, animation and over 300 photos), published by CIMware (IEE andIMechE Approved Professional Developer), 1997, 1998. Multimedia design & Programming by P GRanky and M F Ranky.[29] Ranky, P G: An Introduction to Computer Networking and the Internet with Engineering Examples.An Interactive Multimedia Presentation on CD-ROM with off-line Internet support (650 Mbytes, 720interactive screens, 45 minutes of digital videos, animation and over 300 photos), published by CIMware(IEE and IMechE Approved Professional Developer), 1998-2001. Multimedia design & Programming byP G Ranky and M F Ranky. (Note, that some aspects of ver. 2.4 of this project were sponsored by a NJ I-TOWER grant by the NJ Science and Technology Research Council, 2001).[30] Ranky, P
in a senior levelindustrial automation course. This course is offered by distance (interactive video) to communitycolleges in the state. The industrial process consists of Human Machine Interface (HMI) softwarethat utilizes a series of ActiveX controls to operate a Supervisory Control and Data Acquisition(SCADA/HMI) bottling process. The ActiveX controls were written by the author in VisualStudio. Each ActiveX control represents a component in the process, such as a switch, light,bottle, solenoid, cap, and conveyor. Individual components can be displayed and animated bywriting code that connects them to the bottling process.Students use the ActiveX controls to first program a simulation in Visual Studio 2010. They thenconnect to the bottling
animated educationalsimulations of processes, such as traffic control and batch mixing, to show how a ladder diagramrelates to an automated process. Students can start and stop the animations, and study thecorresponding ladder diagram for certain conditions or cases. In addition, ____ has developed anIntegrated Virtual Learning System for Programmable Logic Controller (Virtual PLC). Thisweb-based system uses a combination of animations, simulations, intelligent tutoring systemtechnology, and games to teach about programmable logic controllers [2, 3, 4]. Both of thesesystems are good examples of how technology can be used to help students learn simple PLCprogramming concepts. However, for learning to write complex programs, there is no
their interest in fluid dynamics. Many students suggested to do moreadvanced simulation exercises such as the flow over a plane or different types of vehicle, flowsbetween buildings in a city, and ocean currents near shore.References [1] J. D. Eldredge, I. Senocak, P. Dawson, J. Canino, W. W. Liou, R. LeBeau, D. L. Hitt, M. P. Rumpfkeil, and R. M. Cummings, “A best practices guide to CFD education in the undergraduate curriculum,” International Journal of Aerodynamics, vol. 4, no. 3-4, pp. 200–236, 2014. [2] K. Aung, “Design and implementation of an undergraduate computational fluid dynamics (cfd) course,” in 2003 ASEE Annual Conference, 2003, pp. 8–367. [3] W. Mokhtar, “Project-based learning (PBL): an effective tool to teach
would get it right. o (no feedback/experiment 2): The tutorial makes it easier for me to pick stuff up once it is gone over in class… o (no feedback/experiment 2): The tutorials could be used as an introduction and then as a reference tool.6. The navigation was straight forward and easy to use, with the exception that there should have been more detailed control of animations, especially the text portions in experiment 2 (Mohr’s Circle). o (feedback/experiment 1): It was very easy to navigate and find my way around it. o (feedback/experiment 1): The automatic indicators that show up one after the other should be controlled by the user (one by one). o (no feedback/experiment 1): The only drawback I
theinterface might not be straightforward and it can require additional instructional time tointroduce students to the use of the software tools for running the simulations. Work has alsobeen done to create interactive applets and animations for conducting virtual experiments such asPHET [9]. These virtual activities can be very easy for students to use, but their creation mayrequire specialized tools and knowledge which most instructors don’t have. In that case,instructors can use materials created by others, but if the virtual activities don’t exactly meettheir specific needs, they are unable to adapt the resources.In this work, the use of the MATLAB Live Editor for the creation of virtual activities is explained.This tool requires some knowledge of
effectiveness as team membersin real factory settings. The modules cover basic semiconductor unit processes (e.g.,lithography, metalization, etch) and their facility demands, design of experiments, and factory-level dynamics, from both technician and engineering perspectives. The modules includeinteractive, schematic-based simulator panels for selected manufacturing machines, to support aneed-based, top-down learning paradigm. In addition, the modules have structured exercises thatrequire interactive roles between technicians and engineers. The “side-by-side” presentation oftext, graphics, animations, videos, simulations and exercises will give technicians enhancedexposure to math and science, and it will give engineers enhanced exposure to machine
AT ASU J-DSP Infrastructure ASU J-DSP: Integrated On-line Simulation Upgrades and UWB Local Assessment Animation Laboratory Technology Software MOD 2 Software http://jdsp.asu.edu Development Modules/Demo Evaluation J-DSP Software Technology Enables: for modules/demos in: ≠ students to run web simulations/visualization. MOD 1: Earth Systems C
supplement. They were encouraged to read the supplement before the first day of lectures. About sixty interactive models and six animated screen videos prepared the student for self-test exercises. About ten hours were required for a student to assimilate the material in the software supplement, and the paper discusses the value of this time commitment. 7) The role of virtual laboratory exercises included in the ePAC is briefly described.IntroductionImprovements in online learning tools, evolving student demands and universal computer access,prompt the initiation of course delivery methods that challenge the hegemony of traditionalpresentation formats. The courses described here were not offered by distance delivery, but
University2 . A knowledge-based tutoring system for teaching fault analysis has increased student attentionto energy and power engineering 3. The development of design-based and project-orientedcourses has increased the enrollments more than 11 percent at the Nanyang TechnologicalUniversity 4. Another project-oriented power engineering laboratory, based on Computer AidedDesign (CAD) technique, where students analyze, design, simulate, and demonstrate powersystem related topics has been successful compared with traditional power engineeringlaboratories 5. A MATLAB-based power system analysis and design software has been taught inbasic principles of power system stability and modeling at Rensselaer Polytechnic Institute 6.Another advanced computer
Force Academy for having his studentsevaluate the examples.VI. References1. Cornwell, P.J. “Teaching Dynamics Using Modern Tools,” Computers in Education Journal, Oct-Dec. 1996.2. Buchal, R.O., “Using Animations and Interactive Simulations to Learn how Machines Work,” Proceedings of the 2002 ASEE Annual Conference, Montreal, Canada, June 2002.3. Hibbeler, Russel C., Engineering Mechanics: Statics and Dynamics, 9th Ed., Prentice Hall, 2001.4. Cornwell, P.J., “Dynamics Evolution – Chance or Design,” Proceedings of the 2000 ASEE Annual Conference, St. Louis, June 2000.5. Flori, R.E., D.B. Oglesby, T.A. Philpot, N. Hubing, R.H. Hall, V. Yellamraju, “Incorporating Web-Based Homework Problems in Engineering Dynamics,” Proceedings of the
Annual Conference & Exposition Copyright 2002, American Society for Engineering EducationReferences1 Mechanical Engineering I-Campus, MIT Department of Mechanical Engineering. Jan. 2002, http:// icampus1.mit.edu.2 Sandhu, Jaspal, Eberhard Bamberg, and Mary C. Boyce, Development of Interactive Web-Based Modules in Redesigning an Introductory Solid Mechanics Course, Proceedings from 2001 International Conference on Technology in Teaching and Learning in Higher Education.3 Laurillard, D., Learning Through Collaborative Computer Simulations, British Journal of Educational Technol- ogy, Vol. 23, No. 3, 1992, pp. 164-171.4 Center for Applied Research in Digital Government Information Systems
beunfeasible. Even running several hundred freshmen through a demonstration center may be outof the question. Tool-users often feel that the user’s discipline must be well in hand in order to understandthe data in visual form. In other words, in order to visualize biological information you must firstunderstand biology. (Interestingly, few centers entertain the idea that visualization tools can beused by the uninitiated to understand fundamental relationships.) Tool-makers believe that the underlying technologies (computer science, informationdesign, modeling, animation, and simulation) must be in hand before developing visualizationapplications. (Again, few centers entertain that developing visualization technologies can be aneffective way
Preliminary Assessment of an MSC.ADAMS Control Design Project in Undergraduate Mechanical Engineering1ABSTRACT The required undergraduate controls sequence at the University of Texas El Paso consists ofa lecture and laboratory. To supplement the hardware laboratory a design project was assigned.The project used simulation software to visually model the hardware. This format differed fromtraditional projects that use software such as Simulink because the students could see thehardware moving on their computer screens not just a “scope” output. The anticipated benefits ofthe project are: • Reduced hardware maintenance costs – the students cannot damage the equipment. • Enhanced learning experience – the visual simulator can
setting by visualizing and interpreting therotation of 3D objects. Each question prompts students to mentally picture the rotation of anorange object based on the animated yellow object and select the correct option from fourchoices by tapping the corresponding shape. Visual and auditory aids, such as animations, colorchanges, and voice commands, are employed to enhance the user experience, providing real-timefeedback on the correctness of their answers. This activity aims to enhance students' cognitiveand spatial reasoning skills, preparing them for the subsequent simulation lab. 2024 ASEE Annual Conference Figure 1. Tutorial Session and Simulation Lab of the MR ModuleFollowing the tutorial, a
environment for teaching line balancing concept. It wasreported that the game concept has enhanced student interest in learning the materials. In thispaper we report on the interactive scenario based education and its impact on students’ learningmanufacturing engineering at the University of Oklahoma. The details of the moduledevelopment and implementation are discussed below.2. Create your Scenario Interactively (CSI)Create your Scenario Interactively (CSI) is an interactive storybook-like learning tool which iscomposed of interactive storyline, 2D/3D visualization, simulation, and state-of-the-artinteraction technology. CSI is a novel concept expected to (i) stimulate active learning, (ii)provide an engaging learning, (iii) prepare students to
theexperiments. This work-in-progress paper describes a theoretical framework for the developmentof multimedia pre-lab modules.Web-based multimedia pre-laboratory exercisesMultimedia learning objects include multiple forms of media such as words and pictures.Examples of multimedia learning objects include, but are not limited to, videos with narrations,animations with narrations, and simulations [35]. According to the multimedia principle, “peoplelearn more deeply from words and pictures than from words alone” [35, p. 43]. For example, ithas been shown that students viewing a narrated animation of bicycle tire pump operationperformed better on retention and transfer tests, compared to those either listening to anexplanation or viewing an animation with
clips, interactive videos in 2D and 3D,3D objects, 360 degree panoramas and virtual facility tours, and others, that enhance thelearning process, and together with the text, images and other media re-enforce the subjectarea.According to our experiences, such multi-facetted computing support in education offers awell-rounded experience, that is significantly more enjoyable to learn, than usingtraditional methods.Figure 1 illustrates one of our typical screens with assessment questions. As can be seen,we explain the topic with some text, videos, animations, as well as 3D interactive objects,that the user can interrogate, and then, as one of our approaches, we ask questions aboutthe learned topic, module-by-module. (Please note, that our original
comprise itare to a) facilitate student exploration of the subject; b) allow students to direct and manage their own study beyond the boundary of the classroom; c) stimulate student creativity and engagement by turning interest into action; d) give student an opportunity to learn by doing; e) establish a process of evaluative engagement by encouraging students to develop their own meaningful lab exercises.Multi-media Components of the Learning ToolLearning Tool teaching supplements contain four types of components: on-line readings,animated demonstrations, interactive objects, and lab simulations. The purpose of eachcomponent is presented below
applications toenhance construction process visualization with such tools as 3D animation. The sequence oftopics, course sequencing, software licensing, and laboratory development will be discussed inthe paper along with a proposed project example. After students obtain these basic skills, theywill be able to graphically simulate and the operate construction process with spatial constructiondata in a simple, accurate, safe, and effective way. The prerequisite knowledge for these coursesand the way to bring industry practice into this course is discussed as well.IntroductionRecently, Geographic Information Systems (GIS) and Global Positioning Systems (GPS) arebecoming increasingly useful and beneficial in construction engineering and management
learning, online simulation,microelectronics circuits lab, computer network lab, digital circuit design lab.1. IntroductionAs John Dewey, a well-known educational theorist, emphasized1, “hands-on learning such as labexperiments are essential in education experience.” This principle was challenged whenproviding remote/virtual mode of instructions due to the COVID-19 situation was forced. Thiswas stated in Alexander et al.’s report 2, “Higher education is no longer simply being asked tochange. Change will be forced on it, and not just from the impact of Covid-19.”The challenges on the lab courses were highlighted by Woodley et al. 3, “The challenge is tomove lab courses quickly online and still meet the learning objectives, which exists in all
].Development of Virtual Environments and ScenariosThe VR development process in Fig. 1 involved five key steps. The Unity game engine and XRinteraction packages created immersive environments compatible with VR hardware (i.e., theMeta Quest 2). Secondly, modeling and animation were achieved using tools like the Unity AssetStore, Mixamo, and Blender, enabling the creation of intricate 3D assets and customizable avatarmovements. Additionally, the VR environment was programmed with C# within Visual StudioCode, enabling the scripting of different interfaces, interactable objects, and avatar animations toensure dynamic user engagement. Subsequent hardware setup included configuring the MetaQuest 2 headset, a computer, and motion controllers, facilitating
limitations in equipment availability is to make PLC and automationeducation portable and/or virtual. For example, LogixPro (http://www.thelearningpit.com/)employs animated educational simulations of processes, such as traffic control and batch mixing,to show how a ladder diagram relates to an automated process. Students can start and stop theanimations, and study the corresponding ladder diagram for certain conditions or cases. Inaddition, Hsieh has developed an Integrated Virtual Learning System for Programmable LogicController (Virtual PLC). This web-based system uses a combination of animations, simulations,intelligent tutoring system technology, and games to teach about programmable logic controllers[10-12]. Both of these systems are good
within the Engineering Technology Department at Drexel Uni- versity, Philadelphia, USA. He received his Ph.D. degree in the G.W. Woodruff School of Mechanical Engineering at Georgia Institute of Technology. His educaDr. Md Fashiar Rahman, The University of Texas at El Paso Dr. Md Fashiar Rahman is an Assistant Professor of the Industrial, Manufacturing and Systems Engineer- ing (IMSE) Department at The University of Texas at El Paso. He holds a Ph.D. degree in Computational Science Program. He has years of research experience in different projects in the field of image data min- ing, machine learning, deep learning, and computer simulation for industrial and healthcare applications. In addition, Dr. Rahman has taught
17shows anotherview of the plant watering robot with the particle animation which simulated waterflow from the robot.Figure 3 shows a food serving robot prototype in a living area with the instructor’savatar seatedin the virtual living room. At this point, the instructor can be evaluating the robot design interms of requirements and usability and discussing (in either text or voice) the evaluation withthe students who might also be in the virtual world. Users in the virtual environment havecomplete control of the position of their camera (view) and may view the designs from anyperspective. At any time, any users from around the globe with an internet connection and aSecond Life account can be invited to join the group discussion on the design and
physical processes. These software programs play an important role inengineering education [1]. Lazaro [2] described in their paper how to use the symbolic softwareWolfram Mathematica to create a simple graphical model of a single degree of freedom (SDF)vibrating system, which allows students to visualize concepts like damping, resonance or forcedvibrations. Danish-Yazdi et. al [3] developed eleven interactive simulation modules (ISMs) inMATLAB which depict the motion of the system under free/forced vibration and allow thestudents to control many of the parameters of vibration to see the effect of each of them on theresponse. Scotts et.al [4] developed some animations to illustrate important concepts of SDFsystems. The animations provide parameter
. College of Engineering, Texas TechUniversity. His research interests focus on multiscale modeling of soft materials, as well as model and algorithmdevelopment. He used computer simulations to study the properties of polymer brushes, glasses, ceramics, biologicalmembranes and proteins. AppendixStudents write “Thank You” letters to donors . A few excerpts and a testimonial are given below.Student 1 –Study Abroad in ItalyDear Mr. and Mrs. Xxxx Y.,I want to thank you again for your generosity in supporting me on my journey to the other side ofthe world. I am from the small town of Tahoka, Texas, and have never been out of the United States;it goes without saying that spending a month-and-a-half in
Multimedia Lab Manual (IMLM)” differs from atraditional-printed lab manual: 1) unlike a bounded collection of papers of a type-written labmanual, multimedia-based lab manual can combine words, mathematical equations, simulation,pictures, sound, animation, and video for publishing information. 2) Most importantly and unlikeany traditional-publishing media, a multimedia-based lab manual can respond to interaction fromthe readers (students).The IMLM allows students to move through the computer-based document in the way that isrelevant to them, to jump specific places and pages, get further details of information, visualizelaboratory experiments by clicking buttons on a mouse. It also allows an instructor to keep trackof where the students have traveled
modeler” for the US Air Force. After one year of building visualdatabases for flight simulators, Pat began software development for the flight simulator andcontinued taking computer classes. After 6 months as a subcontractor, she began to work directlyfor the US Air Force. In the mid-1980’s Pat’s supervisor moved from the US Air Force to aprivate aerospace company that was competing for the US Army LHX helicopter. The LHX wasa R&D project sponsored by the US Army to develop a reconnaissance and attack helicoptercapable of flying at high speeds. After losing the LHX bid in 1991, Pat’s company had to layoff Page 8.284.5
following a proper methodology. The second project is a threedimensional statics problem for practicing finite element analysis. The third project requiresintegration of motion analysis and simulation tools to address a specific engineering problem.The focus of the last assignment is tool design and machining principles. For all fourassignments, computer generated three dimensional models of parts and assemblies, engineeringdrawings and a report are common required deliverables. In addition, second and thirdassignments require the results of analyses and simulations. This paper explains how to set up anauthentic problem setting for each assignment to create “Authentic Learning Tasks.” Anitemized scoring rubric is presented with the rationale behind