regarding the effectiveness of this new educationalenvironment, especially when it comes to discussion-based courses [1]. Although studies arefew, preliminary research suggests due to COVID-19, higher education will see academicperformance suffer as well as increased dropout rates [2].Many educators around the world have been required to redesign their courses to accommodate afully online teaching environment. There is evidence that shows many academics encounteredchallenges in effectively facilitating the online classroom experience and lacked the necessaryunderstanding of information technology to provide a smooth transition to online learning. Manyeducators were also not well-versed in the online pedagogical understanding needed to design
been recognized, by researchers and practitioners alike, that feedback plays a decisive role in learning and development, within and beyond formal educational settings. We learn faster, and much more effectively, when we have a clear sense of how well we are doing and what we might need to do in order to improve.” [1]These words open up Hounsell’s article discussing the importance of feedback to the learning process.Overall, we know that giving students effective feedback is one of the most powerful influences ofstudent success [2]. We also know that there are many ways in which feedback to students can fail:feedback which is delivered too late top the student is not timely enough to help them. If feedback isnot engaging
betweenstudents' interest and performance in engineering design. Moreover, students with high interestalso have a high performance and high self-recognition in engineering design and vice versa.Keywords: Engineering Identity, Interest, Performance, Self-recognitionIntroductionThe Bureau of Labor Statistics (BLS 2018) projects employment growth for engineers over the2016 - 2026 decade [1]. However, some new studies show declining interest among students inthe U.S. to pursue careers in science, technology, engineering, and math (STEM) related field[2]. Therefore, it is vital to encourage students' engineering identity development from an earlyage to explore their interest in engineering to guide them to pursue careers in engineering. Oneway to increase
Intro to ME course provided anegative impact on the capstone design program. Faculty indicated a need to further integrateelements of the design process across the curriculum. The results provide ME faculty insightsinto how implementation of an Intro to ME course may affect the capstone design process attheir own institutions.IntroductionDesign is an essential element of engineering practice [1]. Early design experiences forundergraduate engineering students in the United States has been an increasing trend since thelate 1980’s, motivated by a recognition that undergraduate engineering students often began theirexposure to this fundamental concept late in their engineering studies [2]. This exposure todesign processes typically happened in a
definition, and problem solving discourse among students, faculty, and practitioners. Dr. Olewnik is also the Director of Experiential Learning for the School of Engineering and Applied Sciences.Dr. Randy Yerrick, Fresno State University Randy Yerrick is Dean of the Kremen School for Education and Human Development at CSU Fresno. He has also served as Professor of Science Education at SUNY Buffalo where he Associate Dean and Sci- ence Education Professor for the Graduate School of Education. Dr. Yerrick maintains an active research agenda focusing on two central questions: 1) How do scientific norms of discourse get enacted in class- rooms and 2) To what extend can historical barriers to STEM learning be traversed for
Goals, Roles, Processes and Interpersonal relations (GRPI) model of teameffectiveness was created and team retrospectives were scored using that rubric. We used amixed-method approach to explore the following research questions: 1) What was the impact onteam effectiveness when instruction changed from face-to-face to online due to the COVID-19pandemic? 2)What strategies were adopted by teams to navigate the sudden change ininstruction? To address the first research question, we performed inferential statistics to comparethe impact of team effectiveness between face-to-face and online instruction. To address thesecond research question, we conducted a thematic analysis to understand the qualitativedifferences of team effectiveness for face-to
particular, it evaluates on the basis of key learning outcomes that measureresearch, comprehension, leadership, professionalism, and communication skills, both oral andwritten. The rubric is composed of the following: (1) Research & Sustainability Analysis, (2)Project Development, (3) Teamwork & Leadership, and (4) Deliverables. Each section of therubric addresses a necessary area: 1. Research & Sustainability Analysis – Students research and analyze sustainability’s meaningfulness to the project and show how to address stakeholders’ needs and project trade-offs. 2. Project Development – Students complete the project within schedule while meeting pre- set and targeted sustainability goals. 3. Teamwork &
research is related to engineering education and modeling, designing, building, instrumenting and testing complex systems ranging from spacecraft to electric vehicles.Caroline Benish American c Society for Engineering Education, 2021 Assessing the Value and Implementation of Interdisciplinary Activities in Academic Makerspaces and Machine ShopsIntroductionThis paper first investigates the value that engineering companies place on (1) interdisciplinaryexperiences and (2) hands-on skills learned in university makerspaces and machine shops. Asurvey was completed by 259 company representatives at the University of Wisconsin College ofEngineering (UW CoE) career
Human-Centered Design via Student ReflectionsIntroductionWith a worldwide pandemic threatening the health of all, now is the time to ensure that we, thecommunity of engineering educators, are actively providing the next generation of engineerswith the skills and motivations necessary to address grand societal challenges in meaningfulways. One "grand challenge" for the engineering education community that we put forth ispreparing engineering undergraduate students to meaningfully integrate stakeholders into theirdesign-based thinking, a domain of work that is preceded by many others [1-3] and which isostensibly an essential aspect of the design outcome of ABET program accreditation [4].To this end, in this study
: Robotics Technology in the department of Computer Engineering Technology atCUNY-New York City College of Technology is offered as a technical elective to its senior students. Inaddition to introducing fundamental subjects in both Autonomous Mobile Robot [1] and RoboticManipulator [2], another goal is to prepare students with necessary knowledge and skills for roboticprogramming and design. The course is structured to have a 2.5-hour lecture session and a 2.5-hour labsession each week. When teaching onsite the school (i.e., in-person), students were given physical robotsfor implementation of the algorithms discussed during lectures. When access to laboratory facilities wasimpossible under e-learning (for example, during the COVID-19 pandemic
circumstances, finding themselves and their studentsdistraught and stressed and in need of immediate support from the administration. Our Division of Information Technology (DoIT), prior to the switch, invested in creatingresources for online teaching. However, due to high requests for immediate professionaldevelopment, they quickly developed a training program “for instructors who wish to take amore deliberate and holistic approach to preparing their courses for remote, synchronous andasynchronous, online instruction [1].” The Planning Instructional Variety for Online Teaching(PIVOT) provided “...evidence-based principles for how people learn and share many of the bestpractices of teaching in face-to-face classrooms, but leverages those
complexsocial interactions [1]. Having diversity in team membership in terms of gender and culturalbackground has been linked to improved performance compared with homogenous teams (Page,2008), but cultural biases and social factors can impact how certain students (e.g., women,students from traditionally underrepresented minorities, students with low socioeconomic status)engage in team projects [2]–[5]. For example, female students may be marginalized to clericalroles on design teams [3]. Instructors can play an important role in helping design teams developeffective teaming and communication practices, and can mentor teams to be more inclusive andequitable [3], [6]. However, issues of diversity may be difficult for engineering faculty todiscuss, even
animations in their engineering education? We are administering pre- andpost-surveys to understand students’ interest in chemical engineering as well as animation use.This paper is a work in progress.IntroductionInteractive textbooks can improve student learning through active learning or “learning bydoing” [1-4]. The influence and familiarity of electronic devices among the “digital native”student population makes interactive learning an appealing platform for higher educationstudents [5]. One challenge is configuring educational material, such as textbooks, learningexercises, and homework into a format that applies technological tools in a familiar and engagingway that benefits learning [5].Animation advancements with digital technology bring
within libraries. Theintegration of computers into libraries for both public use and library staff lead tomachine-readable library records, the addition of electronic resources to librariescollection, and new services such as printing, scanning and computer training workshops.By the end of the 20th century the internet would revolutionize how libraries interactedwith their patrons. Today, there are a number of technologies libraries have beenexperimenting with including artificial intelligence, 3D Printing, the internet of things(IoT), and augmented and virtual reality [1]–[4]. In particular augmented reality (AR) isan exciting technology that has begun to be integrated by libraries recently. Librarieshave used AR technology in information
accessiblesmartphones in the digital world today can be a better choice for smart and effective learning.Moreover, it will have more significance with increasing online studies in the current pandemicscenario. In this paper, an AR mobile tool prototype developed for engineering education isdiscussed. The app includes limited opensource 3D models, interaction abilities, teachingcontent, and quiz feature and was evaluated with a survey. This paper will introduce the project,present an overview, design framework, implementation process, testing, and survey results. Thesurvey results show that the app is effective and useful in learning.KeywordsAugmented Reality, Engineering Education, STEM Learning, 3D Models, Unity, Vuforia,Android app.1 IntroductionEducation
situations. Theprototype involves four day-to-day challenges the fictional 3D character faces-like overcomingfears, using manners, playing with others, and sharing. The framework facilitates the child tosolve each problem and move on to the next scene. Augmented reality allows prominent featuresto be highlighted to enhance the attention and motivation of the child. Being able to explore andinteract are critical factors in the learning process. The design of the augmented and mixedreality environments in this study has been done to facilitate a simple learning experience.KeywordsAugmented Reality, Autism, Emotion, Self-Regulation, Children, Technology.1. IntroductionAutism spectrum disorders (ASD) are characterized by impairments in verbal and
Puentedura’s SAMR (Substitution - Augmentation -Modification - Redefinition) framework [1], examining the results of primary research withinstructors and students experiencing these tools and kits, in a Winter 2021 course in theStanford University department of Aeronautical and Astronautical Engineering. The instructorswho developed the course were interviewed using a structured set of questions, and the resultsanalysed through qualitative coding of the transcribed interview content to find common themes.Students studying the course were invited to participate in a pre-and post- course surveydesigned to evaluate and describe their self-efficacy and experiences with the course’s tools andkits. We note that the supplied kits were just one piece of
, describe our pedagogical framework and infrastructure fordesigning and implementing digital badges within Mechanical Engineering, and highlight keyfindings from learning analytics and student experiential data.I. The Current Landscape of Digital Badges and MicrocredentialsWhat are digital badges?Digital badges exist at the intersection of advances in educational technology, a growing societalinterest in alternatives to formal university credentials, and an increasing awareness of openeducational resources [1]. Digital badges are images typically displaying information such as thebadge name and the issuing organization. They are also clickable and can embed detailedmetadata about the badge including things like learning competencies and individual
. Figure 1 presents an example of the framework for one of the WGGactivities. Figure 1. Example of WGG Activity FrameworkAs Learning Facilitators began the delivery of an activity, they often described it as a balancingact to allow youth to find their own solutions without providing too much direction or sharingwhat the Learning Facilitator considered a “correct” answer. However, WGG focuses onprocess. The types of engineering design solutions that WGG introduces do not have a uniquecorrect answer. Successful facilitation involved providing feedback and encouragement whileallowing for some youth frustration. This process was critical for engaging youth and typicallyled to youth reporting they felt proud of their design. The
, selecting components from industrial product catalogs, calculations to match designrequirements and programming of multi-axis motion controllers. In this paper, a senior-levelAutomation course with laboratory is presented. Lectures present design of automated machinerythrough industrial component selections and through software design for integration. Thelaboratory has several miniaturized, simplified machines representing various industrial sectors.The paper explains the course content, the machinery and the weekly laboratory exercises.Assessment results from multiple offerings of the course are also discussed. This project wasfunded by a grant from the NSF-DUE.1 IntroductionThe academic community has made significant advances in developing
goalsThe Introduction to Engineering course at Dunwoody College of Technology is required for firstsemester Electrical, Mechanical, and Software engineering students. The intent of the course is toexpose students to real engineering work with the expectation that students will determinewhether engineering is right for them and which discipline is the right fit for them to pursue. Oneof the ways the course explores these questions is through an interdisciplinary, semester longdesign project. Specifically, in fall 2020 (when we had 30 students across three course sections),we developed and administered a balance design project. The benefits of these types of projectshave been well documented in the literature [1, 2, 3, 4, 5]. One of the authors
multicriteria decision making. She also has extensive experience in K-12 STEM education and program evaluation and assessment. She has held a variety of administrative positions: 1) Director of STEM Faculty Development Initiatives-Clemson, 2) Associate Dean for Undergraduate Studies in the College of Engineering, Computing and Applied Sciences-Clemson, 3) Interim Director of Student Services-Oklahoma State University, 4) Coordinator of the Women in Engineering Program-Oklahoma State University, and 5) Director of the Oklahoma State University Measurement and Control Engineering Center-Oklahoma State University. American c Society for Engineering Education, 2021
steeple and calculated the height using trigonometry. Then, to check the estimate, the engineer climbed to the top of the steeple, lowered a string until it touched the ground, climbed back down and measured the length of the string. The engineer compared the measurement to the estimate, calculated the standard error, and drafted a report documenting the methods and results. The sociologist bought the sexton a beer in the local pub and he told her how high the church steeple was" [1, p. 36].As early as the first year of an engineering curriculum, students begin their socialization intoengineering culture, in which they learn the rules and norms of the profession [2-4]. For students,this entry into professional
development workshops?” In conducting the workshops, we learned thatco-design, as a two-month engagement with educators teaching in different contexts, resulted inan overall positive learning experience for everyone involved. In providing lessons learned fromco-designing for professional development, we hope to inspire the engineering educationcommunity to continue to explore co-design and other design based methods for PD, not just inthe K-12 space [1], but specifically in the Faculty Development space to create opportunities thatinclude what Kelly et. al. concludes after using co-design for PD: high quality professionaldevelopment that is “contextual, sustained, respectful yet collaborative, and functions throughhigh active learning [2].”Co-design
program in the physical sciences and engineering tend toleave before completing at higher rates than their White male counterparts [1]. Their dailybattle with sexism, racism, and tokenism includes fielding frequent slights and insults relatedto their intersecting minoritized identities of gender and race/ethnicity [2], [3].Correspondingly, WOC in STEM report needing to simultaneously justify their place inSTEM while combating both gendered and racialized microaggressions [4], [5]. Theseexperiences with racism and discrimination exacerbate and/or contribute to the onset ofmental health concerns among graduate WOC in STEM [6], [7], thus adding specific urgencyto a growing crisis around the mental health needs among all graduate students [8]-[10
recruit members of these groups. In 2018, only 2.4% of tenured and tenure trackengineering faculty were African American, and only 3.8% were Hispanic [1], despite AfricanAmericans and Hispanics comprising an estimated 13.4% and 18.3% of the US population,respectively [2]. The need for professors from underrepresented minority (URM) groups is notonly felt on university campuses. Rather, the deficit impacts all stages of STEM pathways, fromeducation to the workforce; the exclusion of diverse perspectives and lived experiences fromclassrooms and industry spheres ultimately stunts the potential for advancement within STEMdisciplines overall. The National Science Foundation (NSF), through its Alliances for Graduate Educationand the
increase and influx of domestic manufacturing talent into the national workforce dueto the necessity to manufacture wartime supplies [1] and the effects of the large manufacturingexpansion [2]. However, in more recent decades, experienced manufacturing engineers andtechnicians seem to be retiring faster than they can be replaced [3]. As in a number ofmanufacturing industries across the U.S., the metalcasting industry is experiencing difficult timesin hiring replacements for their skilled technicians, engineers, and managers. When these menand women leave the workforce, they take decades of knowledge and experience inmanufacturing with them [4]. In fact, it has become such an issue that the domesticmetalworking manufacturers qualified to produce
at Morgan State University. His research areas are application of biological systems in the solution and prevention of environmental problems and development of sustainable energy.Dr. Adedayo Ariyibi, Morgan State University Dr. Adedayo Ariyibi is a faculty in the Department of Biology, Morgan State University in Baltimore, Maryland. Prior to joining the department in 2010, the Department of Veterinary Biochemistry, Physi- ology and Pharmacology of the Veterinary School, University of Ibadan, Nigeria appointed Dr. Ariyibi (Nee Akintola) as Lecturer 11 and later Lecturer 1 to pioneer the teaching and research in Veterinary Bio- chemistry from 1992 to 2000. Dr. Ariyibi relocated to the United States for Post-doctoral
. During the Spring 2020 semester, The Citadel shiftedto online continuity of instruction after midterms due to the COVID-19 pandemic. TheGeomatics instructor was faced with ensuring academic continuity and quality without remotestudent access to licensed GIS software. The instructor pivoted to use of QGIS, an open-sourcesoftware, and a carefully-scaffolded project to equip students with essential GIS skills. Test 3included two equally-weighted parts: (1) conceptual GIS questions and (2) a new open-endedproject, which required students to use GIS to investigate a real-world scenario. Synchronousand asynchronous support was provided to afford students the flexibility needed to manage homecommitments and technology challenges. Nevertheless, students
. American c Society for Engineering Education, 2021 Beyond Making: Knowledge Construction and Learning Culture in Engineering Prototyping CentersAbstractThe creation of student-centered spaces for making and prototyping continues to be a growingtrend in higher education. These spaces are especially relevant in engineering education as theyprovide opportunities for engineering students to engage in authentic and collaborative problem-solving activities that can develop students’ 21st-century skills [1–3]. Principles ofconstructionist learning theory, which promote knowledge creation through development of aphysical product [4,5], may be applied to support learning within