highlighted the overall societal concerns of AI through theirdefinitions. While not required to answer the question, the inclusion of the societal impact canhighlight the connotation with which students are engaging with AI outside of the classroom.Some students weighed the benefits of AI with the consequences: Artificial intelligence is a subject that many people have positive and negative thoughts. Like some people may agree that this will be helpful, but on the other hand in the long-term, it could not be. As an example, with artificial intelligence, we could create robots integrated with a computer that could take decisions and our lives become better by reducing some process that may take a long time to do for humans, but a negative impact
game-based elements such as dice games, peer competition, and Kahoot quizzes wereincorporated into the curriculum of a probability and statistics course for civil and constructionengineering at The Citadel. Probability and statistics is a crucial knowledge area for futurepractice engineers, and therefore, very important to increase student comprehension on the topic.The impact of the use of gamified material was examined via student surveys and instructorassessment of student engagement and enthusiasm for the subject among multiple studentsections.KeywordsGamification, Gamified learning, Probabilities, Statistics, EngineeringIntroductionEngineering courses for sophomore and junior students usually require the students to start think-ing on
that environmental change will have disproportionate impacts ondifferent communities. Extreme weather events, supply chain disruptions, and responses to thesestressors embodied by the energy transition will all impact those people least able to respond tothese stressors. But members of these communities are also largely underrepresented in theworkforce, which limits our collective ability to identify culturally appropriate and resonant © American Society for Engineering Education, 2023 2023 ASEE Southeastern Section Conferencestrategies to build more resilient communities. Of the many tools used by environmental resiliencecommunity, one tool that is approachable for undergraduate students
to produce solutions that meet specified needs with consideration of public health, safety, and welfare, as well as global, cultural, social, environmental, and economic factors. 3. an ability to communicate effectively with a range of audiences. © American Society for Engineering Education, 2023 2023 ASEE Southeastern Section Conference 4. an ability to recognize ethical and professional responsibilities in engineering situations and make informed judgments, which must consider the impact of engineering solutions in global, economic, environmental, and societal contexts. 5. an ability to function effectively on a team whose members together provide leadership
course titled “How Engineering Impacts Diversity, Equity, and Inclusion” that13 emphasizes the importance of non-technical engineering skills, with a focus on DEI. This course14 considers writings from a variety of authors, representing distinctive perspectives on matters of15 diversity, equity, and inclusion. Through active engagement with this material, this course16 confronts history to identify and understand instances of racism, sexism, discrimination, and17 bias, specifically in science and engineering. This study builds on previous scholarship presented18 to ASEE along with other related fields to demonstrate how discussion-based courses challenge19 graduate students to think more critically about the engineering design
their requests, as they gain familiarity with the projects and witheach cohort of trainees. In this manuscript we describe the iterative process we have implemented and what wehave so far accomplished in terms of convergence research [6] and community engagement.KeywordsGraduate student education; multidisciplinary research; team science; user-centered design;community engagement.IntroductionThere is a significant need for the educational system at the graduate level to include integrativetraining across disciplines, and to offer skills so that students can meaningfully engage withtarget communities in an impactful way (2). The Center for Adaptive Systems of Brain-BodyInteractions (CASBBI) at George Mason University has as long-term
equipment requirements (bothfilming equipment and equipment used in the video lesson). A typical day on-set included 1-2hours of transportation and setup, 2-5 hours of filming, and 1-2 hours of teardown. Multiple takesand incremental re-shoots were done for each video, with the GMU-TV team coaching theperformers on delivery techniques, and faculty/subject matter experts on hand to clarify anycontent issues that arose.Figure 1: Venue 1 – Engineering building electronics laboratory during build video with on-screengraduate student talent and GMU-TV team (left); engineering building atrium during videodemonstrating impact of helium purity on forces on a balloon with undergraduate student talentand GMU-TV team (right).Figure 2: Venue 2 – Two settings
current efforts describedand could help provide students a reference for how to engage with sustainability and biomimicrydesign. The EOP Framework is a comprehensive set of essential student learning outcomes thatare centered on principles of sustainability 4. In total, the EOP framework encompasses 46 coreand 46 advanced learning outcomes that represent different areas of sustainability includingsystems thinking, environmental literacy, responsible business and economy, social responsibility,environmental impact assessment, materials selection, design, critical thinking, communicationand teamwork 4.The EOP framework provides educators with a set of tools anchored in better understandingsustainability that overlaps with key elements of the
13.6%2. Between 2008 and 2018, African American women accounted for 1.14% ofbachelor’s degrees awarded in engineering. One study of engineering degree trends for AfricanAmerican men and women has also shown that although females are more represented in bio-medical engineering, the fraction of African-American women receiving bachelor’s degrees inbiomedical engineering declined 12% from 2005 to 20134. © American Society for Engineering Education, 2023Students often cite the clear potential for impact on society as a reason for their interest in bio-medical and environmental engineering, however, there are myriad intrinsic and extrinsic rea-sons why students choose and persist in the field of engineering. Unsurprisingly
competition outcomes. Studentfeedback was very positive with requests to organize the follow-up event.The effectiveness of communication channels with respect to engaging and recruiting students for theevent is summarized in Table 1. Each channel lists the data when communication was sent ahead of thecompetition on November 16, 2022. Channel Audience Opened Page Views Registered CET training page – emailed 2 weeks prior event 3600 123 140 9 CET training page – emailed 1 week prior event 3600 130 146 11 Isley Innovation Hub – emailed 2 weeks prior event 412 38 40 6 Isley Innovation Hub – emailed 1
College of Business, Grand Canyon University, 3300 W Camelback Road, Phoenix, AZ 85061-1097, USA.3. Cedja, B. N. (2006). An examination of transfer shock in academic disciplines. Community College Journal of Research and Practice, 21(3), 279-2884. Hills, J.R. (1965). Transfer shock: The academic performance of the junior college transfer. Journal of Experimental Education, 33, 201-215.5. Lakin, J., and Elliot, C. (2016). STEMing the shock: Examining transfer shock and its impact on stem major and enrollment persistence. Journal of the First-Year Experience & Students in Transition, 28(2), 9–316. Smith, N. L., Grohs, J. R., & Van Aken, E. M. (2022) Comparison of transfer schock and graduation rates across
; project-based learning.Introduction We examine here the short-term impact of a hands-on, project-based intensive summerexperience for undergraduate students. Motivated by prior research showing that creativity isdriven largely by specific curiosity (1) and that positive project outcomes are correlated with thesense of ownership (2), we proposed and delivered a 10-week intensive (40 hours/week) summerprogram to undergraduate students majoring in STEAM. We recruited from a diverse pool ofapplicants (64 undergraduate applicants from 14 different majors). The selected cohort included10 undergraduates, 3 high school students, and one graduate assistant. The diversity in majors(Biology, Computer Science, Bioengineering, Game design, Psychology
used and provide personal interactions with students andmentorship opportunities [5]. In addition, non-technical skills are normally incorporated in mostlabs due to their group nature. Both EAC-ABET and the Civil Engineering Body of Knowledge(CEBOK) require students to learn communication, management, and interpersonal skills [6,7].Laboratories have been shown to be some of the most memorable, high impact practices thatforce students to learn by doing. This process involves working with others and forces studentsto work on communication and interpersonal skills [8]. From the educational theory standpoint,labs are extremely valuable and high impact. This is also confirmed by the widespread use oflabs in higher education science courses like
thoroughly as we had initially hoped. A bigportion of our design modifications and considerations were going to be derived from student and teacherfeedback.Concluding RemarksA design game concept emphasizing the theme of “voyage to the moon” was developed to create a fun andinformative learning product that inspires students (grades 5-8) to develop an interest in STEM careers.This paper presented an approach to engaging and motivating K5-K8 students through the space race boardgame to get excited and inspired to pursue STEM topics and careers in future. Through the development ofthe board game, undergraduate students were exposed to design, development and prototyping thatencourages them to work on community related projects. Further testing was not
advising, experiential learning, and career development. This paper reports a recentproject that CET faculty and staff collaborated to build a two-room complex, housing a student-success lounge next to an open lab. The open lab, equipped with technologies proposed andintegrated by faculty advocates, encourages students to spend time with various interest groupsto gain experiential learning experience and hands-on skills. The lounge, while open to all CETstudents, serves as a place that invites first-year students to meet up with their peer mentors,build community, and explore academic interests by observing technologies and hands-onactivities next door, eventually make educated decision on discipline of study. The paperpresents the faculty-staff
is aninnovation-driven learning platform that lends itself as a template for outlining and designingcurriculum that aligns with student-driven and collaborative learning qualities, encompassed inthe knowledge acquisition and knowledge transfer paradigms inherent to the model.1,2Leveraging the Foundry, interdisciplinary teams of scholars, staff, and students have been able todevelop outreach and educational programs geared towards the integration of cultural,community, and inclusive efforts tied to Science, Technology, Engineering, and Mathematics(STEM) content.Featured in this effort are three such programs: the STEM Foundry Heritage Fellows (STEMFHF) program, the Holistic Foundry Undergraduate Engaged Learners (Holistic FUEL) program,and
Engineering StudentsAbstractAllocation of authority and responsibility is a key concept in engineering project managementand leadership. Many engineering students struggle with understanding how the “span ofcontrol” and “level of specialization” affect the delegation of authority and responsibility inorganizational structures. In this study, we created an engaging game to help students learn howthe span of control and level of specialization in an organizational chart affect the efficiency andeffectiveness of engineering organizations. The game consisted of two teams of students. Theseteams competed to produce as many US flags as possible. Team one had only one leader with awide span of control, and low level of specialization for the team members
maturity of online teaching/learning management tools such asBlackboard[1], Canvas[2], Moodle[2], LMS365[4], which facilitate this transformative change ineducation. However, there are many challenges in undergraduate STEM gateway courses bothinstructors and students need to deal with, especially the student engagement and studentinteraction in the online settings. Research found many students feel isolated and then easily leftbehind without proper interaction and support with instructors and peers. Meanwhile, instructorswho get used to classroom lectures feel frustrated and raised concerns on how to maintain thequality and rigorousness of traditional teaching when suddenly switching to online teachingenvironment [ 5-6].In this paper, the online
indefinitely throughout engineering5.41 There is a vast range of characteristics that define the level of success of student groups –soft skills42 present in the group, diversity in technical skill and knowledge, individual attitudes towards the43 overall task, proper feedback, time management, personality type, and everything in-between6. A44 formative study revealed that in the engineering workplace, communication is the top indicator of45 group success, and that the majority of an engineer’s time is spent working within a group7,8.46 Group-based work has been shown to improve both the way engineers solve problems and how47 they work with one another. Researchers have developed a problem solving assessment software48 which found that
Modality with Adaptive Learning (2016-2019)Flipped classrooms face student resistance, especially regarding pre-class learning. Poor pre-class preparation then impacts student engagement in the classroom, which is crucial to thesuccess of a flipped classroom. We wished to address this concern by using adaptive learning forpre-class learning. As an exploratory project, adaptive lessons were developed for half of theeight topics of the course. The lessons were designed on the adaptive learning platform (ALP) © American Society for Engineering Education, 2023 2023 ASEE Southeastern Section Conferencecalled Smart Sparrow [23]. The results from using these adaptive lessons in the flippedclassroom were
-based approach to defining competencies in the computing disciplines,” In Proceedings Companion of the 23rd Annual ACM Conference on Innovation and Technology in Computer Science Education, 2018, pg. 148-174.44. Rourke, Liam, and Heather Kanuka, "Learning in Communities of Inquiry: A Review of the Literature, " International Journal of E-Learning & Distance Education/Revue internationale du e-Learning et la Formation à Distance, 2009, pg.19-48.45. Chen, Ye, Jing Lei, and Jiaming Cheng, "What if Online Students Take on the Responsibility: Students' Cognitive Presence and Peer Facilitation Techniques," Online Learning, 2019, pg. 37-61.46. Galikyan, Irena and Wilfried Admiraal, “Students' Engagement in
on onlineplatforms to facilitate team cohesion: Discord, Zoom, and Github. Discord allowed all membersof the project to communicate asynchronously, which emulates the development process of manytechnology companies that utilize messaging platforms, like MS Teams and Slack. Zoom servedas our synchronized meeting platform to allow faculty and students to discuss progress and © American Society for Engineering Education, 2023provide an opportunity to answer cross-cutting questions. Github allowed all students to shareand comment on the code they developed within the project.We provided them with a list of research papers that they read and discussed the highlightsduring our weekly meetings. As they learned about the
supports speech recognition of children withcommunication disorders. The literature discusses successful examples of speech recognition foradults, but most systems fail with youth with speech disorders. This work has created an initialprototype to recognize speech within this population. We aim to provide novel projects for UIDengineering students with interactive case studies where students review, critique, redesign,analyze and develop this system to reinforce Computer Science student programming and systemdesign skills. Based on the interactions with community partners, we will refine the design toincorporate the model to improve engagement, provide feedback for children, and begin iterativeprototype development.KeywordsUser Interface Design
improve the presentation skills of each team member, and gives thempractice in formal presentations, a skill that will be very important for them as the progress throughtheir career. Finally, give recognition to best projects by giving students an award in the form ofa plaque that they can display in their office.References 1 J.V. Farr, M.A. Lee, R.A. Metro, J. P. Sutton “Using a Systematic Engineering Design Process to Conduct Undergraduate Engineering Management Capstone Projects”, J. Eng. Educ., V. No 4 April 2001, 193-197. 2 P.M. Griffin, S. O. Griffin, D.C. Llewellyn “The Impact of Group Size and Project Duration on Capstone Design”, J. Eng. Educ,. V 93. No. 3, July 2004, p. 185-193.Peter W
, such as increased retention [7], predictions oflower time-to-graduation rates [8], improved math skills or readiness [9], and general collegereadiness [5].Based on the unique needs at Tennessee Tech University, the RAMP program was developedwith several goals. The highest priority was advancing math knowledge; it was important as well © American Society for Engineering Education, 2023to increase students’ self-efficacy in math, as studies have shown that when students’ self-effi-cacy increases, their performance increases [10]. Moreover, the program was developed to pro-vide incoming freshmen with a way to engage, to get involved, and to gain a sense of belonging,as evidence suggests a strong correlation between these
Intent’, 2020. doi: 10.1145/3313831.3376213.Niloofar KalantariNiloofar Kalantari is a PhD student / Graduate Research Assistant at George Mason University.Her research focuses on Human Computer Interaction, Wearable Health, and Social computing.Dr. Sarah WittmanDr. Sarah Wittman, Assistant Professor of Management at George Mason University’s School ofBusiness, her research explores people’s transitions within, across, and beyond organizationalboundaries; their organizational impacts; and the social, technological, and learning supportsystems .Dr. Vivian MottiDr. Vivian Genaro Motti is an Assistant Professor in the Department of Information Sciences andTechnology at George Mason University where she leads the Human-Centric Design Lab (HCDLab
functions that in most cases they hadnot received formal training on how to perform. This increase in work stressed employeeperformance and adversely impacted morale. An effective initial and refresher training inprocesses and tools can have a positive impact on employee performance, health and morale.As transparency is a key component to an Agile workflow 5 the student was able to convinceupper management that not only being transparent about the software change, but also why thechange happened would lead to more engagement from middle management and the functionalemployees. Additionally, upper management learned that having realistic expectations ofswitching operating software would keep moral high during the migration, as unexpected