science skills, this approach to learning excludes students from engaging with theprofessor in real-time collaboration on an open-ended research project where outcomes areunknown [4]. Using PBL/CURE in the science labs offers students a forum to gain experience onhow to plan and implement research. This gives learners agency in their education and empowersthem to make choices in research design such as the consideration of sample sizes and time [5].This experience provides students a forum to develop and practice 21 st century competenciesincluding critical thinking, problem solving, creativity, innovation, communication, andcollaboration [6]. This paper describes a project conducted in Spring 2023 in a GeneralMicrobiology course at Dalton State
relational. Conversely, graduatingengineers tend to be primarily analytical despite industry demand for greater diversity. This aspectis spurred by research indicating diverse teams produce better results. Therefore, new elementswere integrated into selected C&A courses to better engage and retain students in all HBDIquadrants, such as: Experiential workshops Service-learning Kinesthetic "hands-on" activities Group discussion and cooperative learning Brainstorming and visualization Industrial site visits Engineering design case studies Teaming Engineering synthesis and historical perspectivesResults of student typology and self-efficacy assessment about student professional developmentand curricular
these “play” experiences back totechnical content.What Constitutes a Game?A game is defined as a structured form of play where participants must accomplish a goal whileadhering to specific rules [2]. Games are inherently engaging and immersive, foster teamwork,and provide immediate feedback to players, promoting experimentation and creative problemsolving [3], [4] many of which are key skill sets that professional engineers possess.Games can take several forms within a classroom. One of the most common means toimplement a game is a classroom game, such as a card game, board game, or live-action gamethat promotes communication, comprehension, or critical thinking about classmaterial. Alternatively digital games can be used where students play a
. © American Society for Engineering Education, 2022 Powered by www.slayte.com I Think We Should Break Up: Student and Faculty Perceptions of the Effectiveness of Using Breaks in Class“Break the Ice” (Abstract)Class time, whether in a physical or virtual setting, is a valuable component of the learningprocess. However, time in class does not always equate to time on task. Class periods can vary inlength from 50 minutes to 3 hours or more, but how much of that time are students paying fullattention, thinking critically about the material, and engaging with course concepts?Additionally, how might these differing time periods equate to a difference in studentengagement, and what can be done
(DBES), available. curriculum; focus and opportunities, department grants. Institutional grants on student-centered choose Funded by available learning; promote a strategies/interventi institutions. campus wide ons and leverage commitment to opportunities, change; and engage determine the biology readiness for community in the action, implementation of implementation
successand failure in a simulated environment so they can gain the necessary insights and wisdoms tomature as a SE, and yet not jeopardize the lives of others or compromise their careers. The initialtarget audience of the ExpAcc program is lead program SEs in the acquisition workforce who arerequired to effectively manage complex systems throughout their lifecycle from anacquisition/acquirer viewpoint in a typical program office. The initial focus is on maturing theseleads to prepare them for executive assignments.Computer Game Based EducationAn increasing number of practitioners and researchers are advocating digital games (also referredto simply as video games) as a promising form of instruction which can both engage students andstrengthen skills
, supporting students on an emotional or personal level, engaging in empathy,mutual understanding, and providing a safe space for students to emote. Instrumental supportconsists of providing tangible, hands-on aid, and practical assistance across various areas of life,including academics, career, and personal matters. For example, this may include financialsupport, offering professional guidance, collaborating on research endeavors, and facilitatingpractical forms of support. Both psychosocial and instrumental support has been found to be 2influential in promoting academic success (Dawson et al., 2015; Kram, 1983; Primé et al., 2015;Sheehy, 2019; Wilkins-Yel et al
-by or cars of the user’s presence during the day or at night.This point was emphasized at the Division of Homeland Security webpage on Halloween Safety,which stated “Children are twice as likely to be injured in a vehicle or pedestrian accident onHalloween compared to any other day of the year” [2].Figure 1. The Design Brief for the HIHOW project described the main challenge and itsrelated criteria and constraintsDiscussion and Results The following is a composite case study based on the teaching of the InterdisciplinaryEngineering Design module for three consecutive semesters from Fall 2022 to Fall 2023. Ithighlights content and selected topics in the module’s 10-lesson sequence, key pedagogicalapproaches and their impact on student
innovation forgenerating protectable and non-infringing IP. That is where the ESIP-Project provides itsmaximum impact: teaching students how to transform an innovative idea into a protectibleinvention that is less likely to infringe, and to do so with high quality and quickly.In addition, in a unique fashion at the institution of the authors of this paper, students fromengineering, science, and technology are mixed with law students who advise clients in theEntrepreneurship Clinic. This mixture of law and STEM students generates a fertile ground forlearning as the law students bring public policy and other legal perspectives into the mix, whileSTEM students expound on the technical challenges. Collaboration between these two sets ofstudents are
students and they’d only offered like one physics class and so it was really hard to get into.” (Alice, lines 373–378) “Oh, I took I think a year, one year I took a gifted course for math….I didn’t really like being closed off from everybody else.” (Tierra, lines 140, 148) The participants described the impact of early STEM learning memories and experiences.When well facilitated, these often gave them access to a supportive community and increasedtheir STEM aspirations; however, if poorly designed (or non-existent), they led to decreasedinterest in that particular career pathway. The participants attribute STEM and volleyballparticipation to their own interests and their family and friends’ recommendations andencouragement
this role, Mr. Landmesser has honed his technical acumen and improved his management and communication skills while building strong organizational and leadership qualities. Mr. Landmesser is currently pursuing a PhD in electrical engineering from the University of Tennessee, focusing on modeling soil- moisture impacts to wildland-urban interface. ©American Society for Engineering Education, 2023Technical Standards in Engineering Education: A Survey Across Professional Sectors Final Submission: May 1, 2023: American Society of Engineering Education (ASEE) 2023 Annual Conference and Exposition, Baltimore, MD on June 25-28, 2023AbstractThe global emphasis
be encouraged to develop.We take the stance that learning requires authentic disciplinary engagement [7],[8] and we lookfor ways to increase students’ engagement in authentic disciplinary activity. We believe thatstudents learn engineering practices by rehearsing these practices [6]. Specifically, we believethat students will learn engineering judgment by engaging in the practices of engineeringjudgment, such as making assumptions. In this study, we focus on students who have multipleopportunities to make assumptions.MethodsContext and researcher positionalityThis study is part of a larger, multi-university study of engineering science homework. Theresearch team for this study and for the larger study are comprised of engineering
its first campus-wide forum in September with a three-event seriesentitled Global STEAM in An Age of Crisis. Drawing from small-group explorations of howCOVID-19 combined with political upheaval and environmental shifts to produce an age ofuncertainty, the group created three roundtable events. The virtual forum (dictated because ofCOVID impacts on face-to-face programming) featured scholars from around the worldexploring the topics of “The Uneasy Relationship Between Science and Politics,” “The ConflictBetween Science and Compassion,” and “Science and the Global in a Brave New World.”In its short active life thus far, the Global STEAM group already has generated considerableinterest among both faculty and students across the diverse campus
, and inclusive engineering degree programs and workforces will find this session ofinterest.Background on e4usaEngineering for US All is leading the charge in opening up the world of engineering to a newgeneration of students and educators. As an NSF-funded high school engineering program, ourcore mission is to increase student and teacher access to engineering nationwide, with a focus onreaching populations that have been traditionally underrepresented in the field. With over 6,000students to date, e4usa is making a significant impact on the future of engineering.Our students explore the impact of engineering on society, build professional skills that will servethem well in their future careers, and engage in hands-on design experiences that
Course Better understanding on construction plans; Gier , Sylvester & Improved accuracy of student’s quantity 34 Dietrich takeoffs 17 Interactive Homework Effective course content delivery; Positive Glick et al. Modules for Materials & perceived impact on students’ learning Methods Course 28 Project Management Helped students to
student mindset towards research and increase studentmotivation to engage in research. The team expected that early exposure to these ideas (withinthe first two years of an undergraduate program), would have the greatest impact on studentsuccess by engaging students early enough for them to participate in meaningful researchexperiences. The results from the pilot study showed that early exposure to the research processimproved student perception of and interest in research experiences [13].Previous work by the current authors outlined the initial development of five modules addressingfundamental questions about research engagement: "What Is Research?," "Why Should I GetInvolved in Research?," "What Is the Entrepreneurial Mindset?," "How Does
professional and ethical responsibilities G An ability to communicate effectively H The broad education necessary to understand the impact of engineering solutions in a global and societal context I A recognition of the need for, and an ability to engage in life-long learning J A knowledge of contemporary issues K An ability to use the techniques, skills, and modern engineering tools necessary for engineering practiceThe industry partner also has corporate R&D goals for the project that must be met. Primaryindustry goals include the involvement of intelligent, resourceful students to investigateprojects that are of interest to the company, the development of a capable trained workforce
directly contributed to the successof service delivery and student engagement. The strategic significance of the SETT-BioDesignframework is the identification of specific roles for each of the partners. In essence this can bethought of as a “matching strategy” in which the demands of the alternative education programfor specific project activity are matched with the competencies of the biomedical engineeringteam. We have found that when bringing together different (but complementary) communities ofthought, a “disciplined approach” to interdisciplinary project activity leads to collectiveexpectation settings and reduced frustration on long-term project activity.AcknowledgmentsResearch reported was partially supported by the Institute of Biomedical
SE courses has been developed to include the educational challenges and followABET requirements for the skills that go beyond technical knowledge.1 • "An ability to design a system, component, or process to meet desired needs within realistic constraints such as economic, environmental, social, political, ethical, health and safety, manufacturability, and sustainability" • An ability to function on multi-disciplinary teams • An understanding of professional and ethical responsibility • An ability to communicate effectively • The broad education necessary to understand the impact of solutions in a global and societal context • Recognition of the need for, and an ability to engage in life-long
-world complexity and fast-paced processing in ways that traditional school learningscenarios cannot approximate.” Noting that one of the most promising aspects of game learningis their capacity to promote problem-solving skills, Spires et al.3 cite the conclusions of thePartnership for 21st Century Skills4 that “the capacity to problem solve separates students whoare prepared for the increasingly complex life and work environments from those who are not,”and those of Levy and Murnane5 that “the nation’s challenge [is] to prepare youth for the high-wage/high-skilled jobs that involve expert problem solving skills and complex communication.”Games can also provide valuable experience for students in introductory courses. As McCarthy6notes
numerousteaching resources, such as, hiring of instructors with specialized skill sets, scheduling of courses,laboratories, and projects, as well as synchronized collaboration between several departmentssuch as mechanical, electrical, and computer engineering, among others. While such complexoperations can be choreographed at a large university with abundant resources, students enrolledat smaller universities or community colleges may find it infeasible to obtain a sufficiently deeplevel of robotics learning experience. In response, this paper suggests the design andimplementation of an educational workshop on soft robotics that can allow engineering studentsfrom various backgrounds to have an authentic and engaging opportunity to learn robotics.Prior
diversity of microorganisms in the Siberian permafrost. She was a postdoctoral associate in the Environmental Engineering Program at Yale University in the group of Prof. Menachem Elimelech from 2007 to June 2010 with her research focus dealing with toxicity of carbon nanotubes to microorganisms as well as the effect of bacterial surface structures on bacterial adhesion and biofilm formation and maturation. She is currently an Assistant Pro- fessor at the University of Houston in the Department of Civil and Environmental Engineering and her research interests involve investigation of the toxicological effects of carbon-based nanomaterials and polymer nanocomposites to wastewater microbial communities and their potential
-startling-data-reveals-half-of-lgbtq-employees-in-us-remain-clos 25 Why Climate Matters 1 million additional STEM 34% graduates by 2022 President's Council of Advisors on Science and Technology (2012) Most viable way to achieve Creating an inclusive Creating an inclusive climate this is to climate benefits 30% Increase ALL students Employee engagement retention
this affect life and business in the United States?Functioning on Multi-Disciplinary Teams: It is important for professionals to be able to functionand communicate effectively as a member of a team of individuals from diverse backgrounds.How do you work when you are a member of such a team (for example – you are either anengineering student who is traveling with business students, or vice-versa)? What are some thechallenges involved in establishing and maintaining effective communication on this type ofcross-functional team?6. Final CommentsThe accomplishment of such task demands an infra-structure of networking and local organizersnot to mention the transport, lodge, meals and hosts. The costs are not so high and the resultshave been very
organization Engineers Without Borders-‐USA (EWB-‐USA) is one of the few engineering societies that reports roughly balanced membership ratios of males and females1. This appears to be true among both undergraduate students and industry professionals who are members. By providing a community of mentors for students and STEM professionals with similar numbers of males and females, EWB-‐USA may provide career scaffolding especially beneficial to females. Additionally, it may change perceptions of self-‐efficacy and the expected outcomes of being an engineer. For females, a particularly motivating expected outcome may be altruism and the ability to
orga- nizations and other non-profit entities to increase the empowerment of low-income families and commu- nities. She is also a Senior Research Associate of Excelencia in Education, Washington, D.C., focused on the academic success of Latino college students. A former administrator at The University of Texas at El Paso responsible for the institutional effectiveness system, Andrade earlier served as Director of Research and Planning for the state’s community college system at the Texas Higher Education Coordinating Board. Her Ph.D. in Community Psychology is from The University of Texas at Austin. Page
failAppendix BNames of ten factors and sample items. 3: Impact of Engineering 1: Identity-Related 2: Programmatic Mental 4: Expectations of 5: Feeling of Falling Factor Work on Wellness and Engineering Interactions Health Communication Academic Stress Behind Peers Time Management Q41: My engineering Q59: My engineering Q3: Engineering students Q6: My
. students to the basics of programming before branching into This paper presents task force results from a collaboration major-specific computing courses. CS I covers the fundamentalbetween faculty and academic support specialists. The paper concepts and skills of programming in Java. Students learn andfocuses on two high-impact areas of improvement: standardizing develop skills in problem-solving, algorithm development, pro-curricula and building support scaffolding outside the classroom. gram design and structure, code documentation and style, andThe results, a comprehensive course blueprint, include coreresources for a first-semester computing course and recommen- testing and debugging. Topics include data types and
state science and math content standards in an attempt to address thisproblem. The Discover Team was tasked to developed chemistry, physics and biology-based hands-on projects as a direct result of student input.Over the course of the grant year, students engaging in the Discovery Projects, learned Page 13.441.6how to graph and build mathematical formulas in their investigations; they used the boxresources to confront and challenge their misconceptions about science and the relatedmathematics; and most importantly they learned how to communicate better throughtechnical writing and orating. The unique attribute of the Discover Boxes was to enticestudent
teaching during anintensive professional development program. The professional development program forteachers was aligned with the factors described by [2], [3]. The program consisted of a twoweek summer workshop and a one week summer workshop in the following summer.Academic year follow-up included one day workshops and in-class support by universityfaculty, staff and graduate students during the implementation process in the classroom andprogram assessment. In addition, a peer-learning electronic community was established, forcommunications among teachers and university personnel, and for online professionaldevelopment activities.Teachers were provided with intensive professional development to train them in how tointegrate the pre-engineering