behavioral sciences, 3.9% in engineering, 1.9% in physical sciences,and 1.4% in mathematics, statistics, and computer sciences (NSF, 2015). Additionally, there hasalso been low progression of women holding jobs in STEM fields after graduation. The U.S.Department of Commerce, Economics and Statistics Administration (2011) reported womenholding 24% of STEM jobs, compared to 48% of all jobs being held by women. While thereA WiSE approach: Examining how service-learning impacts first-year women in STEM 4continues to be a large focus on diversifying STEM fields, much work remains to increase thepersistence and retention of diverse groups of people, including women. This is why it isimperative to examine the leadership and
pedagogical practices that garner interest and retain women and minorities in computer-related engineer- ing fields.Prof. Zahra Hazari, Florida International University Zahra Hazari is an Associate Professor in the Department of Teaching and Learning and the STEM Trans- formation Institute as well as an affiliate faculty member in the physics department. Dr. Hazari’s research focuses on reforming physics learning environments in an effort to improve critical educational outcomes for underrepresented groups in physics, especially women.Prof. Mark Allen Weiss, Florida International University Mark Allen Weiss is an Eminent Scholar Chaired Professor, Associate Dean for Undergraduate Education in the College of Engineering and
toUndergraduate Computing and Engineering. The workbook, along with Tips for CreatingInclusive Academic Website, and many additional Promising Practices, Programs-In-A-Box, andother resources, can be found at NCWIT.org/resources.Systemic Change Model Components 2, 3, and 4: Retaining with Pedagogy, Curriculum, andStudent SupportPedagogy, Curriculum, and Student Supportcomprise the three components of ES-UP’s Case Study: Retaining with Pedagogy (P)rimary changes were to introduce pairSystemic Change Model that address the programming to enable collaborative learning,challenges of retaining students. Women not
numbers, they will learn how floating-pointnumbers are stored in memory. Overall, the curriculum will be driven by the goal to increasestudents’ time spent coding, with topics such as computer storage and memory organizationadded in using a just-in-time teaching approach.We will continue to collect fine-grained data and analyze the newly collected data in order toupdate our early prediction classifiers. We recognize that it is not sufficient to simply be able topredict at-risk students early on. At the same time, we need to develop intervention strategies.Along with the overall course redesign we will furthermore develop individual studentintervention strategies, guided by our data analysis.By continuously re-analyzing and re-evaluating newly
Paper ID #242002018 ASEE Zone IV Conference: Boulder, Colorado Mar 25Experiments in Adopting Computer-Aided Learning in Electrical Engineer-ingDr. Majid Poshtan, Cal Poly Dr. Majid Poshtan obtained his PhD in EECE from Tulane University, New Orleans, USA in 2000. Dr. Poshtan has over 20 years of wide-ranging experience in EE academic and industry. He is an expert in electric power systems, transmission planning, short circuits studies and protection, condition moni- toring of generators, induction motors, transformers and power cables, substation design, power system computer simulators, and Real Time simulator. Dr. Poshtan
Paper ID #22511Process Oriented Guided Inquiry Learning in Introductory Computer Sci-enceDr. Helen H. Hu, Westminster College Helen H. Hu received her Ph.D. in computer science from the University of Utah. She is a Professor of Computer Science at Westminster College and a member of the ACM. Her research interests include active learning pedagogies and broadening participation in computer scienceMr. Clifton L. Kussmaul, Muhlenberg College Clif Kussmaul is Associate Professor of Computer Science at Muhlenberg College. Previously, he was Fulbright Specialist at Ashesi University, Visiting Fulbright-Nehru Scholar at the
Paper ID #241942018 ASEE Zone IV Conference: Boulder, Colorado Mar 25Title: Inter-Class Collaboration Project to Enhance Learning in ComputerScienceProf. Maria Pantoja, California Polytechnic State University San Luis Obispo Maria Pantoja Computer Engineering Computer Science & Software Engineering Office: 14-211 Phone Number: 805-756-1330 Email: mpanto01@calpoly.edu Homepage: https://cpe.calpoly.edu/faculty/mpanto01/ Biography B.S., Universidad Politecnica de Valencia, Spain Ph.D., Santa Clara University Research Interests High Performance Computing Neural-Electronics Parallel ComputingDr. Zoe Wood Wood, Cal Poly - San Luis
Paper ID #21908Measuring Student Learning of Crystal Structures Using Computer-basedVisualizationsDr. Susan P. Gentry, University of California, Davis Dr. Susan P. Gentry is a Lecturer with Potential Security of Employment in the Materials Science and Engineering department at the University of California, Davis. In her current position at UC Davis, she is integrating computational modules into the undergraduate and graduate materials curriculum. She is specifically interested in students’ computational literacy and life-long learning of computational materi- als science tools.Dr. Tanya Faltens, Purdue University, West
Paper ID #22825Undergraduate Research: Introducing Deep Learning-based Image Classifi-cation to Undergraduate StudentsDr. Deng Cao, Central State University Dr. Deng Cao received his Ph.D in Computer Science from West Virginia University in 2013. He also earned two master degrees in Statistics and Physics from West Virginia University. Dr. Cao joined Central State University in 2013 and currently serves as an assistant professor in the department of Mathematics and Computer Science. His research interests include computer vision, machine learning and pattern recognition. .Dr. Cadance Lowell, Central State University Dr
Paper ID #23464Innovative Approach to Online Argumentation in Computing and Engineer-ing CoursesDr. Swaroop Joshi, Ohio State University Swaroop Joshi is a Senior Lecturer in Computer Science and Engineering at Ohio State University. He is interested in a range of topics in Education Technology and Software Engineering, including but not limited to Computer-Supported Collaborative Learning, Game-Based Learning, Programming Languages, Compiler Construction and Optimization.Dr. Neelam Soundarajan, Ohio State University Dr. Neelam Soundarajan is an Associate Professor in the Computer Science and Engineering Department
Paper ID #22670Strengthening Student Understanding Through Interactive Classroom Meth-ods in Computer Science and EngineeringDr. Rania Al-Hammoud P.Eng., University of Waterloo Dr. Al-Hammoud is a Faculty lecturer (Graduate Attributes) in the department of civil and environmental engineering at the University of Waterloo. Dr. Al-Hammoud has a passion for teaching where she con- tinuously seeks new technologies to involve students in their learning process. She is actively involved in the Ideas Clinic, a major experiential learning initiative at the University of Waterloo. She is also re- sponsible for developing a
Application Minor, Computing) was developed to address the given problemInclusivity, women, underrepresented group at San Francisco State University (SFSU). Rather than expecting women and UR students to pursue a CS major, I. INTRODUCTION we used an evidence-based approach to design a CS Computer Science (CS) is one of the fastest growing program that would help students from all scientificareas of employment, a trend predicted to continue in the disciplines succeed in learning CS skills. In the nextfuture [1]. By 2024 the US Bureau of Labor Statistics
● OS compatibility● Seed VM: Virtual Machine for ● General compatibility in hybrid all computations environment.● Seed Composer: Segments computing objects Lessons Learned● Seed UI: User Interface ● Fundamental differences exist among design approachesVM
Paper ID #23173IUSE Computational Creativity: Improving Learning, Achievement, and Re-tention in Computer Science for CS and non-CS UndergraduatesMarkeya S. Peteranetz, University of Nebraska, LincolnDr. Duane F. Shell, University of Nebraska, Lincoln Duane Shell is Research Professor of Educational Psychology at the University of Nebraska-Lincoln. His primary research areas are learning, self-regulation, and motivational influences on behavior and cognition as these are manifest in education and public health settings. Dr. Shell specializes in multivariate, mul- tidimensional analyses of complex relationships between
Paper ID #24692How Songbirds Learn to Sing Provides Suggestions for Designing Team Projectsfor Computing CoursesDr. Ashwin Satyanarayana, New York City College of Technology Dr. Ashwin Satyanarayana is currently an Associate Professor with the Department of Computer Systems Technology, New York City College of Technology (CUNY). Prior to this, Dr. Satyanarayana was a Research Scientist at Microsoft in Seattle from 2006 to 2012, where he worked on several Big Data problems including Query Reformulation on Microsoft’s search engine Bing. He holds a PhD in Computer Science (Data Mining) from SUNY, with particular emphasis
Paper ID #23638K-2 Students’ Computational Thinking Engagement in Formal and InformalLearning Settings: A Case Study (Fundamental)Ms. Hoda Ehsan, Purdue University, West Lafayette Hoda is a Ph.D. student in the School of Engineering Education, Purdue. She received her B.S. in me- chanical engineering in Iran, and obtained her M.S. in Childhood Education and New York teaching certification from City College of New York (CUNY-CCNY). She is now a graduate research assistant on STEM+C project. Her research interests include designing informal setting for engineering learning, and promoting engineering thinking in differently
Paper ID #23925Lessons Learned from an Intelligent Tutoring System for Computer Numer-ical Control Programming (CNC Tutor)Dr. Sheng-Jen ”Tony” Hsieh, Texas A&M University Dr. Sheng-Jen (”Tony”) Hsieh is a Professor in the Dwight Look College of Engineering at Texas A&M University. He holds a joint appointment with the Department of Engineering Technology and the De- partment of Mechanical Engineering. His research interests include engineering education, cognitive task analysis, automation, robotics and control, intelligent manufacturing system design, and micro/nano manufacturing. He is also the Director of the
Paper ID #21612Digital Learning Preferences: What Do Students Want?Dr. Carole E. Goodson, University of Houston Carole Goodson is a Professor of Technology at the University of Houston. As an active member of ASEE, she is a member of the Academy of Fellows, a past Editor of the Journal of Engineering Technology, a past Chair of PIC IV and the ERM Division, and a past Chair of the Gulf Southwest Section of ASEE.Prof. Susan L. Miertschin, University of Houston Susan L. Miertschin, M.Ed., M.S.I.S., is an Associate Professor teaching in the Computer Information Systems program at University of Houston. Her teaching interests
Paper ID #22817Evaluating Learning Engagement Strategies in a Cyber Learning Environ-ment during Introductory Computer Programming Courses – an EmpiricalInvestigationMrs. Mourya Reddy Narasareddygari I am Ph.D student at North Dakota State University. My research work is to see how different Learning strategies affect the student learning.Dr. Gursimran Singh Walia Gursimran S. Walia is an associate professor of Computer Science at North Dakota State University. His main research interests include empirical software engineering, software engineering education, human factors in software engineering, and software quality. He is a
Paper ID #22813Using Gamification and Cyber Learning Environment to Improve Students’Learning in an Introductory Computer Programming Course: An EmpiricalCase StudyMrs. Mourya Reddy Narasareddy Gari, North Dakota State University I am Ph.D student at North Dakota State University. My research work is to see how different Learning strategies affect the student learning.Dr. Gursimran Singh Walia, North Dakota State University Gursimran S. Walia is an associate professor of Computer Science at North Dakota State University. His main research interests include empirical software engineering, software engineering education, human
organizations, he developed an interest in psychology and Affective Computing. Currently, pursuing the Doctoral degree in Engineering Education at Utah State University with focuses in self-regulated learning in engineering design.Dr. Oenardi Lawanto, Utah State University Dr. Oenardi Lawanto is an associate professor in the Department of Engineering Education at Utah State University, USA. He received his B.S.E.E. from Iowa State University, his M.S.E.E. from the University of Dayton, and his Ph.D. from the University of Illinois at Urbana-Champaign. Before coming to Utah State, Dr. Lawanto taught and held several administrative positions at one large private university in In- donesia. He has developed and delivered
: Integrating Robotics in School Curriculum. 2012.7. Grandgenett, Neal, et al. “Robotics and Problem-Based Learning in STEM Formal Educational Environments.” Robots in K-12 Education: A New Technology for Learning: A New Technology for Learning 94 (2012).8. George, Sébastien, and Pascal Leroux. “Project-based learning as a basis for a CSCL environment: An example in educational robotics.” First European Conference on Computer-Supported Collaborative Learning (Euro-CSCL 2001). 2001.9. Ramos, Fernando, and Enrique Espinosa. “A self-learning environment based on the PBL approach: an application to the learning process in the field of robotics and manufacturing systems.” International Journal of Engineering Education 19.5 (2003): 754-758.10
Paper ID #243802018 ASEE Mid-Atlantic Section Spring Conference: Washington, District ofColumbia Apr 6A Personalized Computer Based Tutor for Vector AlgebraDr. Vasudeva Rao Aravind, Clarion University Dr. Vasudeva Rao Aravind is an associate professor of physics at Clarion University. Dr. Aravind has a Ph.D from The Pennsylvania State University in Materials Science and Engineering and Master’s and Bachelor’s degrees in Physics from Sri Sathya Sai Institute of Higher Learning, India. Dr. Aravind is a highly accomplished scholar and researcher in the fields of materials science, condensed matter physics, materials for
Women in MississippiAbstractThe NSF INCLUDES Mississippi Alliance for Women in Computing (MSAWC) strives to:generate interest and participation of women in computing; improve recruitment and retentionrates of women in undergraduate computing majors; and help post-secondary women make atransition to the computing workforce. Activities designed to engage girls and young womenwith computing, emphasizing computational thinking and cybersecurity knowledge andawareness, and to illuminate a pathway forward are hosted and facilitated through Alliancepartnerships.The authors will describe a project-based approach to facilitating learning among K-12 students.By engaging students at an early age, we believe we can promote the development of self-efficacy
Paper ID #23139Magnitude Museum: Game-based Learning for Nanosizes, Dimensions, andNanotechnology TerminologyDr. Reza Kamali-Sarvestani, Utah Valley UniversityBrian Durney, Utah Valley University Brian Durney teaches computer science at Utah Valley University. His research interests are educational games and game AI. c American Society for Engineering Education, 2018 Magnitude Museum: Game-Based Learning for Nanosizes, Dimensions, and Nanotechnology TerminologyAbstractMagnitude Museum is an educational game that helps students develop a sense of scale andunderstand the
Paper ID #22805Evaluating the Effects of Highlighting Text Animations on the AttentionDistribution of Students with Math Learning DifficultiesMs. Shuang Wei, Purdue University, West Lafayette Shuang Wei is a Ph.D. student in the department of Computer Graphics Technology, Purdue University. She received her Master of Science degree from the same major and a Bachelor degree in digital media from Harbin Institute of Technology (China). Her research focuses on information visualization, human- computer interaction, and multimedia education.Ms. Qingli Lei, Purdue University, West LafayetteDr. Yingjie Chen, Purdue University
of student work are disclosed. An assessment of student attitudes and perceptions towards the VR class and lab was performed through pointed questionnaires, informal individual interviews, and discussions. Students claimed that they learned much, liked and appreciated most of the labs, and were proud of their projects. They mildly disliked that there was only one copy of the EON Professional software so they had to schedule their time on the machine including using TeamViewer, that the instruction book/manual was not available (discontinued), and that the software changed so quickly that some of the features stopped working from one release to another. However, they were not annoyed by the fact that the computer could not support 3D viewing
mathematics from Harding University. His primary research interest is in how to use machine learning in fully online and hybrid educational environments to understand students and improve their learning.Dr. Kerrie A. Douglas, Purdue University, West Lafayette Dr. Douglas is an Assistant Professor in the Purdue School of Engineering Education. Her research is focused on methods of assessment for large-scale learning environments.Mr. Tarun Yellamraju, Purdue University, West Lafayette Tarun Yellamraju is currently a PhD student in the school of Electrical and Computer Engineering at Purdue University. He received his Bachelor of Technology with Honors degree in Electrical Engineering from the Indian Institute of Technology
from Old Dominion University and a B.S. in Elec- trical Engineering from Virginia Tech. His research interests include virtual reality, immersive learning and human-computer interaction.Ms. Katherine Smith, Old Dominion University Katherine Smith received B.S. degrees in applied mathematics and mechanical engineering from Old Dominion University and an M.S. in Applied and Computational Mathematics from Old Dominion Uni- versity. Ms. Smith is currently a senior lecturer in the Department of Mathematics and Statistics at Old Dominion University and is pursuing a PhD in Modeling and Simulation. Her research interests include serious games for STEM education, scientific visualization, and augmented and virtual reality
content, therehas been a corresponding increase in the production and integration of online screencast tutorialsin higher education courses. Screencast tutorials are being used to provide and to supportinstruction at all grade levels (K-12 and college) in online and blended learning environments;we specifically focus on engineering in our study.The predominant use of online videos by engineering students has been to seek out specificcourse related tutorial videos to support their learning or to supplement content in traditionalteaching courses. However, the characteristics of an effective screencast tutorial for teachingpurposes are not well-defined (i.e., is it enough to work an example problem step-by-step in a 5to 15-minute video or record an