readily available via theInternet at no cost to users.The literature review on gender-specific issues in career selection also identified four keyelements that the resources or activities should emphasize: 1) Career Information andExploration, offered at a point where the girls have not internalized a negative perception ofSTEM subjects; 2) Personal Identification and Relevance. Students may perceive they have nopersonal need to learn about technology. If they can find ways that technology benefits themdirectly in their daily lives, they are more motivated to learn and master the basic skills necessaryto use it; 3) Real World Application and Context--allowing girls to acquire basic technical skillsor a knowledge base to enhance their sense of
-larger portions of the overallcomputing market.A new combined class and lab experience has been designed for first-year IT students tointroduce them to CPS concepts, with an emphasis on IT aspects of the field. This combinedexperience is taught as a single module, in a few hours, within a first year IT course. Two ideaswere addressed by the experience. Firstly that CPS systems differ significantly fromconventional computer systems and secondly that there are important design issues relating thesesystems to core IT topics. Lists of CPS concepts were developed and a subset of the conceptswas included in the paired class-and-lab experience for the students. The lab experience uses amicrocontroller system that interacts with the real world using
theInstrumentation Research Laboratory and a Member of the Intelligent Systems Group at the University of Maine.His work focuses on real-world deployable systems for use in manufacturing environments. Dr. Segee received hisPhD from the Department of Electrical and Computer Engineering. Page 6.747.6
assignments. ISBL involves problem-based learning via a 3-dimensional (3D)simulated environment that mimics real-life applications such as manufacturing and healthcaresystems, airports, and other service systems. Within the simulated environment, students canobserve the corresponding system, collect data, understand relationships between the systemcomponents, make changes to the model and observe the impact of those changes, and learn bydoing. ISBL is advantageous when access to real-world facilities is difficult or impossible due togeographical barriers or safety concerns as well as in remote and online learning due togeographically dispersed students. This study compares two groups of students. Both groups aretaught by the same instructor and use
circuit for the accelerometer to interface with the Mica2Dots. The students aregiven a test VRJuggler application that they use to verify that the sensor data is accessible toapplication developers. When the teams complete their work, another forum is started fordiscussion a final integration. The VR team needs to know what the normalized value they willbe accessing in their code corresponds to in the real world. Finally the hardware is hooked up,both teams see how the components work together. By changing the configuration files, theapplication will be able to interface with the desired sensors. Of course, it is always necessary totest and fine-tune the whole system and the design document instructs the students to do just thatafter system
, thisapproach enables a deeper understanding of theoretical concepts through real-world applications.3.2 Benefits of BYOCC in Education • Affordability: Raspberry Pi devices are affordable (typically Raspberry Pi 4 and 5 with 8 GB of RAM are priced between $70 to $100), making them a practical choice for classroom environments with limited budgets. While Raspberry Pi with lower RAMs are obviously cheaper. (Typically, Raspberry Pi 4 and 5 with 4 GB of RAM are priced between $60 to $70). • Portability: The small form factor of Raspberry Pi devices allows students to transport and set up their clusters easily, making it possible to engage in practical exercises both inside and outside the classroom. The
. Page 26.902.1 c American Society for Engineering Education, 2015 Implementation of a Case Study in an Engineering Science Course: A Pilot Project for Increasing Experiential LearningAbstractIt is valuable for instructors to provide real-world connections in their curricula so thatengineering students can appreciate and practice integration and application of knowledge. Thisis essential in both engineering science and design. A variety of mechanisms have been used toaccomplish this, including guest speakers, field trips and company-sourced design projects.Another useful mechanism to achieve this objective is the case study.For this reason, a case study was developed for a second year mechanical
options for integratingbehaviorism, constructivism, and situated cognition. Dick, on the other hand, acknowledgesmajor differences between constructivists and instructional designers but does mention that bothsides could be improved by learning more about the other 2.The purpose of this paper is not to describe or promote any or all of these learning theories but toexplain how tenets of these theories were used in evaluating instructional software. Despite themany different theories of learning, there are several common practices among most of the morepopular models. Most agree that authentic contexts, activities, or problems are required toincrease learning, retention, and transfer. The amount of real-world context necessary for goodinstruction
, multiple representations)Explore – Briefly introduce Concept-Building Context Worksheet of real-world applications(relevance, wonder, curiosity) – students familiarize with content but need more informationExplain – Mini-lecture (visual, verbal, mathematical, graphical representations of content)provides students with necessary information to solve real-world problems in matching activityExpand – Concept-Building Context Worksheet - Students negotiate content meaning anddefinition with other team members for best matching of choices – real-world connectionsbetween structure, properties, and processing are illustrated– the key concept in materials scienceEvaluate - Open-ended homework questions – to indicate how well concepts are graspedIn the
while also enhancing the educational experience to reflect current advancements andunderstanding in the field of renewable energy, particularly wind energy. The assignment thatunderwent the most significant transformation was the wind energy assignment. This decisionwas motivated by the increasing importance of technical knowledge in the renewable energysector, as well as the need for students to engage with real-world applications of theoreticalconcepts. The updates aimed to deepen students' understanding of wind turbine functionality andthe broader implications of wind energy as a sustainable resource. The following are sections ofthe assignment with details supporting what was done to encourage engagement with thematerial: 1
students to formulate over thecourse of the semester and build upon previous ideas.The course was designed to include three main objectives:I. Provide Real-World Scenarios – real-world settings were necessary to understand the depth andbreadth of engineering challenges. The application of academic principles applied to these settingsprovided an ability for students to develop their working knowledge of industry issues whiledeveloping interpersonal skills needed to succeed in engineering.II. Cultivate Teaming and Project Management Skills – this course encouraged effective teamingtechniques and attempted to focus time management to enhance academic, personal, andprofessional performance. A main focus of the course was to practice teaming skills and
Education, 2023 Closing the Gap between Industry and Academia via Student Teams SupportAbstractA well-known challenge in engineering education is the attempt to balance the demands of industryrecruitment with the core needs of an already packed engineering curriculum. Due to timeconstraints, real-world examples and other learning opportunities that aim to develop andconsolidate the industry-desirable skills can be difficult to include in the curriculum. One way toaddress this challenge is to collaborate with industry (for example, on capstone projects, studentteam challenges, etc.) while the students are still studying. A place for these collaborations, whichcan provide benefit for both parties, is through student competitions. Student
identifying weaknesses andimplementing improvements. The iterative nature of the process ensured that each subsequentround of evaluation built upon the insights gained in the previous iteration, delivering tangible andmeasurable improvements at every stage. As the dataset expanded with each iteration adding 20new examples per cycle it became progressively more representative of the diverse and nuancedchallenges the model was likely to encounter in real-world applications. A similarity-based scoringapproach was employed to evaluate the model’s performance, allowing for semantic variationswhile preserving the core meaning of the extracted topics. For example, phrases such as“struggling with requirement validation” and “requirement validation challenges
. In addition to enhancingacademic acquisition of scientific knowledge and problem solving ability, non-technicalskills, such as communication effectively in various contexts, understanding ofprofessional & ethical responsibility, understanding of solution impacts andsustain/exploit benefits, project management, relationship management, quick responseto changes, etc. have been practiced in doing real world projects sponsored by globalcompanies. Through the practice of a mixed team with members from USA and China,the students have the opportunity to grow becoming better global citizens. They learn tounderstand the society and social responsibility of a qualified engineer in new century.They learn from each other from living and working
show relationshipsbetween topics and include examples of real-world engineering components (such as a bicycletire, frame and headlight lens) to contextualize conceptual topics covered on any given map.Traditional concept maps show a visual map of boxed concepts connected to one another bylines which incorporate verbs that are used to link the concepts. In the Concept-in-Context mapswe are linking a wide array of different types of information that reflect the organization ofcontent within a topical area in an introductory materials course. As such, topics can becharacterized and articulated with multiple representations that can include equations, graphs,charts, macroscopic images, microscopic images, engineering components, and historical
byengineers educated in the developing countries. One of the ways to address challenges ingraduating well-prepared engineers in the developing countries is by partnering with industries.A number of benefits can be achieved by this potential conglomeration. For instance, it wouldengage the students by helping them integrate knowledge and theory learned in class withpractical applications and skills development in a professional setting. For this to be effective,students should be required to do internships/co-ops as part of their education as it provides anopportunity to acquire real world experience (hands–on education) on engineering problems andtheir solutions. It provides a quality exposure to the students in the field and provides insight
) machined parts, to CAD 3D models, to physicalclay models that are hand or robot crafted in the automotive and aircraft industries.Rapid prototyping has many other integrated physical and intellectual domains, includingsoftware.This paper introduces our knowledge management and teaching / learning methodology.Furthermore, to some extent we discuss our object / component knowledgedocumentation architecture and offer real-world examples, mostly during the softwaredemonstration part of this paper, of this industry/academia sponsored R&D effort.IntroductionRapid prototyping in engineering, IT, manufacturing, and other fields is an importantarea of science and technology. These should be communicated to everybody who isinvolved in product innovation
work. Course projects based on real-world problems are commonly used as PBLunits, which work effectively for engineering technology students3,10,13,34.Based on the literature survey and the authors’ past experiences in curriculum development, acurriculum improvement effort involving the use of laboratory classes integration, courseprojects integration, modeling and simulation, and project-based-learning was carried out. Thenext section discusses the problem and the method for solving the problem. In section three, theauthors will cover the actual implementation. Finally, section four contains the conclusion anddiscussion.2. Research question and methodologyThe problem faced by the EET program, as introduced in the previous section, is that
realized (e.g. impact of SUV’s, cell phones, on-line gaming). All of our methods of case studies (CS), flow charts (FC), “Third World Fair (TWF), and The Heuristic Triangle Model (HM) approaches accomplish this.2. Learning engages the Description of case studies, discussion of issues, debates,entire physiology writing of papers, so that students get involved, take a stand, feel the emotion and realities; see viewpoints up close and real! This involving thinking, student’s experiences, expertise, emotions, analysis/ synthesis, defense of positions, solving
teachingpractices that are positively related to gains in several design and professional skills, such asproblem solving skills (n=4), teamwork (n=3), apply in the real-world, communication skills(n=4), and management skills. The study mentions as effective methods, working in smallgroups, hands-on projects, student-student and student-faculty collaboration, presentations,writing reports, provide feedback and academic advice.Teaching methods that work in the classroomParticipants considered effective to present in the classroom examples/applications, clearobjectives, information in both concrete and abstract ways, and recaps. Students also valuedwhen the professors were organized and ask for questions at the beginning of lecture. The studyparticipants
; Wigfield, 2002), utility value can impactstudents’ expectancy for success, which is often a useful predictor of performance andpersistence in STEM and engineering more broadly (Andersen & Ward, 2014). By recognizinglearning activities as useful in meeting short- and long-term goals, students are more likely toengage with content in ways that help develop a stronger understanding of the content and tosucceed in courses that present significant challenges (e.g., statics and dynamics).At the same time, scholars have argued that the content of these courses is often presented inways that are, intentionally or otherwise, often disconnected from authentic or “real-world”applications (Leydens & Lucena, 2017; Stettler Kleine, Zacharias, &
syntax problems like semicolon placement and scanf usage anddecided to add guided exercises that mimic real-world debugging scenarios, teaching students toidentify and resolve errors.3.2 Analytical Statistics of Survey ResultsIn this section, we evaluate the hypotheses mentioned in the previous section to determinewhether there is a significant difference in students’ confidence levels between the beginning andthe end of the semester.Open-ended responses were systematically reviewed and categorized into themes based onrecurring patterns observed in the data. The responses were analyzed for common keywords,phrases, and concepts, which were grouped into categories such as syntax challenges, debuggingstrategies, collaboration, and engagement
481- occurs at the end of the Bachelor of Science degree in the Department of Mechanical Engineering. At this time, the mechanical engineering student should be preparing to enter the work force with the skills needed to further his or her career. These skills have been explained quite succinctly by ABET and do not need to be repeated. The student enters this capstone course knowing that the assignment given and the task undertaken is like nothing that they have encountered before. No longer are they talking to a faculty member, usually repeating information in order to obtain a grade. Here the stakes are much higher, being that they are real-world issues and can affect a company’s profits or losses. The issue of communication in this
the creation of look-alike model in virtual environmentusing the AutoCAD® or SolidWorks software tool. The terms simulation refers to the imitationof the operation of a real-world process or system over time.The first step of modeling and simulation is to recognize the need of proper design to get Page 26.480.5desirable output. Then create the mechanical model in virtual environment.Next step will be to set the operating procedure and identify the specification of the system.Third step will be selecting appropriate sensors and actuator for the system. It is a vital factor inmechatronic systems which are intrinsically linked to
for studentinput at the conclusion of the course. Students’ feedback indicated the interest of a lab thatdealt with Drag Coefficient that is applicable in the real world. For some time students 45conducted the a drag coefficient lab using simple geometric shapes, such as a sphere, ahemisphere, a flat circular aluminum plate, and a tear drop shaped object that wasgenerated by the rapid prototyping machine. These simple shapes gave students anunderstanding of how wind tunnel testing is conducted but are not as interesting andrelevant as testing real world object such as model cars and possibly airplane models. Theinstructor, one of the coauthors, assigned the task of developing the drag lab to one
software solutionsaddressing real-world community challenges, honing their technical abilities, collaboration skills,and their sense of social responsibility. The initiative is supported by a structured framework anda comprehensive set of supporting materials that streamlines collaboration between students,educators, and community organizations, ensuring projects are meaningful and beneficial for allparticipants.Piloted across courses at two institutions, SPSG focuses on sustainable service-learning modelsby documenting processes, facilitating mentorship, and creating adaptable resources for diverseeducational contexts. By integrating socially impactful projects into software engineeringeducation, SPSG equips students with the skills and mindset
been created to support each cognitiveobjective. After perusing each e-module, a student should know how to define thevocabulary associated with the mathematics concept (knowledge), master the computationalskills by going through the examples (comprehension), solve real-word problems associatedwith the topic (application), explain the mathematical process in deriving the answer(analysis), apply prior knowledge and skills to produce a new concept (synthesis), andcompare mathematical methods (evaluation).The versatility and availability of the e-modules allow engineering-technology students toconnect mathematics to the courses required in engineering. Each e-module can be accessedby students at any time and anywhere as long as they have Internet
machines? Does a “host” machine calculate scoring and enforce rules, or is that task distributed? ≠ How does a game start and end? If players are distributed on the network, it is important that no player can begin a game before the other players are ready to play ≠ How are packet loss and latency mitigated? ≠ For mobile gaming: how to implement reasonable game mechanics if the player is running, or at least moving, and has a relatively small screen (QVGA) on which to play the game?For about half the term, we concentrate on mobile and pervasive games.8 Pervasive games are played inthe real world as well as the virtual world of their games. Often, the location of the player in the real
laptop computers with wireless network connections.This eBook consists of 38 modules with each module further divided into 4 parts: caseintroduction, theory, case solution and simulation. A concerted effort has been invested inrelating the theory to real world engineering applications through the case studies. Applicationsfrom different disciplines (e.g., daily experiences, mechanical and civil engineering applications)are included. The design approach of this eBook is to capture students’ interest by firstpresenting a case study. The theories and concepts necessary for the students to solve thespecific case study are then covered, and followed by a complete solution for the case study. Asimulation is also included at the end of each module to
, converting Morse code into text and then transmitting/ receiving the message over the micro-bit processor. I have always been interested in Morse code. It is a handy way of sending a message without any other means of technology. I have been using Python for a while now, but being able to translate it into a real-world scenario has made a massive difference in my interpretation of using code…” • Reflection sample 6: “…This project taught how to implement python into a real-world application. This is especially important for Electrical/Computer Engineers because it takes the things that are learned in classes and puts them into practice with things, they make work on in the future.”ConclusionIn conclusion