to solve a social good.Mr. Jacob Lam Herring, University of Virginia Research assistant with the team since Summer 2020Sin Lin, University of Virginia Undergraduate Civil Engineering Student at the University of Virginia.Dr. Rider W. Foley, University of Virginia Dr. Rider W. Foley is an assistant professor in the science, technology & society program in the De- partment of Engineering and Society at the University of Virginia. He is the principal investigator at University of Virginia on the ’4C Project’ on Cultivating Cultures of Ethical STEM education with col- leagues from Notre Dame, Xavier University and St. Mary’s College. He is the co-PI on the SCC Harlem project funded by the NSF that explores
c Society for Engineering Education, 2021Online COVERAGE (Competition Of VEX Educational Robotics to Advance Girls Education) (Research-to-Practice, Strand: Other)IntroductionThe major objective of the COVERAGE (Competition Of VEX Educational Robotics toAdvance Girls Education) project is to increase female West Virginia middle school students’interest in Computer Science and STEM. As the original plan of the COVERAGE project, GirlsRobotics Clubs would be organized in three counties of West Virginia, including Kanawha,Fayette, and Lincoln Counties, to prepare female middle school students for a regional roboticscompetition at the end of 2020. The Covid-19 pandemic started soon
classroom project modules that supported students indeveloping an entrepreneurial mindset in the context of software engineering. The modulesconnect the software development life-cycle from beginning to end including user focusedrequirements elicitation and evaluating quality attributes. The modules were implemented in ajunior level software engineering course in 2019. A student survey was developed and measuredstudent perceptions of learning objectives that tie directly into ABET accreditation outcomes.Students reported they found the activities most helpful for designing, building, and testing realworld systems.Qualitatively, we found that the student work completed in these modules to be higher qualitythan similar work submitted in prior years
limited to immersive simulation-based learning (ISBL) andincorporating artificial intelligence (AI) into immersive virtual/simulated learning environmentsused in engineering education.IntroductionProblem-/project-based learning (PBL) is a form of student-centered active-learning approach inwhich students learn by solving complex problems that resemble those encountered in the realworld. After decades of evolution, PBL has grown into an extensive teaching and learningmethod in a wide range of disciplines, including engineering education. Current studies showthat students find PBL more engaging and effective, as they actively apply the informationlearned in the classroom to tackle real-life problems [1].Immersive technologies, including virtual
Ohio State University in 1994 and 1997, respectively. He teaches both undergraduate and graduate courses related to mechanisms and machine dynamics, integrated product development, solid mechanics and plasticity theory, structural design and analysis, engineering analysis and finite element methods and has interests in remote laboratories, project-based learning and student learning assessment. His research is in the areas of remote sensing and control with applications to remote experimentation as well as modeling of microstructure changes in metal forming processes. He publishes regularly in peer-reviewed conference proceedings and scientific journals. At the 2006 ASEE Annual Conference and Exposition in Chicago
Teaching in covid-19 disrupted semester Anu Aggarwal Electrical and Computer Engineering University of Illinois at Urbana Champaign1. AbstractCovid – 19 has radically changed how group activities are carried out across the world especiallyin countries with higher incidence of the disease, like the US. An activity of concern to theeducators is face-to-face teaching in classroom, in-lab work, in-person office hours, in-classexams and group-based project activities. The Covid-19 epidemic required most educators tomove all these activities online.Given that the flipped and online classes are a common practice in this era of internettechnology, there was no
support engineering education. Current projects include leveraging writing to support programming skill development, using 3D weather visualizations to develop computational thinking skills for K-12 students, and exploring how instructors impact attention in large, computer-infused lectures. Dr. Mohammadi-Aragh also investigates fundamental questions about community, identity, messaging, and diversity, which are all critical to improving undergraduate engineering degree pathways.Mr. Jonathan G. Harris, Northern Gulf Institute Jonathan Harris is a marine geophysicist and Director of Education & Outreach for the Northern Gulf In- stitute. Harris is a Mississippi licensed STEAM educator who creates and implements marine
focuses on curriculum development, program management, and support of teachers in STEM classrooms. She works on several NSF funded projects including EarSketch where she supports teachers using music composition to engage students in computer programming. Prior to her experience at CEISMC, she was classroom teacher for ten years and taught middle school Earth, Life, Physical, and Environmental Science along with High School Biology and Biomedical Sciences.Jason Freeman, Georgia Institute of Technology Jason Freeman is a Professor of Music at Georgia Tech. His artistic practice and scholarly research focus on using technology to engage diverse audiences in collaborative, experimental, and accessible musical
pilot study, description of the labs, and assessment.Development and ObjectiveThe objective of this project was to examine the feasibility of a full-scale implementation of ahome-based laboratory for selected online courses. As institutions begin to offer more onlineengineering courses one of the challenges has been how to incorporate a lab component. Possiblesolutions to consider are use of simulation software, or require students to physically attend asession where all the labs are conducted at one time.Labs designed around simulation platforms show basic principles, however lack the hands-onlearning experiences of troubleshooting issues that can arise with the physical wiring and testingof circuits. These real world issues are just as
its assessment. The module and graded reportassignment described in this paper provide students with an opportunity to apply usabilityheuristics to evaluate the effectiveness of everyday UIs and create a high-fidelity mockup of aredesigned UI. An overriding goal of this UI module is to deepen students’ understanding of UIdesign principles as well as heuristics for evaluating effective UIs and in the process gain anunderstanding of the impact that UI design has in people’s lives. Students take an active role intheir own learning in this project-based assignment [6]. The assignment helps students taketheory into practice and prepare them for the world of work. Educators in any discipline involvedin designing products in which users interact
will be encouraged to go into the interdisciplinary fields without feelingdisadvantaged compared to computer science majors. For instance, a student majoring in biologywill be more confident pursuing a degree/career in fields like biotechnology, bioengineeringwhich spans technology and biology after being introduced to computational thinking in abiology class [6]. Moreover, there has been a lot of effort by government and research agencies toencourage young people into STEM and technology careers. With this work of ours, we believeUniversity of North Carolina Wilmington (UNCW) will be doing its due diligence in supportingthese efforts. With this project, we want to take the initiative to start the CT pedagogicalmovement in our institution to
“Laboratory Preparation” class’s primary purpose is to introduce the materials in the course,such as Arduino and circuitry components. However, this class also allows students to explorethe purpose of these components through circuit construction. In this class, students build fourpushbutton circuits with light-emitting diodes (LEDs) as given in an Arduino Projects book [4].These circuits are shown in Figure 4. Figure 4: Pushbutton/LED circuits for "Laboratory Preparation" class.The “Introduction to Circuitry” class has students constructing two basic circuits: a resistorcircuit and a LED circuit (see Figure 5). Once built, students use a multimeter to discerncommon circuit principles through Ohm’s Law. Figure 5: Basic
&MColorado, University UniversityBoulderKettering Student teams and Arizona State Engineering Virginia Tech, Arizona Research programs andUniversity, design projects University, courses and State University, North underrepresentedPennsylvania Clemson first-year Carolina State University minoritiesState University, University, studentsUniversity of Rowan UniversityHartfordEastern Engineering Purdue Professional Iowa State University, High school, middleWashington technology University
Engineering Education, 2021 Lemons into Lemonade!AbstractThis paper discusses a trial of offering two senior/first-year graduate classes in a 7-week format,one following the other. Thus, a student could complete two courses (6-credits), dealing with twoclosely related topics, in one semester. In this case, the courses were Digital CommunicationSystems and Wireless Communications.During the first week of the first 7-week course, all of the in-class demonstrations and hands-onexperiences needed to be shifted to online/remote delivery. This was primarily accomplishedusing the Amazon Web Services (AWS) AppStream, cloud computing system.The planned real-world signal capture and analysis project changed to an optional
at the University Of Toronto with a focus on Artificial Intelligence and Business. Manik will be graduating in May 2021.Mr. Janpreet Singh Chandhok, University of Toronto Janpreet Singh Chandhok is an undergraduate student in computer engineering and artificial intelligence at the University of Toronto (graduating May 2021)Dr. Hamid S. Timorabadi, University of Toronto Hamid Timorabadi received his B.Sc, M.A.Sc, and Ph.D. degrees in Electrical Engineering from the University of Toronto. He has worked as a project, design, and test engineer as well as a consultant to industry. His research interests include the application of digital signal processing in power systems. American
recommendations to strengthen game research, theauthors made note of the high potential for games to impact learning.As with the previous five years, the three themes were distinct on the concept map. The topicswere also conceptually similar, with a topic on design of the learning environment (i.e.,Instructional Design; Figure 4), a topic on pedagogical frameworks (i.e., Concepts), and a topicon content areas (i.e., STEM). Figure 4: 2011-2015 concept map.Several of the trends in the abstracts continued from the the previous five years, but with a shift infocus (Table 3). First, the Instructional Design topic included concepts on strategies for activelearning and teaching. Studies include project-based 37 38 and engineering
Digital Logic courses in Computer Science curriculum, andfor recruiting undergraduate researchers in cybersecurity related disciplines. We relate anecdotalsuccess in using the tool for such engagements and context for student involvement as part of anobject-oriented and agile software engineering project.1. IntroductionDigital logic instruction is typically a core component of Computer Science (CS), ElectricalEngineering (EE), and Computer Engineering (CpE) curricula. Most often, students are exposedto digital logic concepts early in their programs as a foundational steppingstone. CS students donot typically explore digital logic concepts further during their programs except as backgroundknowledge for courses like Computer Architecture or
students submitting a research project. The topics were varied(everything from lesson plans to ethnographies to more personal responses), but each addressedpractical classroom uses and issues. Social Media for K-12 Teachers addresses Practices 1, 2 and7 of the Wyoming Computer Science Content Standards (2019).CODING IS THE NEW COAL 10Application Development COSC 2002, Application Development, focused on creating computer-centered lessonplans for immediate classroom use. The course consisted of three modules. In the first module,the programming language EXCEL was used to illustrate the values of an object-orientedprogramming language. EXCEL can be used to introduce
learning new material. It has been used in upper-level coursesparticularly geared toward project-based learning [11].2. Motivation to use MATLAB/Simulink in the senior electiveThe strategies described in this paper were understood through a course in mechanical vibrations.This is a senior level elective course with an emphasis on practical complex problems.Challenging problems in industry generally require computers, so one course objective hasalways been “use computer tools to analyze linear and nonlinear vibration systems.” For thereader uninterested in vibration applications, note that “nonlinear vibration systems” areextremely difficult to solve without a computer and never attempted at the undergraduate level.MATLAB and Simulink are well
work presented in thispaper is part of an ongoing project to investigate the effectiveness of the CLICK approach inachieving this goal.3. Effectiveness of the CLICK Approach Study3.1 Immersive 3D Simulation Learning ModuleA 3D simulation model for a manufacturing assembly system was built in Simio® for thelearning module. Simio® is a software package that can be used to create and run dynamicmodels of systems with the ability to build 3D animations [44]. The system represents a tablelamp manufacturing assembly environment. Figure 1 shows a snapshot of the environment. Theoverall process starts with creating the base part of the table lamp using injection moldingmachines, the base parts are then cooled down and transported to a preparation
havebeen prepared for in their introductory differential equations (DE) course in a separatemathematics department.Aspects of DE course delivery examined here include instructor choices of analytic andnumerical methods, instructor incorporation of programming or software packages in lecturesand/or assignments, and instructor use of disciplinary examples. The goal of the larger project ofwhich this report is an initial subset is to characterize problem-solving competencies thatchemical and mechanical engineering students transfer from their upper-division mathematicscourses to their core engineering courses. To date, participation in the study across threeuniversities has included 10 engineering instructors, 6 DE instructors, and 15
. External Battery: An external battery works as the independent energy storage device in the system. It usually takes an entire day for the solar panel to charge the battery. C. Projector: The pico-projector runs on an Android OS and uses the Digital Light Processing (DLP) technology invented by Texas Instruments for projection. The pico- projector has an internal battery which can be charged through the external battery. This battery can run the projector for approximately 2.5 hours at 130 lumens of brightness. D. Memory Devices and Ports: SD cards or USB drives can be used as memory devices for the educational content in stand-alone mode. The systems deployed were shipped with a standard 32 GB SD
difficultto navigate through the app and complained about designs and other minor issues. Ultimately, theproject was temporarily halted and a new application is currently being designed and developedwith the same objectives. It will only have a different framework and personnel on theproject.The new path for the project includes switching to React Native for cross-platform mobiledevelopment and a goal to create a functional product for evaluation for final exam review.Thischange also follows best practices in app development as described by Wardynski1 and wouldserve all students with a mobile phone 1 . Future plans would include creating a Professorfunctionality that helps the professor see the efforts made by the students and assign grades basedon
Paper ID #34235Measuring Awareness of Computational Thinking in Kuwaiti EducationalInstitutionsSafia Malallah, Kansas State University Safia Malallah is a web developer, artist, and Ph.D. candidate at Kansas State University. She obtained her master’s degree in computer science from Montana State University in 2017. Her research is centered around metamorphic testing in scientific software. Safia’s research interests expanded to include com- puter science education after observing the influence computer science has on her children. Her current research project is examining methods of teaching young children computational
1987. Hedirects the OpenDSA project, whose goal is to provide a complete online collection of interactive tutorialsfor data structures and algorithms courses. His research interests are in Digital Education, AlgorithmVisualization, Algorithm Design and Analysis, and Data Structures. American c Society for Engineering Education, 2021 Towards Designing an Interactive System for Accelerated Learning and As- sessment in Engineering Mechanics: A First Look at the Deforms Problem Solving SystemAbstractRepeated deliberate practice has been shown to be vital to developing mastery in engineeringproblem solving. Online tutoring systems have enhanced learning experiences
school students, and 82% of high school studentsregularly used a smartphone, and 41% said they used a smartphone twice a week to completeschoolwork. Further, a 2017 survey found that over 71% of K-12 teachers allowed students toresearch subjects using the internet, and 58% used educational apps [37]. Technology use ineducation was projected to increase at that time and was known to have dramatically increasedwhen schools closed during the COVID-19 pandemic [38].Similar to corporations, schools can control the applications and websites their users access onschool devices and networks. However, this approach becomes more challenging when learnersare off-campus and not utilizing school networks/devices. Per the K-12 Cybersecurity 2019 Yearin Review
just theirfinal submission. Dozens of possibilities exist, and we look forward to seeing how instructors use thistechnology to improve their classes and to conduct future research. Future work may include providingsupport for sets of labs (like all labs for a week), supporting team projects, and more.AcknowledgementsThis work was supported in part by the National Science Foundation (grant number 1563652).References[1] Stephen H. Edwards and Manuel A. Perez-Quinones. 2008. Web-CAT: automatically gradingprogramming assignments. In Proceedings of the 13th annual conference on Innovation and technologyin computer science education, 328–328.[2] zyBooks, www.zybooks.com, August 2020.[3] Arjun Singh, Sergey Karayev, Kevin Gutowski, and Pieter Abbeel
LaTeX) into PDF for the static version. Theexistence of a PDF option is crucial both to accommodate students who prefer a physicaltextbook as well as those who do not have consistent internet access. Since online-only contentsuch as coding environments cannot be printed to PDF, innovations were needed to automaticallyinclude alternate versions of these features in the offline version of the textbook.To engage with students through the live textbook, another key goal of the project is to enableeasy access for the instructor to view student submissions in real-time. For instance, if studentsare working on in-class activities, it is beneficial for the instructor to instantly access theirsubmissions to gauge overall class progress.With a live
Paper ID #32635Work in Progress: STEM Students’ Experiences with Educational Technol-ogyToolsMr. Ahmed Ashraf Butt, Purdue University at West Lafayette Ahmed Ashraf Butt is a doctoral student at the School of Engineering Education, Purdue University. He is currently working as a research assistant on the CourseMIRROR project funded by the Institute of Education Sciences (IES). He is interested in designing educational tools and exploring their impact on enhancing students’ learning experiences. Before Purdue University, Ahmed has worked as a lecturer for two years at the University of Lahore, Pakistan. Additionally, he
learning and knowledge assessment systems. Currently, he is involved as a knowledge engineer in various private and publicly funded projects. Dr. Iseli holds a PhD and an MS in electrical engineering from UCLA and from ETH Z¨urich, Switzerland.Ms. Tianying Feng, University of California, Los AngelesDr. Gregory Chung, University of California, Los AngelesZiyue RuanMr. Joe Shochet, codeSpark Joe Shochet has been developing award-winning interactive experiences for 25 years. In 2014 he co- founded codeSpark, an edtech startup to teach kids the ABCs of computer science. His career started at Disney Imagineering building virtual reality attractions for the theme parks and designing ride concepts. Joe was a lead designer and