internalize, but demonstrations and laboratory experiences are quite helpful. This paper describes how we teach the concept of frequency shift keying by using a highly successful combination of theory, demonstrations, lab exercises, and real-time DSP experiences that incorporate M ATLAB and the Texas Instruments C67x digital signal processing starter kit.1 IntroductionWhile many communication concepts are difficult for undergraduate students to fully understand,the use of demonstrations and laboratory experiences have been shown to greatly facilitate thelearning process.1–7 This paper describes how to teach the digital communication modulation tech-nique of frequency shift keying (FSK) using a highly successful combination of
credit,required laboratory classes. Although all of the laboratories have pre-requisites, they arenot associated with any one class. All of the laboratories require students to work inteams on long term projects. The student teams each have a project advisor, separate fromthe lab instructor and teaching assistant associated with each lab. All of the teams reporton their progress and answer questions on their projects in a weekly three hour labmeeting with all of the groups. The first project laboratory, EE 3331, normally occurs in the second semester ofthe sophomore year. The prerequisites include the first English, chemistry and physicscourses. ECE prerequisites include single courses in digital logic, circuits andmicroprocessors.All of
analysis software for K-college" proceedings of the ASEE Annual conference and exhibition, session 2320, 2000.6. Rogers, C. and Portsmore, M., "Data acquisition in the dorm room: teaching experimentation techniques using LEGO materials" proceedings of the ASEE Annual conference and exhibition, session 2366, 2001.7. Brockman, J., Batill, S., Renaud, J., Kantor, J., Kirkner, D., Kogge, P., and Stevenson, R., "Development of a multidisciplinary engineering design laboratory at the University of Notre Dame" proceedings of the ASEE Annual conference and exhibition, 1996.8. Levien, K.L. and Rochefort, W.E. "Lessons with LEGO - engaging students in chemical engineering course" proceedings of the ASEE Annual conference and
benefits to thosestudents by providing them opportunities to work together with others to meet long-term goals.This paper will discuss how one such laboratory, the Virtual Reality Undergraduate ProjectLaboratory, VRUPL, serves education on two fronts by developing large-scale virtual realityeducational simulations in an undergraduate research laboratory, and distributes the resultingproducts free of charge.PEDAGOGICAL BACKGROUNDThe work presented in this paper is based upon three important pedagogical foundations: 1. Dale Edgar’s Cone of Learning: Students retain more knowledge for a longer period of time when the information is presented through multiple delivery channels, particularly when one or more of those channels involves
laboratory experiments, where students get hands-on experience with a variety of signals such as BPSK, QPSK, and QAM. Any undergraduate labwith workbenches outfitted with standard PC and data acquisition equipment will be able tomake use of this novel VSA.1. IntroductionMany universities offer a laboratory component as part their introductory digital and analogcommunication course. In traditional undergraduate teaching laboratory environments, manycommunication topics are difficult to convey because of their complexity in implementation. Inthe first reference1, a framework for meaningful hands-on undergraduate communicationlaboratories was introduced using a set of LabVIEW-based exercises that interact with computer-controlled industry-standard test
discovered,“changing how we teach is more difficult than changing what we teach.” (p. T2A-15) Thischange required not only faculty buy-in, but also administrative and institutional support. Thereis a two-fold message here. The first is that change in content or pedagogical delivery methodsis, in fact, difficult for faculty. Second, systemic change, particularly if attempted in a“revolutionary” way (with all change to be implemented simultaneously), is yet more difficult.Although the several NSF coalition program goals have in some sense set a standard forcurricular program change (such as those stipulated through the Engineering Coalition ofSchools for Excellence in Education and Leadership, ECSEL), such change is often difficult toaccomplish on a
knowledgegained from computer system related courses to design a data acquisition system. Theyemployed microprocessor hardware, C programming, A/D & D/A conversion, electronics, andused modern engineering tools such as a cross compiler and a schematic entry software. Buildingthe data acquisition system provided students real-world application examples, such as a digitalthermometer and an arbitrary waveform generator.Bibliography1. IEEE Computer Society; ACM, “Computer Engineering 2004: Curriculum Guidelines for Undergraduate Degree Programs in Computer Engineering,” IEEE Computer Society, December 20042. J. Mossbrucker, “Using Embedded Systems to Teach All Level of Programming to Electrical Engineering Students,” In Proc. of 2006 ASEE Annual
AC 2007-1038: COMPARING THE WALSH DOMAIN TO THE FOURIERDOMAIN WITH A LABVIEW-BASED COMMUNICATION SYSTEMS TOOLKITMurat Tanyel, Geneva College Murat Tanyel is a professor of engineering at Geneva College. He teaches upper level electrical engineering courses. Prior to Geneva College, Dr. Tanyel taught at Dordt College, Sioux Center, IA from Aug. 1995 to Aug. 2003. Prior to 1995, he was at Drexel University, Philadelphia, PA where he worked for the Enhanced Educational Experience for Engineering Students (E4) project, setting up and teaching laboratory and hands-on computer experiments for engineering freshmen and sophomores. For one semester, he was also a visiting professor at the United Arab
. His research interests include Computer Extension and Analysis of Perturbation Series, Scheduling Algorithms, and Computers in Education. He currently teaches undergraduate and graduate courses in data communications, operating systems, and computer algorithms. He is a member of ACM and ASEE.Mohammad Dadfar, Bowling Green State University Page 12.803.1© American Society for Engineering Education, 2007 High Performance Computing Student Projects Hassan Rajaei and Mohammad B. Dadfar Department of Computer Science
, three exams are given including a comprehensive final exam that assessesstudents’ achievement of items 1, 2, 3, 4, 7, 8, and 9.2.1 DSP System DesignA separate, but related course, Real-time DSP System Design, was taught for the first timein 2005 at Georgia Tech. This course had a much smaller laboratory component and wasdesigned to expose students to real-time DSP concepts and system design trade-offs.3 Proposed FPGA DSP CurriculumHaving covered previous courses in DSP hardware design and system-level design, a refinedfixed-point DSP hardware design curriculum that uses a system design approach will be pre-sented. Teaching fixed-point hardware design is most natural within a hands-on, laboratoryenvironment where real-world obstacles
Massachusetts Institute of Technology-Lincoln Laboratory. He co-authored two textbooks on microcontrollers and embedded systems and authored over 70 journal and conference papers. He is a member of Eta Kappa Nu, Tau Beta Pi (faculty advisor), IEEE (senior), and ASEE. He is a registered Professional Engineer in Colorado. In 2005, Pack was named “Colorado Professor of the Year” by the Carnegie Foundation for the Advancement of Teaching. His research interests include cooperative UAVs, intelligent control, automatic target recognition, and robotics. Email: daniel.pack@usafa.edu Page 12.1586.1
enhance both individual and team learning in these settings from both student andfaculty perspectives. The working premise was that Tablets have added benefit, in comparisonto laptops, since much engineering content consists of equations and diagrams, entry of which iscumbersome at best with a keyboard and/or mouse. A secondary objective was to ascertain howstudents would adopt and adapt to this new computing platform. Three distinct studies arediscussed in the following pages.Study 1: A First-Year Engineering Design LaboratorySince Spring 2005, Tablets have been utilized in the laboratory section of a first-year engineeringdesign course. This course is a requirement of our electrical and mechanical engineering majors.To date, ~250 students have
around the senior design project. While the Aerospace Engineeringdepartment has been active in increasing design and laboratory content throughout thecurriculum, certain courses have changed little over the many years they have been taught. SolidMechanics is one of these courses.Solid Mechanics, typically taken during the second semester of the sophomore year byengineering students, has been taught to aspiring mechanical, civil, and aerospace engineers fornumerous decades, and the course content has changed little over that period of time. SolidMechanics may be considered the first course in engineering structures (perhaps this could beargued, depending on how one views the prerequisite course Statics), and involves computingthe stresses and
especially important since they havethis huge distraction of a computer in front of them.One way to engage the student is using in-class assignments and exercises. We refer to these as“in-class labs” to convey the laboratory nature of these exercises. Essentially, the course revolvesaround the labs and there is very little formal lecture time. There is the occasional introductionto a modeling topic that will take 5-10 or so minutes of time, but even those are punctuated withexamples that the students should or could implement and run. Lecture is more spontaneoussince they arise from “teaching moments” which are instances during class when students realizethey have a problem and now some commentary from the instructor is needed. At those times
.’ Animated computer-based lectures, presented in a standardizedsetting, could facilitate this development process.Professional engineers rely on computers for various purposes (design, verification, testing, etc.). Page 12.941.3Traditional engineering classrooms, however, are technologically unequipped to teach thecomputer skills required by industry10. This is primarily a result of limited lecture time. In thetraditional classroom model, the instructor’s lecture time is limited to teaching mathematics andtheoretical concepts. It is common for students to learn computer skills on their own, or withinthe framework of a laboratory assignment outside
AC 2007-628: RESULTS FROM A MULTI-CENTER INVESTIGATION OF THEEFFECT OF NETWORK LATENCY ON PEDAGOGIC EFFICACYJames Squire, Virginia Military Institute Dr. James Squire is an Assistant Professor of Electrical Engineering at the Virginia Military Institute. He received a B.S. in Electrical Engineering from the United States Military Academy in West Point, NY and served in the army as a Military Intelligence officer during Desert Storm. Although his PhD is in electrical engineering, he completed his doctoral work in a biomedical engineering laboratory at MIT and has interests in analog and digital instrumentation, signal processing, biomechanics, patent litigation, and cardiology. At VMI he teaches
. Page 12.117.1© American Society for Engineering Education, 2007 A spreadsheet-based simulation of CPU instruction executionAbstract The Spreadsheet CPU simulates a central processing unit for teaching purposes. The simulatorprovides interactive instruction execution like the “Little Man Computer,” the LC-3, and othersimulators, but it is not a stand-alone program. Instead, it is implemented atop an off-the-shelfcopy of the Microsoft Excel spreadsheet. The spreadsheet cells make it easy for students toobserve the simulator's internal operation and to modify its operation if necessary. TheSpreadsheet CPU was originally used in introductory computer literacy classes to present theconcept
-basedcourse focuses on teaching students basic engineering design principles and professional skills.In conjunction with these lectures are additional laboratory components in which students learnto use software packages for computational needs (MathWorks Matlab) and 3D designrenderings (Alias Wavefront Maya). Throughout the academic semester students haveassignments relating to both the technical aspect as well as their final project. The course finalproject is team-based and encompasses skills learned in class applied to a design problemproposed by a community partner. These projects are known as service-learning projects sincethe client is a non-profit community organization. Deliverables required by each team include afinal presentation with
AC 2007-372: VHDL PROJECTS TO REINFORCE COMPUTER ARCHITECTURECLASSROOM INSTRUCTIONRonald Hayne, The Citadel Ronald J. Hayne, PhD, is an Assistant Professor in the Department of Electrical and Computer Engineering at The Citadel. His professional areas of interest are digital systems and hardware description languages. He is a retired Army officer with experience in academics and Defense laboratories. Page 12.1588.1© American Society for Engineering Education, 2007 VHDL Projects to Reinforce Computer Architecture Classroom InstructionAbstractExploration of various
andimplementation challenges will be discussed for future improvement.IntroductionThe ability to design a system or a component to meet practical requirements is one of theessential skills that students should acquire through engineering education 1-2. To enhance thestudents’ design skills, many engineering educators have proposed various approaches, one ofwhich is Project Based Learning (PBL) 3. PBL has been recognized as an effective way toreinforce course theory and to improve students’ hands-on skills. However, how to incorporatePBL into the curriculum remains an open question. This is particularly challenging on acommuter campus with a 10-week quarter and no teaching assistants, where students are oftennot on campus outside of class hours, there are
, atmospheric physics, applied computer science, sensor engineering, instrumentation, and environmental engineering. He has been associated with, among other institutions: the Southern Connecticut State and Columbia universities; Bates, Bowdoin, and The Evergreen State colleges; the Rome Air Development Center of the U.S. Air Force; and the Pacific Northwest National Laboratory. In addition to the ASEE, he is a currently a member of the American Association of Physics Teachers, the American Physical Society, the IEEE-Computer Society, and the American Association for the Advancement of Science. He received his Ph.D. in physics from the University of Wisconsin at Madison in 1967
thatwork in the electrical power sector of industry do have prior knowledge of electrical powerindustrial software.A virtual electrical power systems laboratory is used in the EET-3334 course in conjunction withthe theory and application of the lecture. This virtual electrical power systems laboratory allowsa variety of electrical power systems to be designed effectively with minimum cost. In addition,the lab use of industrial software allows the students to practice using a tool that typically isrequired later when they work in industry. The students in the virtual electrical power systemslab first learn basic theory power theory using the Electronics Workbench / Multisim software.The students then learn to program some small projects by using
is currently pursuing a dual B.S/M.S. degree in Electrical Engineering and expects to graduate in June 2007. He is a member of Tau Beta Pi. He has worked as a teaching and research assistant with responsibilities in the area of mechatronics.Vikram Kapila, Polytechnic University VIKRAM KAPILA is an Associate Professor of Mechanical Engineering at Polytechnic University, Brooklyn, NY, where he directs an NSF funded Web-Enabled Mechatronics and Process Control Remote Laboratory, an NSF funded Research Experience for Teachers Site in Mechatronics that has been featured on WABC-TV and NY1 News, and an NSF funded GK-12 Fellows project. He has held visiting positions with the Air Force Research
groundwater has been described using web-based graphics5 and another paperreports a virtual laboratory for teaching quasistationary electromagnetics.6 Another recent paperdiscusses the solution of groundwater problems using a spreadsheet.7 Still another paperemploys a spreadsheet to examine the topic of electromagnetic wave propagation.8 Two recentpapers reported the use of animation to clarify a variety of partial differential equationsolutions.9,10 There are a number of approaches to the animation of distributed parametersystems and one is the application of finite element software (ANSYSTM) to illustrate thevibration of beams and plates.11 A recent paper discusses the use of animation in MATLABTM toanimate the solution to a variety of electrical
AC 2007-1018: ASSESSING THE IMPACT OF PEN-BASED COMPUTING ONSTUDENTS’ PEER REVIEW STRATEGIES USING THE PEER REVIEWCOMMENT INVENTORYRichard House, Rose-Hulman Institute of Technology Richard House is Assistant Professor of English at Rose-Hulman Institute of Technology, where he teaches courses in technical, professional, and scientific rhetoric as well as literature. His research explores a variety of intersections among narrative, rhetoric, science, and technology, and has appeared in SubStance, Contemporary Literature, and IEEE Transactions on Professional Communication.Anneliese Watt, Rose-Hulman Institute of Technology Anneliese Watt, Associate Professor of English at Rose-Hulman
in Molecular Cell and Developmental Biology and started developing software for use in teaching molecular biology and genetics. In 2001 Interactive Genetics was published through Hayden-McNeil Publishing. In 1996 she became Academic Administrator in the Life Science Core Curriculum and received the 2002 Copenhaver Award for Teaching with Technology. In addition to her teaching, she has published 29 scientific papers and presented talks at numerous conferences. Page 12.884.1William Kaiser, University of California-Los Angeles Professor Kaiser received a Ph.D. in Solid State Physics from
AC 2007-1839: MEASURING STUDENT PARTICIPATION IN GROUP PROJECTSTHROUGH AN ONLINE PEER EVALUATION SYSTEMPhil Rawles, Purdue University Phil Rawles is an Associate Professor in the Department of Computer Information Technology at Purdue University, West Lafayette, IN. Professor Rawles specializes in teaching network administration and information security in the network engineering technology program. Page 12.1044.1© American Society for Engineering Education, 2007 Measuring Student Participation in Group Projects Through An On-Line Peer Evaluation SystemBackgroundGroup work is an
disciplines.Introduction:Engineering students are typically hands-on visually oriented learners. The extraordinary valueof providing a visual component to teaching and learning is well documented. Many topics inengineering curricula rely on visual components to help convey concepts that are difficult todescribe in purely text-based form. Adding animation to visual components only serves toenhance the learning experience even further. Bringing animation to raw data plotted in acolorful three-dimensional graph brings life to otherwise static numerical information.Simulation and animation can be utilized by an instructor to illustrate concepts in a classroomsetting or by students to solve problems in a laboratory setting.The use of animation provides a method to model and
Digital Speech and Audio, Adaptive Beamforming, Genomic Signal Processing, and DSP Java tools. He and his student team developed the NSF funded computer simulation software Java-DSP (J-DSP - ISBN 0-9724984-0-0) which is being used in the ASU DSP courses. He received the 2003 teaching award from the IEEE Phoenix section for the development of J-DSP. Andreas Spanias is associate director of the ASU Arts, Media, and Engineering (AME) program where he heads a program on sound localization for smart stages using microphone arrays. He is involved extensively in IEEE scientific activities. He is member of the DSP Committee of the IEEE Circuits and Systems society, and has served as a member
any programming6. Instead,case studies are used to teach algorithmic concepts and use existing software systems. Yet othersuse specialized tools and languages as platforms for introductory projects in computer science,such as MiniJava9 and JKarelRobot3.6. ConclusionsWe described a set of programming assignments that encouraged creativity and conducted astudy to learn of students’ perceptions and feelings of ownership. In particular, the paperexplored the questions: 1. Did students complete extensions beyond the requirements?, 2. Didstudents take ownership and pride in their projects?, 3. What assignments did students likebest/least and why?, and 4. What is the range of students’ projects for a single assignment?Students did, in fact, take the