to carry out computations in a line or twoof MATLAB code that would, otherwise, require dozens or hundreds of lines in FORTRAN orC/C++. Its interpretive, interactive mode allows users to explore ideas without having to write ascript or program.The Introductory Curriculum & Computing (1989-1995)For the first two years the ES130 syllabus was discrete time simulation and computer graphics. It Page 9.719.2was observed that it was too difficult for many students to grasp these topics. The syllabus was Proceedings of the 2004 American Society for Engineering Education Annual Conference & Exposition Copyright
interject the designer in theuser’s world and the user in the designer’s world in order to develop a shared conceptual modelof the task and the context in which it is being done4. This paper focuses on the development of acurriculum for a HCI course that uses a practical, experiential learning environment for thisimportant aspect of design. In particular, this paper describes the inclusion of a long-term designproject with volunteer users and the creation of a low cost lab to support team design activitiesand user interaction in the HCI course∗.II. Overview of HCI CourseIn the Computer Science curriculum at Southern Illinois University Edwardsville (SIUE), theHCI course is a required course. Course enrollment is usually between 15 and 30 students
andchallenges that faculty reported experiencing while developing and running theseinterdisciplinary computing programs (e.g., minimal support, different requirements in differentcolleges, challenges meeting the needs of under-represented students, and lack of resources). Thesecond describes the benefits to faculty that arose from working in an interdisciplinarycomputing program (e.g., learning new skills, interdisciplinary collaborations, and being able tocreate a more inclusive campus). The final set describes takeaways that faculty believed wouldbe beneficial to their programs and students (e.g., content and skills to include in the curriculum,co-curricular experiences to develop, how to prepare students for job interviews). We concludewith a set of
ChE book reviewFundamental Concepts and Computations coverage with material external to the textbook. On the other hand, Vivek Utgikar’s new book, Fundamental Concepts andin Chemical Engineering Computations in Chemical Engineering, favors the more cultural approach first, similar to the well-established text ofby Vivek Utgikar Solen and Harb.[3,4] Another related text by Denn has beenPrentice-Hall (2017) $55.38 reviewed previously.[5
interest is in the areas of embedded systems, robotics, computer vision, integrated circuit optimization, and engineering education. Dr. Yelamarthi is a member of the Tau Beta Pi engineering honor society and Omicron Delta Kappa national leadership honor society and a senior member of IEEE.Dr. Eron E. Drake, Central Michigan University Eron Drake received her Ed.D. degree in Education education with an emphasis on curriculum and in- struction from Central Michigan University in 2009. She also holds an M.B.A. from Western Michigan University, Kalamazoo, MI. She is currently the Assistant Director of the Faculty Center for Innovative Teaching at Central Michigan University, Mt. Pleasant, MI, and has over eleven years of
under-represented universities and minority institutions who are involved andeducated in these fields is very minimal. The interdisciplinary computational science andengineering graduate program at our University (a major historically black college anduniversity) was initiated in 2005 and has now graduated more than 25 students (includingminorities and women, and in particular, African Americans) from various disciplines of scienceand engineering. This graduate program is the first such program at a historically black collegeand university (HBCU) in the nation, and is highly interdisciplinary, offering a curriculum thatcombines the stronger domain knowledge of several areas of science and engineering with theCSE core areas of applied numerical
AC 2008-1332: COMPUTER-AIDED LEARNING AND ASSESSMENT: THENATURAL PARTNER FOR PROJECT-BASED LEARNINGRoger Hadgraft, The University of Melbourne Roger Hadgraft is a civil engineer with more than 15 years involvement in engineering education research. He has published many papers on engineering education, with a particular focus on problem/project-based learning and the use of technology to support learning in this way. He was instrumental in introducing a project-based curriculum into civil engineering at Monash University, commencing in 1998. From 2002-6, his work at RMIT was in curriculum renewal to embed graduate capabilities, specifically through a stream of project-based courses/subjects, one
education adverselyaffect student progression in these fields and, are particularly detrimental to students inschools located in economically disadvantaged communities (Igualada, 2015).In response to the lack of access to computer science in middle school curriculum,Mouza, Marzocchi, Pan, and Pollock (2016) explored the teaching of CS through extracurricular activities. This program was created via cooperation among the universityfaculty, undergraduate students, middle school teachers, and middle school students.Fifty-two middle school students participated in a nine-week after-school program. Theyfound that students learned CS substantially and were able to do CS exercises as a resultof participating in this after-school program (Mouza et al
-responsibility.ACKNOWLEDGEMENTThis work is supported by the National Science Foundation under NSF Award Number 1255441for Experimental Centric Based Engineering Curriculum for HBCUs.REFERENCES1. ASEE Student Retention Project, “Going the Distance: Best Practices and Strategies for Retaining Engineering, Engineering Technology and Computing Students,” ASEE, 2012.2. Ohland, M.W., S.D. Sheppard, G. Lictenstein, O. Eris, D. Chachra, and R. A. Layton, “Persistence, engagement, and migration in engineering programs,” Journal of Engineering Education, vol. 97, pp. 259-278, 2008.3. Ohland, M.W., C.E. Brawner, M.M. Camacho, R. A. Layton, R. A. Long, S.M. Lord, and M. H. Wasburn, “Race, Gender, and Measures of Success in Engineeering Education
small-scaleprojects, however, are very suitable to be undertaken by students in their last academic year. Thestudents can apply knowledge learned from the engineering curriculum to real-world projects intheir senior capstone design class. This paper focuses on discussing our classroom experiencesin integrating industry sponsored projects from a startup company into a senior capstone designcourse in a computer engineering program. The capstone design course builds uponfundamentals of an ABET-accredited computer engineering curriculum. The design coursesimulates real-world project experiences and offers an opportunity for students to learn new skillsets including the design, debug, build, and test of prototype systems as well as
environment. The dynamic performance of various control schemes isevaluated. In Process Design, a creative preliminary design for silane production utilizes CAMSpackages including raw material requirements, energy requirements, list of major processequipment, and process economics. In addition, a computer-based problem-based learning (PBL)classroom with multiple white boards and virtual reality to maximize group learning is beingdeveloped. Finally, changes in the undergraduate Chemical Engineering curriculum at LamarUniversity are currently being implemented. These changes will enable the students to receivethe maximum benefit of CAMS. Our progress to date will be outlined and will be discussed interms of best practice pedagogy and cognitive science
a deeper understanding of topics like logic gates,components, computer architecture, and assembly language. It does this through the gamificationof standard digital logic and computer architecture curriculum elements via a skill tree that buildsup into a significant achievement, the development of an 8-bit turing complete processor. Each leafof the tree is a separate puzzle that falls within different requisite areas of knowledge necessaryto build the components used in a processor. These areas of knowledge are delegated to sectionsof the skill tree with easy-to-understand labels such as arithmetic, memory, or logic gates. Eachpuzzle directly relies on knowledge or components developed in previous areas of the tree. In this
Engineering Summer Bridge is an academic intervention during the summer prior tostudents staring their engineering/computer science curriculum. It is a preemptive strategy tohelp prepare students for college-level math (specifically calculus) and chemistry, by whichshortening, or in some cases, eliminating remediation. It is designed to deliver a specificcurriculum in a condensed period of 6 weeks. It utilizes mathematical modules contextualized toaddress topics identified as the main deterrents of students' success in engineering mathrequirements and tailored towards student's individual deficiency. In addition, the Bridge isdesigned to perform the following functions: (1) provide the knowledge and skills to seek outmentorship, tutoring, and other
companies, Ford Motor Company and Applied Materials, have already joined thePROCEED effort at the University of Texas, and have supplied projects for the freshmenstudents.9 In the “Engineering Design and Graphics” course, the PROCEED project consists of ateam of four students who reverse engineer a mechanical assembly. They study the individualparts, make sketches and computer models, perform various analyses, and make rapid prototypesof their assembly. At the conclusion of this integrated graphics and design project, the teamassembles a final written report. Modularization of the Engineering Graphics Computer LaboratoryTo facilitate this project-centered approach, the Engineering Graphics curriculum has beenorganized into a set of learning
limited space, equipment, and high-end computing resources. Weare using the laboratory for two hands-on courses and four research projects, and have found thatthe flexible and reconfigurable concepts we have embedded into the design of the laboratoryhave already proven their worth. In this paper, we describe our efforts in developing this lab, thechallenges we face, specific goals and objectives, and specific outcomes we have alreadyobserved in the process of developing and utilizing this lab. The results presented in this paperwill be useful and interesting to groups seeking to develop curriculum and research programs inhigh performance computing and cyberinfrastructure.1.0 IntroductionThe department of Computer and Information Technology in
throughout the different units.This introductory design course emphasizes the following: • exposing freshmen engineering students to all available engineering fields at York College of Pennsylvania using modules so each can make an informed decision about their future career; • familiarizing freshman engineering students with what it means to be an engineer and how engineers think; • developing a sense of teamwork and building student confidence; • exposing students to the creative art of design early in the engineering curriculum; • developing basic skills in the use of computers, electronic devices, sensors, CAD, hand tools, and machine tools; • retaining students who possess the interest and ability to succeed in
beinsufficient for helping maintenance engineering technicians reliably connect with theseadvanced aircraft systems and obtain the highly technical data supporting them. But industrychanges slowly and has many generations of workers with varying technology comfort levelsand expertise. Students - the emerging leaders who will face these challenges - must be preparedto face and solve these technology integration problems. Students at Purdue University fromaeronautical engineering technology, computer and information technology, computer graphicstechnology and industrial technology curriculums are practicing their skills at innovating uponexisting technology and networked systems, integrating their “smart” tooling and networkdesigns into an existing
© American Society for Engineering Education, 2007 Design and Implementation of a Program Outcome Assessment Process for an ABET-accredited Computer Engineering ProgramAbstractThis paper describes the design and implementation of a program outcomes assessment processfor the Computer Engineering Program at the Henry Samueli School of Engineering, theUniversity of California, Irvine. The purpose of the assessment process is to collect and analyzeinformation on student performance in order to improve student learning and the effectiveness ofthe curriculum, and to meet the ABET accreditation requirements. In the last two years we haveadopted two new direct measures of program outcomes which are
and prepare for success in their engineering majors and future careers. Hensel holds a doctorate in Curriculum and Instruction, focusing on STEM teaching in higher education, and B.S. and M.A. degrees in Mathematics. Prior to joining academia, she worked with engineering teams and in project management and administration as a Mathematician and Computer Systems Analyst for the U. S. Department of Energy. She has over 30 years of experience teaching mathematics, statistics, computer science, and fundamental engineering courses as well as serving in several administrative roles within higher education. Throughout her career, Hensel has created a childcare facility at a federal research lab, coached middle school
asalternative pathway programs. These include degree programs and non-degree programs.4.1 Degree programsTo address the issues of social equity and inclusion while keeping the goals of “CS for all” in mind,academic institutions have created and launched Master of Science programs in Computer Science(MS in CS) for non-CS majors. Those programs often take 2-3 years to complete and typicallyconsist of a bridge (also called conversion) curriculum. The curriculum is intended to preparenon-CS majors with the core learning outcomes of an undergraduate CS degree before they begintheir core MS in CS courses [31]. Although the motivations and structures are similar, detailsvary among those programs, especially for the bridging curriculum. According to Herbert
communications protocols and enable them to gain experience indesigning and testing communication networks. Partov network simulation engine was used,which easily implement real network devices and observe how they interact with real Internettraffic, to help students acquire a deeper understanding of the networking concepts in a computernetworks course [12].This paper discusses how to improve the Data Communications and Computer Networks courseas part of the Electrical Engineering Technology curriculum, with new lectures on emergingtechnologies and hands-on activities, including Wireshark [13]. The emerging technologiesdiscussed in the revised version of the course include the Internet of Things (IoT), cloudcomputing, 5G, and cybersecurity. Wireshark is
Session 2525 Re-Engineering Open-ended Problems & Computer Simulations For Effective Development of Student Design Skills R. J. Eggert and S. A. Tennyson Boise State University Boise, Idaho 83725ABSTRACTConsidering the broad philosophy of Design Across the Curriculum (DAC), a variety ofstrategies can be employed to integrate engineering design coursework during the four-yearcurriculum using just-in-time learning, an increasing breadth-then-depth approach. Thesophomore and junior years, in particular, can be used to reinforce
inEngineering, Laboratory, Student Confidence. this class include number systems, digital logic, circuit analysis, and computer programming, as would be in a more traditional structure. However, the specific applications INTRODUCTION explored by students in this course range from programmingA common engineering curriculum structure adopted by microcontrollers to building amplifier circuits to designingmany programs utilizes the first year to introduce students to and testing complex digital logic circuits. The coursegeneral problem
, Cleveland State University Dr. Karla Hamlen is an Associate Professor of Educational Research in the Department of Curriculum and Foundations. She specializes in educational research relating to both formal and informal entertainment technology use among students. c American Society for Engineering Education, 2018 A Simple SoC (System on a Chip) Platform for the Integrated Computer Engineering Lab Framework1. Introduction A “spiral” lab framework is developed for the computer engineering curriculum. It ismotivated by a study from the Carnegie Foundation [6], which recommends a “spiral model” toenhance the integration skills and to provide more effective learning
5. A corresponding ThingWorxMashup can be designed to display the collected information as shown in Figure 6, and to sendout an email alert when the temperature or humidity exceeds a pre-set threshold. As part of our future work, IoT-based activities will be embedded in the curriculum, as aresult of which undergraduate students will be exposed to applications of IoT in the context ofcore electrical and computer engineering courses and laboratories. The author hopes to conduct astudy using qualitative and quantitative methods to determine impact of this curriculumenhancement in recruitment and retention efforts. In addition to the curriculum impact, IoTserves as an effective platform to motivate undergraduate research. The author and
AC 2007-1176: THE EFFECTS OF PRIOR COMPUTER EXPERIENCES INCONSIDERING ENGINEERING STUDENTS' ABILITY TO SOLVE OPEN-ENDEDPROBLEMSChristian Hipp, University of South CarolinaVeronica Addison, University of South Carolina Page 12.1417.1© American Society for Engineering Education, 2007 The effects of prior computer experiences in considering engineering students’ ability to solve open-ended problems ABSTRACTThis paper relates one part of a National Science Foundation (NSF) funded, exploratory researchproject in the Course, Curriculum, and Laboratory Improvement Program (CCLI). The researchproject’s objective is to
. Page 24.112.1 c American Society for Engineering Education, 2014 A Study of Pre-Algebra Learning in the Context of a Computer Game-Making CourseIntroductionIn this paper, we report on the results of the first implementation of GameMath!, a new pre-algebra learning curriculum based on game development, or game-making. The curriculum is theresult of a National Science Foundation Creative IT grant to explore novel ways to teachstandards- based content and 21st century skills to underperforming high school students in LosAngeles. The project’s goals are to address retention, career education and secondarymathematics learning. Game development is being used to engage students and to
awareness of whatgoes on in related courses; communications and coordination among faculty would improve. Inaddition, students would leave with four years of solid experience using CAD/CAM/CAEsoftware.This paper describes a new course, Computer-Aided Design Analysis and Prototyping, offeredfor the first time in the Spring 2003 semester, by the Department of General Engineering (GE) atthe University of Illinois at Urbana-Champaign (UIUC). Initial curriculum development fundingfor the course was provided by the Academy for Excellence in Engineering Education (AE3), aUIUC College of Engineering organization. Autodesk Inc. also provides ongoing support for thecourse and the research that it fosters. In addition to gaining hands-on experience using a
Paper ID #40841Gamified Learning: Integrating the Human Body with Systematic andComputational Thinking for K-12 EducationMr. Chengzhang Zhu, Rowan University Chengzhang Zhu is currently working toward his Ph.D. degree in Electrical Computer Engineering with the Department of ECE, Rowan University. His research interests include Serious Game and Generative AI.Dr. Ying Tang, Rowan University Ying Tang received the B.S. and M.S. degrees from the Northeastern University, P. R. China, in 1996 and 1998, respectively, and Ph.D degree from New Jersey Institute of Technology, Newark, NJ, in 2001. She is currently a Professor of
AC 2007-1425: DEMONSTRATING NEURAL FUNCTION THROUGH BOTHHANDS-ON AND COMPUTER-SIMULATED LABORATORY MODULESJennifer Kang Derwent, Illinois Institute of Technology Page 12.445.1© American Society for Engineering Education, 2007 Demonstrating Neural Function through Both Hands-on and Computer Simulated Laboratory ModulesAbstractThe Department of Biomedical Engineering (BME) at Illinois Institute of Technology (IIT)focuses on three areas of study: Cell and Tissue Engineering, Neural Engineering and MedicalImaging. Within the Neural Engineering curriculum, students take a core class called “BME 445Quantitative Neural Function”. The major objective of this class