experienced engineers and technicianswho have had many years of experience in machining. More scientific models are yet to beperfected. Fully aware of these challenges, Greenfield Coalition has experimented using varioustechnologies to enhance teaching and learning machining processes. The web-based mediaexploited in machining processes include: stream video, simulation, animation, and 3-Dgraphics. This paper will demonstrate some of the examples of the effective use of media toteach a machining course.Greenfield Coalition course structureGreenfield Coalition courses are structured into modules, sessions and activities. Each course isconsisted of a number of modules (in some cases, the smaller course may just have one module).Multiple sessions make
, and byrestructuring a traditional energy conversion laboratory at TAMUK. The paper illustrateslaboratory experiments developed for both dynamic controls of electric drives and traditionalsteady-state measurements of transformers and electric machines, and demonstrates theeffectiveness of the power-pole and average models for developing real-time control systems forpower electronic converters and electric drives. It presents typical experiments designed forstudents to do simulation using Simulink and actual measurement using dSPACE, and tocompare simulation with measurement. It shows various computer hardware and software ITtools used in the restructured laboratory for effective control, measurement, design, dataacquisition, and result
it hits on the major point of each section.""Personally, I found the software to be a very useful tool. It helped me understand concepts andideas that were difficult to understand from the book. The interactive and multimedia nature of Page 10.1374.8the program is what makes it so effective. The moving animations help you imagine how parts “Proceedings of the 2005 American Society for Engineering Education Annual Conference & Exposition Copyright © 2005, American Society for Engineering Education”move under forces considering the constraints, which is very useful when it comes to angularvelocities and
quantitative survey results to measure the relative success of this initial endeavor.IntroductionVirginia Tech’s College of Engineering (COE) is the sixth largest US engineering program interms of bachelor’s degrees awarded in 20021. All freshman engineering students at VirginiaTech undergo a common first year General Engineering (GE) curriculum developed by theDepartment of Engineering Education (EngE). The GE curriculum is undergoing major changesprimarily due to two reasons: i) Recent addition of Computer Science(CS) into the COE, ii)More emphasis on engineering education research targeted at improving engineering pedagogyin the COE.This paper will present the details of changes made to one of the introductory engineeringcourses (called
are designed to carry code-specified loads safely, at minimum cost. Actualbridges are never designed to maximize strength-to-weight ratio.These inadequacies led us to use computer simulation in lieu of a physical model-buildingproject. This decision is consistent with the work of Harmon and Chung, who havedemonstrated that simulations can be used to create authentic design experiences.12,13 Moreover,computer animations can enhance student engagement, promote visual learning, and enhance theunderstanding of complex concepts.14The Contest FormatBased on these considerations, we decided to use information technology to facilitate broadparticipation in the contest, to reduce its cost, and to enhance the realism of the designexperience. The
Markup Language. The modeling software which we use, Alias/Wavefront, provides conversion directly to the VRML model. This allows an internet viewer to be able to view the model from all angles.13 The website can be observed starting the home page of the Simulation, Animation and Modeling Laboratory (SAML) at http://www-ec.njit.edu/ec_info/image1/text_files/hp_1a.html. It is a dynamic place, continually changing as courseware is posted and modified, and student work is added.14 Roberts, N. et al, op. cit.15 Mitgang, L.D., op.cit.Other ReferencesBengu, G. “Computer-aided Education and Manufacturing Systems with Simulation and Animation Tools, Interna-tional Journal of Engineering Education”, Vol. 9 (6), 1994.Bengu, G. “Interactive
such asinteractive simulations and visualizations enhance student learning and improve quality ofengineering education.1, 2, 3, 5, 11 For example, interactive multimedia units provide motivation,increase learning rate, contribute to retention, and even help effectively manage large classeswhile supporting the teacher as facilitator. 1, 4, 9, 13 Visual simulations are particularly effective atdeepening understanding of abstract and highly mathematical subjects such aselectromagnetism.8 Likewise, three-dimensional animation and walkthrough computer modelsdemonstrate construction processes and complementary texts describe the various steps for dualcoding of information.7 In construction management curriculums, students learning aboutconstruction
manufacturing engineering environment. Thetwo graduate students assisted in the generation of graphics and visualization examples anddevelopment of the data acquisition system.4. Our ExperienceThe following summarizes our experience:(i) Even with hundreds of hours spent in revisions, it appears that reaching higher standards to attribute maximum visualization is far away. A span of one year to two seems to be so little for such intensive work. The challenge appears to lie in attributing value to each bit of information provided on screen and assuring if enhanced student learning is possible.(ii) Translation of an animation idea through the multimedia team seemed to provide several inputs that would not have been
(EG1), another required course,and to facilitate the transfer of skills, we developed a learning community (LC) linking thesecourses. This innovative approach to teaching computing and writing to first-year computersystems majors at a college of technology uses programming narratives as its theme. Studentswrite and implement narratives using computer programming to develop a narrative-driven videogame prototype. They use Alice, a three-dimensional animation software (www.alice.org).9,10The LC emphasizes the importance of connecting courses in the major and those in generaleducation. The LC builds on our previous research, which found that introducing narrativeelements into problem-solving courses improves overall student performance and
reality simulations and animations in a web-based interactive manufacturing engineering module , Computers & Education, 43, pp. 361–382. [7]. Youngblut C. 1997. Educational Uses of Virtual Reality Technology. VR in the Schools, Vol. 3, No. (1), http://www.soe.ecu.edu/vr/vrits/3-1young.htm [8]. Francis G.A. & Tan H.S. 1999. Virtual Reality as a Training Instrument. The Temasek Journal, Vol. 7, pp. 4- 15. [9]. Lee, W.B. Cheung, J.G. Li, 2001, Applications of virtual manufacturing in materials processing, Journal of Materials Processing Technology 113, pp. 416-423.[10]. Avouris,N.M., Tselios N. and Tatakis, E.C., 2001, Development and Evaluation of a Computer-Based Laboratory Teaching Tool, John Wiley & Sons
example, is to design a controller (i.e., compute controller gains) toregulate the position of a linear axis given a very simple model of the linear axis. The studentmay conduct a simple simulation; however, they will probably not be able to implement thecontroller on physical hardware. In this situation the student misses opportunities to 1) explorethe effects saturation, quantization, nonlinear friction, and sample period have on their controllerand 2) investigate real physical results. These opportunities are lost due to the fact that the timerequired for the student to interact with the hardware is prohibitive in a traditional semestercourse.This paper presents a Linear Axis Rapid Development System (RDS), based on Simulink, whichprovides the
), whereN = q - 1. The polynomials have coefficients modulo q (the number q must be prime) [2]. There are two keys in the public key digital signature scheme: the private key and the publickey [3]. In PASS, the lattice based polynomial digital authentication and signature scheme, theprivate key includes two random generated polynomials, f = (f1, f2) and g = (g1, g2). Both f1 and f2have df of their coefficients equal to 1 and -1. All the rest of there coefficients are equal to 0. The signer randomly selects two polynomialg1 and g2, which have dg of their coefficients equal to each of 1 and -1, and all of their othercoefficients equal to 0. In our simulation, a vector is used as our data structure for both f and g. The signer also computes
for certain conditions or cases. In addition, Hsieh has developedan Integrated Virtual Learning System for Programmable Logic Controller (Virtual PLC). Thisweb-based system uses a combination of animations, simulations, intelligent tutoring systemtechnology, and games to teach about programmable logic controllers [3-5]. Both of thesesystems are good examples of how technology can be used to help students learn simple PLCprogramming concepts.However, for learning to write complex programs, there is no good substitute for hands-onexperience programming a real PLC. Therefore educating students with integrated knowledgeabout automated systems is a pressing need. A project-based curriculum seems to help studentsdevelop an integrated knowledge of a
alleviating limitations in equipment availability is to make PLC educationvirtual. For example, LogixPro (http://www.thelearningpit.com/) employs animated educationalsimulations of processes, such as traffic control and batch mixing, to show how a ladder diagramrelates to an automated process. Students can start and stop the animations, and study thecorresponding ladder diagram for certain conditions or cases. In addition, Hiseh has developedan Integrated Virtual Learning System for Programmable Logic Controller (Virtual PLC). Thisweb-based system uses a combination of animations, simulations, intelligent tutoring systemtechnology, and games to teach about programmable logic controllers 7-9. Both of these systemsare good examples of how technology
] Page 8.115.4 Proceedings of the 2003 American Society for Engineering Education Annual Conference & Exposition Copyright © 2003, American Society for Engineering Education • simulation: a computer model of a real phenomenon or system. A 3D simulation is described by 3D models in a computer program. Simulations are used in computer games, training programs (flight simulators) and by scientists, who recreate, project into the future and predict real world phenomena.[19] • simulate: to represent certain features of the behavior of a physical or abstract system by the behavior of another system.[18] • telepresence: the experience or impression of being present at
computing systems (such as the high performance computing clusters)when it was determined part-way through the program that a student team needed highercomputing capabilities for their project. In some cases, students were able to access computingresources through their own institutions or to download student versions of some softwarepackages onto their own personal computers. It is critically important to have all software andvirtual access (remote server access) in place at the very start of the program to avoid delays andwork slowdowns. Furthermore, out of equity concerns, when possible, it might be preferable todesign simulation projects that students can complete using software that they can download(rather than software that they must access
(e.g. the concepts and calculation steps).Finally, the 3D model animation is added into the previous 3D model. This model simulates thereal AHU device with its visual aspects. The students not only can learn how each individualAHU component works, but also learn how the entire device of AHU works. Figure 2. Air handling unit’s 3D model and air circulation route3.2 AR application developmentUnity is used in this study to create the mobile app because it is most suitable for the gamedevelopment. An app can be developed within Unity in a short time and with low costs.Figures 3 to 8 show the main procedures to create the mobile app by Unity. The first step is toimport the project into the Unity hub. After that, Figure 4 will be
Research Congress, ASCE, Reston, VA, 2012, pp.1212-1221.[22] U. Rüppel, K. Schatz, Designing a BIM-based serious game for fire safety evacuation simulations, Advanced Engineering Informatics, 25(4) (2011) 600-611.[23] H. Dib, N. Adamo-Villani, Serious Sustainability Challenge Game to Promote Teaching and Learning of Building Sustainability, J. Comput. Civ. Eng. 28(2014), SPECIAL ISSUE: 2012 International Conference on Computing in Civil Engineering, A4014007.[24] R. Liu, J. Du, R. Issa, Human Library for Emergency Evacuation in BIM-Based Serious Game Environment, in R. Issa, I. Flood (Eds), Computing in Civil and Building Engineering, ASCE, Reston, VA, 2014, pp. 544-551.[25] R. Liu, J. Du, R. Issa, Cloud
of Energy Conversion -- EE430 -- using electromagnetic simulations and animations," Final Report, Governor’s Technology Program, South Dakota, Oct. 23, 2000.6. N. Mohan, Electric Drives – An Integrative Approach, University of Minnesota Printing Services, Minneapolis, MN, (2000).7. S. M. Hietpas, “Using Multimedia Tools For Teaching Electric Drives,” NSF Workshop on Multimedia Delivery of Modern Power Electronics Systems,” University of Central Florida, School of Engineering and Computer Science, Orlando, Nov. 11-13, 2000.8. URL: http://www.abet.org/downloads/2001-02_Engineering_Criteria.pdf; Accreditation Board for Engineering and Technology (ABET), “Criteria for Accrediting Engineering Programs, 2001-2002 Accreditation Cycle
undergraduate study. Haptics, the research and application on thesense of touch and force feedback, provides a novel human computer interface for students tointeract with virtual dynamics world to potentially gain a better understanding of the dynamicsconcepts. Under this assumption, this research started with the identification of key dynamicsconcepts from engineering teaching experience and converted these concepts into interestinginteractive animation with both graphics and haptics learning channels. The developed learningtools have been tested with undergraduate engineering students in Spring 2008 and Summer2008 semesters. The experimental result analysis provides great input to future improvement anddissemination of the novel teaching methods on
AC 2012-3412: IMPLEMENTATION AND ASSESSMENT OF A VIRTUALREALITY EXPERIMENT IN THE UNDERGRADUATE THEMO-FLUIDSLABORATORYDr. Sushil K. Chaturvedi, Old Dominion UniversityDr. Jaewan Yoon, Old Dominion UniversityDr. Rick McKenzie, Old Dominion University Rick McKenzie is the Graduate Program Director in the new Modeling, Simulation and Visualization En- gineering (MSVE) Department and a joint faculty member in the Department of Electrical and Computer Engineering (ECE) at Old Dominion University. Before coming to Old Dominion University, he spent six years in the simulation industry as a Senior Scientist. McKenzie’s research has been in medical modeling and simulation, human behavior representation, and simulation
fact that it is impossible to separate the different phenomena that mustbe demonstrated and understood. The limitations of these teaching methods can be overcomethrough use of computer animations and simulations, which allow the processes of interest to beisolated and presented individually.A number of computer simulations and animations have been realized and applied to explaintypical manufacturing problems during the Advanced Manufacturing course given in ouruniversities. The slides shown during this course (those already containing short movies) havebeen enhanced with animations and simulations. Similar animation and simulation tools are usedin Design courses.It is important that students in Mechanical Engineering work in real industrial
mount used as the final design stage in a PD&S project. After completion of the models, calculating fits, specifying standard parts, resolving a series of engineering change orders, and generating complete engineering drawings, students must animate the parts to simulate the assembly and operation process. Page 7.1055.2 Proceedings of the 2002 American Society for Engineering Education Annual Conference & Exposition Copyright Ó 2002, American Society for Engineering Education A tooling fixture developed from the stock ASTM structural materials. Students must design the
of class I select one member of a Page 5.241.5group to present their strategy to the class for a particular problem. We cover as many problemsas time allows.The next topic I will discuss is the way technology has changed the way I teach dynamics.IV. The Use of TechnologyThe purpose of this section is to share what I have learned about effectively utilizing technologysuch as Maple, Working Model and the WWW in the teaching of dynamics.IV.A Computer Algebra SystemsFor over ten years all students at Rose-Hulman have been taught Calculus I, II and III andDifferential Equations I and II using the computer algebra system Maple or Mathematica
topics. In general, each multimedia module has two subsections. One is aninformation subsection that explains a specific engineering topic and the other is a simulationthat is designed to allow the user to explore. Usually, the user is expected to study theinformation subsection and related materials carefully before they start using the simulation sincethe simulation assumes that the user has a basic knowledge of the particular topic. Flexibleinteractivity is always the central design concept of the simulations. For example, the user canmodify multiple parameters at one time and they can draw a truss structure, a frame structure, ora cross section as input information. The results are then presented by use of animations,graphics, color contours
Paper ID #7787Learn MATLAB piggybacked onto C-programmingDr. MADDUMAGE KARUNARATNE, University of Pittsburgh, Johnstown Dr. Maddumage Karunaratne is an Associate Professor and the Head of the Electrical Engineering Tech- nology department at the University of Pittsburgh at Johnstown, PA. The department offers undergraduate degrees in Electrical Engineering Technology and Computer Engineering Technology. Dr. Karunaratne earned a Bachelor of Science degree from the University of Moratuwa (Sri Lanka), a Master of Science from the University of Mississippi (Oxford), and a Ph.D. from the University of Arizona (Tucson). Before
engineering lies at theinterfaces of biological sciences, engineering sciences, mathematics and computational sciences. Itapplies biological systems to enhance of the quality and diversity of life. Health and safety ofworkers in industrial environments, animals in confinement, plant culture in controlledenvironments, and analysis of the mechanics of various physiological activities in higher levelorganisms are examples of topics studied. The boundaries between limited specializations (or emphasis areas) at the undergraduatelevel at both Virginia Tech and Nebraska are not rigid, nor should they be. These structures areput into place to provide a guide for students to choose their electives. Typically about 18 hours ofelectives are allowed, so
conceptual understanding. The five dominant misconceptions were in certain areas of radiation health effects, detector operations, fission cross sections, reactor kinetics, and neutron scattering. Elements of these five broad concepts were chosen to be modeled in MCNP with the aim of complementing MCNP results with a simple PowerPoint animation. Specific misconceptions were targeted in the demonstration. A pedagogical model referred as U-POSE methodically sequences students through the five steps of these proposed MCNP demonstrations: Understand, Predict, Observe, Synthesize, and Explain. The final step culminates with students explaining the concept by authoring a representative concept question
might be too expensive for students toperform physically [3], for distance learning [3], and for students with mixed-abilities andspecial needs [21]. They also provide an opportunity for research and education collaborationsamong institutions around the world [21]. Remote laboratories have most often been used toteach electrical and mechanical engineering [22].Virtual laboratories (or simulations) are computer software/models, which provide simulateddata [3], [15]. They provide an opportunity to demonstrate unobservable phenomena such aselectromagnetic fields, laminar flow in pipes, heat transfer, and electron flow [5], [7], [10], [16],[17]. Virtual laboratories also allow students to conduct more experiments faster and cheapercompared to hands
AC 2008-87: TEACHING MULTIBODY DYNAMICS IN AN UNDERGRADUATECURRICULUM – AN INTUITIVE AND EXPLICIT FORMALISM BASED ONPARASITIC ELEMENTSGeoff Rideout, Memorial University of Newfoundland Geoff Rideout received his B.Eng. (Mechanical) from Memorial University in 1993, his M.A.Sc. (Eng.) from Queen's University in 1998, and his Ph.D. from the University of Michigan in 2004. He is currently an assistant professor of engineering at Memorial University, teaching mechanics and design courses. He is conducting research in the area of automated generation of computer simulation models for dynamic system design