illustrations b) Finger is used to rotate virtual object Figure 2: Touch Screen Used for Interactive SV TrainingThe SVT app creates a grid in a small assignment window and a corresponding grid on a largersketching window. Both the assignment and sketching windows have a designated starting dotand the user must begin his sketches such that the starting dots and the grid match between theassignment and sketching windows. The SVT app interface is very simple with a single color pentool, an eraser, and the ability to clear all sketch lines by shaking the iPad. Figure 3 shows boththe assignment and sketching windows to demonstrate the simple exercise of drawing a cube.One of the key features of the SVT app is the automated
Fluids Calc I Engineering pro gram at Daniel Webster Co llege, at graduatio n, will have demo nstrated: an ability to apply kno wledge o f a mathematics, science, and I I I I I I I I I R I R R R R R engineering an ability to design and co nduct b experiments, as well as to I I I I I R
C dominance © 2003 The Ned Herrmann GroupEach person is a unique mix of these thinking preferences and has one or more strongdominances. Dominance has advantages: quick response time and higher skill level. People usethe dominant mode for learning and problem solving:̇ Quadrant A thinkers typically analyze a situation carefully before making a rational decision based on the available data and the bottom line.̇ Quadrant B thinkers will follow a very detailed, cautious, step-by-step procedure.̇ Quadrant C thinkers prefer to talk the problem over with a team and will solve the problem intuitively.̇ Quadrant D thinkers will see the situation in a broader context and will look for alternatives.Because it takes
software do what you thought it should? Not at all Very Little Some Quite a bit A lot 1 2 3 4 5 6. Approximately how much time did you spend planning and creating the part for this assignment? a. less than 30 min b. 30 – 60 min c. 1 -2 hrs d. 2-3 hrs e. More than 3 hrs 7. How many times did you scrap your work and start over on this assignment? a. zero b. 1-2 c. 3-4 d. 5-6 e. More than 6 8. Approximately how much time did you spend creating the engineering drawing of the part for this assignment? a. less than 30 min b. 30 – 60 min c. 1 -2 hrs d. 2-3 hrs e. More than 3 hrs 9
Multimedia Learning Objects’, Journal of Educational Multimedia and Hypermedia, Special Edition on Learning Objects 13 (4), 371–89.14 Buckley, C.A., Pitt, E., Norton, B. & Owens, T. (2010). Students' approaches to study, conceptions of learning and judgements about the value of networked technologies. Active Learning in Higher Education 11, 55.15 Goodyear, P., Jones, C., Asenso, M., Hodgson, V. & Steeples, C. (2005). Networked learning in higher education: Students’ expecations and experiences. Higher Education, 50. 473_–508. 16 Brandon, D.P. & Hollingshead, A. B. (1999). Collaborative learning and computer-supported groups. Communications Education, 48(2) 109-12617 Lai, C.-Y. & Wu, C.-C. (2006). Using
Evaluation. 407-409.Dijkhuis, Renee R, Tim B Ziermans, Sophie Van Rijn, Wouter G Staal, and Hanna Swaab.(2017). Self-Regulation and Quality of Life in High-Functioning Young Adults with Autism. Autism 21, no. 7, 896–906.Doğa Gatos and Asim Evren Yantaç.(2020). “Oxygen Mask”: Understanding How Autism Parents Seek Support. In Proceedings of the 11th Nordic Conference on Human-Computer Interaction: Shaping Experiences, Shaping Society (NordiCHI ’20),Association for Computing Machinery, New York, NY, USA.Eirini Christinaki, Nikolas Vidakis, and Georgios Triantafyllidis. (2013). Facial expression recognition teaching to preschoolers with autism: a natural user interface approach. In Proceedings of the 6th Balkan
items (see Pollitt,2012b for a discussion of the Rasch statistical methods in ACJ). The misfit statistics can be usedas a reliability check for judges and the final rank order of items with further analysis andassessment of problematic judges or items.In addition to the measures covered, this method of assessment has demonstrated strongstochastic transitivity (if A usually beats B, and B usually beats C, then A will mostly beat C),furthering strengthening the reliability of the findings (Pollitt, 2004). Pollitt (2004) pointed outthat the strong reliability findings connected with ACJ account for possible unreliability betweengraders as well as lack of internal consistency within the assignment itself—an uncommoncharacteristic as most
”, “B”, “C”, or“D” for any particular student. Items on the instrument are arranged by three identifiedconstructs, and appear in order of increasing difficulty. The constructs included in the test areMapping 2D to 3D, Planar Geometry and Projection Theory, and Graphics Conventions. Figure 1 Sample Item from InstrumentParticipants will be given a score of how many correct responses they provided, and will not bepenalized for incorrect responses or blank items. A total score out of 30 will be given to thestudent, along with sub-scores to explain performance on individual constructs [4]. Participantsin this study will be students enrolled in one of two introductory engineering graphics coursesthat are part of a two
skillsThe importance of soft skills can be seen in the Technology Accreditation Criteria for theAccreditation Board for Engineering and Technology. TAC/ABET Criterion 2 lists the elevenareas of expertise a graduate must possess upon program completion, known as the “a-k”criterion. Under this standard, an engineering technology program must demonstrate that graduateshave: a. an appropriate mastery of the knowledge, techniques, skills and modern tools of their disciplines, b. an ability to apply current knowledge and adapt to emerging applications of mathematics, science, engineering and technology, c. an ability to conduct, analyze and interpret experiments and apply experimental results to improve processes
with real-world examplesas compared to theoretical examples traditionally employed in introductory engineering graphicscourses.This material is based upon work supported by the National Science Foundation under Grant No.1725874. Any opinions, findings, and conclusions or recommendations expressed in thismaterial are those of the author(s) and do not necessarily reflect the views of the NationalScience Foundation.References[1] J. V. Ernst, T.O. Williams, A. C. Clark, and D. P. Kelly, “Psychometric properties of the PSVT:R Outcome Measure: A preliminary study of introductory engineering design graphics,” in 70th EDGD Midyear Conference Proceedings, Daytona, FL, USA, January 24-26, 2016.[2] S. A. Sorby and B. J. Baartmans
, and J.T. Allison, “Project-Based Curriculumfor Teaching Analytical Design to Freshman Engineering Students via ReconfigurableTrebuchets,” Education Sciences, vol. 6, no. 7, 2016.[14] B. N. Roszelle, “ Implementation of 3D Printing Design Project in First Year MechanicalEngineering Course to Aid in Understanding of Engineering Design Process,” 7th First YearEngineering Experience Conference, Roanoke, VA, USA, August 3-5, 2015. Available:http://fyee.asee.org/FYEE2015/papers/5027.pdf[15] E. Ford, “ Get to Know Your CNC Code: How to Read G-Code, October 24, 2016. [Online}Available: https://makezine.com/2016/10/24/get-to-know-your-cnc-how-to-read-g-code/Appendix A: Rubric for assessing design reviews Category Poor
% 84% Grade 82% 80% CGsection 78% GDsection 76% 74% 72% a b c d1 d2 d3 d4 d5 StudentcourselearningoutcomeFigure 6. Course assessment results for each learning outcomeThe common learning outcomes are:At the end of the course, students will demonstrate the ability to: a) Communicate mechanical designs via freeform, orthographic and axonometric hand sketching b) Read and interpret mechanical drawings of parts and assemblies c) Demonstrate familiarity
study illustrated with various examples theadvantages of using a VR based visualization in the construction design process and thevarious benefits such a framework would offer to the planners and designers. ReferencesBerry, J.K., Buckley, D.J. & Ulbricht, C. (1998). Visualize Realistic Landscapes. GIS WORLD, Vol. 11, No. 8, 42-47.Chandramouli, M. & Huang B. (2008). Virtual Environments for Geospatial Applications. Applications, Methods and Issues: Encyclopedia of Geoinformatics, Karimi, H. A., (Ed.), Idea Group.Church, R.L., Murray, A.T., Figueroa, M.A., Ager, A.A., McGaughey, R.J. & Merzenich, J.(1994). Artificial Landscape Visualization of Ecosystem Management
, basically the difference between Pre- scoreand Post- score for each student is used. However, there were three different ways of identifyingsuch difference as: a) raw score increase (decrease) b) percentage improvement c) tier indicator of becoming top-scorer.Each one of these measurements have value per se, and can be used in different situations tomeasure the improvement shown by the students. The more direct measurement is the firstoption, raw score, which is basically the Post-score minus the Pre-score; this is a valid indicatorhowever it might misrepresent the actual improvement since a student with low score in the Pre-test has more room to get a high increase, which does not imply automatically that it is at thelevel of
AC 2012-4305: THE ROLE OF OBSERVATIONAL SKETCHING IN FORM-ING AND MANIPULATING GRAPHICAL LIBRARIESDr. Diarmaid Lane, University of LimerickDr. AJ Hamlin, Michigan Technological University AJ Hamlin is a Senior Lecturer in the Department of Engineering Fundamentals at Michigan Techno- logical University, where she teaches first year engineering courses, including an Introduction to Spatial Visualization course. Her research interests include spatial visualization and educational methods. She is an active member in the Engineering Design Graphics Division of ASEE and is currently serving as the Associate Editor of the Engineering Design Graphics Journal.Ms. Norma L. Veurink, Michigan Technological UniversityDr. Niall
representationalpractices along with providing graphic tools (i.e., symbolic conventions, authorized or justifiedrepresentations) and the ability to achieve classroom consensus through the use of multiplegraphical representations15,16,17.Science as a discourse is a mix of multi-modal forms of representation—linguistic, numerical,graphical and tabular modes—integrated to represent scientific phenomenon18. Studentsencounter two challenges: a) the integration of multiple modes of representation of a particularphenomena or problem19, and b) the learning skills necessary to create representations ofphenomena in an iterative manner to further their scientific thinking20. Teacher understanding ofhow to support student-generated graphics requires some formal appreciation
facilitate the transferability of successfulpractices to other institutions that want to increase student’s spatial visualization skills.1. Carter, C.S., Larussa, M.A., and Bodner, G.M. (1987). A Study of Two Measures of SpatialAbility as Predictors of Success in Different Levels of General Chemistry. Journal of Researchin Science Teaching, 24(7), 645-657.2. Maloney, E.A., Waechter, S., Risko, E.F., and Fugelsand, J.A. (2012). Reducing the SexDifference in Math Anxiety: The Role of Spatial Processing Ability. Learning and IndividualDifferences. 22, 380-384.3. Sorby, S., Casey, B., Veurink, N., and Dulaney, A. (2012). The Role of Spatial Training inImproving Spatial and Calculus Performance in Engineering Students. Learning and IndividualDifferences
%). The gender difference in video game play was statisticallysignificant.On the background questionnaire administered along with the PSVT:R during fall 2009,three questions were included related to video game playing. These questions and theirresponse choices are included below. For each question, response choices were a) manyhours per week , b) once or twice per week , c) once or twice per month , d) once or twiceper year, or e) never .Instructions: For each activity listed below, fill-in the appropriate bubble on the Scantronsheet that indicates the most amount of time that you spent on that activity during anygiven year in your life. 6. Played computer or video games (such as action, adventure, racing, or sports games) 20
2014. [Online]. Available: http://www.educause.edu/ecar.[4] D.S. Palmer. “A Look into the Planning Processes of Bring Your Own Device Programs in K-12 Schools”. Ph.D. dissertation, University of Pittsburgh, Pittsburgh, PN, 2017.[5] K. Ehnle. “6 ways to use students’ smartphones for learning”. December 26, 2018. [Online]. Available: https://www.iste.org/explore/articleDetail?articleid=528 [Accessed Feb. 8, 2019].[6] J.L. Woodworth, et al. “Credo Online Charter School Study”. Center for Research on Education Outcomes. 2015. [Online]. Available: https://credo.stanford.edu/pdfs/Online%20Charter%20Study%20Final.pdf [Accessed Feb. 7, 2019].[7] B. Jacob, “The opportunities and challenges of digital learning”. May 5, 2016
the capacity to identify evidence of learning Students have the capacity to judge the value of analytical thinking even if they did not achieve this themselves As a group, students reached a reliable consensus based on a functions approach to the development of stages and functions of design within a graphical „design without make‟ activityThis paper scrapes the surface of the importance and value of graphical education andthe potential richness of a conceptually driven „design without make‟ learningactivity.References 1. Mawson, B. (2003) „Beyond “The Design Process”: An Alternative Pedagogy for Technology Education‟, International Journal of Technology & Design Education, 13, 117-128. 2
shader. 3. Basic lights are added in positions and orientations that correspond with real light sources in the scene and set to cast shadows. 4. Global illumination is added. a. Photons are turned on at each light source. b. Global illumination is turned on in the render settings. 5. The photon intensity and exponent settings on the lights are adjusted to give the correct illumination of the scene. Page 11.312.15 6. The quality of the global illumination is adjusted to bring the render quality up to an acceptable level and get rid of the blotches. This is done by increasing the number of photons in
b) Bottom View Figure 1 A Remote Controlled RC Car Prototype.There are over fifty components in the RC car prototype. This provided a realistic scenario toinform the students that product design requires the design and selection of many componentsin a systematic way in order for the product to function properly and to meet certain designspecifications. The sizes and dimensions of most of the components such as the wheels, the DCmotors for driving the RC car and a servo to drive the steering system were given to thestudents in the form of individual 3D CAD files so students don’t have to create them. Studentswere only required design three subsystems mentioned earlier: 1) the chassis, 2) the differential
course includean introduction to sustainability terminology with contextualized design problems andsustainability ideation. In the team projects (4 to 5 members per team) the humanitariandesign problem is defined contextually with the following aspects (i) Listening tocommunity – “design-for-community” vs “design-for-Industry” (ii) Technology totransform society vs society transform technology (iii) In addition to technicalconstraints, teams consider in the design (a) who suffers and who benefits and (b) howthe designs increase opportunities and resources, reduce imposed risks and harms andenhance human capabilities [12]. Figure 1: External representation designs-for-sustainability: Making the implicit information explicit
and functional reasons. Continuity and surface smoothness influence functionalcharacteristics such as aerodynamics, kinematics of cam contours, and many other productperformance factors. Thus, it is important for design engineers to understand how to manipulatecurves and surfaces.Assignment: Many computer graphics systems use Bézier curves as the basis for generatingshapes for various fonts. Simple, cubic Bezier curves are mathematically similar to B-splines inmany respects, such as the use of blending functions, control points, and continuity conditions.This project challenges the students to design a scalable, translatable D’Nealian cursive fontbased on cubic and higher order Bézier curves. Each student selects two lowercase letters of
consumer electronics product. Each student team is toanalyze the current offerings in the market and design a product that will better meet needs of thetargeted environmentally conscious/green population.The external design activities include following steps: Step 1. Analysis of customer needs Step 2. External search (Product Dissection and Benchmarking) a. Component and assembly analysis b. Literature Review c. Patent Search Step 3. Revising the design statement Step 4. Internal work for concept generation Step 5. Concept Generation (Conceptualization and Virtual Representation) Step 6. Concept Selection Step 7. Embodiment of the design and feasibility analysis
study the questions. Step 7: What is the underlying theory? 2. Layout the activities that make up the project Instructor’s tasks are to design the curriculum and promote constructivism approach in the class by: Provide learning goals that include: reasoning, critical thinking, understanding and use of knowledge, self-regulation, and mindful reflection. Provide the necessary conditions for: a. Complex and relevant learning environments; b. Social negotiation; c. Multiple perspectives and learning modes; d. Ownership in learning; e. Self-awareness of knowledge construction. 3. What students do as learners and as teams: In each project ask students to
programs and engineering design activities. Has thischange in emphasis come at the expense of students being able to correctly read complexengineering drawings?During the Spring 2011 semester, a pilot study was conducted in a junior-level constraint-basedmodeling course where twenty-nine students were asked to model as many of the seven partsgiven in an assembly drawing of a device within a 110 minute class period 4. The main purposeof this pilot study was to determine the procedures necessary for this type of assessment in aclassroom setting. The parts in the assembly ranged in complexity from a ball to a valve body.Students were given a ruler to measure parts on the B-size drawing and determine sizes offeatures based on the given scale (2:1
. Farrington-Darby, T., & Wilson, J. R. (2006). The nature of expertise: A review. AppliedErgonomics, 37(1), 17-32.21. Goldschmidt, G. (1991). The dialectics of sketching. Creativity Research Journal, 4 (2), 122-143.22. Günther, J., Ehrlenspiel, K.,& Konstruktion,L.F.,(1999). Comparing designers from practice anddesigners with systematic design education. Design studies, 20, 439-451.23. Hales, C. (1991). Analysis of the engineering design process in an Industrial Context. Eastleigh,UK: Grants Hill Publications.24. Hokanson, B. (2000). Accelerated thought: Electronic cognition. Digital image creation andanalysis as a means to examine learning and cognition. University of Minnesota.25. Jonassen, D.H. (2000). Toward a design theory of problem
(2), pp. 24-33, 1986. 3. Bertoline, G.R., “The implications of cognitive neuroscience research on spatial abilities and graphics instruction”, Proceedings ICEGDG, 1, Vienna, pp. 28-34, 1988. 4. Sorby, S. A., Baartmans, B. J., “The development and assessment of a course for enhancing the 3-D spatial visualization skills of first year engineering students”, J. of Engineering Education, July 2000, pp. 301-307. 5. Miller, C.L., “Enhancing spatial visualization abilities through the use of real and computer-generated models”, Proceedings, 1990, ASEE Annual Conference, ASEE, 1990, pp. 131-134. 6. Pleck, M.H., “Visual literacy – An important aspect of engineering design”, Proceedings, 1991, ASEE Annual Conference
useris able to see the sequence of the construction by pushing button A and B on the Xboxcontroller, as shown in Figure 7. The end user is also able to go back to the previous step bypushing the left bumper (LB) button on the Xbox controller. Similar to the walkthrough, thedirectional movement of the camera is controlled by the right joystick while the headmovement is controlled by the Oculus Rift headset.Figure 7: Dynamic Interaction of the Construction Sequence using the Xbox Controller(the satellite image was from 2015 CNES/Astrium DigitalGlobe)Classroom Setting and UsageThe 3D modeling (static images and animations) and VR are helpful to use in high school orcollege courses teaching ancient history of engineering. Examples of courses where