designed as active are expected to engage learnersmore than passive instruction can; the activities designed as constructive are expected tofacilitate the generation of better and/or more new ideas and knowledge than the active activitiescan facilitate; and the activities designed as interactive are often expected to generate superiorideas and knowledge than constructive activities, but only when all students are contributing to asubstantial joint intellectual effort.Chi1 discusses three main advantages of this framework as: 1) the classification of overtactivities helps researchers, instructors and instructional designers decide what type of activity orintervention would be appropriate for the intended research or instruction; 2) the
Virginia were identified as locations for the PRODUCED programresulting in the current program having cohorts at five community colleges3.The purposes of this study are threefold: (1) to determine the predictive relationship among fourselect variables of the SCCT model, specifically, self-efficacy, outcome expectations, interests,and goals as the theory postulates, (2) to measure participants’ motivation to pursue degrees andcareers in engineering fields by administering an instrument to assess their level of the fourcomponents of the SCCT model, and (3) measure gender differences in terms of their possessionof the characteristics of the four components of the SCCT model. Our resulting researchquestions are: 1) Does the SCCT model represent
acquired knowledge and skills with students’ performance in a designbased activity. In this study, 140 students in initial teacher education at the ‘University ofLimerick’ completed four transfer activities. The pedagogical approach to the activitiesreflected the stages of Kolb’s theoretical learning cycle 1, where students (n= 140) observed ademonstration of a skill (concrete experience), reviewed technical details (reflectiveobservation), transferred information into a new design idea (abstract conceptualisation) andthen produced an artefact (active experimentation). The degree of transfer from thedemonstration to the student’s new design was assessed by seven subject experts.The findings showed that there was a diverse response to the
engineering programs. In addition to first-year retention, the introduction of EGR 101 has already impacted college-wide 4-year graduation rates for the initial cohorts, which are roughly 4 percentage points higher than Figure 1. Impact of EGR 101 on College-Wide 4-Year
engineering milestone. ThomasNewcomen (1663-1729) invented the first successful reciprocating steam engine with aninaugural installation in 1712. Newcomen’s engine used a piston and cylinder configuration andfalls into the category of an “atmospheric” engine: the cylinder was open at the top with thepiston exposed to atmospheric pressure. When a vacuum was formed under the piston bycondensing steam, the “weight” of the atmosphere exerted a net force on the piston, therebycausing the piston to move through its power stroke.Between 1712 and 1800, more that 1400 of these engines were built.1 Even while eclipsed by themore famous Boulton & Watt steam engines that were developed in the last three decades of the18th Century, Newcomen engines continued
, in which agame is considered serious when it is used with an objective other than entertainment. This paperexplains the objectives of the use of the game in the class, the regulations and learning guides thatwere employed, the experiences the students lived, the main points the students take away fromthe use of the game and other experiences that take place in the class in addition to the delivery ofcontents and development of skills. This experience took place at Universidad Icesi, in Cali,Colombia.1. IntroductionEducation nowadays has to concern itself with more than the mere transmission of contents. Ithas been clear for some time that students must also develop skills and abilities to applyknowledge and concepts to actual work
this paper, we describe a scaffolding scheme that helps student managetheir learning during academic semester. In this scheme, students were given a deadline for eachcompetency, instead of having only one end-of-semester deadline for all 8 of their competencies,which is usually the last day of classes. The results show that the proposed time allocation planbetter helped students complete their competencies at the end of the academic semester.1. IntroductionProject-Based Learning (PBL) as well as problem-based learning was first established in themid- 1950’s and has been effectively used in Medical schools 1. It has since been adopted in avariety of educational fields such as Engineering, Science, Business, Education, Law, etc. 2,3,4. Itis
that are doing such actions are called“tinkerers”. 1 A vast amount of research has been done on the effects of play on learning. Thegoal of this project is to investigate the correlation of “tinkering” to interest in STEM areas ofeducation. A pilot project developed and tested an assessment tool that could be used todetermine a students’ preference. The project used a visual tool developed by the researchers.The tool was utilized in an international preschool on the XXXX University campus. Thispreschool is used frequently to pilot research and their familiarity with research protocols allowsease of access and cooperation with teachers. Results of the study were compared to teacherknowledge of the students. The scientific design, methodology
Professional Engineer in Virginia and a Distinguished Member of ASCE. Page 25.1361.1 c American Society for Engineering Education, 2012 To Raise the Bar or Not: Addressing the OppositionBackgroundConsistent with its Vision for Civil Engineering in 2025, the American Society of CivilEngineers (ASCE) has been engaged in an ambitious effort to better prepare civil engineeringprofessionals to meet the technological, environmental, economic, social, and politicalchallenges of the future.1 This “Raise the Bar” initiative attained an important milestone
devices.Individuals have become producers and consumers of digital multimedia through the Web 2.0paradigm that gives websites read/write capabilities.1 This capability gives people the ability toconstruct personal multimedia environments using easily obtainable software tools. Digitalnatives, those who were born after 1982, are well acquainted with the read/write web and makeextensive use of texting, photo and video sharing via internet sites such as Facebook andYouTube.Integrated educational multimedia constructed using low cost, easily learned tools can enrichstudents' learning experiences and provide them with on-demand learning opportunities andactivities that parallel those found on social sites. Providing educational interactive web contentsuch as
must also acknowledge that students in general and architecturestudents in particular, are not always interested in or qualified for, advanced technicalcourses at the university level.A search of architecture education and engineering education literature archives producesvery few articles devoted to the subject of teaching structures to architects. However, inthe scant sources that do exist there is general agreement that while there is enthusiasmon the part of architects to work with structural engineers the two groups lack a commonvocabulary.1 There is also consensus that a conceptual intuition for how structures workis of more importance for architecture students than complex mathematical capacity. 2,3Many writing on this topic agree that
formanufacturability. Through working on this project, students will be able to study a complexengineering and technology system that: (1) exposes them to applied and cutting-edgetechnologies; (2) encourages them to participate in an integrated, interdisciplinary curriculum;and (3) involves them in methods of applied technology and skills necessary to transition fromacademic to professional environments.1. Introduction Rapid advancement in technology has laid a path for the design and manufacture of manyinterdisciplinary integrated technologies. These advancements have provided new avenues forthe engineering educators to better prepare tomorrows global citizens through methods capableof responding to the challenges of tomorrow1. On the other hand, the
statics in the form of a course-wide conceptmap. This paper details the process of capturing expert knowledge of a course and organizingthis information into a concept map that accurately represents the information taught in thecourse.1. Introduction and MotivationConcept maps are node-link diagrams that are designed to visually mimic a person’s cognitiveschemas. They have been widely and effectively used as instructional tools in engineeringclassrooms (Sections 2.1 and 2.2). Concept maps highlight the relationships between informationthat the students learn, and help promote a more cohesive view of the content that is beinglearned.Large scale maps, maps that could be used to outline and link all the information taught in anentire course or even
a series of experiments ourresults indicate that BTS is a better indicator of idea generation ability thantraditional evaluation methods. Although more work is needed to validate andunderstand how BTS can be used as an evaluation technique in engineeringdesign, the results from this study are promising and provide a first step atderiving quantitative measures of student design performance in engineering.BackgroundAssessment of student design skill is an important part of engineering education,especially with the ever-increasing role of design in the engineering classroom [1-3] . However, engineering programs face special challenges in assessing studentsdesign capabilities and providing meaningful feedback because engineeringdesign is
participating campuses are presented.One Project, 14 CampusesTo understand the breadth of this project, a map of the participating campus locations throughoutthe state of Pennsylvania is shown in Figure 1, below. The interventions initiated by Toys’nMORE are underway at 14 of these regional campuses. The University Park campus, the mainand largest campus in the Penn State system, is the administrative home of the University and theToys’n MORE project. With close to 6,700 STEM students enrolled full and part-time at these14 geographically-dispersed locations, the regional campuses are an integral part of the PennState system. 13
to the student outcome of functioning on teams.IntroductionThe Department of Engineering and Technology at Western Carolina University supports thewestern region of North Carolina in several key modes. Its primary mission is to provide astrong educational foundation to the students it serves, including those in the region, across thestate, and in some cases from out-of-state. Additionally, the department engages with industry toprovide an economic development vehicle, which has contributed to a recovery of manufacturingin the region.1 One of the more successful efforts in merging the efforts of the educational andindustrial realms is the senior design capstone project, a two-semester sequence. This capstoneproject combines senior-level
deadlines in project based courses. A delicate balance betweenexternalization and active student collaboration is required for effective student learningexperience.1. IntroductionMany engineering design project courses challenge students with real-world problems thatrequire teams to integrate their knowledge and to think creatively. When faced with conflictingconstraints, students must break their classroom thinking patterns. The externalization of theknowledge of individual students and the development of a shared understanding by the teamdoes not happen by itself. External stimuli, such as explicit project milestones, clientpresentations and class meetings, force the students to share and integrate their design ideas.Since most of the knowledge
as compared to an individual assignment? The majority of the students felt there was an improvement in learning due to the peer to peer interactions. Many students felt competent in many areas due to the team process of questioning and review. Page 25.1370.5B. ARCE IPD STUDENT SURVEYS – All students are required to take a survey. The classsize varies from 40 to 70 students per quarter. The survey questions are based on a rating systemof 1 to 5 with 5 indicating mastery of the subject. One of the courses primary learning objectivesis to function effectively on an interdisciplinary team. At the
prefer flexible schedules on any training needs.Second, effective use of media such as video clips, narrative presentation, web resources, etc. isthe most practical way of delivering training that focuses on practice and application.Part # Topics Activities 1 Introduction to TBL and Limitations of Traditional Quiz 1 Learning 2 Active Learning Quiz 2 3 Group-based Active Learning Quiz 3 4 Team-based Learning Quiz 4 5 Practical Recommendations and Suggestions Quiz 5 Final Project: Write
. Figure 1 shows the diagram provided to students in order to make these instructionsclearer. The ramp was available to students to make the necessary measurements. They were alsoprovided with a photo gate for measuring the speed of the vehicle as it exited the ramp. Twobillboards were placed at distances D1 = 50cm and D2 = 70cm as shown in Figure 1. The teamswere provided with a kit consisting of necessary LEGO parts to build the physical models. Thekit contained a variety of parts that might or might not be helpful in the building of their cars.Experimental GroupsThere were three freshman engineering classes used in this experiment, with one type of exampleper class. One class received an example solution to the design problem that consisted of
, andinterdependent curricular materials and activities that will improve the ability of CivilEngineering students to analyze engineering problems in multiple contexts using a GIS platform.We expect that students will demonstrate fluency with one or more of the following skills uponcompletion of each Civil Engineering course targeted for this project: 1. Demonstrate technical competency in fundamental GIS skills utilizing existing GIS data to examine Civil Engineering problems. 2. Analyze Civil Engineering problems by generating GIS data and integrating it with existing data while demonstrating comprehension of multiple decision factors. 3. Synthesize data acquisition and analysis within the Civil Engineering design process to
education as well. The strategies from explicit instruction and mastery learning wereimplemented in redesigning the course.Online Course Design and Development Page 25.1374.3The redesigned introductory engineering course was offered fully online as a pilot section duringthe Fall 2011 semester. In a weekly-based structure, the course consisted of 15 main topics. Thelearning process is automated with a mastery-learning framework in which a predetermined levelof success in each progressing stage precedes to the next. Figure 1. Learning Process during Pilot in Fall 2011Figure 1 illustrates how the learning process for the Fall
, one which would be a center for engineering education, research, and study.”1 Thisstatement is still relevant today as consolidation has been repeated over 50 years later, and a newbookless branch emerged in the same space.Many libraries across the U.S. experienced sharp downturns in their budgets in 2009 due to thenational financial crisis and continually rising serials prices.2 Those universities relying onendowments to pay for collections also experienced sharp decreases. An email distributed by theauthor in October 2011 to the eld-l@u.washington.edu mailing list generated approximately 20responses from engineering libraries discussing branch consolidations.3 All were undergoingeither downsizing, branch library closures (not necessarily
Binghamton, NY Kevin P. Pintong Douglas H. Summerville Kyle J. Temkin Page 25.1376.2AbstractLab-based courses are generally not available in an online format because of the need forexpensive lab equipment, time consuming technical assistance, and troubleshooting. The recentincrease in demand for online instruction extends past current pedagogical methods and is mademore problematic with the addition of a lab component. In our previous paper, "Transitioning alab-based course to an online format"1, we presented the development of our pedagogicalframework. This framework is based on our 2010 online course and previous studies in onlineeducation. In this
acurriculum need careful consideration in order to have relevance and impact on the capstonedesign project. This paper attempts a study and an analysis of the mini projects as well ascapstone design projects carried out at Electronics and Telecommunications engineering programof a University. This analysis found out strong industry sponsorship of capstone projects (morethan half) as strength that need to be maintained as well as a few shortcomings that need to beovercome. It also revealed correlation between the trend of mini projects and capstone designprojects in the curriculum.I. IntroductionImportance of capstone projects have been extensively highlighted in literature [1][2]. Capstoneprojects allow a group of graduating students to combine
advising experiences inthe doctoral program. The online survey was administered in January 2010 to current studentsand to doctorates who graduated between 2003 and 2009. Of the 640 individuals invited toparticipate, 370 individuals completed the survey resulting in a 58% response rate.Table 1 summarizes the characteristics of the respondents versus non-respondents. There is nostatistically significant difference between survey respondents and non-respondents on GREverbal score, GRE quantitative score, proportion of U.S. citizens, age at the start of the doctoralprogram, or in the proportion of non-white U.S. citizens. The non-white U.S. citizen variableincludes American Indian, Asian American, African American, Hispanic, and multiculturalstudents
”1. Technology skills such as artifact problemsolving are required in the workplace; technicians and other workers need to develop problemsolving strategies such as troubleshooting, more than just knowing how a machine works or howto make stocktaking4. Moreover, learning those technological skills through work is an effectiveand practical strategy5. Workers can learn through authentic problems6,7 and throughcollaborative learning8,9, while are productively engaged in their work.Constructing and developing technological knowledge, skills and habits of mind helps people toconstruct new learning10. The information can be found in one’s experience, in other’sknowledge, even in places such as databases, libraries or codes, but if one knows how
,” couldnot be more true for this group of students.IntroductionStudies have pointed to the notion that engineers are active learners and therefore hands-onexperiences are an important part of their education.1 In order to increase hands-on activities andto promote engineering enthusiasm at Robert Morris University, a group of students entered intoa regional Energy Efficient Buildings Challenge. This competition challenged the students tocreate an innovative product for existing buildings that reduces the demand for energy from non-renewable sources while exhibiting a payback time of less than two years. This challengeimmediately sparked excitement and intrigue on the topic of sustainability.At the onset of the competition the students were not very
Page 25.1381.3 Figure 1. First page of the websiteOne-Credit CourseThe recipients of the NSF scholarship were required to register for a one-credit project course.The course encourages scholars to hone their communication skills and gain knowledge infunctioning effectively on a multidisciplinary team. The first project was to create and present aconceptual business plan. The goal of this project was to have students achieve competency invarious business practices. These business practices help students develop leadership skills in amultidisciplinary environment, and understand the components of effective teamwork and theimportance of good communication skills. Students were provided with a weekly task. The
: Investigation and Exploration of “Immersive” Training TechnologiesIntroductionThe teaching of systems engineering is a daunting task that involves the development ofcurriculum capable of teaching students the systems engineering process, the designaspects of engineering, and the interdisciplinary knowledge of a variety of fields. Designis widely considered to be the central or the major distinguishing activity of engineering 1.Design can be considered as the center of system engineering, in which engineers employan interdisciplinary approach to design effective solutions to meet social needs. However,systems engineering requires that traditional academic boundaries be crossed andintertwined with other fields of engineering