the students on the aeronautics track. In thechemical engineering course, homework is 10% of final grade and a series of 5 exams make up65% of the grade. The rest of student grade consists of laboratory assignments (5%), classengagement (5%), and a final project (15%). The chemical engineering course is a core courserequired for all students in the chemical engineering program, and taken strictly in the fall of thethird year as a co-requisite to physical chemistry and a pre-requisite to unit operations.In both courses, gaining proficiency with specific applications of the software used (GMAT forthe aerospace engineering course, and HYSYS for the chemical engineering course) are historiclearning objectives. As previously mentioned, these
University-Main Campus, West Lafayette (College of Engineering) Dr. David Whittinghill is an Associate Professor of Computer Graphics Technology and Computer and Information Technology. Dr. Whittinghill’s research focuses on gaming, simulation and computer pro- gramming education and how these technologies can more effectively address outstanding issues in health, education, and society. Dr. Whittinghill leads projects in pediatric physical therapy, sustainable energy simulation, Chinese language learning, virtual reality, and games as a tool for improving educational out- comes. Dr. Whittinghill is the director of the Games Innovation Laboratory (www.gamesinnovation.org). c American Society for
) environmentwith facilitated graphical user interfaces.MethodologyIn the beginning of this study, the students are asked to fill a survey that reflects their attitudetoward following sustainability rules, and how far are they willing to contribute to upholdingsuch rules, and finally, how do they feel about advocating it to their acquaintances. The surveywas given, initially, to the students in the beginning of the semester without any introductions tosustainability; then, was given again in the end of the project with different phrasing seeking toobtain genuine and open answers. The two implemented survey questioners are appended in theend of this report (Appendix A). The preliminary stages introduced the students to the successfulproblem-solving
Paper ID #25836Relevance of Immediate Feedback in an Introduction to Programming CourseDr. Raquel Landa, Tecnologico de Monterrey (ITESM) Part-time teacher at Tec de Monterrey since 1999, with a Ph.D. in Education, a Master in Information Technology Management and a Major in Electronic Systems. Currently involved in Innovation projects related to engineering and programming courses. ˜ Tecnol´ogico de MonterreyYolanda Martinez-Trevino, c American Society for Engineering Education, 2019 Relevance of Immediate Feedback in the Introduction to Programming
, “Feeling is believing: Using a force- feedback joystick to teach dynamic systems,” J. Eng. Educ., vol. 91, no. 3, p. 345, 2002.[6] R. J. Robinson, “Improving Design of Experiment Skills through a Project Based Fluids Laboratory,” age, vol. 7, p. 1, 2002.[7] J. E. Ashby, “The effectiveness of collaborative technologies in remote lab delivery systems,” in Frontiers in Education Conference, 2008. FIE 2008. 38th Annual, 2008, p. F4E–7.[8] A. M. Bisantz and V. L. Paquet, “Implementation and Evaluation of a Multi-course Case Study for Framing Laboratory Exercises,” J. Eng. Educ., vol. 91, no. 3, pp. 299–307, 2002.[9] R. J. Robinson and J. Wellin, “Introducing Data Acquisition and Experimental Techniques to Mechanical Engineering
Paper ID #20309Connecting students’ homework to their participation in a course-based so-cial networkDr. A Gavrin, Indiana University Purdue University, Indianapolis Andy Gavrin is Associate Professor and Chair of Physics at Indiana University Purdue University In- dianapolis (IUPUI), and a member of IUPUI’s University College faculty. He is a co-developer of the Just-in-Time Teaching method, and an award-winning teacher. He is a member of the Project Kaleido- scope 21st Century Faculty, and of Indiana University’s Faculty Colloquium for Excellence in Teaching. His research is focused on the use of technology in science
the manufacturer, operator and/or other connected devices. A simple IoT buildingblock is shown in Figure 1. Each object within the network is uniquely identifiable, can beaccessed through a network and can be controlled using lightweight software. Though IoT is stillemerging, there have been such projections that as many as 100 billion IoT devices would beinterconnected by 2025 with a global economic impact of more than $11 trillion. This is largelydue to the anticipated IoT impact on agriculture, healthcare, energy management, security, etc. OBJECTS/ APPLICATIONS CLOUD THINGS Figure 1: A simple IoT
promoting the use of higher-level cognitive skills in engineering problem solving. His research interests particularly focus on what prevents students from being able to integrate and extend the knowledge developed in specific courses in the core curriculum to the more complex, authentic problems and projects they face as professionals. Dr. Koretsky is one of the founding members of the Center for Lifelong STEM Education Research at OSU. Page 24.1387.1 c American Society for Engineering Education, 2014 Work-in-Progress: Development of an Android-based Student Mobile
systems theory to facilitate their learning of this newsubject more quickly and intuitively, and makes extensive use of MATLAB plots and simulationsas a primary tool. The specific challenge was the need for graduate students from various engi-neering disciplines to develop, in only a single course, a practical working knowledge of opticalengineering to support their research efforts. That is, many research projects were relying on digi-tal cameras and other imaging systems to obtain critical data, yet the students had no backgroundin optical engineering. Therefore, the ability to design an appropriate imaging setup, or to knowwhat limitations should be taken into account when interpreting image data from existing setups,was completely lacking
, Microprocessors course based on the PIC. She enjoys playing around with new designs for technology, presently playing with the Raspberry PI and Arduino as the basis for projects. Obtaining a GIS-Remote Sensing certificate, she is working on a design of a GPS-based system interfaced with a Raspberry PI. She now is working on a Broadcast Meteorology certificate to find ways to embed hardware into the geosciences curriculum. Always looking for fun educational instructional methods, Jane designed and taught BullyBots - a summer robotics camp for junior-high students; with her college-age students, she has held line-sensing robotics competitions and sea-perch competitions. She requires her students to utilize the development boards
Paper ID #29610Improving Student Learning through Classroom EngagementDr. Eddie Davis, SUNY Farmingdale Eddie is an Assistant Professor in the Security Systems and Law Enforcement Technology Department in the School of Engineering Technology at Farmingdale State College. Prior to being appointed as a full time faculty member in 2016, Eddie worked as an Adjunct Professor at Farmingdale since 2004. From 1983 to 2011, Eddie also worked at Verizon Communications where he held several positions at Verizon Information Technology including Project Manager, Technical Manager and Senior Member of Technical Staff. Eddie earned a
Systems Programming.Matthew Allan McCarthy, University of Illinois at Urbana - Champaign Matthew McCarthy is a Junior in Mathematics at The University of Illinois at Urbana-Champaign. He likes to do programming projects and data analysis in his free time. For this past year he has been working under different faculty members in both research and software development. He hopes to make the world amazing with his work.Prof. Wade Fagen-Ulmschneider, University of Illinois at Urbana - Champaign Wade Fagen-Ulmschneider is a Teaching Associate Professor of Computer Science at the University of Illinois at Urbana-Champaign (UIUC). With a passion for data, he teaches thousands of students each year in his courses on Data
tools, simulators, and processor designs, like Page 12.117.3those being promoted by the “opencores.com” project (Goering, 2005). To simulate a CPU, the environment must be able to implement a sequential machine, whichgenerally requires three components: ç state variables or registers to store the previous state of the system, ç combinatorial logic to calculate the next state from a combination of the previous state and any input signals, ç a periodic signal, like a clock, to tell the machine to update its state based on the outputs of the combinatorial logic. Digital logic, or a capable software simulation of digital
, and QAM. Non-idealities such as I/Q gain mismatch are alsoexplored. Any undergraduate lab with workbenches outfitted with standard PC and dataacquisition equipment will be able to make use of this VSA.The paper is organized into the following sections. Section 2 describes the theory of operation ofthe low-cost vector signal analyzer. Section 3 gives examples of how the VSA can be used inundergraduate communication laboratory exercises. The final section concludes the paper.2. VSA theory of operationThe vector signal analyzer is implemented using National Instruments’ LabVIEW andMathworks’ MATLAB. The combination of the two software packages allows easy dataacquisition as well as an easily modifiable processing code. The entire project could
, Carinthia University of Applied Sciences, Austria Danilo Garbi Zutin obtained his BSc degree in Electrical Engineering form the State University of São Paulo (UNESP) in Brazil. As a student, he has developed undergraduate research during three years at the university and has joined an internship program at the Carinthia University of Applied Sciences, Austria, where he has worked within the Remote Electronic Laboratory project. The work was focused in developing a system for testing and designing ASICs as a part of the tele-learning system of the institution. The work has resulted in a system that allows designing and testing ASICs by means of an online platform. His areas of interest are
Interface Module: Use of mathematical tools, such as, Matlab, is commonin engineering education. Although a full integration of Matlab core into IITS has been the goalof the project, currently, student’s answers for exercise problems are verified using a java-basedsmall linear algebra module. 3. Development of Interactive Tutoring System for ECE Circuits CoursesUsing the IITS shell, an interactive tutoring system is being developed for two electric circuitscourses for the Electrical Engineering curriculum. Several modules for various components ofthe electric circuits courses have been developed and deployed; further development is inprogress. The following is an index of various topics covered so far: 3.1 Course Topics EE161: Electrical
incorporated in the course. It isnoted that 4 of the 64 students gave a "poor" rating to the use of experiments in the course. Thereason for this low rating is unknown, but, in any case, only a very small minority of the studentsfelt this way.Planned Future WorkThree of the four described experiments (i. e., the electric circuit, the cooling of a cylinder, andthe cantilever beam experiments) are portable and can be moved via carts into the computer lab.Plans are to make a small-scale, portable version of the orifice flow meter experiment that canalso be transported into the computer lab. It is also planned to modify the experiments so thatexperimental results can be projected in real-time on the computer lab screen.ConclusionsThis paper discusses
a specific time increases their commitment to attend. ≠ Develop an online sign in process to better monitor program utilization. ≠ Develop a privacy policy so users are aware of session recording options.Bibliography1. Avison, D., Baskerville, R., & Myers, M. (2001). Controlling Action Research Projects. Information Technology & People, 14(1), 28-45.2. Bloom, B. S. (1984). The search for methods of group instruction as effective as one-to-one tutoring. Educational Leadership, 41(8), 4.3. Bork, A. (2000). Learning technology. Educause Review, 35(1), 74-81.4. Chang, S. L. (2004). The roles of mentors in electronic learning environments. AACE Journal, 12(3), 331-342.5. Elden, M., & Chisholm, R. F. (1993
Fiigure 6, AutoCAD studeent test resullts before andd after studeents used thee program.Figure 7,, Students reesults on the first test con ntrasted withh their prior A AutoCAD hhomework Page 23.235.9 Fig gure 8, Studeents results on o the first orrthographic pprojection teest contrasteed with their orrthographic projection p hoomework.Region A consists off students wh ho demonstrated sufficieent
IEEE Signal Processing Education Workshop, Aug. 2004. [6] T. B. Welch, M. G. Morrow, C. H. G. Wright, and R. W. Ives, “commDSK: a tool for teaching modem design and analysis,” ASEE Comput. Educ. J., pp. 82–89, April–June 2004. [7] G. W. P. York, T. B. Welch, and C. H. G. Wright, “Teaching real-time ultrasonic imaging with a 4-channel sonar array, TI C6711 DSK and MATLAB,” in Proceedings of the 42nd Rocky Mountain Bioengineering Symposium, Apr. 2005. Also available in ISA Biomedical Sciences Instrumentation, vol. 41, pp. 370–375. [8] T. B. Welch, C. H. G. Wright, and M. G. Morrow, “Caller ID: A project to reinforce an understanding of DSP-based demodulation,” ASEE Comput. Educ. J., pp. 2–7, October–December 2006. [9] C. H. G
. Wright, and M. G. Morrow, “Experiences in offering a DSP-based communi- cation laboratory,” in Proceedings of the 11th IEEE Digital Signal Processing Workshop and the 3rd IEEE Signal Processing Education Workshop, Aug. 2004.[17] T. B. Welch, C. H. G. Wright, and M. G. Morrow, “Caller ID: A project to reinforce an understanding of DSP-based demodulation,” ASEE Comput. Educ. J., vol. XVI, pp. 2–7, Oct. 2006.[18] T. B. Welch, C. H. G. Wright, and M. G. Morrow, “The DSP of money,” in Proceedings of the IEEE International Conference on Acoustics, Speech, and Signal Processing, pp. 2309–2312, Apr. 2009. Page 22.1118.9
absences allowed. The grading areas of the class were the following:Homework, Quizzes & Projects, Exam I, Exam II, Final Exam, and Presentation. The materialcovered in the class focuses on these four areas equally: Basic engineering and science concepts,math applications, entering student life activities (focused on the engineering department), andengineering professions. The material of the class was divided into three segments of six weekseach. One examination was given at the end of segment 1 and segment 2. Finally after the last sixweeks a final comprehensive exam was also given to all students.Experiment 1 first six weeks The first part of the experiment was to teach the two classes without the iPad for the first six
http://eceserv0.ece.wisc.edu/˜morrow/software/.References [1] C. H. G. Wright, T. B. Welch, M. G. Morrow, and G. Vinyard, “CommFSK: A hardware approach to teaching FSK,” ASEE Comput. Educ. J., vol. XVIII, pp. 38–45, April–June 2008. [2] T. B. Welch, C. H. G. Wright, and M. G. Morrow, “Caller ID: A project to reinforce an understanding of DSP- based demodulation,” ASEE Comput. Educ. J., vol. XVI, pp. 2–7, Oct. 2006. [3] J. H. Reed, Software Radio: A Modern Approach to Radio Engineering. Prentice Hall, 2002. [4] f. j. harris, Multirate Signal Processing for Communication Systems. Prentice Hall, 2004. [5] T. B. Welch, C. H. G. Wright, and M. G. Morrow, “Teaching rate conversion using hardware-based DSP,” in Proceedings of the IEEE
project was recently initiated to study these questions within the context of using videosand video podcasts as a teaching/learning tool specifically in engineering education. Chief amongthem is the question of how its use can improve the teaching/learning of engineering material. Areview of recent literature regarding this was performed, and a brief summary of the findings ispresented. Another major question relates to how these videos and video podcasts are producedand made available for dissemination, and how much time and effort this requires from an alreadyover-worked engineering educator. So the various approaches for doing so, and how muchtime/effort they require, are also described. In addition, this paper provides a few examples fromthe
they have installed the student version of Matlab. Many of them have done that. Feedback about the lab from students, including official course evaluations, has been almostuniformly positive, which we attribute largely to the fact that many students consider the Arduinoto be something like state-of-the-art, want to know more about it, and feel that this lab gives themgood exposure to it. Another major factor in student satisfaction is that on the relatively rareoccasions when technical problems do arise, they are fairly easy to understand and to fix. Severalstudents have gone on to use the Arduino in other projects, such as Senior Capstone projects.References[1] D. Wilcher, “Physical Computing and DC Motor Control” in Learn Electronics
thread-based online discussion forums. Overall, the study providesevidence that interaction dynamics between the learners based in their discussion roles is acritical consideration in evaluating the quality of interaction in online engineering communities.IntroductionWith the exponential growth of information communication technologies, researchers andpolicymakers have coalesced around the use of technology to advance learning opportunities inand beyond the formal educational institutions1. Their projections and vision are essential as thecurrent generation of students are highly proficient with using computers and have learninghabits that are associated with the frequent use of the Internet2. Online communities represent anavenue for these
Engineering Education, 34(1), 26-39. 5. Stern, F., Xing, T., Muste, M., Yarbrough, D., Rothmayer, A., Rajagopalan, G., Caughey, D., Bhaskaran, R., Smith, S., and Hutchings, B. (2006). "Integration of simulation technology into undergraduate engineering courses and laboratories." International Journal of Learning Technology, 2(1), 28-48. 6. Busch-Vishniac, I., Kibler, T., Campbell, P. B., Patterson, E., Guillaume, D., Jarosz, J., Chassapis, C., Emery, A., Ellis, G., Whitworth, H., Metz, S., Brainard, S., and Ray, P. (2011). "Deconstructing Engineering Education Programmes: The DEEP Project to reform the mechanical engineering curriculum." European Journal of Engineering Education, 36(3), 269-283. 7. Cheah, C., Chen
including the development of pre-test and post-test assessment questions. Additionally, he has a background in remote sensing, data analysis and signal processing from the University of New Hampshire.Dr. Vinod K Lohani, Virginia Tech Dr. Vinod K Lohani is a professor in the Engineering Education Department and an adjunct faculty in the Civil and Environmental Engineering at Virginia Tech. His research interests are in the areas of sustainability, computer-supported research and learning systems, hydrology, and water resources. In a major ($1M+, NSF) curriculum reform and engineering education research project from 2004 to 2009, he led a team of engineering and education faculty to reform engineering curriculum of an
videos outside of class, and participated in interactive learning activities inside class.Students in the flipped environment scored significantly higher on all homework assignments,projects, and tests.In summary, of all the studies on the flipped classroom, there is only one (Day and Foley [11] ) thathas examined student performance throughout a semester. While the results from this study areencouraging, this is not sufficient evidence to warrant generalization far beyond that situation.Further, the solution was very specific, rather than being based on established principles to guideadaptation. Thus, additional research is needed to examine the influence of flipped classroominstruction on objective learning outcomes.6 Future Directions for
learning and knowledge assessment systems. Currently, he is involved as a knowledge engineer in various private and publicly funded projects. Dr. Iseli holds a PhD and an MS in electrical engineering from UCLA and from ETH Z¨urich, Switzerland.Ms. Tianying Feng, University of California, Los AngelesDr. Gregory Chung, University of California, Los AngelesZiyue RuanMr. Joe Shochet, codeSpark Joe Shochet has been developing award-winning interactive experiences for 25 years. In 2014 he co- founded codeSpark, an edtech startup to teach kids the ABCs of computer science. His career started at Disney Imagineering building virtual reality attractions for the theme parks and designing ride concepts. Joe was a lead designer and