appliedproblems[11]. The integration of technology in the teaching and learning of linear algebra can havea positive impact on students’ understanding and application of the subject matter. Byleveraging the computational power of computers, students can explore complex conceptsand solve more challenging problems. This approach also provides opportunities for hands-onlearning and promotes active engagement in the learning process. As such, the incorporationof hardware and software in the teaching of linear algebra has become increasingly important,as it enhances students’ problem-solving skills and prepares them for real-world applications.This approach not only improves the effectiveness of learning but also better aligns with theevolving demands of
worlds and narrations, which are essential features in engineering education. Studentsgain knowledge by actually applying loads to virtual 3D objects.The application is a virtual prototype in which users are able to create, edit and manipulate 3Dobjects from remote sites. In this virtual prototype, engineering students use simulation to mimicthe situation of applying a force on a bracket with a boundary condition. The analysis result, themaximum twist angle, is displayed to all the students’ browsers in real-time after a force isapplied or moved. To encourage group learning, this virtual world allows the students to learn onthe same 3D object synchronously. Furthermore, anyone in the same group can hear others’comments.To facilitate instructors
Throughout the course, students have opportunities to submit feedback comments and torespond to questionnaires specifically addressing the pedagogical value of the helicopter theme.In a voluntary survey of 75 students, 49 responded with significant input; 95% of these studentsendorsed the idea and offered positive comments about the use of helicopters as a theme in thecourse. Overall there was strong reception to the approach. Specific comments included:□ I definitely endorse the use of the helicopter components as a way to connect the things we are learning to real world applications.□ It is awesome being able to relate the things that I’ve learned not only in machine elements, but past classes like mechanics of materials, to helicopters. It all
becomethe prime vehicle for the dissemination of “freeware” or “shareware” for a wide variety ofapplications. Some of those applications, in fact, can help substitute the acquisition of expensiveequipment towards the development of the personal DSP training station. Furthermore, theinternet has magnified the sharing of practical knowledge among individuals interested in real-time DSP that was started through the Bulletin Board Services (BBS’s) and it has complementedthat interaction with related news groups and World Wide Web pages.It is in this context that the setup of an economical, personal DSP training station is proposed. Insummary, the setup of the training station requires the following components:• A DSP Starter Kit• A reasonably
Observation Protocol (RTOP).InstrumentsValue, Expectancy, and Cost of Testing Educational Reforms Survey (VECTERS)To assess faculty dispositions towards, and use of, specific active learning strategies, the Value,Expectancy, and Cost of Testing Educational Reforms Survey (VECTERS) was utilized [23].VECTERS measures dispositions towards, as well as current and planned use of, three activelearning strategies: (1) Using formative feedback to adjust instruction (2) Integrating real-world applications (3) Facilitating student-to-student discussions in classVECTERS prompts respondents to consider each strategy and consider the degree to which they(a) expect the strategy to be successful, (b) find it valuable, and (c) believe it is costly (e.g
).InstrumentsValue, Expectancy, and Cost of Testing Educational Reforms Survey (VECTERS)To assess faculty dispositions towards, and use of, specific active learning strategies, the Value,Expectancy, and Cost of Testing Educational Reforms Survey (VECTERS) was utilized [23].VECTERS measures dispositions towards, as well as current and planned use of, three activelearning strategies: (1) Using formative feedback to adjust instruction (2) Integrating real-world applications (3) Facilitating student-to-student discussions in classVECTERS prompts respondents to consider each strategy and consider the degree to which they(a) expect the strategy to be successful, (b) find it valuable, and (c) believe it is costly (e.g., time,resources). The survey
. These active learningmethods helped facilitate the instructor-student interaction which was previously challenging toprovide in a large classroom.To enable students to apply their knowledge in real world applications, a series of optional,small, strength-based projects (SBP) were added to the course. Students were able to contributeto the course based on their personal interests and expertise by completing small projects inwhich the application of a mechanics concept was demonstrated in a real-life example.Multiple forms of assessment were offered to students allowing them to demonstrate their gainedlearning using alternative modalities. Class assessments included weekly homework assignmentsusing the McGraw-Hill Connect platform, online weekly
various concepts and deriving the appropriate mathematical relationships. Theinstructor may also present some applications of these concepts. However, students may notreally appreciate the true learning of these concepts unless they are tied to a real-world industrialproblem that has a direct bearing on the concepts. In addition, an optimal solution to a largerindustrial problem requires appropriate synthesis and adaptation of multiple concepts in adiscipline or across disciplines in a comprehensive manner. Currently available curricula at mostengineering institutions do not include a systematic study of real-world problems, although someorganize problems disparately among different courses. Because prevailing engineeringeducation pedagogies do
to efficiency and robustness in the practical application of deep learning within real-world environments. A central emphasis within his research lab revolves around the achievement of computational acceleration for deep learning on low-power, and memory-constrained devices by deep compression and develop end-to-end deep learning training, acceleration, and deployment solutions on mobile and edge devices. His group actively collaborates with experts from various fields, such as robotics, rehabilitation sciences, and industrial partners.Dr. Xiaorong Zhang, San Francisco State University Dr. Xiaorong Zhang is an Associate Professor in Computer Engineering in the School of Engineering at San Francisco State
Session ____ OPEN SPACE DEVELOPMENT CLINIC Carlos Sun1, Kauser Jahan1, and Ralph Dusseau1 1. Faculty of Engineering, Rowan University, Glassboro, New Jersey 08028-1701Abstract - Many areas in Civil Engineering often deal with large-scale and system-level projects.These projects cannot be packaged into a "canned" laboratory for educational instruction.Consequently, a real-world field experiment is a logical way of executing such a project. Thispaper describes an on-going real-world clinic laboratory that addresses both technical and non-technical issues. The real-world clinic involves the development of open spaces
2023 ASEE Southeastern Section Conference Instructional Strategies used in Engineering Economy Simon Ghanat, Dan Nale, Kweku Brown, and Jeff Davis The CitadelAbstractAs a requirement for graduation, Civil, Construction, Electrical and Computer Engineeringmajors at The Citadel must take an Engineering Economy course in their junior year. The coursefocuses on basic principles of engineering economy as applied to the economic analysis of thecosts of construction and operation of various engineering works. This Work-in-Progress paperdescribes the instructional strategies for Engineering Economy for two different methods ofinstruction (i.e., real world application
is integrated into much ofApple’s current hardware offerings. It serves as a simple and efficient way of conducting avideo-call where the “telepresence” of the participants closely approximates a real-world officecommunication interaction. FaceTime interactions flow very much like a conversation takingplace on a street-corner or informal setting: the level of information exchange is fairly limited towhat can be expressed orally with limited ability to draw or depict any visual information.Microsoft SkypeThe Skype application (now owned by Microsoft) is a popular communication service that wasinitially voice-only, but now offers a more full-featured video conferencing capability.Google+ with HangoutsA relative new service is the Google+ with
Page 1.97.6 1996 ASEE Annual Conference Proceedingseducators to search for new ways to fill the gaps in engineering education today. The case method of instructionhas evolved and changed over the years based on the needs of the students, insight of the instructors anddemands of the real world. The Harvard Business School has proven that case methodology has the ability togrow and evolve with the changing demands of the complex business world. It is time to bring engineeringeducation together with case methodology to meet the need of an ever changing technological world.CONCLUSION Case methodology is an interesting and rich means of educating students in real world applications ofacademic theory
fromrevisiting specific lessons or accessing additional resources outside the classroom (Mayer &Moreno, 2003). With the physical models the authors are planning to video tape the use of thephysical models and make it available on the course VLEs on the LMS. A strong understandingof Statics is critical for future courses and real-world applications in engineering and documentingthe experience by the students for future use comes handy.The Need for Innovative Teaching MethodsStatics is often perceived as an abstract and difficult subject for students to comprehendparticularly because it involves complex mathematical models that are sometimes disconnectedfrom the tangible applications that students will eventually face in their careers. The challenge
, practical real-world laboratory exercises, and science based, high-resolution, interactivesimulation software, applicable to several of the major technology areas employing networkedsensor technology (i.e. building automation and infrastructure monitoring and industrialautomation), and (4) provide on-going local, regional, and national dissemination of thesedeveloped materials and laboratory experiences through hands-on faculty workshops and web-based distribution technologies including the National Science Digital Library (NSDL).In addition, for the duration of the project, continuous on-going professional development in theprinciples and applications of student-centered and active learner techniques will be provided tothe recruited college
and Roy, 2021). Thisapproach aims to equip students with the ability to integrate theories, concepts, andmethods from multiple disciplines (Lattuca et al., 2004), fostering the development ofnew knowledge, insights, and problem-solving capabilities (Holley, 2017).Currently, interdisciplinary engineering education research lacks a universallyaccepted theoretical framework and cohesive academic structure. Existing studiesoften focus on various aspects, including the motivations and goals ofinterdisciplinary education, such as solving complex real-world problems (Lansu et al.,2013), fostering entrepreneurial competencies (Klapper and Tegtmeier, 2010), andpromoting social values like sustainability (Apul and Philpott, 2011) . Additionally
digital passbandmodulation techniques such as phase shift keying and frequency division multiplexing. Throughthis module, the students will have a holistic understanding of the IoT transceiver. Meanwhile,they will be exposed to many real-world issues and non-idealities at various stages of the system.These realities are usually not covered in the conventional theory or simulation-basedcommunication systems course.The course materials are developed with a general module style that has clearly stated objectives,theories, hands-on experiences, and assessment. It is an integrated package including lecturenotes for theoretical background, review questions and quizzes, assignments, and hands-onexercises with real world applications in the laboratory
conversational manner.Additionally, a supplemental "Augmented Unit Ops Lab" application uses Augmented Reality,which superimposes three-dimensional flow diagrams onto the Heat Exchanger through the viewof a phone camera during the in-person labs.IntroductionLabs are an essential part of STEM education, allowing students to test theoretical assumptionsand execute the practical applications of technology (1). Engineering education is progressive.Freshmen start learning basic tools and programming and gaining basic mathematicalknowledge. In their senior year, they begin integrating the learned concepts to solve or createsolutions for real-world problems. Aside from knowledge-based learning, laboratory projectsprovide students with hands-on experience in a
Discussion board responses, test responses and student surveys were used to measure student perception of their understanding of the running track analogy and Ohm’s Law.In a discussion forum, students were asked “What is a circuit and what is an application of a circuit?By application, something in the real world, not a textbook example.” Several students responded:“A circuit is a continuous flow of voltage through a power source.” However, the term power wasnever used in the running track analogy and to be correct, current flows, voltage does not flow. Thestudents were asked to answer survey
. Table 1. Capabilities of Mainstream Hardware Platform Hardware Application Multi-Tasking Real Time Extra Non-volatile Cost Platform Software Capable Storage Language Medium Arduino C, Python Limited Yes Flash, SD Card $ Microcontroller C, C++ Limited Yes Flash, SD Card $$ Raspberry Pi C, C++, Yes No SSD, SD Card $$ Java, Python FPGA C, C++, Yes Yes Flash, SD Card $$$ HDL Custom PCB
the gap between academic learning and workforce readiness. Additionally, a marginallysignificant difference (p = 0.053) between engagement and career preparedness highlights the roleof external factors such as industry exposure in shaping students’ career confidence. By reinforcingthe gap between theoretical instruction and real-world engineering applications, this researchunderscores the critical role of hands-on physics education in shaping a skilled and diverseengineering workforce. The findings advocate enhanced experiential learning opportunities inSTEM curricula, ensuring equitable access to high-quality education and professional success forstudents at HBCUs.1.0 IntroductionThe principles of physics serve as fundamental roots for
engineering courses and seldom use the knowledge they learned in thecourse again, until they graduate from school and are faced with real-world statistics basedengineering tasks. By then they have forgotten most of what they learned in the statistics course,or it was not relevant to the engineering applications encountered in the real-world. Based on the results from existing literatures in the area of statistics education, a uniquelearning-by-using approach is proposed for the Electronics Engineering Technology program atTexas A&M University. Simple statistical concepts such as standard deviation of measurements,signal to noise ratio, and Six Sigma are introduced to students in different courses. Design ofexperiments (DOE), regression, and
support forthe rapid development of GUIs and for processing user commands and communicatingexperimental results between the user and the application server. They also provide for theinteractivity between the users and the VRML worlds and make the VRML fully functional andportable. Examples from real engineering systems (e.g. a water-tank system, a cam-followersystem, a motorcycle, a car, etc.) provide a link between the theoretical concepts and the realengineering world, thus helping the students to capture the essential aspects of the problems in amodel, making reasonable simplifying assumptions, and reducing these models into solvableproblems such as free and forced vibrations.Through instruments in the simulated environment, students gain a
)concepts, with a focus on practical applications in robotics and automation. Instead of diving deep intocomplex mathematics or programming, the module emphasizes the use of accessible AI tools, such ascomputer vision (CV), natural language processing (NLP), and reinforcement learning (RL), to solveengineering problems. By embedding the module into the robotics curriculum, students gain hands-onexperience applying AI to real-world challenges, preparing them for AI-driven roles in engineering. Thispaper details the design and implementation of the module, explores the challenges of adapting AIeducation for MET students, and discusses strategies to bridge gaps in their technical knowledge. We alsooutline an assessment plan for evaluating student
statistical analysis. The resultsand future study will be explained and discussed. Keywords: Design of Experiment (DOE), electrohydraulic system, closed-loop control, PIDcontrol, performance optimizationIntroduction This paper introduces a case study project collaborated between a Quality Management courseand a Hydraulics course in a program of Engineering Technology and Management. The case studyproject demonstrated the implementation of a quality management methodology, Design ofExperiments, in optimizing the performance of a real-world application. Automatic control of hydraulic systems has evolved into an increasingly superior alternative formany industrial applications. Controlling the position of a hydraulic cylinder is
excellence with a multitude of other skills including communication, teaming, ethicalreasoning, and contextual analysis.2 Yet, without exposure to real-world applications in thecontext of a technical education, students may neither develop these important skills nor gainsufficient motivation to pursue careers in engineering.There are many successful examples of ways in which real-world problem solving has beenintegrated into engineering curricula: service learning (e.g., the EPICS program3), industry-sponsored capstone design experiences, and cooperative learning internships. One commonfeature of these types of experiences is that they are often superimposed on top of a moretraditional curriculum whose courses focus on fundamental engineering
design students.Several recent capstone software engineering projects have involved developing serious gamesfor real-world clients. The primary goals for the requested serious game projects are usuallyeducational in nature. Students in our Computer Science Game Design application track need tocreate game-based capstone design projects. One purpose of this paper is to examine the lessons Page 13.1071.3learned by students developing serious games as capstone design projects. The expectation is thatstudents working on serious games will learn many of the same lessons as students working ontraditional software projects.Serious GamesSerious games
resale initiative, were discussed tohighlight real-world applications of responsible business practices. These activities allowedstudents to critically assess how lean engineering principles can support sustainable decision-making.Class sessions were interactive, with discussions, case studies, and applied exercises such asvalue stream mapping and life cycle assessments. A flipped classroom approach wasincorporated for select topics, requiring students to engage with pre-class readings and videos,followed by in-class problem-solving exercises. At the end of the course, participants completeda retrospective survey to measure self-reported learning gains. The survey used a Likert scaleranging from 1 (“strongly disagree”) to 5 (“strongly agree
connections, more integrated learning experience, reinforcing the necessity of mathematical tools inengineering.2.4 Lesson ObjectivesThis lesson is designed to provide students with a deeper understanding of diffusion through Laplace transforms. Bythe end of the session, students should be able to: • Explain the role of diffusion in engineering applications. • Derive the solution to Fick’s Second Law using Laplace transforms. • Connect the mathematical solution to real-world mechanical and aerospace engineering contexts.2.5 Lesson StructureTotal Duration: 53 minutes • (15 min) Introduction of the Topic (Mechanical Engineering Professor) • (15 min) Mathematical Derivation (Mathematics Professor) • (8 min) Engineering
business and engineering programat a large Midwestern university. The program provides students the opportunity to explorepatented advanced technologies and then identify new real-world applications for thesetechnologies. This initiative supports interdisciplinary learning to better prepare students formodern industry challenges.The purpose of this study is to investigate how backward design fosters critical thinking,entrepreneurial abilities, and collaboration among engineering and business undergraduatestudents. Leveraging novel technologies from a global aerospace agency, students developproblem-solving skills applicable to 21st century engineering and business challenges.The four-semester program begins with a feasibility study phase, which