the Department of Teaching, Learning, and Culture within the College of Education and Human Development at Texas A&M University. His current focus is on informal STEM education. Within this, he has taught for the past two years at ASSC, the Aggie STEM Summer Camp. He has over 16 presentations and publications and is constantly working on
Paper ID #31931A Team Based, Student Guided Approach to Learning Computer AlgorithmsUtilizing Video Game ProgrammingProf. Robert Allen Langenderfer, The University of Toledo Robert Langenderfer is a Professor in the Computer Science and Engineering Technology program at the University of Toledo. He received his M.S. at the University of Toledo and is currently pursing his Doctorate. Robert has developed software for a variety of organizations, including Microsoft, Dana, Pilkington, the University of Michigan, and the University of Pittsburg. Robert has researched and implemented neural networks, expert systems, image
Developing Strategies to Improve Student Engagement, Learning and Enjoyment of Introductory Computer Science CoursesProfessor Heather Marriott – Computer, Electrical and Software Engineering DepartmentEmbry-Riddle Aeronautical UniversityAbstract - Introductory computer science courses have traditionally been taught using a lecture-based style, and this is perpetuated by the computer science community continuing to teach inthe style in which they were taught. While educational research has proven the effectiveness ofactive learning in the classroom, many computer science professors find it difficult in incorporatethese techniques into their classrooms. Today’s generation of students get bored quickly with thetraditional
Paper ID #27744Using Computer Based Simulation to Improve Learning Experience in Me-chanical Behavior of Materials ClassDr. Jing Zhang, Indiana University Purdue University - Indianapolis Dr. Jing Zhang’s research interests are broadly centered on understanding the processing-structure- property relationships in advanced ceramics and metals for optimal performance in application, and iden- tifying desirable processing routes for its manufacture. To this end, the research group employs a blend of experimental, theoretical, and numerical approaches, focusing on several areas, including: 1. Processing-Microstructure-Property
Paper ID #13848Work-in-Progress: Leveraging Cloud Computing and Web Standards to Sup-port Learning Objectives in Multiple ClassroomsMs. Amber Shanice Solomon, Clemson UniversityDr. Sekou L Remy, Clemson University Sekou L. Remy is a researcher focused on removing barriers to effective use of Robotics and Cloud Computing in our homes, schools, and training centers. Dr. Remy is currently an Assistant Professor in Human-Centered Computing, and comes to Clemson from the University of Notre Dame where he was a Moreau Postdoctoral Fellow. He also had the pleasure of serving as a part-time instructor in Computer Science at Spelman
Paper ID #24692How Songbirds Learn to Sing Provides Suggestions for Designing Team Projectsfor Computing CoursesDr. Ashwin Satyanarayana, New York City College of Technology Dr. Ashwin Satyanarayana is currently an Associate Professor with the Department of Computer Systems Technology, New York City College of Technology (CUNY). Prior to this, Dr. Satyanarayana was a Research Scientist at Microsoft in Seattle from 2006 to 2012, where he worked on several Big Data problems including Query Reformulation on Microsoft’s search engine Bing. He holds a PhD in Computer Science (Data Mining) from SUNY, with particular emphasis
AC 2009-1757: BREAKING AWAY FROM THE LABORATORY: USINGLEAN-COMPUTING TECHNOLOGY TO MERGE THEORY-BASED LEARNINGAND EXPERIMENTATIONThomas Connolly, University of Texas, San AntonioKathy Schmidt, University of Texas, AustinJavier Kypuros, University of Texas, Pan American Page 14.286.1© American Society for Engineering Education, 2009 Breaking Away from the Laboratory: Using Lean Computing Technology to Merge Theory Based Learning and ExperimentationAbstractThis ongoing research involves a departure from traditional laboratory instructional practices inthat it seeks to forge a closer connection between lecture-based and laboratory
1 ---- Session#: 3525 Pedagogical and Cost Effectiveness of Computer-Assisted Learning in Control Systems Education R. Welch, K.R. Goheen Ingenia Communications Corporation/Ryerson Polytechnic UniversityAbstract This study examines the use of courseware to teach feedback control systems material to undergraduatemechanical and aerospace engineering students. Courseware for teaching the frequency
AC 2009-160: THE EFFECTS OF COMPUTER INTERFACE ON LEARNINGOUTCOMES IN REMOTE-ACCESS LABORATORIESM. Reza Emami, University of TorontoMichael G. Helander, University of Toronto Page 14.1209.1© American Society for Engineering Education, 2009 THE EFFECTS OF COMPUTER INTERFACE ON LEARNING OUTCOMES IN REMOTE ACCESS LABORATORIESAbstractRemote access laboratories are increasingly being integrated into undergraduate engineeringcurricula on a global scale. Despite the vast body of literature dealing with remotely-accessiblelaboratories, the majority of papers have focused on the technical merits of a particularimplementation, rather than on the implications of