Paper ID #22639ROS as an Undergraduate Project-based Learning EnablerDr. Stephen Andrew Wilkerson P.E., York College of Pennsylvania Stephen Wilkerson (swilkerson@ycp.edu) received his PhD from Johns Hopkins University in 1990 in Mechanical Engineering. His Thesis and initial work was on underwater explosion bubble dynamics and ship and submarine whipping. After graduation he took a position with the US Army where he has been ever since. For the first decade with the Army he worked on notable programs to include the M829A1 and A2 that were first of a kind composite saboted munition. His travels have taken him to Los
Paper ID #22640Work in Progress: Integrating Computational Thinking in STEM Educationthrough a Project-based Learning ApproachDr. Dazhi Yang, Boise State University Dazhi Yang is an Associate Professor at Boise State University. Her research lies at the intersection of STEM education and technology-supported learning. Her current research focuses on integrating compu- tational thinking in STEM education, instructional strategies and online course design for STEM; instruc- tional strategies for teaching difficult and complex science and engineering concepts.Steve R SwasnonProf. Bhaskar B. C. Chittoori, Boise State University
Department of Secondary Education University of Wyoming mike.borowczak@uwyo.edu , andrea.burrows@uwyo.eduWith the adoption of pedagogical practices such as Authentic Science and Inquiry-based projects withincollegiate level classrooms, researchers focused on delivering advanced concepts investigated the level ofstudent success in conducting authentic science during a six-week long inquiry project. Two main questionsare explored: 1) do students working on self-guided, problem-based projects, engage in active inquiry? and2) is there alignment between exemplar active inquiry projects and other assessments? This pilot researchstudy focuses on twelve self-selected projects from a group
audio player on a single board computer.The hardware platform chosen was an Odroid-C1. The board features a multicore RISC architectureARM processor. Like other single board computers of its class, it features much RAM, as well aseMMC memory which acts as “disk” memory. The base unit features an abundant array of connectionsto the outside world, including 40 GPIO pins, four USB ports for keyboard, mouse, WiFi USB device,plus separate RJ45 Ethernet jack, plus micro-USB and micro-HDMI ports. Odroid markets a platformcompatible 3.2” TFT touchscreen display for use with the C1. In this project, the programmedtouchscreen provides a user-friendly kiosk-like interface. The HMDI port acts as the streaming audiooutput port.Project software development
register and can be calculated using integer division and the modulusoperator. The Verilog code for doing this is shown here:Student Final ProjectThe final project is the capstone for this class. Table III is a list of all video game projects in2017. Table IV shows whether the lab assignments and student projects have a focus on gamingfrom 2015 to 2017. Each project group was formed by students and had between one to threestudents per group. Students can choose their project with a gaming focus or a project of otherfocus using the Basys-3 board. Table V shows the number of student projects with a gamingfocus and other design focus, as well as the project evaluation outcome.Table III List of video game projects in digital system design course in
the Executive Committee for the Computing Accreditation Commission of ABET, and also serves as a program evaluator for the Engineering Accreditation Commission. He is also a founding member and serves as Vice President of The Pledge of the Computing Professional, an organization dedicated to the promotion of ethics in the computing professions through a standardized rite-of-passage ceremony. c American Society for Engineering Education, 2018 Partnering to Develop Educational Software Applications: A Four-Year Retrospective StudyIntroductionSeveral years ago, a project was added to the first-year programming sequence at Ohio NorthernUniversity that focused on
nanotechnology engineering education and research. He is a licensed PE in the State of Colorado, a member of ASEE, a senior member of IEEE, and a senior member of SME. c American Society for Engineering Education, 2018 A Virtual Reality Course using EON Reality: Students’ Experiences Nebojsa I. JaksicAbstractThis paper describes students’ experiences in a required first-year graduate-level one-semesterthree credit-hour mechatronics engineering course on virtual reality (VR). The course includedlectures with assignments and tests, lab examples, lab exercises, and a final VR project. The VRlab environment was provided by EON Reality. It included one large single screen
professional interests lie in signal processing algorithm development and its applications in numerous communications system and component development including wireless and optical communications systems. He is co-inventors of three US patents. c American Society for Engineering Education, 2018 Undergraduate Research: Adaptation and Evaluation of Software Defined Radio Based Laboratories AbstractFunded by a collaborative NSF TUES type II project, a novel suite of affordable andevolvable Software Defined Radio (SDR) based laboratories was implemented andinstitutionalized at three institutions (Wright State University, Miami University andCentral
undergraduate students through research projects and honor thesis, the majority in the areas of mobile computing and mHealth. Her efforts over the last several years have led to several papers published in top ACM and IEEE conferences with undergraduate co-authors. Her field of interest encompasses Security, Trust and Privacy in Pervasive Computing, Internet of Things (IoT), Mobile Computing, CS education, and Mobile Healthcare Privacy. She has ben very active in broadening participation of women and underrepresented minority in computer science. She has also been working as an active member of various international conference technical program and journal review boards. She Additionally, she has served as Co Chair of IEEE
™ as The System. Results from the first year of the project, which includedexperiments and software coding, were very promising: 1. 85 out of the 98 students felt that they could perform the experiment by themselves, and 2. 57 of the 98 said they could successfully code without help from a partner.These first-year results were presented at the 2017 ASEE Annual Conference [4] and laterpublished in expanded form in a journal [5].The goal of using The System was to allow the students to develop the skillset necessary to createa series of projects that utilize light emitting diodes (LEDs) and a moisture sensor. These projectsfit well within the existing 4th and 5th grade Next Generation Science Standards (NGSS)Curriculum [6].For this second
program coordinator for the Make to Innovate program at Iowa State University. This program provides our students with an opportunity to do hands-on projects and includes everything from underwater to space projects. In addition to my duties at Iowa State University, I also serve as the president of the Stratospheric Ballooning Association. This organization aims to promote, educate, and encourage collaboration for high-altitude balloon projects.Dr. Benjamin Ahn, Iowa State University c American Society for Engineering Education, 2018 Work-In-Progress: Developing engineering students’ professional development skills through augmented and virtual reality
Paper ID #22004Conceptual Framework for Integrating a Wireless Sensor and Control Net-work into a Robotics Course for Senior Students of Mechanical EngineeringTechnologyDr. Zhou Zhang, New York City College of Technology Assistant Professor, Ph.D. Department of Mechanical Engineering Technology, CUNY New York City College of Technology, 186 Jay St, Brooklyn, NY 11201. Email: ZhZhang@citytech.cuny.eduDr. Andy S. Zhang, New York City College of Technology Dr. Andy S. Zhang received his Ph.D. from the City University of New York in 1995. He is currently the program director of a mechatronics project in the New York City College of
Computer Science for High Schoolworkshop at West Virginia University Institute of Technology in the summer of 2013 [2]. A totalof fourteen high school teachers attended the two-day workshop. In 2014, we organized GoogleComputer Science for High School workshop once again with the workshop’s format changed tobe “completely online.” 123 high school teachers from USA and Canada registered for the four-week workshop [3,4].Implementation of 2016 Computer Science for High School WorkshopOur 2016 Computer Science for High School project employs a “hybrid format” including bothface-to-face and online. This hybrid format is tailored for the needs of West Virginia high schoolteachers. Computer Science education in West Virginia high schools is fairly
-Progress: Constructing a prediction model of creativity and cognitive concept connections based on learning portfolioAbstractThe skills required of new employees by industry are increasingly interdisciplinaryand creativity-related because of a paradigm shift in target markets. Engineeringeducation should therefore focus on helping students develop their creativity andcritical thinking skills. A student’s level of creativity is usually evaluated byexamining his or her final projects. However, the language that students use indiscussions and interactions can be analyzed to determine their cognitive processesand thus their creativity. This study collected 1 year of records of discussions andinteractions on a Moodle learning platform among students
American Society for Engineering Education, 2018 Modeling a Perceptron Neural Network Using Verilog Developed Floating- Point Numbering System and Modules for Hardware SynthesisAbstractThe purpose of a capstone design project is to provide graduating senior students the opportunityto demonstrate understanding of the concepts they have learned during the course of their studies.As with many engineering programs, students of the computer engineering program at Utah ValleyUniversity (UVU) conclude their degree programs with a semester capstone design experience.This paper presents the details of a sample project that a student has done in this capstone course.This senior design project implements the perceptron neural network using Systems
motivated by engineering applications. In particular, she is interested in high-dimensional machine learning problems that stem from applications, including data analysis issues related to STEM education research. She created ”Project Rhea,” a student-driven online learning project at www.projectrhea.org. She is a three-time recipient of Purdue’s Seed for Suc- cess Award. She is also a recipient of the Eta Kappa Nu Outstanding Faculty Award, the Eta Kappa Nu Outstanding Teaching Award and the Wilfred ”Duke” Hesselberth Award for Teaching Excellence. c American Society for Engineering Education, 2018 Characterizing MOOC Learners from Survey Data Using Modeling and 𝒏𝒏-TARP
engineering faculty to integrate ROS into the undergraduate curriculum. Undergraduateresearch projects using ROS and Turtlebot mobile robot platforms are described in Wilkerson[2]. ROS was used in the study of a robotic arm to introduce kinematics to undergraduatestudents and is presented in Yousuf [3, 4]. ROS control for a robotic arm for balancing a ball ona plate was developed for use as a teaching tool for laboratory courses in Khan [5]. Luo [6]discusses a multi-laboratory approach to teaching ROS to electrical engineering students in theundergraduate and graduate levels.As can be observed from the literature, the general emphasis at this time is to employ ROS forspecial topics or research topics in the undergraduate curriculum or to limit
engineer and project manager. He joined Ohio University in 2002 as a research engineer working for the Ohio University Avionics Engineering Cen- ter. He has worked on projects covering a wide variety of avionics and navigation systems such as, the Instrument Landing System (ILS), Microwave Landing System (MLS), Distance Measuring Equipment (DME), LAAS, WAAS, and GPS. His recent work has included research with the Air Force Research Laboratory in Dayton, Ohio, aimed at understanding and correcting image geo-registration errors from a number of airborne platforms. c American Society for Engineering Education, 2018 Using the Internet of Things (IoT) to Motivate Engineering Technology and
Education Excellence Award.Dr. Tonia A. Dousay, University of Idaho Tonia A. Dousay is an Assistant Professor of Learning Sciences at the University of Idaho and a Google Certified Innovator. She has more than 15 years of instructional design and eLearning project management experience. Tonia’s teaching and research focus on design-based learning activities and the knowledge and skills acquired and reinforced through these opportunities. Makerspaces currently serve as the hub of her research, creating an engaging environment to play with robotics, 3D printing, 3D modeling, and mo- bileography for K20 learners. Where some areas of education focus on STEM-learning, Tonia emphasizes STEAM-learning, giving attention to art
Face-to-Face Senior (36) Online Senior Research Concepts in HDCS (49) Face-to-Face Senior Project Management & Practice (5) Online/Hybrid Graduate Data Analysis (8)Survey completion was voluntary and students were assured that all responses were anonymousto the instructor and that anonymity would be maintained in any publication of the results aswell. Student responses were downloaded for analysis with each response record by a non-identifying number assigned by the learning management system.The survey began with demographic characteristics including: 1) student classification (freshman
well as pedagogically. Currently he works in one of the most technically outstanding buildings in the region where he provides support to students, faculty, and staff in implementing technology inside and outside the classroom, researching new engineering education strategies as well as the technologies to support the 21st century classroom (online and face to face). He also has assisted both the campus as well as the local community in developing technology programs that highlight student skills development in ways that engage and attract individuals towards STEAM and STEM fields by showcasing how those skills impact the current project in real-world ways that people can understand and be involved in. As part of a
the Jet-force experiment. Figure 2: Physical Set-up of the Jet-force on Vanes Experiment.3.2 Virtual Reality (VR) Engineering LaboratoryIn previous studies, we have successfully implemented this particular experiment virtually ontwo large scale virtual environments namely the CAVE and the 3D TV [3]. The CAVE is aroom-sized cube with three projection walls (front, left and right, each with dimension of 12’ x9.5’) as well as the floor projection. A user can wear a pair of 3D glasses in the CAVE to viewstereoscopic images on the projection walls generated by a computer. Compared with the 3DTV, multiple screens in the CAVE provides more level of immersion. Figure 3 showscomparison of the Jet-force experiment setup on the 3D
behaviors on a mobile robot, • describing the difference between artificial intelligence and engineering approaches to robotics, • functioning on a multidisciplinary team to complete mobile robotics projects on a hardware platform, • comparing and contrasting the various robot paradigms including hierarchical, reactive, deliberative, hybrid, and behavior-based, • analyzing and implementing metric and topological path planning on a mobile robot, • analyzing and implementing subsumption architecture and potential field summation to implement obstacle avoidance on a mobile robot, • describing the methods for localization and implementing the Kalman filter algorithm on a mobile robot, and
satellite design. Although my primary focus is with aerospace applications, I participate in many projects related to controls and heat transfer. Aside from my research, I focus heavily on the advancement of engineering education at the collegiate level. I work on revising and updating laboratory experiments to help improve student understanding of how concepts are applied and utilized. I also spend time writing design optimization MATLAB codes for various applications.Mr. Michael Golub, Indiana University-Purdue University of Indianapolis Michael Golub is the Academic Laboratory Supervisor for the Mechanical Engineering department at IUPUI. He is an associate faculty at the same school, and has taught at several other
, development, andimplementation of a remote laboratory facility using an embedded processor. The embeddedprocessor performs the function of the computer and server used for traditional remotelaboratories [7].In terms of embedded processors, this project utilized a Raspberry Pi that the systemcontroller as well as the web server. Raspberry Pi, a small-scale computing system with itsown operating system, replaced a full-scale computer/server, thereby reducing the cost andcomplexity of the remote laboratory design [8, 9]. The developed experiments can beaccessed remotely over the web using a suitable graphical user interface (GUI). The GUI isaccompanied by a live video feed, using a Raspberry Pi Camera, so the user can have a realtime video of the
laboratories. c American Society for Engineering Education, 2018 Translating the Instructional Processor from VHDL to VerilogAbstractAn Instructional Processor has been developed for use as a design example in an AdvancedDigital Systems course. The system was originally modeled in VHDL and was simulated usingXilinx design tools to demonstrate operation of the processor. The design model can also besynthesized and implemented in hardware on a field programmable gate array (FPGA). The goalof this project was to translate the Instructional Processor into the Verilog hardware descriptionlanguage, while maintaining the same operational characteristics.VHDL and Verilog are IEEE standard languages used for the
]. Our study is focused on rewardpoints and leaderboard and evaluating their impact on student learning.Collaborative learning: Collaborative interactions among individuals, has shown positive resultsacross different levels of education, ranging from young children doing their school projects likecraft work in teams to university students working on development projects [17],[ 21]. At thesame time, it is essential to make a distinction between team performance and teameffectiveness. This is because team performance represents the results of group’s activities whilepaying little heed to how the group have accomplished the task. Team effectiveness, however,takes a more holistic point of view in considering not only whether the group
Paper ID #21811Technology Enhanced Pre-Calculus Classrooms (Work in Progress)Dr. Melissa Danforth, California State University, Bakersfield Melissa Danforth is a Professor and the Chair of the Department of Computer and Electrical Engineering and Computer Science at CSUB. Dr. Danforth was the PI for a NSF Federal Cyber Service grant (NSF- DUE1241636) to create models for information assurance education and outreach. Dr. Danforth was the Project Director for a U.S. Department of Education grant (P031S100081) to create engineering pathways for students in the CSUB service area. She is the co-PI for an NSF IUSE grant for STEM
4th year Mechanical Engineering student at the University of Evansville, with minors in Mathematics and Chemistry. He is also a Student Trainee (Mechanical Engineer) at the Naval Surface Warfare Center, Crane Division. c American Society for Engineering Education, 2018 Use of computer coding to teach design in a mechanics course, resulting in an implementation of a kinematic mechanism design tool using PYTHONAbstractUse of a computer project to teach design of simple mechanisms as a part of a traditionalmechanisms course is discussed. Multiple software platforms were implemented, with sampleoutput from each individual platform, including MATLAB source code is included in the
down to six students with MLD and four typically developing students. The agedistribution of participants was balanced as much as possible: five (50%) second-grade studentsand five (50%) third-grade students, six (60%) of whom were female and four of whom (40%)were male.3.2 Rooms and EquipmentThe study was conducted in two separate sessions. As a part of a National Science Foundation(NSF) funded project [10], students with MLD took the test in the school’s computer lab.Typically developing students worked with the computer program in a public library.Students worked one-on-one with the computer program on laptops with 25-inch displays. ATobii Pro X3-120 eye tracker (120HZ) was installed on the laptops to record students’ gazemovement and