practice. To address this challenge, this paperpresents an innovative class project that enhances graduate students’ understanding of advancedDigital Twin (DT) technologies. By offering a hands-on opportunity to create a DT model of acampus building, this effort focuses on developing critical skills necessary for professionalsuccess. Through the integration of experiential learning into the construction curriculum, studentsgained a deeper understanding of these technologies in a real-world context. Specifically, theproject integrates various emerging technologies, including 3D laser scanning, point cloudgeneration, and Building Information Modeling (BIM), to give students a comprehensive, real-world context for applying theoretical concepts
evolution of electronic systems has given rise to a typical designarchitecture of such systems as shown in Figure 2. If one considers the central part of thesesystems (where the application gets accomplished), it tends to consist of a digital core (signalprocessing sub-system block) that interfaces to the real world through interface electronics (see“interfaces” block on the far right in the diagram). The practice of conditioning and convertinganalog information and signals into digital data and the inverse operation, that of convertingdigital data back to real world signals and usable control signals is taught through the theory ofoperation and use of operational amplifiers and several power electronics topics. At one time,these particular topics
applicability of the findings.4. Conclusions In this research paper, we have addressed the critical issue of pedestrian safety, especiallyat signalized intersections, focusing on individuals with special needs, such as children, olderadults, and those with physical or cognitive impairments. We introduced the concept ofintegrating advanced robotics technology, specifically the NAO robot, to assist these vulnerablepopulations in safely navigating signalized intersections. Our research methodology focused on designing, developing, and evaluating an assistivesystem utilizing the NAO robot. We outlined key stages, including a literature review, systemdevelopment, user-centered design, safety and efficiency testing, and real-world testing
Paper ID #7541Extending the Dimensions of Manufacturing EngineeringDr. David L. Wells, North Dakota State University Dr. David L. Wells has been Professor of Industrial and Manufacturing Engineering at North Dakota State University since January 2000. He teaches undergraduate and graduate courses in process engineer- ing and production engineering systems design for conventional manufacturing, electronics assembly, biomedical products and micro-manufacturing. His instruction is characterized by heavy reliance upon project-based, design-centric learning. Course projects are drawn from real industrial applications with
Experience for Teachers (RET) project on Hazard Mitigation at UT Arlingtonwas funded by the National Science Foundation (NSF). The project had the importantintellectual focus of educating high school STEM teachers in inquiry-based research learning,research design, execution and implementation, and in solving real-world hazard-relatedengineering problems with open-ended solutions. The RET program brought together 27 highschool STEM teachers from 10 high schools in the Arlington, Texas, and five other schooldistricts from surrounding areas. A total of seven summer research projects with the commontheme of hazard mitigation were identified and conducted. In the six week summer extremewind RET project, the STEM teachers were provided with hands on
alternative adaptive frequency estimation framework utilizing the Complex Least Mean Square and Augmented Complex Least Mean x by the real valued estimator E[y|x] . Opportunities When x and y are zero mean and jointly distributed, In future smart grid applications, where Square Model. These models address the
that hasemerged is that students understand the difference between the fantasy and real science elementsof the game. Students all understand that there is no shrinking machine, nor tiny aliens living ontheir ceilings, but they also understand that at the nanoscale one can defy gravity and gold canchange colors. The game provides a means of relating the “magic” of the videogame world toseemingly magical real-world forces.6. Plans for launch and assessmentAs of March 2008, the team is completing the final revisions to the game’s features and sciencecontent. With each feature change, new science content is inspired, and with each new piece ofscientific information, new features are inspired. The result is a game on which developmentcould continue
shift inemphasis from traditional discipline-specific to multidisciplinary domains is due to a host of factors thatinclude budgetary pressure and the need to retain competitive edge of US in innovation through STEMeducation and research for 21st century. Multidisciplinary research is viewed as a means to revitalizeSTEM education providing real-world, hands-on research experiences to students for better retention,progression and graduation (RPG) [9-11]. Computational intelligence (CI), derived from inspirationsfrom the nature, can be used as one of the important tools for multidisciplinary education and research[12-29]. CI can play a significant role in two major areas of multidisciplinary education and research inSTEM, namely, knowledge
end upbeing perceived by students as unexciting [6]. Experiential learning techniques cause a learner to have a direct sense experience withpractice based on real-world tasks [7]. These techniques are closely associated with problem-based learning, as both are learner-centered models that emphasize the autonomous actions of thelearner in co-creating the educational experience. The role of the instructor in these techniques is,to a large degree, to design the experience, guide the learner, and provide feedback such thatlearning outcomes are met regardless of the choices made. Critics of experiential learning pointout that it can de-emphasize the careful analysis and use of theory that an academic environmentaffords the student [8
learningexperientially-hands-on, inquiry-based and project-oriented. Experiential learning connectscontents to real-world applications and integrates technology and 21st Century Skills(Partnership for a Skilled Workforce: http://www.pswinc.org/technology/pipelinechallenge.htm).The paper demonstrates that field experiential learning pedagogy adopted in an EngineeringMechanics course fosters direct experience on hands on experience in which students are able toapply Science, Technology, Engineering skills to real life situations. Engineering Mechanics is acourse that is been taken by all the students in Electrical Engineering, Industrial Engineering andCivil Engineering at Morgan State University. In the past many students find it difficult to passpartly because
needs, the above courses haveundergone revamping of their contents. In addition, new lab experiments involving both conceptsand modern applications have also been implemented in the lab portion of the courses. Equallyimportant is the newly developed hardware project in each course to improve students’ learningby exposing them to real-world circuit design and applications. In addition, these hardwareprojects were designed with increasing level of difficulty as students progress through thesequence. This paper focuses on the recently developed hardware project for the introductorycourse in power electronics EE 410. The hardware project emphasizes on practical skills inpower electronics while familiarizing students to one widely used application
Society for Engineering EducationMobile Computing ExamplesThe real power of iPAQ pocket PC computers becomes obviouswhen custom software is written to take advantage of the uniquefeatures of the device. At right is a simple program that emulates anHP-35 calculator using the touch screen in the iPAQ as input andoutput. Additional capabilities can be added to such a program thatfar surpass any traditional calculator’s options. Certainly graphingand graphical analysis are features that the iPAQ can support. Thepossibilities are limited only by the imagination of the programmer.Again, however, this type of application requires a user who iscapable of writing software for the iPAQ and who has the time todevelop and implement the application. Such
Page 11.33.1© American Society for Engineering Education, 2006A Comprehensive Suite of Tools for Teaching Communications Courses Abstract Both the U.S. Naval Academy and the University of Wyoming offer a wide variety of electricalengineering courses concerning communications. Additionally, required design courses offeropportunities for exposure to a wide variety of real-world communication systems and topics.Whether these courses are discussing the basics of analog and digital communications, or thedetails of advanced digital modulation schemes and error performance, until very recently, wehave found it exceeding difficult to perform communications systems demonstrations and thesubsequent signal
acquainted withthe systems approach, however, most develop a higher comfort level and appreciation for thedeeper understanding which comes with examing system behavior from multiple perspectives.Motivational value of real-world applications and industry interaction:Project-centered courses such as ME 343 provide the students with a ‘real world’ experience thatthey do not get in traditional lecture/problem courses. While projects may vary considerably intheir specifics, as will be illustrated later, they generally fall into one of the three categories: (a)projects originating from industry as a result of an association between a faculty member and anindustrial contact, (b) projects involving a power/ refrigeration system in use at the university, or
is a system based on the A card stimulates and captures TCP/IP protocol. data from a filter build with op- amps.Chaabene9 2006 A real laboratory control based on Didactic lift. a web embedded system and an interactive web application is proposed. A set of software embedded in the local control system overcome the time delay due to internet traffic. Wu36 2006 Internet-based control Fan and plate, coupled tank, engineering laboratory. Several inverted pendulum, DC servo and on-line
Learning in Community of Practice: an Instrument Development and Validation Wei Zhang1, Liang Wang2*, Shuai Wang 2 (1 Institute of China's Science, Technology and Education Policy, Zhejiang University, Hangzhou, 2 School of Public Affairs, Zhejiang University, Hangzhou)Abstract: Authentic engineering learning means that students learn in authentic environments with rich,real-world, immersive, and engaging tasks, which was regarded as an effective way to align engineeringconcepts and principles with ill-structured and complex workplace engineering problems. The purpose ofthis research paper is to describe the development and
]. Students learn to search for sample problems to replicate the procedure [9], usingmemorization of concepts [10] instead of more complex learning activities of understanding orapplication [11]. Well-structured problems found in textbooks “do not resemble the ill-structuredproblems encountered in the everyday and professional contexts” [12]. MacNeill et al. contendthat students’ discomfort with open-ended problems stems from their inexperience, and that theywould have more “confidence in dealing with ambiguity and complexity” if they have moreexperience with real-world problems [13]. One application of student-written problems askedstudents to solve a problem found on YouTube, from which students reported more confidence, abetter understanding of
discussion on MFC. We also thinkthat understanding the internal behavior of AFX and window applications is important to masterVC++. In particular, showing real uses of the C++ language features in MFC is effective inunderstanding both the language itself and the behavior of MFC. Note that many of thediscussions in this paper also apply to Java and Java Foundation Classes (JFC), and we hope thepaper helps those who want to learn Java/JFC as well.The rest of the paper is organized as follows: In Section 2, we will briefly introduce Visual Basic(VB) and the development process of VB applications. VB is the most popular developmentsystem for window applications and is considered to be much easier to learn than VC++. We dothis to clarify the difficulties
yourexperience in the course. [E= Excellent, G= Good, S= Satisfactory, U=Unsatisfactory]Objectives:1. Your development of mathematical and problem solving skills for engineering analysis E G S U2. Your exposure to real-world engineering E G S U3. Your hands-on ability to construct and troubleshoot simple electrical circuits E G S UOutcomes:a. Your ability to select and apply the knowledge, techniques, and skills of the discipline to electrical circuits, 1-D and 2-D motion, and engineering statics applications E G S Ub. Your ability to select and
educationalopportunities. © American Society for Engineering Education, 2023 2023 ASEE Annual ConferenceIntroductionEngineering education is an essential discipline that endeavors to create a learning environmentcapable of developing engineering skill sets, like problem-solving, logical thinking, etc., [1]. Itenables the development of students’ engineering skills providing real-world applicability totheoretical engineering concepts. Despite the significant role of engineering in preparing studentsfor their future careers, educators have faced multiple challenges because of technologicaladvancements and societal developments [2]. Such challenges are related to being out-paced bynew advances of new
multiple learning styles, andmore than 93% of STEP lessons contain a real-world application. While nearly 60% of lessonsdeal with societal or social impacts, less than one-third of the STEP lessons focus on connectingthe material to potential careers. Of interest was that only 16% of STEP lessons address potentialmisconceptions associated with lesson content, which may be explained by the evolution of thelesson plan development requirements as Project STEP has itself evolved over the last eightyears.Innovative LessonProject STEP’s Civil and Environmental Engineering Fellow, Gina Lamendella, worked inpartnership with Norwood High School teacher, Brad Hunt, to implement and critique this lessonin a Calculus course.In traditional Calculus courses
tending operation in HandlingProwhile Figure 2b is illustrating a robotic palletizing operation in PalletPro. Both of theseapplications were employed in the lead author’s Robotics and Automation course over a periodof a fifteen years. Robot programs produced in VS or off-line programming software aredownloaded to the robots later for accomplishing work. Figure 2 a. A pick and place operation of parts to be machined in a CNC [6], b. palletizing of boxes filled with completed partsAugmented RealityAugmented Reality (AR) is where the software application will superimpose or overlayalphanumeric, symbolic, or graphical information [7] onto the live view (of the real world) forenhancing user’s environment. AR can be
first hand example of how the calculations and material covered in class is used to help design and use a product.” “It was a cool applicable demonstration of how strengths analysis is needed in any industry....” “It was very informative and very neat.” “Showed a real life application...showed software and Excel integration well.” [It showed…] “how complex impact loading is and how it can be measured in the real world.” “Safe design should plan also for possible mis-use and stress, not just intended use.” “Real world example of testing.”As shown, most comments recognized the value of a “real world” example of how theory isapplied. In addition, side benefits were mentioned such as learning
the educational experience beyond technicalknowledge. Furthermore, the application of the holistic approach in ElectricalEngineering classes, specifically in the Introduction to Circuits course, illustrated thelearning of core concepts. Modules on conflict minerals and fitness trackers have beenincorporated to align technical content with broader social and environmentalimplications. The pedagogical guidelines provide a structured approach for instructors tointegrate sociotechnical topics effectively. The incorporation of real-world examples andactive learning enhances students' understanding of the societal impact of engineeringdecisions. The positive responses indicate a shift toward recognizing the importance ofconsidering broader contexts
. Page 26.1080.1 c American Society for Engineering Education, 2015 LEGO-Based Underwater Robotics as a Vehicle for Science and Engineering Learning (Curriculum Exchange)Target Grade Level: Middle and High School Contact: Mercedes.McKay@Stevens.eduWaterBotics® is a problem-based underwater robotics curriculum thatcan be used in classrooms, camps, or out-of-school programs.Designed to appeal to girls and boys, teams of middle or high schoolyouth design, build, program, test, and redesign underwater robotsmade of LEGO® and other components.Take robotics to new depths! Working through a series of fourscaffolded missions set in real-world contexts, students ultimatelyproduce
The project is related to real- 80 world application 70 Percentage (n=9) 60 The project is effective in engaging students in learning 50 40 The project is effective in 30 developing student
between theoretical educationand real-world application, fostering civic participation. They also facilitate collaborativelearning experiences, enabling students to work on civic projects and engage with communities.Aligning technology with pedagogical strategies creates interactive learning environments thatenrich civic education. Quantitative studies confirm that technology integration leads toimproved civic understanding, motivation, and participation, with AI-driven chatbots andimmersive virtual reality demonstrating positive effects on engagement and learning outcomes.Conclusions: Integrating design-thinking into civic education using technology offersdemonstrable benefits for student engagement and learning outcomes
classroom activities in academic courses [6- deeply embedded in industry practices, making them essential7]. for engineering and technology management students. Graduate-level education, particularly in Technology Both courses emphasize structured methodologies and data-Management, emphasizes the development of critical thinking driven decision-making. AI has the potential to transform theseand problem-solving skills. Courses like Project and Process areas by automating certain aspects of project planning, riskManagement also focus on the real-world application of these assessment, and process optimization. For example, AI-skills
interconnected world.Incorporating modules related to cyber-physical systems, IoT devices, and their cybersecurityinto electrical engineering courses requires a multidimensional approach, considering theconvergence of hardware and software in such systems. Firstly, foundational knowledge in bothcontrol/embedded systems and cybersecurity should be established. These modules can beginwith an introduction to the principles and architectures of CPS integrated with IoT devices,followed by an exploration of real-world applications like smart grids, control systems such asProgrammable Logic controllers (PLC), and power systems such as motor controls. Next,practical labs can be introduced, allowing students to work with hardware platforms likeRaspberry Pi or
globally recognized for its integrated and application-driven approaches to solving real-world problems with cutting-edge simulation and visualizationtechnologies. CIVS works closely with industry, K-12 schools, colleges, and governmentalbranches to address critical issues in engineering, energy, productivity, quality, safety, education,and the environment. CIVS uses computational models to simulate real phenomena and predicttheir behavior under specified conditions, and visualization technology to create 3D images andvirtual reality environments. Integrating simulation and visualization enables effective dataanalysis and presentation, communication of ideas, and problem solving, and promotes effectivecreation of virtual teaching/learning modules