-Eliciting Activities Learning System (MEALearning.com), a site designed for implementing, managing, and re- searching MEAs in large classes. c American Society for Engineering Education, 2018 Developing Reviewer Profiles Using Analysis of Prior AuthorshipAbstractBackgroundPeer review is a cornerstone of academic research dissemination. It is a fundamental prerequisitefor “good” research, even though the process of selecting reviewers is largely shrouded inmystery. Under ideal conditions, reviewers are experts on a paper’s topic, but the process ofidentifying that expertise varies widely from publication venue to venue.Purpose (Hypothesis)The purpose of this paper is to (1) identify some of the methods
lackingexperimental capacity as well as for many students with physical disabilities. Students areincreasingly required to use computer-based systems, such as Blackboard, Canvas and otherlearning management software (LMS) to complete course requirements and have demonstratedproficiency with computer-based homework and assignments [1]. However, utilizing VRexperiments for traditional lab requirements with current generation VR hardware is relativelynovel to both the faculty and the students. This study evaluates the participant’s (the students)perceived effectiveness of performing VR labs using the HTC Vive VR hardware system. Current generation VR hardware provide such a remarkable level of immersion andfeeling of actual presence in the VR
to the remote server tomonitor performance.1. IntroductionThe Internet of Things (IoT) has added a new element to the world of engineering andtechnology. With the advent of IoT, a large number of devices are now being connected tothe web for data collection, management, and control [1, 2, 3, 4]. As a subset of IoT, remotelaboratories allow to access laboratory equipment over the web to perform experiments. Atraditional remote laboratory system involves a full-scale computer system along withassociated interfacing and web hosting technologies, but sometimes there is significantoverhead for the initial commission and subsequent maintenance of a remote laboratorysystem [5, 6]. To address this issue, this paper reports the design
University for five years. In 2010, she was hired as an external evaluator to conduct research on community/university partnership relations at the University of Cincinnati. She has received several awards including the: 1) UW College of Education outstanding research award (2015); 2) UW College of Education outstanding service award (2016); and 3) Honored College of Education Faculty at Fall Convocation (2017). Her research interests include partnerships within pre-service and in-service teachers in STEM Education with a focus on engineering education and integrated STEM. An active mem- ber of AERA, ASEE, ASTE, NARST, and NSTA, Dr. Burrows has presented at numerous conferences, published in ranked journals (e.g. Journal
hosting server for the simulation to be performed at the server. The simulationresults are subsequently presented to the remote user via the GUI. This paper details thetechnical development process and highlights its advantages and shortcomings. A number ofcase studies are also provided to demonstrate the potential of this environment for educationalactivities.1. IntroductionSimulation is a powerful method of studying the behavior and functionality of engineeringsystems. With the advancement of Internet and computing technology cloud simulation isbecoming more popular. Cloud simulation is an arrangement in which the simulationenvironment is hosted on a remote server and users have access to the simulation environmentover the web. A detailed
terminology of thermodynamics first. However, not understanding the terminology firstwould not prevent the user from experiencing the modules and potentially developing somedegree of understanding.The interface of each module was designed to be relatively simple. The user could relativelyeasily identify the key parameters and manipulate the available inputs without needing separateinstructions or directions. A student-user could quickly begin interacting with the module andvisually experience how changing inputs to the system dynamically changes the outputs.A module on density was the first one provided to the students. It was introduced approximatelyhalfway through the semester. Figure 1 depicts the density module interface. The user canchange the
do notsuggest a causal connection; rather, our conclusion is that participation in the social network is aform of engagement with the class comparable to traditional measures of engagement such ashomework effort and outcome.IntroductionSocial media is, for all practical purposes, ubiquitous among students in higher education. ThePew Research Center estimates that as of 2014, 89% of all Americans aged 18-29 use socialmedia.1 Although it is less dominant than it once was, Facebook remains the most popular socialmedia site, used by over 90% of social media users. The Pew center data also shows thatFacebook users exhibit engagement levels higher than users of other social media sites, with70% of users visiting the site at least once each day
robotic devices. Twenty six such devices are presented as examples in theRobotis Premium Quick Start Manual16. An 18 degrees of freedom (DOF) humanoid robot is themost complicated and interesting robot that can be built with this kit. One of such robots built byengineering students is shown in Figure 1. Figure 1. Robotis Premium Type A Humanoid Robot having 18 DOFThe eighteen Dynamixel AX-12A smart servomotors are individually addressable and can beconnected in series with the controller. In addition, each servomotor has a temperature sensorand an overload sensor. These sensors are used to protect the motors. The motors have twosoftware-selectable modes of operation; the wheel (continuous) mode and the joint mode. In thewheel
, 2018 Second Year of Using the Sidekick Basic Kit for TI LaunchPad With Elementary School StudentsAbstractThis paper describes a second year, follow-on study in which 4th and 5th grade students wereexposed to engineering-related topics using a microcontroller, input/output circuitry, sensors, andthe associated software coding needed to achieve a desired functionality of the hardware. Thefirst year study was described in a paper presented at the 2017 ASEE Annual Conference. Thissecond year study took students to the “next level,” and showed very promising results.IntroductionExposure to STEM topics for Americans has been a widely accepted goal for many years [1],and early exposure in K-12 is certainly desirable and
must deliver upper-level microcontroller/microprocessor curriculum content have reliedon producing component level skills and aptitudes in the students. It matches well with the subjectmatter and presentation of knowledge in textbooks. Reliance on developing electronics and computercomponent level knowledge to the exclusion of other knowledge has its critics [1].Broadly said, this work addresses, in part, the program's electronics and computing faculty concern thatthe program must make room for "timely content" in our semester lengthmicrocontroller/microprocessor curriculum. It must reach for a theme that could not be reached bysimply gluing component skills together. It must exercise “integrating skills” helpful to success insenior projects
inavailable bandwidth, have played a major role in the accessibility of online education videos thatallow students to watch and learn on their own time [1]. Online video supplemental instructionis increasingly being integrated in higher education, with evidence that video in education canimprove comprehension, retention, discovery, and accessibility [1]-[5].Screencast tutorials, which are video captures of a tablet PC with voice narration by theinstructor, are widely available on YouTube in nearly every discipline. In engineering relatedvideos, many of these tutorials are problem-based videos or worked examples intended to helpstudents acquire problem solving skills [1],[5]. However, the characteristics of an effectivescreencast tutorial as desired
introduce MATLAB® [1][2][3][4][5]. For otherprogramming languages, research shows that small auto-graded coding exercises improvestudent learning in introductory programming courses [6][7][8][9][10][11][12][13]. Figures 1 - 5provide examples of such exercises. Not surprisingly, MATLAB instructors have startedassigning MATLAB coding exercises.Though researchers have found MATLAB to be pedagogically valuable [14][15], best practicesfor incorporating small auto-graded exercises into a course are still being investigated. Towardcontributing to that investigation, we analyzed student usage of MATLAB coding exercisesacross several universities, looking at usage patterns for completion rate, number of tries, andtime spent on MATLAB coding exercises. We
regarding the stateand trends of online education. Data from these reports are summarized below. While there arevarying definitions of an online course, the Babson Survey Group defines an online course as“one in which 80% or more of the course content is delivered online.”1 All students who wereenrolled in one or more online courses were included in this data.Figure 1 shows the overall enrollment trends in higher education since 2002. Caution should beused when interpreting these results as the methods used to gather data have changed during thistime period. In 2012, the Babson Group switched their data collection methods from surveyingand projecting from individual institutions to using data from the United States Department ofEducation’s
defined by the National Nanotechnology Initiative (NNI) as “ ...theunderstanding and control of matter at the nanoscale, at dimensions between approximately 1and 100 nanometers” [1]. Nanotechnology has a long history, dating back to the roman period,however many of the advancements are quite modern with the first lecture on nanotechnologyoccuring in 1959. More recent advancements include the creation of the scanning tunnellingmicroscope, the discovery of the carbon nanotube, and the creation of dip-pen nanolithography[2]. With constant discoveries being made in nanotechnology it has become ever-more importantfor students entering the field to have an education that prepares them for the challenges thatcome with being on the front lines of
to include PLC programming instruction in addition to already-utilizedArduino platform within the course.Instruction of industrial control systems (such as PLCs) are typically experienced in latercoursework of an engineering student’s undergraduate degree program, after theory andintroductory subjects have been explored. Laboratory experiences are costly both in terms ofinstructor time and money, especially in the case of damaged equipment [1]. Thus, to overcomethis, various courses have attempted to use web-based laboratories to educate engineeringstudents on electronics such as PLCs [2, 3]. However, this approach waives the inclusion ofexperience-based hands-on education, which is considered to be a crucial part of the laboratoryexperience
at Cal PolyPomona to gauge the impact of the video library on their academic career. Information wasgathered on awareness of the video resources, frequency of viewing, perceived usefulness, andother topics. The majority of students were aware of the video resources, felt the videos had apositive impact on their education, and felt the videos helped improve their grades in at least oneclass.1. IntroductionThe open courseware movement has grown significantly since the early 2000s. Today manyprestigious institutions with large endowments such as MIT [1] and Harvard [2] have developedextensive databases of videos and other free education resources, including complete self-pacedonline courses. These courses are sometimes created in partnerships
leaks. Many highly used hashtags representedcurrent threats and the overall sentiment of cybersecurity tweets are negative. Highly connected users onTwitter served as hubs across the three primary sub communities identified in the data. Insights from hisstudy can assist with improving workforce development by guiding professionals in getting pertinentinformation and keeping up to date with the latest security threats and news.1 IntroductionSecurity professionals are required to constantly learn in order to be successful at what they do. This learning is critical as thesecurity landscape constantly changes, with new threats and technologies being introduced on a daily basis. This dynamiclandscape means that professionals must be able to keep
research assistant at the Institute of Physical Chemistry, TU Berlin. He finished his doc- toral thesis in physics in 2011. Dr. Schmitt holds a series of scientific awards, the Chorafas award for extraordinary scientific results (2009), the Stifterverband Fellowship for excellence in teaching (2015) and the award for excellent teaching at TU Berlin (2018). 80 research papers, 2 patents, 1 book and 200 partially invited talks on international conferences summarize his results in photosynthesis research, en- vironmental spectroscopy, and didactic research. Dr. Schmitt educates students for more than 16 years. From 2002-2005 he was tutor in the project laboratory of physics, from 2005-2010 he supervised the advanced
grades, 7.4% increase inproject grades and 16% more lesson effectiveness than students who used traditional textbooks[6]. Academic organizations [15] [16] [17] and industry [18] [19] [20] [21] [22] [23] continue toinvest into developing more effective and diverse online interactive textbooks, as studies continueto show large positive differences between traditional and online interactive textbooks. Graphicaltools and e-books for different STEM subjects aim to improve students’ interest and ability tounderstand complicated concepts and connections [1] [3] [4] [7]. Some online interactivetextbooks record each student’s activity for reading assignments and quizzes, but does not integratethis information into the system [7] [23]. These graphical
their way into higher educationand thereby contribute to changing traditional teaching methods. One of these moderntechnologies is Augmented Reality (AR) that has currently found its way into universityteaching. Over the past years, a large number of AR applications and scenarios for variousdisciplines and use cases have been developed and implemented into the curriculum [1, 2, 3].These applications are e.g. used for presenting a car engine and its components in a lecturehall without having to bring a real engine into the lecture, decreasing cost and materialresources. The advantage of this technology, thus, particularly shows for large audiencessince each student is able to participate individually e.g. on their smartphones, laptops ortablets
notion that students can be classified into visual, auditory, or experientiallearners has been largely discredited by Pashler et al. 1 , there is no doubt that students certainlyhave preferences for the way they learn material. Students generally consider video content to bemore enjoyable and less time-consuming than written material; hence, video tutorials give themthe flexibility to focus their time on learning difficult concepts that require extra practice.Technical subject matter, such as the configuration and operation of sophisticated networkequipment, is challenging to teach by textbook alone. Though books contain vast amounts ofinformation, the effective operation of highly specialized equipment, (e.g., network routers andswitches
microcontroller (based on the ATmega328), which is a flexible and easy-to-use device for conducting various embedded systems projects. Those platforms have been used for many embedded systems projects, including home automation, IoT (Internet of Things), robots, games, and servers. Introduction: An embedded system consists of computer hardware and embedded software, which are different from the ones found in general purpose systems [1]. Thus, the embedded system can be described as a control/processing box (CPB) having microcontroller and other devices, and the CPB has inputs (i.e., receiving part) and outputs (i.e., sending part). In general, the goal of the CPB is making our daily-life comfortable and convenient as the forms of smartphones
are: 1) synthesis and characterization of functional polymeric materials, 2) polymer crystallization phenomena, and 3) pedagogical assessment of conventional and nontraditional STEM spaces.Dr. Jennifer R. Amos, University of Illinois, Urbana-Champaign Dr Amos joined the Bioengineering Department at the University of Illinois in 2009 and is currently a Teaching Associate Professor in Bioengineering and an Adjunct Associate Professor in Educational Psychology. She received her B.S. in Chemical Engineering at Texas Tech and Ph.D. in Chemical En- gineering from University of South Carolina. She completed a Fulbright Program at Ecole Centrale de Lille in France to benchmark and help create a new hybrid masters program
software testing courses. In SEP-CyLE, students complete learning objects (LOs) andtutorials that cover topics which are not always discussed directly in lecture or in labs. SEP-CyLE also includes a series of learning and engagement strategies to encourage and instructstudents. This experience report provides a brief background on the platform as well asinformation on how SEP-CyLE can be used by students and faculty. The paper continues byrelaying specific successes and failures of using SEP-CyLE in CS1 courses at two separateresearch universities. The paper concludes with a discussion of the process for developing newlearning objects for SEP-CyLE and their use in CS1 courses with an eye towards future modulesand work to be done.1
American Society for Engineering Education, 2019 Exploring the Impact of a MATLAB Programming Interactive e-Textbook in a First-Year Engineering CourseIntroductionThe use of electronic or e-textbooks continues to find greater acceptance and enjoy increasedprevalence as in 2019, most undergraduate students have functioned in a digital world for thegreater part of their lives. This has been occasioned in part, by improved technology as well asthe corresponding increase in availability or access. E-textbooks are being introduced acrossseveral disciplines including engineering and medicine. Öhrn et al [1] compared the use oftraditional textbooks vis-à-vis interactive computer learning for medical residents studying
. c American Society for Engineering Education, 2019 Facilitating Collaborative Engineering Analysis Problem Solving in Immersive Virtual Reality1. IntroductionThough immersive virtual reality technology has existed for over half a century, early hardwarewas inaccessible for the vast majority of potential applications due to cost and issues thatincluded significant discomfort and nausea [1]. Fortunately, the latest generations of immersivevirtual reality equipment have largely mitigated many of these issues through more responsivesensing and display as well as the incorporating of several decades of usability research intoapplication and interface design [2]. As a result, there has been a notable rise in the
, more immediate feedback tostudents on the quality of their code.2 IntroductionResearch and experience from industry have demonstrated that code review and following goodcoding practices are important parts of writing maintainable software 1 . Consequently, goodcoding style is an important learning goal of computer science courses. This is often achieved byevaluating student code by hand using a set of style criteria. This process is difficult to scale forlarge courses. In particular, having more submissions to grade increases the time it takes forstudents to receive feedback on their work. Static analysis tools offer a possible solution to thisproblem. Our goal is to determine which style grading criteria can be effectively automated
exploration of: 1) race, gender, and identity and 2) computer science education research in order to inform pedagogical practices that garner interest and retain women and minorities in computer-related engineering fields.Jasmine Skye Batten, Florida International University Jasmine Batten is an undergraduate computer science education researcher whose goal is to earn her PhD in computer science and become a professor. She is interested in improving women’s retention in com- puter science by researching different pedagogical techniques including active learning and gamification and their effects on women. She will graduate from Florida International University in August 2019 with her BS in computer science
NSF-funded program called TECHFIT, focussed on Computational Thinking. His interest lies in Software Development, Cloud Engineering, Machine Learning, Network/Cyber Security, Analytics, Data Science and IT Project Management. He has previously worked as a Software Development Engineer at Ericsson and is an incoming Cloud Engineer at Amazon (2019). c American Society for Engineering Education, 2019 Expanding Program Reach through WineAbstractWith the increase in popularity of operating systems like macOS and Chrome OS, creatingnon-mobile applications that run cross-platform is becoming a challenge for developers allover the world [1]. It is costly to create non-Windows versions of
Introduction Engineering jobs in the field of Electrical Engineering saw a five-year wage growth of7.61% in 2018, yet employment for electrical engineers declined by 0.6% [1]. According to theBureau of Labor & Statistics [2], the U.S. will shed 2% of the number of electrical engineersemployed over the next five years. Although there have been significant increases in studentsenrolled in engineering majors, a large percentage of those students will either drop out or changetheir major within the first year [3]. A number of factors contribute to this phenomenon, butresearch has suggested that students experience extreme difficulties in their first year due to CircuitAnalysis (Network Theory) courses that leverages their abilities in Math to