graphics communications. Many different transformationsand combinations may be envisaged at this stage. Some of them could even be used to examineET-related hypotheses and debates. Such deep insights may be obtained from these visualrepresentations of ET literature. When discussing about 3D visualization another term that needs to be discussed is‘Virtual Reality’. There exist numerous definitions for ‘Virtual Reality’. Much of the 3Dvisualization in today’s applications is done in a virtual space that is often described as ‘virtualworlds’. The reason they are called virtual worlds is that they are not actually 3D worlds in realspace, but they are digital or cyber worlds that have their own coordinate systems and define a3D virtual
about architecture, engineering and design, to anindividual exhibit on water movement and water pressure (WaterWays) at the Children’sDiscovery Museum of San Jose5. Tech City is a traveling exhibit developed by the Sciencenter inIthaca NY that allows visitors to “solve the kind of real-world problems that engineers face.”6Some exhibits use former civil infrastructure such as an offshore oil drilling rig7 or formerresearch facilities such as the San Francisco Bay Model8, to provide engaging realisticexperiences for the public. Less common and to a large extent untapped as a resource for freechoice learning, are existing public works projects.Historically, public works projects have used a variety of formats for education and outreach.These
in critical thinking, in mathematical reasoning and analysis, a firm grounding in scientific and engineering methodologies and knowledge to address the complex, multidisciplinary, and multidimensional problems that humanity faces now and will in the future. Of course, educators in all fields are actively trying to change and be more effective. However, most engineering schools have not gone through fundamental changes since 1970’s. Although engineering is fundamentally pragmatic, hands-‐on, and project and application driven, engineering education has been drifting away from that approach since 1970-‐80s. By the end of 1980’s most major
Motors, Cadnetix, and Motorola. His interests include engineering management, technological literacy, improving the competitiveness of American companies, and real-time embedded systems.Prof. Terence L Geyer, Eastern Washington University Terence Geyer is the Director of Distance Education in the Department of Engineering & Design at East- ern Washington University. He obtained his B.S. in Manufacturing Technology and M.Ed. in Adult Edu- cation in a specially combined program of Technology and Education at Eastern Washington University. His interests include collecting and re-manufacturing older technologies.Dr. Donald C. Richter, Eastern Washington University DONALD C. RICHTER obtained his B. Sc. in Aeronautical and
associated with intuition, visualization, using their sensations, problemsolving skills and the all encompassing trial and error manipulations. A closer look reveals a lotof similarities with how engineers work. Yet, we often continue to teach math and science as ifthey were disconnected from the problem solving approaches of engineering.A Possible SolutionA readily available solution could be to expose the teachers directly to engineering. This couldmake them more attracted and excited about math and science subjects. Engineering has theability to build a bridge that connects classroom lessons with real-world applications providing adeeper understanding of the links between theory and practice.For the last ten years the Center for Science and
engineering andtechnology professional skills. The author used his past experience with the game to identify thesesubsystems: one subsystem which focused on Robin interacting with and manipulating technologythat she possessed or existed in the world and the other subsystem that focused on creating newdevices. While other systems could be analyzed, like the battle subsystem, for space and claritythe analysis focuses on two subsystems that reflect more general (or widely applicable)engineering/technology skills or practices. The author also added a miscellaneous section to thejournal to capture unexpected but important information and a reflection section to recordemerging thoughts related to the gameplay and narrative, while playing. In the journal
themes and/or active learning are not typically present.The learning modules employ active, experiential learning through team-based activities thatbring contextualized experience into the classroom, allowing students at the different institutionsto deepen their "real-world understanding." This paper examines the expansion of a peer networkof engineering educators that facilitate the collaborative development of module sets, making iteasy for faculty at research I (research extensive) universities, community colleges and nationallaboratories to incorporate challenges and experiential learning into higher education classrooms.The expansion of the peer network revealed that experiential learning modules and thetransformation of higher education is
Careers inFacility Design and Construction [3]. The findings included substantial agreement among highlevel officers of academic and non-academic organizations, stating: “The overwhelming majority of the professionals interviewed agreed that a significant percentage of the members of their organizations believe that there are serious problems with the current system for educating both engineers and architects. This view was expressed by both academics and non-academics and by respondents who did not themselves necessarily agree with the idea that problems exist.”Specifically calling out, “ . . . the failure of schools to give students enough practical knowledge and instruction in solving real world problems.”and volunteering, “Two
’ that computer sciencedeals with is internal to the discipline and usually involves the development of an algorithm - areusable, mathematical structure that is sufficiently comprehensive and precise. While thealgorithm itself may yet be applied to some real problem, and the process of developing thealgorithm may also be applied to some problem, the science focuses on the development of thealgorithm. Its’ application, while motivational, is neither the initial intent nor a necessary part ofthe process by which it is developed.The patterns and operations distinguished and studied by computer science often have greatheuristic value for solving both scientific and engineering problems. The algorithms become, likedifferential equations, part of the
dealingwith real world technological issues.For the past 20 years the principal author has taught a course, ―The Environment,‖ to non-engineering and non-science majors as a science core requirement. In Fall 2007 a section of thiscourse was taught using the traditional lecture method. In the other sections of the course,methods for improving the technological literacy of these students were developed. Four bestpractices were selected from these methods and taught to an experimental group in summer2010. The best practices are: (1) learning from three hands on and minds on labs, (2) use ofcharts and equations, (3) making students familiar with the top 20 bench mark numbers used inthe industry, and (4) acquiring knowledge about the commercial
’ employees at the UGLC. He shares with his student employees his practical experience in using electrical engineering con- cepts and computer technologies to help in everyday real-world applications. Dr. Perez has worked with the uTeach and Tech-e camp programs at UTEP since their creation to streamline the transition process for engineering students from local area K-12 schools to college by equipping students and their teachers c American Society for Engineering Education, 2017 Paper ID #20255 with teaching strategies and technologies each summer. Oscar enjoys teamwork, believes in education as a
taking an engaging quiz thatrequires them to respond to ethical dilemmas) that help them explore their current “ethical style”and introduce them to a framework that helps them think ethically. After trying out theframework on ethical dilemmas that a young person might encounter, users then apply theframework to a real engineering ethics case study relating to the CitiCorp building. In thisinteractive case study, the user makes a series of decisions that lead to different outcomesdepending on the path the user chooses.SustainabilityThis unit addresses the question “What is sustainability?” and includes activities specificallyrelated to technological literacy. This unit is the one that perhaps best illustrates the applicationof IE. A real-world
the learning outcomes,discussing the class activities, and proposing an evaluation strategy as well as a strategy forpresenting the results. The last section of this paper discusses the future study.2.0 Related work Machine learning is defined as a system that mimics human learning by acquiringknowledge from the real world and performing based on this knowledge [18]. Unlike humans,machine learning algorithms cannot reason [18]. They cannot include the subtleness of humaninteraction or the complexity that exists in the world [23, p. 20]. Important information willinevitably be missing from these machine learning algorithms [23, p. 20]. These algorithms haveinherent bias as they reflect the judgments, good or bad, of their designers and
with industryprofessionals, as it provided context and real connection with the subjects and how they usedtechnology. The final prominent type of comment was about how it helped students becomemore understanding and tolerant of cultures that they had previously stereotyped; these culturesincluded engineers and scientists, people from other regions of the world and heavy metalmusicians and fans. Page 23.1317.14Students also made a few suggestions for course improvements, giving context to some of thetrends observed in the scores above. Some students suggested a smaller room for the course, aswell as possibly a lower maximum enrollment. This
welfare first with service to clients, employers, and the profession secondary.Another common method for teaching ethics are the use of case studies which highlight thedecisions engineers made to real-world crises or disasters so that students can disentangledifficult decision-making processes [6].Such case studies work well for deontological ethics since moral or right behavior is related tothe intention of the agent [7]. However when one looks more deeply at intention, ethicaldecisions are also based on the underlying belief systems of what is good, or moral framework,that students hold [8]. This is an important but potentially problematic aspect of teaching ethicssince the pathways of engineering students—both entering and leaving degree
developed andreleased, they will be reviewed for suitability and affordability with the most promising onesselected for implementation. The objective is to offer the distance students the same learningexperience as if they were in the traditional classroom. With these new technologies, Page 26.1647.9opportunities to learn now go to the learner, rather than the learner having to go to the classroomto obtain them.Lessons LearnedImplementing and delivering the Technology in World Civilization course in both a traditionalclassroom version along with a hybrid or blended learning format was a real educationalexperience. This is especially true with the
ended with a larger scale project in which students worked in teamsorganized to imitate how engineering teams are put together in the real world. While we diddeliberately introduce ethical theory in the form of Mill’s utilitarianism and Kant’s ethics of dutyfairly early on in the course, for the most part we interwove discussion about engineered objectswith their ethical, social, and political dimensions.And so, by the beginning of the fourth week of the course, students had read work by thephilosopher Ortega y Gasset and the engineer Eugene Ferguson. They had thought about thedifferences and the similarities in problem solving among engineering, the studio arts, andphilosophy. They had read one article by the philosopher Joe Pitt on the
historical accuracy and theintegration of real-life events into a player-controlled story. As part of this historical accuracysection, students will be expected to model fundamental physics to predict how objects behavewhen acted upon by forces in the real world. The course will then address business models forcreating video games and how they differ between AAA-level studios like Electronic Arts orBlizzard and indie developers on a shoestring budget. Finally, students will spend time studyingthe potential effects of video games on real-life actions, ranging from possible links to violenceand addiction to therapeutic treatment and the development of fine motor skills.Although not a complete list, other Freshman Seminars included titles such as: 1
. It not only requiresdemonstration of solid domain knowledge, but also the application of knowledge in addressingreal-world problems. According to Chartrand et al. 3 , 69% of industry executives admit theyassess critical thinking skills in the selection process. Similarly, a report commissioned by theAssociation of American Colleges and Universities (AAC&U) finds that more than 75% ofemployers want more focus on five key career preparation areas: critical thinking, complexproblem-solving, written and oral communication, and applied knowledge in real-world settings 4 .Meanwhile, these studies indicate that 49% of employers rate their employees’ critical thinkingskills as only average or below average, and only 28% of employers rated four
. Teamwork and problem solving Manufacturing technologies. Personal and Social Responsibility, Including (Anchored through active involvement with diverse communities and real-world challenges) Construction technologies. Civic knowledge and engagement—local and global Intercultural knowledge and competence Ethical reasoning and action Foundations and skills for lifelong learning
, 2012) explained science as “not just a body ofknowledge but also a set of practices for investigating, modeling, and explaining phenomena inthe natural world” (Harris et al., 2015). Included in the new national science standards werescience and engineering practices. Engineering design is a way to address these practices.Engineering design is the process of formulating a problem that describes a real-world scenarioand designing a solution to the problem (NRC, 2012). While engineering design is notspecifically addressed in the “Principles and Standards for School Mathematics” developed bythe National Council of Teachers of Mathematics (NCTM, 2000), “essential elements ofmathematical problem solving needed to support engineering design are
cycle is comprised of four interconnected and often overlapping steps. They are asfollows: 1. Empathetic Attention - Person A actively listens to Person B 2. Empathetic Resonance - Person A experiences a shared emotional state related to the topic of conversation with Person B 3. Expressed Empathy - Person A expresses their resonance from step 2 to Person B 4. Received Empathy - Person B confirms that Person A has indeed experienced the same emotional state and that they feel understood on an emotional levelKouprie and Visser [3] proposed a framework for incorporating empathy into design. Similar tothe empathy cycle, it also has four steps: 1. Discovery - the designer discovers and enters into the user’s world 2. Immersion
. c American Society for Engineering Education, 2017 The Philosophical Foundations of Technological and Engineering LiteracyAbstractThe purpose of this paper is to discuss the importance of philosophy in discussions oftechnological literacy, and to point out that actionable definitions of technological literacy arenot possible without philosophy. Technological literacy has been broadly conceived asrelating to the designed world, which exists in conjunction with the natural and social worlds.Definitions of technology tacitly include the social world since social institutions producetechnologies, governments regulate them, and engineers design them. Within this broadsphere, however, there are
focused on developing aconceptual understanding of electromagnetism “with connected concepts and practical approachand applications that student can relate to”. The second approach represents a moreelectromagnetic literacy approach. By analysing and contrasting these perspectives we try to findappropriate mergers of learning techniques that would be valuable for all students seeking todevelop a strong fundamental understanding of electromagnetism.IntroductionElectromagnetism (EM) courses are historically considered to be one of the most challengingcourses in the electrical engineering curriculum [1-14]. Some students feel the course ischallenging due to a large disconnect between abstract concepts and real-life/engineeringexperiences [2-4
use of technology to its real-world applications. The result of this exercise is quiteinteresting, and results in two primary findings. First, almost no technology as described in thesestories is completely dystopian or utopian – ‘shades of gray’ exist, which show students that it isoften human values (and not the technology itself) which leads to the positive or negativeimplications of the technology. Secondly, the most common causes for negative results fromtechnological developments are misuse of technology (intentionally or by accident) and loss ofcontrol over technology (escaping the laboratory, etc.). Hence, the story of Frankenstein byMary Shelley, for engineers and scientists, becomes a cautionary tale about what can happenwhen the
beenspecifically trained. Is this “occupational transfer gap” real or imagined? This is an issue thatWadwha did not discuss and it is at the heart Professor Plotkin‟s complaint. Wadwha had asked“why are there so many middle-aged engineers in the ranks of the unemployed?” And, he hadasserted that “most engineering professors don‟t understand the dynamics of the real world andthey don‟t prepare their students adequately” (p 10). But he should be asked what is it that theytogether with the institutions of education have to do to prepare engineers for work at 50? It is acombined social responsibility that will prevent this wasteful use of resources
musical goals for their guitar, and thendesign, select, and create their instrument on their own. The project culminates in ademonstration of a working electric guitar, and the submission of a report on the engineeringdesign process that they followed. The student response in year one was extremely positive, andallowed students to experience real-world challenges that engineers face every day. This Honorsproject is currently in its second year, and data on both years will be collected and presented.IntroductionHeavy metal (often simply referred to as “metal”) is a musical genre consisting of a wide varietyof instrumental styles, lyrical themes and cultural phenomena. Generally speaking, all of thesetopics revolve around the presentation of power
management, technological literacy, improving the competitiveness of American companies, and real-time embedded systems. Page 22.395.1 c American Society for Engineering Education, 2011 Creating Interest in Technological Literacy by Reintroducing Past TechnologiesAbstractStudents understand and use today’s technologies. They are so familiar with their operation andcapabilities that many cannot imagine living without them. Most of them, in fact, would be lostand not have a clue what to do. They are part of the new technology generation. However,technologies of all
84.00 82.00 80.00 78.00 76.00 Lab 1 Lab 2 Lab 3 Lab 4 Lab 5 Lab 6 Lab Avg Non TW TW Figure 1: Lab scores (2016) for Measurements and InstrumentationIn another example, in Mechatronics, a project-based course that informs the approach used inthe Technical Writing and Communication course, students followed a lab report format for eachof their mini-projects. To increase student interest, creativity, and to promote the hands-onexperience, open-ended labs were developed to foster problem-solving skills. Each team haddifferent components and ideas for a real-world application. In addition to writing about
Transforming Fortenberry subsequently called on Undergraduate practicing engineers to engage with Education in faculty on their research activities as this Engineering, would help academics to “build-in Phase 1 Report, learning experiences to emulate real- ASEE, 2013 world practice” (2014)2013 Williams B