teachers: students of senior physics are by no means guaranteed a teacher whomajored in physics. Such students are most likely disadvantaged in terms of both subjectskills and inclination to further study. The American Society for Engineering Education,reflecting the nation‟s anxiety over the situation in the U.S., in 2003 established a K-12 &Pre-College Engineering Division (website available at http://k12division.asee.org/).Many universities are now funding outreach programs to increase the number of engineeringundergraduates 4-15. Ideally, such outreach programs should have two positive outcomes:participating students should be both better prepared for and better informed aboutengineering careers. The University of Auckland‟s (UoA‟s
techniques.AcknowledgementThe authors would like to thank Hewlett-Packard for the HP Technology for Teaching Grantwhich provided the wireless tablets used in this study.Bibliography[1] "Looking at the Freedom to Learn program through different lenses. (1 to 1 Computing)." T.H.E. Journal (Technological Horizons In Education) 32.8 (March 2005): S1(2).[2] Harless, S. & Harthun-Reed, A. "Laptop initiative creates equal educational opportunities. (Case study: Bear Lake Middle School)." T.H.E. Journal (Technological Horizons In Education) 32.8 (March 2005): S6(1).[3] Barton, C. & Collura, K. "Catalyst for change (Feature)." T.H.E. Journal (Technological Horizons In Education) 31.4 (Nov 2003): NA(6).[4] Willis, C. & Miertschin, S. “Mind Tools for
Game 2. Apply team communication strategies 1. Explain concepts of project scheduling Project Virtual 2. Create project management https://psu.box.com/s/79h0o2y Management Construction Desktop plans osbb25bk1ggzionus9o5mzdgk Lecture Topic Simulator 4 3. Evaluate scheduling choices and factors
matrix, K1, possesses all the properties that make it an unconstrainedstructure. Stiffness matrices that are extracted from commercial packages may also be used andthis can be done in the future (please see summary section). The logic to identify these wouldremain the same. At the time of writing of this work-in-progress paper, a fundamental,one-dimensional spring element problem is used to provide a stiffness matrix.nSize =34;K1 = r e p m a t (K, n S i z e ) ;The second matrix (K2) is K1 with it’s non-zero elements replaced by -rand*rand. This is not astiffness matrix as it lacks the property of being symmetric and having non-zero, positive diagonalelements.K2 = K1 ;K2 ( any ( K2 ( : ) ) ) = −r a n d . ∗ r a n d ;The third matrix (K3) is a
/10569.2. Kolb, D. A., (1984), “Experimental learning: experience as the source of learning”, Prentice-Hall, Englewood Cliffs, New Jersey, USA.3. Freitas, S., (2006), “Learning in immersive worlds: a review of game-based learning”, Prepared for the JISC e- Learning Program: http://www.jisc.ac.uk/media/documents/programmes/elearninginnovation/gamingreport_v3.pdf.4. Pivec, M. & Kearney, P., (2007), “Games for learning and learning from games”, An International Journal of Computing and Informatics Journal, vol. 31, no. 4, pp. 419-423.5. Arango, F., (2007), “Tools and concepts to transform a multi-player computer game into a virtual laboratory environment”, Master’s Thesis, Stevens Institute of Technology.6. World of
s Exams Tutor Measure Integrity E Grading … P Graduate Assistants Computerized Scholar
(S) or Number Multi Name of of (M) Major TabletPrimary School or Program of Students Course Software or Some Findings Regarding Student in theAuthor Research Firm Study in Study Study Activity Study University of Classroom increased student engagement and real-Anderson Washington CS 44 M Presenter time feedback from instructor DePauw DyKnow well received by students andBerque University CS 81 M DyKnow
transition to becoming a professional in the disci-pline. The overlap in the ovals labeled knowledge-centered and reflection-centered corresponds tothe fact that the reflective activities by the student are based on the assessments of the knowledgeitems represented by the knowledge-centered components.Consider next the oval labeled “learner-centered” in Fig. 1. A key observation regarding studentlearning 2,36 made in recent research on how people learn is that “[s]tudents come to the classroomwith preconceptions –often incorrect– about how the world works, which include beliefs and priorknowledge acquired through various experiences . . . effective teaching [must] elicit the preexist-ing understanding and provide opportunities to build on, or
like scores and statistical data, occupying another column of agradebook. And, a textual representation can be parsed by scripts for additional analysis. The main tradeoff is losing the graphical benefit of showing time simply as a bar with width representing time spent.3.1 Basic develop and submit runsAs an initial attempt, we tried a compact version of the log file for a given student: dev dev dev dev sub(0) dev dev dev sub(2) sub(5) dev dev sub(10)While enabling a quicker view than a detailed log, we realized the short words weren’t needed. Instead,we could use single letters, and eliminate spaces. We used d for each develop run, and s for each submitrun followed by the score on that run. The student below did 4 develop runs, then
functions) was easier in Coral than it 2.86would have been in C++I think learning Coral first made C++ easier to learn 2.75I think my C++ code is neater/cleaner because I learned Coral first 2.52I struggled with Coral's syntax 1.31I struggled with C++'s syntax 2.41I would have preferred to learn C++ through the whole course, without Coral 1.97I think learning Coral first caused me to struggle more with C++ syntax than I would haveotherwise
Response Mean 1 s 5 4 High Performance Computing1 and Big Data 15 8 5 1 3 1 33 2.27 Usage of HPC Integration in2 Real World Applications 13 8 6 2 2 2 33 2.45 Usage of Information to Impact K-16 Educator in3 Addressing/Supporting the 10 8 7 3 1 4 33 2.82 Computing Industry Workforce ShortageQuestion 14: What is your overall perception of the workshop
, after allplayers push the start button respectively, they can start to assemble. In the team-work mode, allthe players can synchronously see the work of other avatars from a first-person view. Anembedded clock is used to record the time that player(s) complete the assembly task. Researchersin the engineering education and the automotive fields will be invited to examine the validity ofthe application, and whether the quiz designed in the questionnaires can correctly reflectstudents’ knowledge gains in automotive assembly after students participate in the virtualassembly task.Data Collection All recruited students will be randomly assigned into 4-member teams and all the teamswill be evenly assigned into one of the two experimental
AC 2009-747: FACING THE INFORMATION FLOOD WITH TABLET PCSSabina Jeschke, University of Stuttgart After receiving her M.Sc. in Physics at the Berlin University of Technology in 1997, graduating with distinction, Sabina Jeschke worked as an assistant teacher at the department for mathematics and natural sciences and earned her doctorate in 2004. Holding a scholarship from the German National Academic Foundation, she spent several months of research at the NASA in Moffet Field, CA. In 2000 and 2001, S. Jeschke worked as an instructor at the GaTech (Georgia Institute of Technology, Atlanta). Since 2005, Sabina Jeschke has been associate professor for "New Media in Mathematics and Natural
.c memory image.text.global set_bit5set_bit5: andi r6,r5,1 # isolate passed bit slli r2,r6,5 # move to ACTIVE position movi r3,~(1<<5) # movi r5,~(0x20) ==> -33 and r4,r4,r3 # zero ACTIVE position or r2,r4,r2 # merge new bit value Page 14.1112.11 ret.endFigure 14. set_bit5.s (Assembly language) source code 100x00020214 : andi r6,r5,10x00020218 : slli r2,r6,50x0002021c : movi r3,-330x00020220 : and r4,r4
research andinstruction. Curriculum Models for the 21st Century, 73-89. New York: Springer.[6] Bonk, C. J., & Graham, C. R. (2006). The handbook of blended learning: globalperspectives, local design. Pfeiffer.[7] Schultz, D., Duffield, S., Rasmussen, S.C., & Wagemann, J. (2014). Effects of the flippedclassroom model on student performance for advanced placement high school chemistrystudents. J. Chem. Educ., 91(9), 1334–1339.[8] Holmes, M. R., Tracy, E. M., Painter, L. L.; Oestreich, T., & Park, H. (2015). Movingfrom flipcharts to the flipped classroom: Using technology-driven teaching methods to promoteactive learning in foundation and advanced master’s social work courses. Clinical Social WorkJournal, 43, 215–224[9
, additional experimentalprocedures, such as mixed designs, will be developed to capture and mitigate for any ordereffects.7. Acknowledgements The authors’ work was generously supported by the Association of Public and Land-grantUniversities, the National Science Foundation, and the CSU East Bay College of Science.Bibliography[1] C. C. Bonwell, “Active learning: Creating excitement in the classroom,” George Washington University, Washington D.C., 1, 1991.[2] S. Freeman et al., “Active learning increases student performance in science, engineering, and mathematics,” Proc. Natl. Acad. Sci., vol. 111, no. 23, pp. 8410–8415, 2014.[3] S. D. Johnson and R. M. Fischbach, “Teaching Problem Solving and Technical Mathematics through
# open u3 library06 d = u3.U3() # open and report the device07 print d.configU3()['DeviceName']0809 # bitmap representing channels, with FIO0 being the lsb10 d.configIO(FIOAnalog = 0x03)1112 # For single ended channels, match each with NChannel 3113 d.streamConfig( NumChannels = 2, PChannels = [ 0,1],\14 NChannels = [ 31,31], Resolution = 3,\15 SampleFrequency = 2500 )16 missed = 0; dataCount = 017 d.streamStart()18 myfile = open(FILE_NAME,"w")1920 for r in d.streamData():21 if r is not None:22 if dataCount >= MAX_REQUESTS: # The stop condition23 break24 if r['errors'] != 0:25 print "--- Error: %s ; " % r['errors']26
, builds, and races solar powered electric vehicles. His interests lie primarily in the area of embedded system hardware and software development. Page 22.364.1 c American Society for Engineering Education, 2011 Computer Interface Innovations for an ECE Mobile Robotics Platform Applicable to K-12 and University StudentsSince the 1990’s, robots have been adopted into K-12 classrooms and a host of Universityprograms to engage and motivate students in STEM achievement and to aid in teaching coreSTEM disciplines. The robots used in these efforts have ranged from commercially
. Educational Researcher, Vol. 35, No. 8, pp. 19-29.[6] Freitas, S. D. (2006). Learning in immersive worlds: A review of game-based learning. Online report, prepared for the JISC e-Learning Program.[7] Wang, G. G. (2006). Bringing games into the classroom in teaching quality control. The International Journal of Engineering Education, Vol. 20, No. 5, pp. 678-689.[8] Ebner, M. & Holzinger, A. (2007). Successful implementation of user-centered game based learning in higher education: An example from civil engineering. Computers and Education Journal, Vol. 49, No. 3, pp. 873-890. Page 22.43.12
/IT.NET.USER.P2. Accessed December 12, 2013.2. MIT OpenCourseWare | Free Online Course Materials. Available at: http://ocw.mit.edu/index.htm. Accessed December 12, 2013.3. Online Schools, Classes, Degree Programs - University of Phoenix. Available at: http://www.phoenix.edu/. Accessed December 12, 2013.4. Clow D. MOOCs and the funnel of participation. In: Proceedings of the Third International Conference on Learning Analytics and Knowledge. LAK ’13. New York, NY, USA: ACM; 2013:185–189. doi:10.1145/2460296.2460332.5. Green K. Massive Open Online Courses (MOOCs) and Other Digital Initiatives. J Collect Bargain Acad. 2013;(8). Available at: http://thekeep.eiu.edu/jcba/vol0/iss8/10.6. Yuan L, Powell S. MOOCs and Open Education
believethat our modules had a greater impact on those students who were newer to computationalthinking, over those who had prior experience and were enrolled in upper-level computationalcourses.1 IntroductionAccording to Wing, Computational Thinking (CT) is the thought processes involved informulating a problem and expressing its solution(s) in such a way that an information processor– human or machine – can effectively carry out that solution [1]. The educational philosophybehind Computational Thinking is that problems in every discipline can be solved by the tools ofcomputation such as algorithmic thinking, decomposition, abstraction, pattern recognition. Forinstance, one of the pillars of computational thinking is algorithmic thinking
-direction calculated using images from the mobile phone and high-speed camera and v is the velocity in the y-direction calculated from images using the mobilephone and high-speed camera. Overall, the difference between the mobile phone and the high-speed camera setup is low (max error less than 0.2 m/s) (Figure 7). Figure 8. Difference between mobile PIV and industrial PIV using the absolute difference (Eq. 1). Overall, calculated velocity was similar between the two setups.ConclusionsWe completed a preliminary proof of concept of a mI-PIV device that will be refined forimplementation in classrooms in both high school and undergraduate levels. Our PIV tool isinexpensive, designed using open access image analysis code, and fully mobile. We
level of difficultyencountered by an author, in the same way that strength-of-schedule ratings are used indetermining rankings of FBS teams in college football.Most reputation systems [7–9] also include a measure for “spread,” the degree to which aparticular reviewer rates different work differently. Suppose the average rating for all students is4 on a scale of 1 to 5. Then a reviewer who answers “4” to every rubric item on every reviewmight well be close to the average score received by each author. But that reviewer would not bevery credible, because (s)he failed to distinguish between the quality of different pieces of work.So reviewers are given more credence if they have a higher spread.2.3 Rejoinders, or “back-reviews.” Just as reviewers
, M. Besterfield-Sacre, and J. Mcgourty, “The ABET “Professional Skills” - Can they be taught? Can they be assessed?” Journal of Engineering Education, vol. 94, no. 1, pp. 41–55, 2005. [3] K. M. Yusof, A. N. Sadikin, F. A. Phang, and A. A. Aziz, “Instilling professional skills and sustainable development through Problem-Based Learning (PBL) among first year engineering students,” International Journal of Engineering Education, vol. 32, no. 1, B, SI, pp. 333–347, 2016. [4] A. Mohan, D. Merle, C. Jackson, J. Lannin, and S. S. Nair, “Professional skills in the engineering curriculum,” IEEE Transactions on Education, vol. 53, no. 4, pp. 562–571, 2010. [5] J. A. Baughman, T. J. Brumm, and S. K. Mickelson, “Student professional
). s i x e l p v i e w " p o i n t ど b u f f e r z Figure 2: The z-buffer algorithm. Scene geometry is projected toward the screen, and the z-buffer is used to resolve visible surfaces based on the distance between an object and the view point. In this case
use that information to develop and testinterventions that may accelerate student development of engineering intuition.References1 Raskin, P. Decision-Making by Intuition--Part 1: Why You Should Trust Your Intuition. Chemical Engineering, 100 (1988).2 Gigerenzer, G. Short cuts to better decision making. (Penguin, 2007).3 Kahneman, D. Thinking, Fast and Slow. New York, NY: Farrar, Straus, and Giroux. (Macmillan, 2011).4 Elms, D. G. & Brown, C. B. Intuitive decisions and heuristics–an alternative rationality. Civil Engineering and Environmental Systems, 274-284 (2013).5 Dreyfus, S. E. & Dreyfus, H. L. A Five-Stage Model of the Mental Activities Involved in Directed Skill Acquisition (1980
minutes. Most students correctly solvedthe seventh level on the first try, suggesting they had learned the objective. We took a look atsubmissions by students who made many attempts. One such student needed 4 tries to completelevel 1, 2 tries for level 2, 1 try for level 3, 4 tries for level 4, 1 try for level 5, 10 tries for level 6,and 1 try for level 7. The student spent about 5 minutes in total. Two weeks later, the samestudent worked through the activity again, perhaps preparing for an exam, and completed in justover 1 minute and making only 3 incorrect submissions across all levels. Note: The sectioncovering K-map has multiple challenge activities, and this is just 1 of them.6. Challenge activity: Enter output of an SR latch given input s
sometimes necessary when interacting with a user-operator. system(“sudo -u odroid mplayer -loop 0 -playlist Start mplayer. Play audio stream from given http:// (etc., etc.)”); URL. Loop on “reconnect” if connection is lost. system(“killall -9 mplayer&”); Kill any instance of a mplayer system(“sudo – u odroid pianobar&”); Start pandora application (run in background) system(“sudo -u odroid echo -n ‘s’ Send command to pandora control file to force >/home/odroid/.config/pianobar/ctl&”); change of station dialog. system(“sudo -u odroid echo ‘0’ Send command to pandora control file
exposed to basic concepts ofcomputation and computer programming, without having to go beyond the user friendly blocksbased interface. Figure 6 shows an arena for the maze-based educational game. Page 26.17.7 Figure 6: Maze-based Educational Game.Note that our proposed “gamification” of robot-programming satisfies several rules of goodgame design for learning. First, it provides the student an opportunity for active learning,wherein s/he learns the concepts of programming while trying to score points in the game. Evenas the student is engrossed in the game to score points, s/he is involuntarily learning andpracticing
., Dobrovolsky, M. & Katamba, F. Contemporary linguistics: an introduction. (Longman, 1996).9. Fraser, H. Teaching pronunciation: A handbook for teachers and trainers. (2001). at 10. Dina, A.-T. & Ciornei, S.-I. The Advantages and Disadvantages of Computer Assisted Language Learning and Teaching for Foreign Languages. Procedia-Soc. Behav. Sci. 76, 248–252 (2013).11. Kim, I.-S. Automatic Speech Recognition: Reliability and Pedagogical Implications for Teaching Pronunciation. J. Educ. Technol. Soc. 9, 322–334 (2006).12. Talebi, F. & Teimoury, N. The Effect of Computer- assisted Language Learning on Improving EFL Learners’ Pronunciation Ability. World J. Engl. Lang. 3, (2013).13. Inouye, K. K., Sheres, S. C