activitiesdeveloped for the pilot offering of a new first-year experience course for all engineering andcomputing majors in our college. The course is multi-disciplinary, with hands-on projects fromseveral different areas. The course introduces engineering and computing design principles andpractices, with a particular focus on an agile methodology. The first activity is part of the teambuilding phase of the course, and it is a kinesthetic activity where students develop a process thatsatisfies constraints and meets an objective. The activity involves several sprints wherein thestudents measure their results, reflect, and improve their processes. It is adapted from an industryactivity using balls; we use balloons because they are more cost effective and
, charge andmomentum balance in biological systems. A total of 41 undergraduates were enrolled in the courseconsisting of 20 students who identified as female and 21 students who identified as male. Ofthese, all participants completed the team assignment and 39 completed the individual reflections(19 females, 20 males).3.2 Study DesignStudents had two weeks to complete the ’Music of the Heart’ assignment [30]. The assignmentwas timed with the heart sound related lectures to ensure students had adequate backgroundphysiologically to complete the assignment. The learning objectives of the assignment were to 1)articulate the differences between a normal and diseased heart sound 2) connect differences inheart sounds to physiological causes and 3
produce a total of 84 Volts DC that was fed to the inverter’s input. The inverter wasconfigured to operate off-grid and produce a 120 Volts AC output connected to the ACdisconnect box, as well as a 50 Volt DC output that charged the battery bank. Thedisconnect box fed the power distribution box which fed the load and 24-volt sourcesthat powered the LIMS box and all the sensors. Although the connection of the sensorsto the LIMS box is straightforward, care must be taken to ensure that the sensors werewired correctly using the appropriate load resistor.Once the sensors were connected, the LIMS “engine” was configured and data wassuccessfully collected reflecting the use of voltage, current and temperature from theload. (a soldering station). The
,but engineering literacy among the general public is as well. Promoting understanding about thenature of engineering knowledge is relevant given both goals. Asunda and Hill (2008) studiedthe professional development for tech ed teachers and teacher educators around engineering andobserved that hands on engineering experiences is a key factor of importance to participants inworkshops. Infusing the nature of engineering knowledge in tech ed classrooms should thereforebe centered on reflection on engineering design experiences that draw out and debrief features ofengineering knowledge. This strategy for teaching about the epistemology of engineering hasbeen found to be effective in teaching about the nature of engineering (Deniz et al., 2020
encyclopedia that is continually revised and expanded for accuracy andcompleteness. College students, who are actively acquiring research, writing, and analyticalskills in their courses, are well-positioned to contribute to Wikipedia and expand the knowledgebase of millions around the world. Students' positionality is leveraged in this Wikipedia groupassignment, as students engage in self-reflection about their roles as knowledge consumers andtheir ethical responsibilities as information producers.Student feedback about their Wikipedia group work aligns with research by rhetoric and writingscholars which notes that Wikipedia writing provides college students with extensive practice inwriting and research, as well as with opportunities for
online course needed to have a more structured schedule than typical face-to-face offering of the same course.Course DescriptionThermodynamics class was taught online with asynchronous learning content coupled withregular synchronous meetings. The class was completely online and included five mainelements: (1) pre-recorded “lecture” sessions, (2) “homework” problems presented in the pre-recorded lecture, (3) muddy point reflections at the end of each pre-recorded lecture, (4) onlineasynchronous discussion of muddy points with the students, and (5) online exams. Muddy pointreflections give students the opportunity to share what they found most difficult or confusingabout the lecture, reading, or activity [9], [10]. At the end of every lecture
, themajority of RED projects focus on one department and include the following areas: chemical,biological, civil, environmental, electrical, mechanical, computer, biomedical, and aerospaceengineering, as well as computer science. All RED teams share overarching goals related totransforming engineering education, while teams’ change-making processes vary. For example, onecomputer science-focused project from a large public institution integrates courses for undergraduatesto develop industry-relevant professional skills. Another project at a smaller private institutionmobilizes its focus on identity and inclusion by integrating experiential learning opportunities andimplementing reflection portfolios for students to assess their own engineering
stags of leadership identity [10] were demonstrated by participants in the priorexploratory qualitative study. ERC graduate student mentors reflected various stages ofleadership identity, ranging from “stage three: Leader Identified” to “stage five: Generativity”[10, p.14]. “Stage three: Leader Identified” was achieved among all participants as all of themviewed leadership as the behaviors or actions of an individual or a group of individuals who holda leadership position and recognized the hierarchical structure within a working group [9].“Stage four: Leadership Differentiated” and “stage five: Generativity” were also reached by avery few participants. A few participants gained an awareness of leadership could bebidirectional and not
Paper ID #38318Collaborative Research: Design and Development: Lessonsfrom Conducting the Skillful Learning InstitutePatrick Cunningham (Professor) Patrick Cunningham is a Professor of Mechanical Engineering at Rose-Hulman Institute of Technology. His professional development is focused on researching and promoting metacognition, self-regulated learning, and reflection among students and faculty in Engineering Education. Dr. Cunningham teaches a range of courses across undergraduate levels with specialization in dynamic systems, measurement, and control. In his teaching he seeks to apply what he has learned from
help others ● Iteration: revising a design based on some form of feedback or testing This material is based upon work supported by the National Science Foundation under Grant No. 1712803. Any opinions, findings, conclusions or recommendations expressed in this material are those of the authors and do not necessarily reflect the views of the National Science Foundation.What’s included:1. Design principles and facilitation tips for integrating narrative elements into hands-on engineering activities, developed through a three-year design-based
was used to identify faculty experiences thatinformed how they mentored their postdoctoral fellows. Faculty who had completed a postdoc aspart of their training reflected on their experiences, often identifying positive and negativeexperiences they used to guide, mentor, and plan the development of the postdocs they advise.Faculty who did not complete a postdoc used doctoral and industry experiences to inform theirdecisions. This work provides a unique window into postdoctoral training and mentorship,highlighting the need for more explicit expectations and plans for postdoc advisors.Keywords: Postdoctoral studies, Mentoring, Qualitative Thematic AnalysisI. Introduction and review of relevant research The postdoctoral position in
settings. To address this objective, we are designingand developing an online game, called Zebel: Genesis. The game coupled with a series of pre-and post-assessment tools will be used as learning materials in a graduate-level constructionscheduling course in the Department of Civil, Environmental, and Ocean Engineering (CEOE) atStevens Institute of Technology to collect empirical evidence for qualitative and quantitativeanalyses. The design of the game is based on the Constructivism learning theory. TheConstructivism learning framework for gamification that forms the foundation of our gameplatform consists of six essential elements: (1) modeling; (2) reflection; (3) strategy formation;(4) scaffolded exploration; (5) debriefing; and (6
indicated on the syllabus, there are two group projects in this course. Students will be paired up with students in another country (groups may have 3-4 students). Building on the case studies they worked on (to provide scaffolding for this assignment and get the students working on the project as early as possible) they will create a short report and a short presentation. All students will be expected to contribute to all parts of this activity. The instructors will assess how the students shared the work, how much they interacted to prepare the report and presentation, who did they seek help from (ideally almost all faculty being involved in the course). 4- Reflections: Students will be asked to reflect
technologies. His research now focuses on developing engineering technologies and learning environments, specifically makerspaces, to support engineering education at many levels. He’s also heavily involved with his local FIRST Robotics Challenge team as a mentor. 14th Annual First-Year Engineering Experience (FYEE) Conference: University of Tennessee in Knoxville, Tennessee Jul 30 GIFTS: Situational Learning of MATLAB Using Data Collection and Analysis Modules Based on Upper-Level Engineering Lab ExperimentsIntroductionThe first-year engineering courses of Northeastern University involve mixed discipline cohortswith a curriculum that reflects the range of engineering design and
weeks, 24 engineering students from five academicinstitutions were prompted to self-reflect and consider their pathways to and within theirdiscipline. Zaki’s framework of empathy served as the guiding lens through which weinvestigated: 1) How does an eight-week, extra-curricular, story-focused learning program affectstudents’ perceptions and levels of empathy? and 2) How does story-focused pedagogy impactstudents’ interpersonal interactions? Over the course of the program, we explored students’empathy development and their interpersonal interactions using a mixed methods approach.Students completed Davis’ Interpersonal Reactivity Index (IRI) at the start and end of theprogram, along with providing their definitions of empathy. They also
calibration or calibration inconsistencies. Additionally, student biases towards factorssuch as gender, race/ethnicity, and age can affect their evaluations [3]–[5]. These biases couldthen negatively impact faculty’s career trajectory, tenure, and promotion.The belief is widespread among faculty members that student evaluations are not accurate.According to posts on online platforms such as blogs, YouTube, etc., this can lead to feedbackbeing disregarded by faculty; this negates the formative purpose of the assessment. Further,faculty motivation to improve teaching may be hindered if they know or believe that their effortsmay not be reflected by the SET. Worse, negative reviews that are inaccurate could negativelyimpact faculty confidence or mental
proposed framework.linearly using a simple 1-5 scale per option, the questionnaire provides an opportunity forpedagogical self-reflection to the instructor on designing, grading or structuring theircourse.Since this is the first version of the framework, we expect that it will undergo revisions andcourse-specific, or even department-specific, modifications over time. In some cases, collatingresponses to ‘other’ options may reveal a common response that should be included as an actualchoice in a revised edition. We also hope to expand the framework with at least two morecategories, with 3-5 items per category. We also hope to expand some categories with more itemprompts.To avoid bias, the framework is not intended to be filled out by the instructor
repeating back what is heard, give permission to the interviewee to guidethe interview towards previously unanticipated and potentially crucial insights [2]. Othertechnical skills for interviewing include being a good listener, using reflective and activelistening techniques, asking follow-up questions to dig deeper into topics, and probing for storiesand emotions. Using the recommendations for successful interviews documented in literature,criteria for a quality interview can be taught to novice interviewers.3.0 Research Design and Approach3.1 ParticipantsStudents from the University of Minnesota (UMN) and from universities in sub-Saharan Africa(SSA) were recruited to participate in the study as Research Assistants with a digital flier and
of our quarterly check-ins with our CoMPASSScholars in November 2022. We had 14 out of the 15 scholars that were on campus (since 5 werestudying at a global project center that term) participate in the event. Several reminders to thestudents with an explanation of the special event with dinner helped with the high participationrate (although some students could attend for only part of the time).Meetings with the CoMPASS support team (i.e., WPI faculty and staff) and the artist took placebefore the event to plan out the 2-hour event, and Figure 1 displays the flow of the eventcomponents. As students arrived to the meeting, we had our typical check-in chats and used theRose-Thorn-Bud activity [4] for mindful reflection. We also designed a
international development often reinforce structures of marginalization, we are vigilant andcritical in implementing this curriculum and seek to minimize the imposition of hegemonicways of knowing, doing, and being. Our pedagogical framework of Localized Engineering inDisplacement is grounded in principles of social justice and critical pedagogy [8]. Theframework centers the local knowledge of the community and empowers displaced studentsto be learners, leaders, and citizens [8]. In DeBoer et al. [8], we describe this framework, itsoutcomes for students, and its impact on the community.In this paper, we explore the drivers of relevant curricular design and share how the LEDcurriculum has evolved over the past seven years through reflection and action
includes three clusters of competencies: intellectual openness, workethic and conscientiousness, and positive core self-evaluation. These clusters includecompetencies, such as flexibility, initiative, appreciation for diversity, and metacognition (theability to reflect on one’s own learning and adjust accordingly).• The Interpersonal Domain includes two clusters of competencies: teamwork and collaborationand leadership. These clusters include competencies, such as communication, collaboration,responsibility, and conflict resolution. While research has shown a host of positive outcomes (i.e., educational attainment, careeradvancement, and physical health) as a result of successful development in The CognitiveDomain, far less research has
recognition, all aimed at collaborative software mod- eling. He also is actively researching the use of games in teaching and faculty development, and is an avid tabletop gamer in his spare time.Nathaniel Bryan ©American Society for Engineering Education, 2023 WIP - Let’s Play - Improving our Teaching by Reversing Roles and being a Learner with Board GamesAbstractThe focus of this work-in-progress (WIP) paper is on the creation and evaluation of a facultydevelopment activity to improve teaching through reflection and empathy. Our intervention takesthe form of a Faculty Learning Community (FLC) where staff and faculty participants havefrequent opportunities to experience role reversal
] to better encapsulate culturally responsive engineeringdesign.These types of frameworks and pedagogical approaches are becoming more widely used withinK-12 education; however, this incorporation of culture and community is not generally adoptedfor college engineering curricula. One of the primary ways to incorporate students’ culture andcommunity is to have students reflect on their own experiences and observations and to havestudents interview elders and community members so that they can include various viewpointsand information into their design solutions.Overview of Professional Development and Engineering Design TasksOver the last two years, there have been two cohorts of teachers within this research project.Teachers in the program
judgements, including how to respond to the same fivescenarios that we posed to them during the initial beliefs interviews. Using judgements across thegame narrative, we generated a standardized percentage of the rate that each criterion wasprioritized or disregarded to represent criteria rankings based on behavior. Immediately aftercompleting the game, participants completed a post-game reflection where they re-ranked the sixprocess safety criteria and provided justification for their judgements within CUP, allowing themthe opportunity to offer any contextual justifications for their behavior. After the pilot study, thegameplay and reflection data will contribute to answering the second research question regardinghow engineers actually behave while
experiences, demographic characteristics, personalities, and problem-solving approaches. This approach values each person’s experiences, including those fromhistorically underrepresented populations in engineering and computer science [2].One intervention, adapted from Finelli and Kendall-Brown [3], uses observation and role-play todemonstrate how to approach biases within peer group settings, behave inclusively, and createinclusive and productive environments within their field [2]. Students in a first year “EngineeringProblem Solving 1” course at a large, R1 institution in the mid-Atlantic region were required toattend an Interactive Theatre Sketch and answer several reflection questions about the contentand their own related experiences.Before
scales. As they progress through the Figure 1: General system setup showing half-roundsactivity, students are required to use results they supported on the scales and the ruler supported at the zero and 12 inch marks.observed in the previous beams to estimate the next beam’s support reactions before measuringthe reactions using the ruler, weights andscales. Each load case is followed by a thoughtquestion to encourage students to reflect ondifferent behaviors or mathematical patterns.The first load case is very simple with 10grams added at the ruler mid span (Figure 1).The students are not asked to solve the staticsequations for this
experiments. Studentsperform laboratory experiments with the help of laboratory instructor as a part of teams whichoften range from two to four members. Such formative assessment is very useful and suitable[3]. However, it may not be sufficient in determining individual student learning of requiredpractical skills as students work in teams and also seek help from laboratory instructor duringthese experiments.In this paper, authors will show through laboratory examination results that good scores forindividual laboratory experiments do not always reflect good results of an individual student’slaboratory practical skills. Laboratory examination helps identify the students struggling withpractical skills. This allows instructor and struggling students
and what aligns most closelywith our conceptual definition. Our continuing work will reflect the revised definition. Weanticipate completing revisions to our definition soon and plan to publish our revised definitionand operationalization strategy at the Frontiers in Education Conference in Fall 2021.Using our definition of overpersistence, the historical sample (with known outcomes) isidentified and relevant data markers attached to each student in the sample using R [2]. Afterbeing compiled, the data is moved from R to SPSS [3] for analysis. We are using Chi-SquaredAutomatic Interaction Detection (CHAID) [4] to identify the indicators of overpersistence.CHAID requires large sample sizes and uses both F and chi-squared tests to create a
break out rooms whenneeded to facilitate problem solving.Four semesters (fall 2019, spring 2020, summer 2020, and fall 2020) consisting of a total of 262 studentswill be analyzed. Fall 2019 and 60% of spring 2020 were taught according to pre-COVID-19 pedagogy.The remainder of the semesters analyzed were taught under COVID-19 conditions and pedagogy wasconverted from face-to-face to online format. A 15-question survey was used to evaluate problem-basedlearning through a five-level Likert scale: 1–not at all, 2–a little, 3–somewhat, 4–significantly, 5–a lot. Thissurvey was employed prior to and during COVID-19 restrictions. Instructor reflections on courseconversion, student engagement, and professor-student communication will be included in the
traditional lecturing with assigned homework andquizzes, with the lab section of the course being the time for modeling projects and the seniordesign project.Learning DesignThe final learning design was developed based on modeling-based learning. The development ofa four-phase process from these frameworks has previously been reported on [citation blindedfor peer review]. The four phases of the modeling process that students used during theirmodeling activities were: (1) planning the model, (2) building the model, (3) evaluating themodel, and (4) reflecting on the model. Table 1 below overviews the tasks that students didduring each phase of the modeling process.Table 1. Overview of learning design for the modeling projects during the course. Phase