, risk, reliability, and vulnerabilityin critical infrastructures with applications to diverse fields ranging from the military to industry. His pub-lications appeared in several ranking journals including the IEEE Systems Journal, and the Computers& Industrial Engineering Journal. His total awarded projects exceed $ 4.2 M including National ScienceFoundation (NSF), Department of Defense (DOD), Industry, and other Research Laboratories. c American Society for Engineering Education, 2019 Understanding the Effectiveness of Using Virtual Reality to Support Teaching Drilling Trajectory ConceptsAbstractAs technology in the classroom gains popularity, the interest in virtual reality (VR) in
and two hours of laboratory per week. It has three majorobjectives. To improve students’ awareness of origin, current status and future directions of the IoT. To introduce students advanced technologies that enable the emerging IoT. To teach student to be capable of developing the basic MCU based IoT applications.Course learning outcomesIn the preparation of this course, we derive the following course learning outcomes under theabove three major objectives. 1. To demonstrate the knowledge of the evolution of the IoT. 1.1 To understand the origin and current status of the IoT in industry and academy 1.2 To understand the major technology challenges for the promise of the IoT 2. To demonstrate the knowledge of
Paper ID #17010A New Robotics Educational System for Teaching Advanced EngineeringConcepts to K-12 studentsDr. Fernando Garcia Gonzalez, Florida Gulf Coast University Dr. Fernando Gonzalez joined FGCU as an Assistant Professor in the Software Engineering Program in the fall of 2013. Previously he has worked at Texas A&M International University in Laredo, Texas, the U.S. Department of Energy at Los Alamos National Laboratory in Los Alamos, New Mexico and at the University of Central Florida in Orlando, Florida. Dr. Gonzalez graduated from the University of Illinois in 1997 with a Ph.D. in Electrical Engineering. He
Engineering Course Based onStudent Feedback,” 2004 ASEE Annual Conference and Exposition, Salt Lake City, Utah, June 2004.3. Kuncicky, D., Matlab Programming, Prentice-Hall, 2003.4. Herniter, M., Pangasa, R., Scott, D., “Teaching Programming Skills with Matlab”, 2001 ASEE AnnualConference and Exposition, Albuquerque, New Mexico, June 2001.5. Azemi, A., “Using Matlab to Teach the Introductory Computer-Progamming Course for Engineers, 2004ASEE Annual Conference and Exposition, Salt Lake City, Utah, June 2004.6. Cole, W., Everbach, E., McKnight, S., Ruane, M., Tadmor, G., “Teaching Computers to EngineeringFreshmen Through a ‘High-Tech Tools and Toys Laboratory’ ”, 2001 ASEE Annual Conference andExposition, Albuquerque, New Mexico, June 2001.7. Litkouhi
AC 2011-1825: THE INSIDE-OUT CLASSROOM: A WIN-WIN-WIN STRAT-EGY FOR TEACHING WITH TECHNOLOGYDaniel J. Waldorf, California Polytechnic State University Dr. Daniel Waldorf is a Professor in Industrial and Manufacturing Engineering at Cal Poly State Univer- sity. He received his Ph.D. in industrial engineering in 1996 from the University of Illinois at Urbana- Champaign. At Cal Poly he teaches mainly in the manufacturing processes area, including Manufacturing Process Design, Tool Engineering, Computer-Aided Manufacturing, and Quality Engineering. He worked for two years in Chicago as a Quality/Manufacturing Engineer at ATF, Inc., a supplier of specialty cold- formed and machined components for automotive applications
2006-1149: TEACHING THE INTRODUCTORY COMPUTER-PROGRAMMINGCOURSE FOR ENGINEERS USING MATLAB AND SOME EXPOSURE TO CAsad Azemi, Pennsylvania State University Asad Azemi is an associate professor of Engineering at Penn State University. He has received his B.S. degree from UCLA in 1982, M.S. degree from Loyola Marymount University in 1985, and Ph.D. degree from University of Arkansas in 1991. His professional interests are in nonlinear stochastic systems, control systems, signal estimation, bio-computing, and use of computers in undergraduate and graduate education.Laura Pauley, Pennsylvania State University Laura Pauley is a Professor of Mechanical Engineering and the Arthur L. Glenn Professor of
Paper ID #13135New Perspectives for Engineering Education – About the Potential of MixedReality for Learning and Teaching ProcessesDr. Katharina Schuster, RWTH Aachen University Katharina Schuster has been working as a scientific researcher at IMA/ZLW & IfU (IMA - Institute of Information Management in Mechanical Engineering, ZLW - Center for Learning and Knowledge Management & IfU - Assoc. Institute for Management Cybernetics e.V.) of RWTH Aachen University since 2009. She has completed her Master’s Degree in Communication Sciences, Psychology and Political Sciences at RWTH Aachen University and has spent
Paper ID #16819Work in Progress: Networked Virtual Reality Environment for Teaching Con-centrating Solar Power TechnologyMr. Kenneth A. Ritter III, University of Louisiana, Lafayette My name is Kenneth (Kary) Ritter, I am a US citizen, male and am a graduate student in Systems Engi- neering with expected graduation in August 2016. I have Masters of Science in Solar Energy Engineering and have been working on a scale 3D model of an actual alternative energy center which was turned into an interactive walk through educational game for use with Virtual Reality (VR) headsets and interaction devices. Currently I am developing
Paper ID #6268FlowVisual: Design and Evaluation of a Visualization Tool for Teaching 2DFlow Field ConceptsMiss Man Wang, Michigan Technological UniversityMr. Jun Tao, Michigan Technological UniversityDr. Chaoli Wang, Michigan Technological University Dr. Chaoli Wang is an assistant professor of computer science at Michigan Technological University. His research focuses on large-scale data analysis and visualization, high-performance computing, user inter- faces and interaction, and computer science education. He received B.E. and M.E. degrees in Computer Science from Fuzhou University, China, in 1998 and 2001, respectively, and
Notre Dame Dr. Chaoli Wang is an associate professor of computer science and engineering at the University of Notre Dame. He holds a Ph.D. degree in computer and information science from The Ohio State University. Dr. Wang’s research interests include scientific visualization, visual analytics, visualization in education, user interface and interaction, and high-performance visualization. American c Society for Engineering Education, 2021 VolumeVisual: Design and Evaluation of an Educational Software Tool for Teaching and Learning Volume Visualization Xueyi Bao, Jun Han, Chaoli Wang
analysis of unsteady flow simulations. He has completed a research internship at Argonne National Laboratory in summer 2018. He received his BSc (2014) and MSc (2016) in Software Engineering at the Vienna University of Technology. During his Master’s pro- gram, he conducted research at the VRVis Research Center in Vienna and continued acquiring experience during a research internship at the University of California, Irvine.Miss Wenqing Chang, Xi’an Jiaotong University Wenqing Chang is currently a senior student in Information Engineering from Xi’an Jiaotong Univer- sity. In 2018, she joined NUS Summer Workshop, developing a 2D webpage game using WebGL and rendering 3D animation using OpenGL. From the fall of 2018 to
from Cairo Univ. M.S. in Bioengineering from the Ohio State and the Univ. of Michigan, and PhD in EE from Purdue. He is a Prof. of ECE at the Univ. of Louisville, and director of the Computer Vision & Image Processing Laboratory, focusing on research and teaching in computer vision, biometrics and biomedical imaging. He introduced over 13 new courses into the ECE curriculum, authored over 400 papers, edited two volumes on deformable models and a textbook on Biomedical Image Analysis (Cambridge Univ. Press, 2014). He graduated over 70 MS and PhD students, and mentored over 20 postdoctoral researchers. He holds seven US patents on object modeling, computer-aided diagnosis, and visualization. He was lead editor of
. Students, who could pick any of the sections based on their course schedule make tworotations during the semester. They spend a total of three weeks in each of the experiential learning facilities(laboratories and other learning environments), and working with a dedicated teaching team to get exposed tovarious project-based approaches in each field of study.Following this model, a set of one-credit courses are also designed to be offered in the second semester,focusing on each particular undergraduate program. Therefore, in their first year, students not only know aboutother programs of study in the school, but also get experience with a deep-dive, program-specific survey courseas a follow-up in their second semester of study. As an added benefit
feedback control. Prof. West is the recipient of the NSF CAREER award and is a University of Illinois Distinguished Teacher-Scholar and College of Engineering Education Innovation Fellow.Prof. Craig Zilles, University of Illinois at Urbana - Champaign Craig Zilles is an Associate Professor in the Computer Science department at the University of Illinois at Urbana-Champaign. His research focuses on computer science education and computer architecture. His research has been recognized by two best paper awards from ASPLOS (2010 and 2013) and by se- lection for inclusion in the IEEE Micro Top Picks from the 2007 Computer Architecture Conferences. He received the IEEE Education Society’s Mac Van Valkenburg Early Career Teaching
AC 2011-1002: OLD TRICKS FOR A NEW DOG: AN INNOVATIVE SOFT-WARE TOOL FOR TEACHING REAL-TIME DSP ON A NEW HARD-WARE PLATFORMMr. Michael G. Morrow P.E.,Cameron H. G. Wright, University of Wyoming Cameron H. G. Wright, Ph.D, P.E., is an Associate Professor with the Department of Electrical and Com- puter Engineering at the University of Wyoming, Laramie, WY. He was previously Professor and Deputy Department Head in the Department of Electrical Engineering at the United States Air Force Academy, and served as an R&D engineering officer in the U.S. Air Force for over 20 years. He received the B.S.E.E. (summa cum laude) from Louisiana Tech University in 1983, the M.S.E.E. from Purdue Uni- versity in 1988, and the Ph.D
involved with developing and teaching laboratory content, leading the maintenance of the in-house robotics controller, and managing the development of the robotics project.Dr. Kathleen A. Harper, Ohio State University Kathleen A. Harper is a senior lecturer in the Department of Engineering Education at The Ohio State University. She received her M. S. in physics and B. S. in electrical engineering and applied physics from Case Western Reserve University, and her Ph. D. in physics from The Ohio State University. She has been on the staff of Ohio State’s University Center for the Advancement of Teaching, in addition to teaching in both the physics and engineering education departments. She is currently a member of the ASEE
Paper ID #15258A Technical Elective Course in Modeling and Simulation - Teaching the Ca-pabilities and Limitations of Professional-level SoftwareDr. Gregory K Watkins P.E., California State University - Chico Gregory Watkins received a B.S. in Mechanical Engineering from North Carolina State University, a Mas- ter of Engineering Management from Old Dominion University, and a Ph.D. in Mechanical Engineering from the University of North Carolina at Charlotte. He is a Professor in the department of Mechani- cal and Mechatronic Engineering and Sustainable Manufacturing at California State University Chico. He previously taught in
, SecondReiff Implementation: http://www.manuelglasl.de/index.php?article_id=1/.[8] Virtual Chemistry at the Brigham Young University: http://chemlab.byu.edu/Tour.php.[9] Freitas, S. D., (2006), “Learning in immersive worlds: a review of game-based learning”, Prepared for the JISC e-Learning Program.[10] Wang, G. G., “Bringing games into the classroom in teaching quality control”, Online document at: http://www.umanitoba.ca/faculties/engineering/mech_and_ind/prof/wang/index_files/Game-8-25-03.pdf.[11] “Source” game engine: http://www.valvesoftware.com/.[12] Arango, F., Chang, C., Esche, S. K. & Chassapis, C., (2007), “A scenario for collaborative learning in virtual engineering laboratories”, Proceedings of the 37th ASEE/IEEE
components in theircurriculum; theory components are carried out during traditional lectures and practicalcomponents are carried out during traditional laboratory settings. In a traditional lectureenvironment, the professor teaches in-class, in-person and supports the lecture materials withtextbooks, and lecture notes. In a traditional laboratory environment, the students conductexperiments, collect data and report their results under the guidance of their professor. Thesetraditional approaches have proven to work very well to educate engineering students. However,with the continuously increasing student enrollment, many educational institutions can’t findadequate laboratory space and equipment to meet the demand. In addition, students
procedures that gobeyond those possible with the physical hardware.Second Life is classified by some educators as a Multi-User Virtual Environment, a term forvirtual worlds that lack the ‘game’ component 12. As 3D virtual community, Second Lifeincreased in popularity, teaching and meeting spaces were designed to compare 3D game with3D virtual world communities. This paper describes some of the methods used to overcome thetechnical obstacles in creating virtual laboratory experiments in Second Life, a popular virtualenvironment that so far has mostly been used for entertainment and social interactions.Overview of Second Life / OpenSimulatorAlthough Second Life looks like a 3D game, it is one of the most popular non-game, 3D multi-user virtual
Paper ID #20390Transformation of an Introduction to Microcontroller CourseProf. Jeffrey J Richardson, Purdue University, West Lafayette (College of Engineering) At Purdue, Professor Richardson teaches courses in electric vehicle technology, prototype construction / project development and management, and courses in embedded microcontroller sequence. In addition to his teaching responsibilities, Professor Richardson routinely mentors undergraduate students through his various applied research projects across the university campus. Current research projects include the creation of systems to support autonomous electric
and information retention12-14. A key benefit of a Webbased virtual laboratory compared to traditional laboratories is its lower cost, space requirements,and implementation. In recognition of these new trends15-17 and benefits of Web based teachingtechnologies, the authors have sought to develop and implement a Web based 3D computergraphics framework: Virtual Interactive Engineering on the Web (VIEW), dedicated to theadvancement of teaching and learning in the pre-engineering curriculum. This paper presents thedevelopment of the initial phase and first module in VIEW - the development of a VirtualTensile Testing Laboratory (VTTL) used as a supplement in the course: Introduction toEngineering Materials
maximum and to add material requires removing other material. There simplyisn’t room in the curriculum for another class, so either electives must be traded or themicrocontroller skills must be taught in existing classes.The disadvantage of the integrated approach presented in this paper is that more faculty must“buy in” to the program and be able to teach microcontroller applications, and that some originalmaterial in each course featuring microcontrollers will be replaced. This paper will measurestudent perceptions of the approach taken in order to measure whether the advantages outweighthe disadvantages.The three courses targeted to add microcontroller material at the California Maritime Academyare Computer Programming, the Circuits Laboratory
pedagogical concepts to support teaching of mathematics for mathematicians, engineers and natural scientists - at the TU Berlin in 2001, as a research assistant at SFB609 in Dresden from 2002-2004, and is now part of the Team of the MuLF (Center for Multimedia in Education and Research) at the TU Berlin). In the past three years, Olivier Pfeiffer focused on the organization and coordination of the involved teams and contributed to several other eLTR related projects. He is also involved in the planning and application of future eLTR projects at the Berlin University of Technology and the local coordinator at the TU Berlin of the EMECW3 project. His research interest focuses on the
. Processing provides a unique combination of cost (free), broad communitysupport, extensibility, and as a Java based environment, skills learned in processing can be easilyported to other environments.In the following sections we will summarize the capabilities of Processing, provide someguidelines for experience design, and explore two case studies on the use of Processing in theclassroom, as a method of demonstration in one case, and as a virtual laboratory in a second case.Processing CapabilitiesProcessing is a Java-based programming language and development environment targetedprimarily to electronic artists and visual designers, but is becoming popular with hobbyists andeducators, primarily for teaching introductory computer science. The
organization andarchitecture, programming models, and control theory.The lectures and laboratory exercises form a complete teaching module centered around amicrocontroller-based “smart” house. The students use a low-cost microcontroller to measurestatus and control functions such as temperature in the house. The house is essentially a foambox with electric heater, thermoelectric “air conditioner” and an attic vent fan. After anintroduction to basic microcontroller functionality and a small subset of the microcontroller’sinstruction set, the students learn to measure inside and outside temperatures and actuate thecooling and heating elements. They then program the microcontroller to implement aconventional hysteresis-based control system and measure
University-Main Campus, West Lafayette (College of Engineering) Dr. David Whittinghill is an Associate Professor of Computer Graphics Technology and Computer and Information Technology. Dr. Whittinghill’s research focuses on gaming, simulation and computer pro- gramming education and how these technologies can more effectively address outstanding issues in health, education, and society. Dr. Whittinghill leads projects in pediatric physical therapy, sustainable energy simulation, Chinese language learning, virtual reality, and games as a tool for improving educational out- comes. Dr. Whittinghill is the director of the Games Innovation Laboratory (www.gamesinnovation.org). c American Society for
Ying Yu received the B.Eng. degree from Fudan University in Shanghai, China, in 2000. She received the M.Eng. degree and Ph.D. in electrical engineering from Brown University, RI., USA, in 2003 and 2007, respectively. Since 2008, she has been teaching as an Assistant Professor of the Department of Electrical and Computer Engineering at University of Hartford. Her current research interests includes digital signal processing, speech processing, and teaching with new educational methods, which includes peer instruction, clickers, video games, and state-of-the-art CAD tools. Page 25.1281.1
a new system to meet this need forBEST has become a project for the TTU ECE second project Laboratory.II Project LaboratoriesThe laboratory structure in the Electrical and Computer Engineering department at TexasTech University is somewhat different than most university laboratories [1-10]. There arefive, 3-hour credit required laboratory classes. Although all of the laboratories have pre-requisites, they are not associated with any one class. All of the laboratories requirestudents to work in teams on long term projects. The student teams each have a projectadvisor, separate from the lab instructor and teaching assistant associated with each labclass and section. All of the teams report on their progress and answer questions on
from 16].We have solved these two challenges by updating our embedded system related coursework andlaboratories on a limited budget using student engineers. We have successfully used studentengineers in the past to develop custom laboratory equipment and teaching aids including a[adapted from 16]: Page 14.528.16≠ Verilog HDL controlled robot [12],≠ Labview based digital signal processing and bioinstrumentation laboratory program [13],≠ Robot to teach complex real time embedded systems concepts [14],≠ Visual simulator to teach real-time operating systems [15], and≠ A teaching platform based on the Motorola/Freescale HC12 and HCS12