completion scheduled in 2012,combines ceramic water filters, thermal-electric power generation and bio-fuels to improve thehealth of women and children in the homes surrounding Kitale, Kenya. The project to improvehealth also incorporates an implementation plan that uses an educational “marketing” ofbeneficial technologies to early adopters as a method to provide training to new users and topromote the spread of the technologies with funds from project sales.These two projects are used as examples that allow students to present descriptions of thelearning experiences that resulted from incorporating the concepts of social entrepreneurship intothese two capstone design projects, and how the project technologies themselves are shaped bythe increased
financingoptions through university grants and partnerships with local environmental groups and firms.Their hope was to roll this system out in our university, then to other universities in the area, andeventually to universities nation-wide. The goal was to change the social norm of a disposablesociety, divert thousands of pounds of waste from landfills, and generate conversation about foodpackaging and alternatives.As one of the groups that ranked in the top five, they met with advisors from the start upincubator to assess next steps for actualizing their plan. The advisors helped the students clarifytheir goals, what they would consider for profit margins, and what resources they may haveaccess to as they move forward towards implementation. To
to practice systems thinking and apply the Vee-Model.The course deliverables listed in Table 2 includes: Project Plan and Journal (22.5%),Communication Skills (47.5%) and Technical Merit (30%). Students must take an ill-definedproblem to implement a proof-of-concept solution. A detailed description of the weeklydeliverables is given elsewhere and will not be described here due to space limitations. TheCritical Design Review (CDR) rubric was also developed to balance the course weightingbetween system-level thinking fostered by weekly deliverables and acquired technical skillsetsfrom the MSEE program. The weekly deliverables are guided by the Vee Model [9] [10] [11].Several years ago, the College of Engineering (COE) Master of Science in
preparationfor the Venture design reviews.Software Interfacing: Covers the interlinking of various programming languages andapplication programs like LabVIEW, C/C++, MATLAB, SQL, MS Office, ActiveX, .Net, etc.Students also learn how to access and develop Dynamic Link Libraries (DLLs) and spawnexternal applications.Functional Verification and System Characterization: Deals with topics like technical riskidentification and management, verification and validation, and developing test plans andimplementing them using automated testing equipment.Controlling Devices and Sub-systems: During this session, the students learn concepts likecurrent sourcing and sinking; button debouncing; pulse width modulation (PWM); controltechniques; proportional, PI, and PID
business plan competitions, speaker series, student entrepreneurship clubs, andseminars. At LTU, the grant provided the funding to integrate the existing entrepreneurialprograms into a new innovative interdisciplinary program focused on developing the“entrepreneurial mindset” on our campus. The skills associated with the entrepreneurial mindsetare communication, teamwork, leadership, ethics and ethical decision-making, opportunityrecognition, persistence, creativity, innovation, tolerance for ambiguity, risk analysis, creativeproblem solving, critical thinking, and business skills (including marketing, financial analysis,and strategic planning). The course described within this paper (EME 4981 Creative ProblemSolving) was one of the courses
operations and the management and operation of the state’s transportation sys- tem. Mr. Barton held a variety of positions with TxDOT in two TxDOT districts as well as the agency’s central administration during his 30 years of state service including Area Engineer, Director of Trans- portation Planning and Development, District Engineer and Assistant Executive Director for Engineering Operations. Mr. Barton graduated with honors with a Bachelor of Science Degree in Civil Engineering from Texas A&M University in 1986. To mention a few of his most recent accomplishments, in October 2014 he received the Distinguished Graduate Award of the Zachry Department of Civil Engineering from his alma mater, in February 2015 he was
with an outcome-oriented mindset.Kern Engineering Entrepreneurship Network (KEEN) lists the following title at their website:“Engineers with an Entrepreneurial Mindset Transform the World”. [5] Engineers equipped withan entrepreneurial mindset will understand the bigger picture, recognize opportunities, evaluatemarkets, and learn from mistakes to create value for themselves, for their employers and forsociety. KEEN is a 33-plus network of universities and colleges and has continued to grow [5].Recently, more universities and faculty are engaged to include an entrepreneurial mindedlearning (EML) into the engineering curriculum. Several universities involved with KEENdeveloped detailed four-year plan to implement EML in their curriculum
attention is frequently focusedon individual creativity and other personality traits, organizational cultures, and other non-technical capabilities. We argue here that the typical descriptions of innovation competencies arecorrect but incomplete, lacking critical dimensions that are essential for planning an educationalcurriculum and assessing progress within it.The foundation of our model of innovation competencies rests on our definition of innovation:The ability to develop novel solutions to problems that result in significantly enhancedstakeholder satisfaction. As engineering educators, we believe that innovation is only effectivewhen it includes the full cycle leading to delivery of improved stakeholder outcomes, and thisintroduces challenges
ourstudents' use; this is the driving motivation behind our seeking to innovate virtual engineeringeducation practices. Oftentimes media attention goes to entrepreneurs creating high-growth startups, however,in our experience our graduating engineering students oftentimes join an existing companywhere their entrepreneurial competencies they have learned during our innovative innovation andentrepreneurship ABET-degree program, a BS in Engineering Innovation and Leadership(BSEIL) as described in [3]. Within our two core-course per year, four-year degree plan, weemphasize entrepreneurship and innovation, leadership competencies, business acumen, andcritical thinking. Communication is a core skill in each of these domains. We credit using REMOto
experience [International experience is required of all engineering students].The main components of the TIP experience include: • Intrapreneurial orientation courses • Mentorship by faculty • Mentorship by industry experts • Internship (including the opportunity for international internships) • Extra-curricular activities and projects focused on gaining experience with customer discovery, product development, and business plan developmentThe project has resulted in curriculum and pedagogical models that are aimed at fosteringintrapreneurial thinking, dispositions, and competencies. The models advocate for thenetworking and connection points between extra-curricular activities, curriculum devoted tointrapreneurial
atPenn State.7 Using faculty input and a review of entrepreneurship education in theliterature, they identified the following knowledge and skills for improvement ofentrepreneurial potential. Risk Taking Need for Achievement Leadership Creativity Customer Orientation Communication Teamwork Business Plan Development Bsns skills/language Engineering skills/lang. Dealing-ambiguity Tough skinned/ & insufficient info perseveranceWork is progressing on instruments to measure these aspects of knowledge, skills andtraits that might be affected by entrepreneurship centers and programs, but there are
of students studying both engineering and business, and to direct those skillsto product development. The intent was not merely to allow students to receive twograduate degrees in a compressed time frame, but to tightly integrate the two degrees sothat multidisciplinary student teams would be able to develop an industrial product all theway from concept to market. The students obtained a Master of Business Administration[MBA] degree and a Master of Science [MS] degree in an engineering discipline in 23months. The students worked in teams and were expected to have developed a concept, abusiness plan, a marketing plan and a prototype for a marketable product by completionof the program.Development of two new graduate courses: ≠ Product
American telephone network. Rodney was Chairman of the T1X1 Technical Sub- Committee (the organization responsible for SONET standardization) from 1990 through 1994. He has been active in SONET’s National and International Standardization since 1985. In addition, Rodney has published numerous papers and presentations on SONET. Rodney began his career with Fujitsu Network Communications in 1989 as the Director of Strategic Plan- ning. He also held the positions of Director of Transport Product Planning, Vice President of Business Management, Senior Vice President of Sales Management, Senior Vice President of Manufacturing, and Senior Vice President of Business Development. Before joining Fujitsu, Rodney worked for Bell
building on the work of others on the field mentioned in previous chapters. Teamswere given methodology inputs from the fields of need finding, prototyping, and businessapproach amongst others. The students were asked to consider three different timeframesregarding their solution: 20 weeks work plan, 20 months startup plan and a 20 years vision.One of the exercises to support their thinking was conducted in a session, where they wereasked to create future utopias and dystopias to extract guidelines for the rest of the project.The IfC projects started with a weeklong field trip to CERN to get an overview of theavailable technologies as an inspiration source for ideation. In addition, the teams hadsessions with their assigned knowledge transfer
constraints as necessary. Anotherimportant early decision was to evaluate proposals for the potential for both studentlearning and innovation. In practice that means the Council might choose to fund aproject that we suspect won’t work as planned, but that will give the student team achance to learn about a technology or process, or that could lead to the solution of arelated problem. The Beta Program aims to inspire and reward innovation in students by helpingthem try out their ideas without immediate concerns for commercialization. The focus ison technology development and application, and the skill and confidence building thatcomes from trying to make an idea work. When evaluating any one proposal, this leads todiscussions about whether an
Idea Generation Workshop Dissecting Student Entrepreneurial Technology Impact of Simulation in Manufacturing and Startups - Triumphs and Agonies Prototyping Opportunity Assessment Opportunity Assessment Business Model Generation and Hypothesis Business Model Generation and Hypothesis Testing Testing Intellectual Property (IP) and Start-up Legal Intellectual Property (IP) and Start-up Legal Structures Structures Market Size Analysis, Value Proposition, and Market Size Analysis, Value Proposition, and Elevator Pitch Elevator Pitch Components of Business Plan & Incubator Visit
, learning from failures, sales pitches, systemscaling, and taking action versus over-planning. Typically, one active learning exercise wasincorporated into each course meeting throughout the semester. Students anecdotally respondedwith positive enthusiasm to the activities with interest in pursuing entrepreneurship in addition toengineering. Overall, the integration of the EM activities equipped the course instructors withuseful tools to engage the students in the course content, generate excitement for a future inengineering, and develop EM skills beneficial for a successful career.IntroductionThe University of Mount Union utilizes a two-semester first-year engineering sequence. One ofthe four pillars of the Mount Union Engineering programs is the
was illustrated through in-class entrepreneurship simulation. The complexityinvolved in entrepreneurial activities in academic setting requires an equally complex set ofactivities to facilitate the acquisition and understanding of the requisite entrepreneurial abilities(Robinson and Malach, 2004). In his work, Drummond (2012), linked team-based learning and 9critical thinking skills to effective entrepreneurship education while Gibbs (2002) categorizedvarious forms of experiential education as case analysis and writing in-class and out of classexercises and simulation, projects, interviews, business plan writing, consulting, among
viewpoints of the device that include product dissection, competitive analysis, intellectual property, financial forecasting, marketing, sales, distribution, industry standards, project planning and sociocultural impacts. The canvas is then used again in a forward pass, where students project forward alternative future value propositions for the device and then make a recommendation to the company on the best direction to take with the product. Creative Systems Design The Creative Systems Design course blends entrepreneuriallyminded topics such as creativity, ideation, and value with mechatronic systems design. Students gain practical familiarity with microcontrollers, sensors, and actuators while learning systematic ideation techniques to
(rain water recovery optional) system for a new residence hall on campus. Details of the building floor plan, utilities, and HVAC system will be provided in a forthcoming document. To complete this project, your team will have to investigate how residence hall plumbing is installed, propose a reasonable layout for the plumbing system, determine all the piping, couplings, fittings, drains, vents, etc., necessary for the installation, and design an appropriate grey-water system. The team will also need to gather data and statistics on typical water usage by occupant and activity. Once the details of the plumbing and grey-water system are determined, the installation costs (including materials and labor) must be estimated. Your
. Included is a statement of interest of no more than100 words that specifically addresses their interest and capabilities for that project. These, and aresume, are used for decisions on project staffing.Once staffing decisions are made by the Hinman CEOs staff, an email to the company mentorshares student team names and information. Students are instructed to develop a work plan withthe company mentor to define the milestones and timeline for the project deliverables.Client selectionWith students sourced from a premier entrepreneurship education program, an intuitive fit forclient selection would be startup companies. While the Hinman CEOs Program does work tooffer internship opportunities with startup companies to students, the client
. degree from the University of Michigan and an M.B.A. from Wayne State University.Richard Berkey, Michigan Technological University Rick Berkey works in Michigan Technological University’s Institute for Interdisciplinary Studies, as a Senior Research Engineer II/Project Manager. In this role, Rick acts as a primary point-of-contact for the identification, planning, and coordination of industrial-sponsored Senior Design and Enterprise projects. Prior to working for Michigan Tech, Rick spent twelve years in the automotive, commercial vehicle, and consumer products industries, working for Honeywell, Dana Corporation, and Applied Technologies, Inc. His career progressed through positions in
mechanical engineering machine shop). This was due to anadmitted level of unfamiliarity with the subtleties of the new wave of low-cost commercialtechnology, being concerned about operation of such equipment in uncontrolled andunsupervised environments, being concerned about unattended operation and earthquake safety,etc. Since that time, the Maker Lab remains the single deployment point for the School ofEngineering (apart from more controlled shops); however, other entities in the University aremaking plans for small scale maker-like labs in their areas.Apart from these initial start-up and safety-related issues, it is interesting to note the potential tohave centralized vs. decentralized maker spaces. As maker technologies become even
generatea wide list instead of focusing specifically on engineering fields. This emphasized thatresearchers may utilize a wide spectrum of lenses to study different aspects of EEPs due to theinterdisciplinary nature of entrepreneurship education and the nascent state of research in thefield. Furthermore, this reiterates the need to consider the key theories when researching EEPs,specifically student participation for our case. To identify the key theories, the documentedtheories were assessed for their level of use based on the number of times they were cited in the359 articles. Theories that were cited in at least 10 articles were shortlisted, yielding a total ofseven key theories – 1) Theory of Planned Behavior [32], 2) Theory of Reasoned Action
%) enjoyed collaborating with students from differentdisciplines, and wished there were more opportunities on campus to do so (93%). The eventsucceeded at attracting a wide variety of students. One of the goals of the event was to attractstudents who had not previously participated in a make-a-thon or hack-a-thon and were notinterested in starting a business and expose these students to design activities. I accomplishedthis goal: 87% of participants were attending this type of event for the first time, and only 10%of the participants planned to start a business after graduation. Most of the students attended theevent because they were interested in the topic (87%), wanted to practice design (57%), and/orwanted to collaborate with others (70
studentwork. Preliminary results show that four core “rules” (also known as emotional andcommunication messages for success) may in fact lead to misinterpretations and can sidetrackproductive engagement for creation and collaboration: a) Repeating for perfection: in fact,people report that they do not find flawless storytelling believable; b) Interacting one-on-onewithin a large audience: the opposite may be true when you apply a “planned spontaneous” andpersonally unique leadership approach in storytelling; c) Applying a template to tell andmemorize one story: in contrast, there are reasons to start in the middle of the story to find a newand powerful beginning; d) Describing a generic user story so as to only present a stereotype of apersona: both
engineering students can benefit from thismindset. In fact, everyone needs to think about becoming an entrepreneur.The module 1 lesson plan incorporates a case study while introducing several specificentrepreneurial skills that students can later apply to an ongoing project (Figure 1). The mindsetcharacteristics sought in the module are to instill a sense of “Brimming with Curiosity”,“Courting Serendipity” and “Cultivating Randomness” [2]. The module begins with anoverview of the entrepreneurial mindset followed by lessons on specific skills including clientpain points, the use of the 5 whys [3] and the P.O.V. mad-lib [4]. Following the presentation ofthese techniques a clip from the television show SharkTank is shown and students practice
design.Certainly, techniques in conceptual design have traditionally included the act of sketching, andoutlining key characteristics of a product, service or experience early on in the design processwith the goal of initiating creative reflection and planning subsequent phases16. Storytelling is anatural extension. It facilitates every aspect of the design process. The history of entrepreneurialopportunity and research show formal applications amongst other design activities in theevolution of engineering design from Boston to Silicon Valley ---- due to the way companiesperceive innovation phases17.The power of first moments in entrepreneurial storytelling18 show how a degree of ambiguity inthe study and teaching approach adds anticipation and preserves
access to resources that theycould share with students to help them develop these skills if they do not come to thecompetition team with those skills already in their possession; some respondents indicated thatthe courses designed to prepare students for design, such as a junior-level design course, weresometimes not adequate to prepare students for the real-world setting of a competition team andits associated demands. As a result of our work with the survey and interview data, we are in theprocess of creating the KEEN Competition Teams Skills Map, which adapts the KES to thecompetition team context, revises some of the KES skills and adds skills that are not yet a part ofthe KES. Our plan is to have this Map in draft form and ready for review
Technological University, PolytechnicUniversity of Puerto Rico, and Salish Kootenai Tribal College. The majority of these institutions(82%) offered courses in entrepreneurship for engineering students and 40% of the participantshave been teaching for at least fifteen years. The experience of the participants, both in teachingand in entrepreneurship education, was desired in the pilot offering to better assess the potentialimpact of Babson-Olin SyE3. Page 11.1255.6Program Goals – Planned Versus Actual Babson-Olin SyE3 was designed to assist engineering faculty in their journey to teach andapply entrepreneurship as a core feature of engineering