strategies are at least as effective as hands-on teachingmethodologies for the purpose of learning of IT concepts. The paper also compares the results ofthe study with the earlier studies and recommends strategies for using feedback mechanism toimprove students’ learning in designing and simulation-based IT training. I. Introduction The continuing growth on the technological front has been challenging all of us with the newways to convey information. From the early days of radio to the new age of the Internet, the Page 26.581.2underlying purpose remains the same. The key components to the success of every newinstructional or communication
. Haslam, S.A. Hide, A.G.F. Gibb, D.E. Gyi, T. Pavitt, S. Atkinson, and A.R. Duff,“Contributing factors in construction accidents,” In: Applied Ergonomics, 2005, 36(4), pp. 401-415.[4] Y. Gao, V.A. González, and T.W. You, (2017). “Serious Games vs. Traditional tools inConstruction Safety Training: A Review,” In: LC3 2017: Volume I – Proceedings of the JointConference on Computing in Construction (JC3), July 4-7, 2017, Heraklion, Greece, pp. 655-662.[5] D. Nikolic, S. Jaruhar, and J. Messner, “An Educational Simulation in Construction: TheVirtual Construction Simulator,” In: Journal of Computing in Civil Engineering, June 2009, pp.633-642.[6] A. Deshpande and S. Huang, “Simulation Games in Engineering Education: A State-of-the-Art Review,” In
Paper ID #39460A thermoforming student project including experiments, simulations, andtheory.Josiah Kesler, Oral Roberts University I am an Engineering student at Oral Roberts University in Tulsa, Oklahoma. I am 28 years old and am graduating this May.Christian Montgomery, Oral Roberts University Junior mechanical engineering student at Oral Roberts University.Dr. John E. Matsson, Oral Roberts University John Matsson is a Professor of Mechanical Engineering at Oral Roberts University in Tulsa, OK. He earned M.S. and Ph.D. degrees from the Royal Institute of Technology in Stockholm, Sweden in 1988 and 1994 respectively
received. Comfort levels are subjective and, like painthresholds, they can vary from person to person. Their comfort response could be affected by avariety of factors, including how they think, feel, and react.(3) However, in spite of the subjectivenature of these questions, it was anticipated that the rich nature of these data make them valuableto consider.Adobe Acrobat 3D was used to display the simulation on the website. This software technologyallows three dimensional objects and animations to be displayed in a PDF format. One reasonthat this technology was selected for the site is that Acrobat Reader is either preinstalled on mostcomputers, or is free and easy to download if not preinstalled. One potential downside to usingAdobe Acrobat 3D on
Paper ID #29403Imparting the Values of Energy Simulation towards Net-Zero Plus StatusDr. MOHAMED ELZOMOR, Florida International University Dr. Mohamed ElZomor is an Assistant Professor at Florida International University (FIU), College of Engineering and Computing and teaches at the Moss School of Construction, Infrastructure and Sustain- ability. Dr. ElZomor completed his doctorate at Arizona State University (ASU), Ira A. Fulton Schools of Engineering. Prior to attending ASU, Dr. ElZomor received a master’s of science degree in Architecture from University of Arizona, a master’s degree in Engineering and a bachelor of
with High Performance Computing Teaching and ResearchAbstractToday’s scientists and engineers depend increasingly on information and tools made availablethrough new and advanced computing technologies, such as networks, large data analysis, andsophisticated simulation tools that assist in the understanding of natural phenomena. HighPerformance Computing (HPC) now plays a critical role in enabling such scientific andengineering inquiry. However, undergraduate students are still lacking experience in how HPCfunctions, because our current computing curricula do not adequately cover HPC. To solve thisproblem, a team of faculty members obtained external funding to improve undergraduatecomputing education through enhanced
via the aid of graphical user interface and real-time animations; (ii) Implementing a computer simulation model of the human leg using a MATLAB/SIMULINK interface; (iii) Developing interactive tools for the students to study the human leg model and how to control it.The study emphasizes computer simulations and visualization. The instructional materialsdeveloped in this study have great potential of being inexpensively disseminated throughcommercial publishers. Since one of the main objectives of this study is to expose pre-college students to bioengineering, the developed educational materials have differentThis work was supported in part by the Engineering Research Centers Program of the National
, biomedical engineering, computersystems and networking subjects in an integrated environment, with the aid of a genericarchitecture, that includes 3D web-browser readable multimedia, text, images,interactive videos, active codes for calculations, and even self-assessment tools (asspreadsheets, spreadsheet templates, and others).The developed and validated cases besides traditional teaching and learning methods,and laboratory activities, use browser-readable interactive 2D and 3D objects,animation, videos, 3D objects of real components, virtual 3D disassembly methods ofobjects, and simulated (virtual) factory tours, and in the case of biomedical engineeringvirtual 3D internal and external human body virtual tours, that the students can exploreand
has emerged and CG has also found its way into high-performance computing.GPUs are used as extremely powerful numerical coprocessors and they assist in many scientificareas such as genomics, nanophysics simulations, biology, astrophysics, and computational fluiddynamics, among others.However, grand challenges exist to integrate GPU-oriented high-performance computing intoundergraduate and graduate education. In order to learn parallel programming and computationalthinking, it is necessary to development new curricula, strategies for conveying these concepts,and appropriate formative and cumulative mechanisms for instructors and the learners. One ofthe initial steps for the development of new curricula is a clear notion of the
use advanced CAD tools for the exploration of their morphology.More specifically students are expected to study an existing or develop a new kinematic.structure or building in which motion comprises a major component of the design andconstruction concepts and is directly related to its function. Among other requirementsstudents need to develop preliminary computer simulation and animation studies of themotion of the entire building structure (Figure 8).Students have to their disposal software packages that are appropriate for:a) Advanced 3D geometric modeling for architectural, and mechanical applications.b) Analysis of mechanisms and motion simulation in a 3D environment.c) Highly accurate animations and renderings including solar
the Toon outline. Front View Top View Figure 4The third tool is really not a tool at all, but a creative use of shader networks to simulate howtraditional artists show surface properties.TreesTrees are a good example of an object that does well with NPR rendering. To make a tree lookphotorealistic, you are probably going to need some specialty software or model libraries. Evenwith these extra tools, you are going to end up generating an object that has a huge amount ofpolygons, and is going to increase your computational time significantly, both in rendering timeand slowed interaction with your scene. If you are rendering just a still image, you can get awaywith
. They areeasily modifiable to reflect instructor’s comfort and convenience. The tools are effective ingenerating more enthusiasm among students because they provide alternatives to traditionalapproaches to clarifying difficult and unintuitive concepts.Index Terms – AC Machines, AC Concepts, Visualization.1. IntroductionThe present generation of students has a mindset that lends itself to interactive displays andvisually rich environments. Engaging them in the classroom has become an ever-wideningchallenge.As it is widely assumed that this trend will continue1 the possible impacts of various ways forengaging students through technology has been explored. Visualization in particular or the useof computer simulation is found to substantively
effectiveness of each distant learning method. There was a studythat used the interactive multimedia-based including 3D animation, simulation, video, graphics,and audio[3]. The results of this study showed that there was no significant difference in learningbetween the experimental group and the control group. However, they tested with a smallsample size of 20. Another research was a study of a web-based multimedia whiteboard system to helpstudents learning with mathematical problem solving[2]. Sixth grade students used electronicwhiteboard to write down their mathematical problem solving solutions and voice recording toolto give oral explanations about their thinking behind the solutions. The results show thatstudents were satisfied with the
visualization, animation and graphicfacilities of these software packages. The educators and students can take the advantages of themathematical power of symbolic computation so they can concentrate on applying principles of settingequations, instead of technical details of solving problems. Moreover, most undergraduate physicstextbooks were written before advanced computer algebra software became conventionally available.The conventional approach to a topic places emphasis on theory and formalism, devoting many Page 14.1147.2paragraphs to performing algebraic or calculus operations in deriving equations manually, and other thansome well known
quicklyanalyzed, displayed and used to drive animation routines thataccurately reflect the physical movement of real objects orsystems. CURRENT DEVELOPMENT EFFORTS- FUTURE DIRECTIONS To make it possible for classes to view the graphicsgenerated by the computer, the Aquastar IIIB video projectionsystem developed and manufactured by Electronics SystemsProducts, has been acquired. This system produces abrilliant sharp image of 400 lumens on either a flat orcurved screen from 4 to 20 feet wide. It is remotecontrolled and capable of front or rear projection. Itscompact size, 78 lb. weight, and flexible focusing systemmake it useful in a variety of configurations. The system accepts and projects signals from a widevariety
times during its life. Plantoperations are, in principle, addressed in the traditional process control course(s) in theundergraduate curriculum. However, the operability of complete processes is usually outside thescope of these courses.An observation from teaching process design over a period of approximately 25 years is thatstudents have become increasing adept at using computer software and performing increasinglycomplex simulations using simulator software. Parametric optimization and extensive heatintegration are examples of improvements that can be and that are now easily simulated butwould have been nearly impossible or prohibitively time consuming only 25 years ago. Thisimprovement in software acuity seems to come at the price of
moststudents who complete the course are not be able to create a reasonably designed new object-orient application. The reason is that design is a constructive task which requires someexperience, whereas assignments in a first course are oriented to coding very specific assignedtasks. Of course, by necessity, the first step of learning focuses on programming rather than ondesign.Should engineering students be advised to take a second computing course? I recommend thisfor the following reason: There is a “language” (in part a visual notation) and methodology forspecifying the requirements and design of software systems. If engineers need to create theirown programs they should know how to program; but, if engineers ever need to interact withsoftware
. Thus, the assessmentmethods and instruments developed and employed in this study provide the communitywith tools and techniques for doing so. Many of the tools and methods used in thisongoing study were, at least in part, guided by means and methods found to be effective,both conceptually and practically by other experts exploring the delivery of onlineeducation. For example, Sonwalker7 proposes a learning cube to consider whendeveloping online instruction. His model incorporates six types of media: text, graphics,audio, video, animation, and simulation with five learning styles: apprenticeship,incidental, inductive, deductive, and discovery. In addition, he recommends four maindesign parameters that need to be considered: Learning Objectives
was recognized as an Eminent Engineer and inducted into Tau Beta Pi. In 2006, he co-authored ”Real-time Digital Signal Processing, from MATLAB to C with the TMS320C6x DSK.” The second edi- tion of this text was published in 2012. From 2007-2010, he was professor and Chair of the Electrical and Computer Engineering Department at Boise State University, Boise, Ind. From 2011-2012, he was the inaugural Signal Processing Education Network (SPEN) Fellow. His research interests include real- time digital signal processing (DSP), the implementation of DSP-based systems, communication systems analysis, IED defeat, efficient simulation of communication systems, spread-spectrum techniques, and ultra-wideband systems.Dr
comparison between the traditionalmethods and the proposed procedures, it was demonstrated that the latter significantly sped up theprocess of creating virtual laboratory implementations.1. IntroductionAlthough the concept of virtual reality (VR) has not been universally defined, VR is used torepresent the real world by a computer-simulated virtual representation of it. 1 Many forms of VRcan be found at present, and they can be divided into four main types: desktop VR, immersive VR,distributed VR and augmented VR. In the environment of VR, multiple users can manipulate andshare the virtual representations of the real world. At the same time, they can also cooperate witheach other. VR systems are inherently safer and less failure prone than their
Wintersgill, M. “The Andes Physics Tutoring System: Lessons Learned.” International Journal of Artificial Intelligence in Education, 15(3), pp. 147-204, 2005. Page 25.977.10 Figure 1. Knowledge object from a fully automated manufacturing course. The virtual realitywindow on the right contains the virtual instructor and interactive lab. The lecture window in the center is running an Adobe Flash animated slide. The speech window at the bottom contains a text version of the virtual tutor’s computer generated speech. The outline window on the left contains a hierarchical clickable tree of the lecture’s knowledge objects
, 2021, doi: https://doi.org/10.18260/2-1- 370.660-123169.[4] M. W. Liberatore, K. E. Chapman, and K. M. Roach, "Significant reading participation across multiple cohorts before and after the due date when using an interactive textbook," Computer Applications in Engineering Education, vol. 28, no. 2, pp. 444-453, 2020, doi: https://doi.org/10.1002/cae.22210.[5] N. Sambamurthy, A. Edgcomb, and F. Vahid, "Animations for learning design philosophy and student usage in interactive textbooks," in ASEE Annual Conference, Tampa, FL, 2019.[6] A. Edgcomb and F. Vahid, "Effectiveness of online textbooks vs. interactive web-native content," in ASEE Annual Conference, Indianapolis, IN, 2014, doi: https
forthe computer-based instrumentation and control course[10]. In addition to remote and virtual labs,simulations and animations support online learning by promoting active learning.In an effort to enhance the online education experience and to provide students a visual tool tounderstand the concepts better, a series of animations are designed and developed to beimplemented for the online Applied Fluid Mechanics course in the Mechanical EngineeringTechnology Department at a state college.General Course DescriptionApplied Fluid Mechanics is a 3-credit sophomore level course offered in the MechanicalEngineering Technology Department at a state college. Applied Fluid Mechanics course is arequired course for Facility Management Technology – BS, and
---- Session 3220 Building a Pipelined Computer in the Architecture Laboratory Richard J. Reid Michigan State UniversityAbstract - This computer architecture laboratory uses an object-oriented approach to provide a simulation modeling language. Thislanguage allows students to complete models of real pipelined computers. The modeling language is implemented as a class libraryfor C++. Using this library, students are able to complete working models of an actual Silicon Graphics microprocessor, the
individual instructors or students as well. However, it takes time and experience for authorsto create valuable metadata. Users -teachers and students- do not need to know learningspecifications when they use standard compliant software (knowledge of the collection ofTCP/IP protocols is not essential for a simple user), but it is essential for developers. Instructorscannot become expert metadata editors. Thus, a solution with the lesser intervention of theformer is necessary.Here is explained a short automatic metadata generation process for different courses aboutElectronics engineering. The results are collections of circuit simulations and tutorials directlyavailable from a learning repository.DevelopmentElectronic circuits almost have all the
2016),an interactive document and program that integrates formatted text, images, hyperlinks,equations, and MATLAB code.Using live scripts, the code embedded in the text can be executed section by section and thegenerated results and graphics are displayed alongside the code. In Fall 2021, we converted ourlab manuals for six MATLAB-based computer lab projects in Signals and Systems, initiallycreated as Word documents, into MATLAB live scripts. In addition, MATLAB live script wasused during lectures. Animations and simulation examples programmed in MATLAB can helpstudents visualize the changes of signals in complex mathematical operations. Having the textexplanations, equations, and interactive animation all in a single environment instead
Session 2793 Development and Implementation of a Virtual Gear Design and Simulation Tool for Undergraduate Education Cuneyt Fetvaci 1, Serdar Tumkor1, Ismail Fidan2 1 Department of Mechanical Engineering, Istanbul Technical University, Istanbul80191-TURKEY / 2Department of Manufacturing & Industrial Technology, College of Engineering, Tennessee Tech University, Cookeville, TN 38505-USAAbstract Gear drives are the most important mechanisms in transmitting mechanical powercompromising several cost effectiveness and engineering advantages. Most of theundergraduate level-engineering design courses detail the
Discussion Educational e-mail boards & Chats animation ePortfolios Games Hypermedia LMS MP3 Players Multimedia CD- Screencasts Simulation ROMs Virtual & Websites & Web Podcast & Remote & knowledge based 2.0 videocast virtual labs, etc. classroomsE-learning is naturally suited to distance learning6 and flexible learning, but it can also be used inconjunction with face-to-face teaching, in which case the term Blended learning is commonlyused.In higher education
i =1 where Ni and Nj refer to the unknown molar quantities of reactant i and product j, respectively. Nis the total number of moles in the system and P is the pressure. One can see that the solution to atypical combustion problem can quickly become complicated. For a µ number of productsspecies nj given in equation (3), µ + 1 number of equations are required to solve the system forthe nj values and T2. Also, for number of atoms, there are an additional µ equilibriumequations that must be solved. Rather than relying on Kp tables and solving simultaneous sets ofequations by hand, computer algorithms are the natural choice to solve these large sets ofequations. A number of numerical calculators are available today that directly
just give them in the lab and measure the device, but what the simulation allows you to do is to look inside the device and if I want, I can take a look and see a electric field inside the device... let's see if we can...Case Study 2: Valerie Valerie is an electrical engineer graduate student who attended Prof. Sanders’ lectures fora semester long course. This is the first time Valerie used nanoHUB.org simulations; howevershe has experience using other computational tools. Although Valerie’s main research is in thearea of microwaves, she is very interested in the area of semiconductor devices and has had lot ofgraduate course experience on that topic. The following descriptions represent Valerie’sperceptions and experiences