generic gantry crane.Building on the existing PBL structure, project descriptions and staging in Fall 2015 and Fall 2016years were modified to explicitly facilitate growth in the entrepreneurial mindset. As in Fall 2014,the problem descriptions provided to students in Fall 2015 and Fall 2016 identified real-worldproblems: water purification in Fall 2015 and widespread application of selective laser sintering(SLS) in Fall 2016. Unlike previous iterations, these problems were posed to students from adesignated customer: the Dr. Mynderse World Improvement Foundation (DMWIF). Whileadmittedly silly, the DMWIF provided a customer face and allowed students to ask technicalquestions of the instructor as well as customer preference questions of the DMWIF
general curricular structure useful to many areas of research and education. We are developingphotonics applications modules for the intermediate level courses, instructional laboratory practicums forthe advanced electives, and capstone design cases for use in senior-level design and advanced lab courseseach based on a real-world research result, process, or problem. Page 1.360.3
processors and sensor technology have made it possible to useexternal hardware platforms, such as National Instruments (NI) Speedy-33 DSP Board,1 TexasInstruments DSP Student Kits,2 LEGO NXT Brick,3 etc., for educational purposes. Similarly, wehave begun to see the proliferation of graphic programming languages, which utilize icons orgraphics to implement programming language constructs (e.g., if statements) or functions, suchas NI’s LabVIEW,4 Visual Application Builder (VAB) Software,5 or LEGO Mindstormssoftware.3 Students often find it easier to learn and implement programs using these graphicallanguages. One other nice feature of these programming languages is that they allow for real-time interaction with external hardware platforms. Thus, a
idea draws inspiration from adopting a pet, a process where aperson adopts, nurtures and takes care of a pet of their liking. Similarly, in the materials project,the goal was to have students adopt a product/application-specific material that they care about.This student-guided adoption ensured that students were meaningfully engaged in the project,learnt the classroom concepts (through the lens of their chosen product) and researched theirapplicability (by gathering relevant information within the framework of Figure 1) in a real-world product they cared about. At the same time, the students were able to connect the dotsbetween various concepts across the textbook chapters. The process progressed mostly in parallelto the classroom discussion
) really interesting, insightful and helpful. I enjoyed the talk with the panelof students as well. The lectures were also helpful in that they explained a lot of new concepts ina digestible way.”“I loved learning about the anatomy and the functions of our brain. I came into class lookingforward to all the lecture (I seriously mean it!). I also really enjoyed learning how to apply theknowledge we learned to real life situations.”These comments highlight the importance of linking real-world applications of BME to basicmath and biology principles. Students found that the laboratory modules and lecturescomplimented the basic neuroscience and computer engineering principles that they had learnedin their high school courses. Specifically, 66.67% (16
part of the project, which aims at utilizingVirtual Reality (VR) simulations to enhance the students’ learning and understanding ofnanotechnologies.The phenomena in the nano world are very different than in the macro world. Most of thenanoscience concepts are abstract and invisible. Therefore, the concepts of nanotechnology arevery difficult for students to understand and conceptualize3. Studies have shown that the use ofcomputer-interaction simulations especially three-dimensional simulations can significantlyimprove the students’ understanding of the concept in question4. Virtual Reality environment is ahigh-end user interface that involves real-time simulation and interactions through multiplesensorial channels, such as visual, auditory
years, multiple large EU-funded researchprojects have been launched or completed to promote the application of MBD in industry, andtarget at solving challenges encountered in different real-world application domains, such asCESEAR project 2 (Cost-efficient methods and processes for safety relevant embedded systems),MOGENTS project 3 (Model-based Generation of Tests for Dependable Embedded Systems),and SESAME project (A Model-driven Test Selection Process for Safety-critical EmbeddedSystems) 4. However, there are few universities in America that offer engineering students theknowledge of MBD.In the last decade, eclipse-based tools and MBD methodology have been widely applied todeveloping dependable embedded software systems in various embedded
elements include: • Purpose: Real-world projects often have a clear and meaningful purpose, such as solving a real- world problem or creating something new and useful. • Integration of academic skills: Students apply and connect knowledge and skills from various subjects to address the project's challenges. • Application of critical thinking and problem-solving skills: Students learn to analyze information, synthesize ideas, and address complex problems. • Reflection and evaluation: Students have opportunities to reflect on their learning journey, the impact of their project, and what they could do differently next time.Overall, working on real-world projects can be a highly motivating experience that can
aconnection to other courses or to real-world problems, facilitating loss of interest. However, weanticipate that a community of students focused on a grand challenge while progressing throughthe curriculum will develop interest in engineering by learning how to apply foundationalprinciples to the problem. In the challenge-inspired model, students progress through thecurriculum while also learning about the applications of concepts in courses to solving the real-world problem. By doing this, we connect students to their end goal (solving real-worldproblems) at the beginning of their undergraduate education and seek to increase enthusiasm byengaging students in training opportunities3 focused around the real-world problem.We have developed the program
and Construction Managementand get their view of having practitioners in the classroom. More specifically, students’ viewsof the importance or value of having professors who actively engage in professional practice inaddition to their teaching duties were explored. The questions were few and straightforwardwith a chance for general comments as the last question. This study was used to determine thestudents understanding of the need for real world knowledge on the part of the faculty. If theunderstanding was there, responses to the questions could be used to refine this practice with thestudents interests in mind. If the understanding was not there, steps would be taken to clarifythis point to the students early in their educational career
program. Hands-on assignments are already used in manycourses. After teaching Python for three years, we considered creating supplemental modules toaddress shortcomings in the curriculum. Different practices for teaching Python were examined4.In our faculty meetings, it was recommended that the last two chapters in the textbook(Recursion and GUI Programming) be replaced by hands-on lab modules for students to developskills on solving real-world problems.Lab DevelopmentThe project was proposed to and funded by the East Carolina University Teaching GrantCommittee. The purpose of the project is to create supplemental lab modules for developingpractical skills of utilizing Python scripting language in Information Technology (IT)applications. The labs
, addressingthe challenges posed by the COVID-19 pandemic. By introducing take-home lab kits and project-based learning, the course maintained its experiential learning focus, ensuring that studentscontinued to develop critical skills in designing, fabricating, and integrating hardware and softwaresystems.The take-home lab kits empowered students to engage in real-world engineering practices, such asPCB design, soldering, and IoT integration, while fostering creativity and collaboration in a virtualenvironment. These strategies successfully bridged the gap between theoretical learning andhands-on application, providing students with a comprehensive understanding of embeddedsystems. The positive feedback from students, coupled with the recognition of the
highlighted any notableshifts that corresponded to the introduction of the lab sequence. Qualitatively, open-ended surveyresponses underwent a thematic review, focusing on recurring issues such as requests foradditional hardware time, reflections on lab complexity, and opinions on how effectively courseactivities bridged theory with real-world applications. Considering both numerical trends andstudent commentary, this evaluation provides a holistic view of whether the lab sequencesuccessfully addressed previously observed gaps in engagement and skill mastery.ResultsTo evaluate the effect of the newly introduced lab sequence, data from last year’s course iterations(2023) were compared with feedback collected in 2024. In both years, students answered
article6 promotes the control-systemslaboratory at the University of Illinois at Urbana-Champaign. An appealing quality of thisfacility is that it is shared among several departments. With regard to the types of controllers thathave been utilized in the educational arena, there are a number of practical approaches beingused for the illustration of the control systems concepts 7-11. With the technology available tovarious laboratories and schools continuously evolving, the students will soon be able to have allthe required exposure and ability required to enter the work field with more than just a mereexposure to real-world applications of control theory. They will actually enter with a clearpractical understanding. At Howard University, the study
Reality (VR) is wildly used in education and training, commonly associated with itsimmersive, highly visual, three dimension (3D) environments. This paper presents a virtualassembly system on automobile engine based on VR and simulation techniques. In order toimprove the effects of skills training and make the system more scientific, the author introducedcognitive psychology into the design process. This system can be used as a support tool for skillstraining in automobile engine assembly, providing learners with virtual experience as asupplement to inadequate and insufficient real-world hands-on experience in highly visual 3Denvironment.IntroductionSince the National Research Council issued a study that spotlighted the need for universities
inengineering education [3], [4], [5], [6], [10]. Visual cueing, according to reported data, is anefficient pedagogical method that allows knowledge to be attained at a faster rate than uncuedvisualization [1], [8], [11], [15]. In 2019, Marquez and Garcia integrated visual supplements intoan Engineering Mechanics course (e.g., Statics and Dynamics) with the intention of developingstudents’ ability to recognize existing real-world designs, and simultaneously identify the type ofengineering analyses required for specific applications [9]. It was reported that the integration ofvisual tools assisted students’ understanding of engineering applications, calculationrequirements/procedures, design considerations, potential sources of failure, and cost
able to work on different parts of the interfaceindependently with fully functional examples provided as test applications or templates.Figure 2. is a diagram that shows how the interface can be broken into separate development tasks byconsidering the processes that are required to generate the display. Each element in Figure 2 shows the basicflow of information with arrows being used to show where the data is coming from. In this exampledevelopment efforts are focused on creating CGI programs and HTML documents. The server, viewer,database, and the simulated or real manufacturing system interface are provided. Each of the objects in Figure 2are briefly described below 5,3
soils like sandy loam and clay loam.It helps students connect soil science to real-world applications like agriculture and watermanagement through engaging activities.[2] Figure 2: Soil texture traiangleSandy loam is a soil with high sand content (60-70%), providing excellent drainage, high aeration,and easy root penetration, though it retains little water and nutrients. Clay loam, on the other hand,contains more clay (20-35%) and has a fine, cohesive structure, offering excellent water andnutrient retention but poor drainage and limited aeration. Understanding these soil types helpsidentify their suitability for crops, water management, and fertilization needs. Sandy loam supportswell-drained crops like peanuts
. Mean overallattitude of participants undergoing YouTube intervention was improved by a normalized gainfactor of 0.15 with a small effect size (Hedge’s g = 0.35). Improvement was most prominent inattitudes towards personal application and relation to real world connection with normalized gainof 0.49 and small effect size (Hedge’s g = 0.38).IntroductionComplex problem-solving skills are valued in today’s workplace and predicted to be the mostprevalent type of skill needed to thrive in the 2030 workforce [1]. Most instructional approacheslimit students’ ability to transfer learning by focusing on only course-specific information. Recentefforts incorporating Accrediting Board for Engineering and Technology (ABET) standards thatemphasize problem
organization to the time they can fullycontribute towards projects and workflows. Students find it difficult to apply the theories theylearn in classrooms in real-world applications. Companies are having to spend extra time andmoney to train workers with the skills needed to perform well for the job they hire them to dosuch as computing, data analysis, designing, and modeling. Only 45% of design andmanufacturing respondents for the 2024 State of Design & Make report [4] say theirorganizations have the necessary skills and resources to design internal training programs,making it difficult for companies to effectively train employees. New, qualified workers adeptwith Industry 4.0 skills are essential to growth [4]. Reducing time to talent directly
contextual knowledge to guide appropriate technology design and implementation. o Participate in co-design processes to align solutions with local needs and cultural considerations. • Nonprofit Organizations (AguaClara Reach, Agua Para el Pueblo) o Facilitate the implementation and scaling of water treatment solutions in resource- limited settings. o Serve as intermediaries between academic research and real-world application. o Provide technical and operational support to ensure sustainability. • Universities (Cornell University, The Ohio State University, New Jersey Institute of Technology, Zamorano Pan-American Agricultural School) o Serve as
discuss potential sources of error and reflect on how their experimentalsetup might be improved. This open-ended lab not only reinforced students' understanding ofenergy losses in fluid systems but also emphasized the importance of experimental design, dataanalysis, and the application of theoretical concepts to real-world engineering challenges.AssessmentTo assess the effectiveness of the open-ended labs and to gauge students’ perceptions of theirimpact on learning, both direct and indirect assessment methods were employed. Directassessment was carried out through grading the students' lab reports, which evaluated theirability to design the experimental methodology, collect and analyze data, and draw conclusionsbased on theoretical principles
. And He was quoted in an article entitled “The Internet of Things” inForbes Magazine as saying “We need an internet of things, a standardized way for computers tounderstand the real world”. This was first documented used of the term in a literal sense 6.The IoT is constantly evolving and the industry of IoT is still in its infancy. Many technologicalchallenges are faced in industry. For instances, embedded processors and MCUs in the IoT needto address the wide spectrum of applications from controlling a simple sensor node to providingthe high performance real-time embed processing functions; and various wired and wirelessconnectivity technologies should meet the needs in different IoT applications; and a largeselection of sensors and power
Educationdistortions are the perfect venue for instructing students who have had their attentionfocused onto a ‘real-world” application of the engineering physics that we are trying toteach.Before leaving this scene, another observation must be made. Prior to cutting the bridgecables the movie go-er is held in more suspense by Hollywood. The rope bridge isdepicted as being worn and almost ready to fall apart. Several of the wooden slats easilybreak as the young boy in the movie attempts to use the bridge. What is the consequenceof the bridge being cut? Indiana Jones hopefully is intelligent enough to hold onto therope cables and not the worn wooden slats. At an angle of 20 degrees from the horizontalthe wooden slats have a force equal to the weight of Mr
the students decide to pursue as a career, these modules would attempt to teachcybersecurity throughout an existing CS/CSE program. This paper presents one such module inthe form of a visualization tool that describes cryptography and its basics for a sophomore discretemathematics course. Specifically, the tool demonstrates the mathematical foundations ofcryptography, the implementation of the RSA algorithm, and a real-world scenario to showcasethe utility of encryption. Related results demonstrating the efficacy of the tool are presented.2. IntroductionIn recent years, the advancement of technology has led to people spending more time on theInternet. Even though there are benefits of using the Internet, such as online transactions
a deeper approach to learning, andhelps students retain knowledge longer than traditional instruction. Implementation of PBLtechnique in various levels of engineering courses is not a novel practice [12, 13, and 14].Literature has found that PBL increased students learning skills, including problem-solving skill,literature searching skill, collaboration skill, and critical thinking skill – skills deemed critical oflifelong learning [15, 16, 17, 18, and 19].Faculty and student perception of undergraduate control systems course varies widely. ControlSystems course, by nature, mainly focuses on theoretical and abstract subjects. Even though thesubject material has significant implications and applications in real world, it is very
programs, the primary focus is to provide students with theeducational resources to apply cutting-edge tools of the technology in industry. This objective oftechnological empowerment is achieved through student projects, capstone courses, andsometimes internships. Such activities are designed to ensure that students acquire a firmer gripof principles and application of concepts and tools. Capstone courses and student projects aredesigned to encapsulate several essential components of a course or program content. Theseapproaches are effective in institutions that have a wide array of industry standard equipment forstudents to use in real world applications. Internships, however, allow students to train onequipments whose prices far exceed the
engineering. A solution may be found with the recent advances inAugmented Reality (AR) technology that is widely employed in education setting (Akçayır &Akçayır, 2017). Augmented reality (AR) is an interactive experience that combines a real-worldenvironment with computer-generated elements in the real world (Azuma et al., 2001;Wikipedia, 2021). The AR system has three features: a combination of real and virtual worlds,real-time interaction, and accurate 3D registration of virtual and real objects.AR was first employed as a training tool for airline and Air Force pilots during the early 1900s(Akçayır & Akçayır, 2017). Since then, it has been widely used in every school level from K-12(Chen & Tsai, 2012; Chiang, Yang, & Hwang, 2014
from the target system—often radically different. 3. The system includes sensors and actuators that are a significant (or exclusive) means of communicating between the system and the outside world. 4. The system requires non-traditional Human-Computer Interaction (HCI) design since there is often no keyboard, screen or mouse. 5. The system includes real-time aspects. 6. Power consumption is often an important design issue as embedded systems are often mobile or isolated from power sources.Note that many embedded systems will fit some but not all of the above characteristicsThe Design Process and problems in embedded system designA few comments on each of the above characteristics will illustrate some of the design
problems visual through report writing of the entiremultimedia representation, etc.) as application process and then presenting toclass activities, class assignment and Assessment the class while discussion theira multi stage class project Triangle Metacognition aspects as well.independently and in groups. (LO.1) Every student can easily apply the basic mechanics principles to a real world engineering problem; a 3- stage class