develop & improve the Construction Graph- ics Communication specialty area within the Computer Graphics Department at Purdue. Clark has had over 35 years experience in the AEC industry with positions ranging from general laborer to project man- ager of residential & commercial structures and even designer. In addition to professional experience, teaching, and student organizations participation; Clark is currently involved in industry/educational part- nerships with such companies as Holder Construction, Saterfield & Pontikes as well as software develop- ers like AutoCAD & Argos Systems Inc. that develop and promote construction visualization, Building Information Modeling, 4D CAD, 5D CAD, animation for
effective were the simulation project from experiential learning perspective on reaching following specific learning outcomes: a. Conducting System Analysis b. Identifying and formulating a practical problem from real industry c. Collecting, Cleaning, and Analyzing Data from Real Systems d. Developing process flow chart e. Conceptual system modeling f. Performing model validation g. Discrete Event Simulation modeling with Arena h. Existing system’s performance assessment i. Scenario Generation and Testing j. Developing animation k. Project report writing l. Delivering professional presentation m. Teamwork n. Leadership
Paper ID #22508Application of Virtual Reality Simulation in Photolithography LaboratoryExperimentsDr. Reza Kamali, Utah Valley UniversityDr. Afsaneh Minaie, Utah Valley University Afsaneh Minaie is a professor of Computer Engineering at Utah Valley University. She received her B.S., M.S., and Ph.D. all in Electrical Engineering from University of Oklahoma. Her research interests include gender issues in the academic sciences and engineering fields, Embedded Systems Design, Mobile Computing, Wireless Sensor Networks, Nanotechnology, Data Mining and Databases.Julie Clingo, Utah Valley University Animation & Game
Northwest Ge Jin, D.Sc, is currently an associate professor in the Department of Computer Information Technology and Graphics at the Purdue University Calumet. He teaches computer game development, computer graphics and animation, as well as computer information technology courses at the undergraduate and graduate levels. Prior to joining Purdue University Calumet, he was a postdoctoral research scientist at the George Washington University, Department of Computer Science. Professor Jin holds a B.S. in Computer Science from Peking University, China, and an M.S. in Computer Science from Seoul National University, South Korea. He earned his Doctor of Science degree in Computer Science with a concentration in computer
system are positive. It appears that we may continue to develop similar types of IntelligentTutoring Systems for other engineering subjects. It also appears that CNC Tutor‘s explanationsand feedback are a good fit for active, visual learners. Possible enhancements include theaddition of more video and/or simulations to help learners to visualize abstract concepts,IntroductionIntelligent tutoring systems (ITS) are computer-based teaching environments that incorporatemathematics, cognitive science, natural language processing, and human-computer interaction[1]. In recent years, the use of ITS in classrooms and communities has increased and they haveproved to be very effective. For example, the Cognitive Tutor developed by Carnegie Learningwhich
courses resumed in 2018.Description of EE110EE110 consists of basic electronics and weekly lab assignments. The introductory courseattempts to prepare students who will be entering either the electrical or computer engineeringprograms. Table 1 shows the deployment ofweekly F2F lab assignments.The College of Engineering recognized onlinelab assignments will be the challenging part ofthe program curriculum [3]. This insight wasverified and validated during a pilot programwhen the flipped classroom was implementedto mimic the online synchronous chatsessions. In this case, when students met inthe classroom, it simulated the online chatsession in two areas: (1) one chat session wasfor addressing student questions on the multimedia content, readings
Paper ID #21417Design of a Virtual Laboratory for Automation ControlMr. Zelin Zhu Zelin Zhu is a Software Development Engineer at ESRI in Redlands, California, USA. He holds dual master’s degrees in Electrical and Computer Engineering, and Modeling, Simulation and Visualization Engineering respectively from Old Dominion University and a bachelor’s degree in Electrical Engineer- ing and Automation from Nanjing University of Posts and Telecommunications. He is the first generation Microsoft HoloLens developer. His research interests include virtual reality and mobile application de- velopment.Prof. Yuzhong Shen, Old
Paper ID #23210A Wearable Electrocardiograph as a Means to Combine Measurement andMakerspace Concepts in a Biomedical Instrumentation Course SequenceDr. Steve Warren, Kansas State University Steve Warren received a B.S. and M.S. in Electrical Engineering from Kansas State University in 1989 and 1991, respectively, followed by a Ph.D. in Electrical Engineering from The University of Texas at Austin in 1994. Dr. Warren is a Professor in the Department of Electrical & Computer Engineering at Kansas State University. Prior to joining KSU in August 1999, Dr. Warren was a Principal Member of the Technical Staff at Sandia
Paper ID #23732Implementation of a 3D Interactive Mobile App for Practicing EngineeringLaboratory ExperimentMr. Shuo Ren, Old Dominion University Shuo Ren is a PhD Candidate and Research Assistant in the Department of Modeling, Simulation, and Visualization Engineering at Old Dominion University in Norfolk, Virginia, USA. He holds a M.S. in Modeling, Simulation and Visualization Engineering from Old Dominion University and a B.S. in Elec- trical Engineering from Virginia Tech. His research interests include virtual reality, immersive learning and human-computer interaction.Mr. Zelin Zhu, Old Dominion University Zelin
Macmillan, 2007, 2007.[69] K. Katsaliaki and N. Mustafee, “A survey of serious games on sustainable development,” in Simulation Conference (WSC), Proceedings of the 2012 Winter, 2012, pp. 1–13.[70] S. Blackman, “Serious games... and less!,” ACM Siggraph Computer Graphics, vol. 39, no. 1, pp. 12–16, 2005.[71] D. R. Michael and S. Chen, Serious Games: Games That Educate, Train, And Inform. Thomson Course Technology, 2006.[72] F. Castronovo, P. N. Van Meter, S. E. Zappe, R. M. Leicht, and J. I. Messner, “Developing Problem-Solving Skills in Construction Education with the Virtual Construction Simulator,” INTERNATIONAL
in Computer Aided Design (CAD), Graphics I and Graphics II. The beginning course,usually for first term freshmen, covers the basics of parametric solid modeling, design intent,engineering drawings with proper dimensioning and views, and assemblies. In addition, this firstcourse covers hand sketching and visualization skills. In the second course the students developand practice more complicated solid modeling challenges including table driven configuration,surface modeling, photo-realistic rendering, motion studies and animation. The two courses aredesigned to prepare the students for courses in manufacturing, Finite Element Analysis (FEA),Modeling and Simulation, and for the fourth year Capstone project.Both courses utilize SolidWorks, a
controlled in similar fashion. This provides alearning advantage over simply watching a simulation because students are required to do theexperiment themselves using physical movements similar to those used in the real world. As aresult, they learn the procedure by performing it, and will have better recollection of SEMimaging procedures when required to use a real SEM later on.In order to gauge the efficiency of the VR laboratory in teaching students correct lab procedures,a group of 12 students was introduced to the VR lab and asked to complete an experiment. The12 students were selected from UVU's computer science, computer engineering, electricalengineering, and animation and game development departments to ensure they had decentexperience in
needs an internet-connected desk lamp, with Wi-Fi and BLE, and fullanalytics support, is discussed during class, somewhat tongue-in-cheek.LAMPIWe decided to name the custom-designed desk lamp to foster a more comprehensive IoT system,with a little branding, logo, common User Interface (UI), etc. We settled on “LAMPI” as theproduct name (see Figure 2).Embedded SystemDeciding on the embedded system (processor family, memory, I/O, etc.) involved a compromisebetween a few constraints • Cost and form-factor of available Single-Board Computers (SBCs) and related development tools (embedded development often requires special hardware debuggers, cross-compiler toolchains, etc.) • Sufficient computing resources for networking
after conducting the virtual teaching module. The simulation was designed to teach thequeuing theory concept to students with little to knowledge about the topic. The quiz is dividedinto two parts which consisted of 15 conceptual questions and 5 analytical questions (SeeAppendix A). The secondary objective was to understand students’ perceived workload tocomplete the conceptual knowledge quiz using the NASA TLX.Previous studies (Phase I), current studies (Phase II), and future studies (Phase III)In a previous study (phase I) we tested whether the VR teaching module would improve students’knowledge gain and motivation compared to traditional teaching methods specific to the queuingtheory concept. Thirty-six undergraduate and graduate students
theexperiments. This work-in-progress paper describes a theoretical framework for the developmentof multimedia pre-lab modules.Web-based multimedia pre-laboratory exercisesMultimedia learning objects include multiple forms of media such as words and pictures.Examples of multimedia learning objects include, but are not limited to, videos with narrations,animations with narrations, and simulations [35]. According to the multimedia principle, “peoplelearn more deeply from words and pictures than from words alone” [35, p. 43]. For example, ithas been shown that students viewing a narrated animation of bicycle tire pump operationperformed better on retention and transfer tests, compared to those either listening to anexplanation or viewing an animation with
might be too expensive for students toperform physically [3], for distance learning [3], and for students with mixed-abilities andspecial needs [21]. They also provide an opportunity for research and education collaborationsamong institutions around the world [21]. Remote laboratories have most often been used toteach electrical and mechanical engineering [22].Virtual laboratories (or simulations) are computer software/models, which provide simulateddata [3], [15]. They provide an opportunity to demonstrate unobservable phenomena such aselectromagnetic fields, laminar flow in pipes, heat transfer, and electron flow [5], [7], [10], [16],[17]. Virtual laboratories also allow students to conduct more experiments faster and cheapercompared to hands
equipment. As a senior, I got involved in research doing finite element analyses of a prosthetic foot. This immediately got me hooked on applying engineering to medical applications. I obtained my Biomedical Engineering PhD at the University of Wisconsin-Madison. My work focused on computational biomechanics. More specifically, developing musculoskeletal models of the body to simulate movement and see how surgery and soft tissue injury affects movement. During my graduate work, I was also a teaching assistant for Introduction to Biomechanics where I developed a love for teaching. I then did postdoctoral research at the University of Kentucky where I experimentally measured movements (e.g running form), which provides
) conclusions.Developments in Power Systems LaboratoriesA systematic review about laboratory education in contemporary power engineering waspresented in a panel session of IEEE Power Engineering Society Summer Meeting in 2000 [1, 2,3]. The work presents the role of laboratory education in power engineering, the experience ofthe classical power systems laboratory. To meet the requirements of future power systemsengineering, the authors pointed out the important capabilities of a future power systemslaboratory: (1) to support distance learning courses, (2) to run in open lab fashion, and (3) totarget multi-dimensional engineers instead of only classical power systems engineers.A virtual laboratory for power systems is built on advanced computer simulation, animation
structure.In an effort to increase laboratory access for students, some educators and researchers developedvirtual laboratories [11-15]. These include the simulated laboratory, in which experiments aremodeled through computer simulations, and the remote laboratory, in which experiments areconducted by sending control commands remotely to a server and data is streamed back to thestudents’ computers. Despite their strengths, these laboratories have drawbacks. The simulatedlaboratory does not fully replicate actual experiments due to assumptions that need to be made inthe modeling process. The remote laboratory requires computers and specific software forstudents to participate remotely. In addition, both the remote and simulated laboratories
. Before joining ASU, I worked as Systems engineer for 4 years at Hewlett Packard Research and Development, Bangalore, India.”Prof. Andreas S. Spanias, Arizona State University Andreas Spanias is a professor in the School of Electrical, Computer, and Energy Engineering at Arizona State University. He is also the founder and director of the SenSIP industry consortium. His research interests are in the areas of adaptive signal processing, speech processing, and audio sensing. He and his student team developed the computer simulation software Java-DSP (J-DSP - ISBN 0-9724984-0-0). He is author of two text books: Audio Processing and Coding by Wiley and DSP; An Interactive Approach. He served as associate editor of the
was heavily incorporated in each aspect of the class which made amonumental difference in the students’ understanding of the subject. The scaffolding of the classstructure and the open-ended homework assignments helped students to acquire multiple technicalskillsets in experimental and computational aerodynamics. Some of the skillsets include designingairfoil using Joukowski transformation, performing inviscid flow simulation using panel methods onthe airfoil, 3D printing the airfoil and testing it in the wind tunnel, numerically determining vorticityand circulation of wingtip vortex, leading edge vortex, etc. Through the passion project componentof the class, students were able to perform experiments on plethora of applications of
Paper ID #22972Teaching Fundamentals in Lasers and Light Technology to Advanced AppliedOptics in Biology and Biomedical Research: Analyzing the Team-teaching In-fluence on High School Students’ Perception of and Confidence in STEMMs. Vahideh Abdolazimi, Drexel University I am a PhD student in Electrical and Computer Engineering Department of Drexel University. I finished my undergraduate and graduate studies in physics. My studies in bachelor was mainly focused on soft condensed matter and complex systems. I worked on a neural network to simulate and model the patterns of spikes in a two and three coupled neural network
graphics applications (computer-aided design, modeling, animation, and 3D fabrication) and concepts pertaining to Computer Science.Dr. Mathew Kuttolamadom, Texas A&M University Dr. Mathew Kuttolamadom is an assistant professor in the Department of Engineering Technology & In- dustrial Distribution and the Department of Materials Science & Engineering at Texas A&M University. He received his Ph.D. in Materials Science & Engineering from Clemson University’s Int’l Center for Au- tomotive Research. His professional experience is in the automotive industry including at the Ford Motor Company. At TAMU, he teaches Mechanics, Manufacturing and Mechanical Design to his students. His research thrusts include
already helped me design solutions to my own real-world problems” “I feel like I have a broader/improved tool-set to apply to real world engineering problems as a result of taking these courses”As a result of taking these courses, do you have a better understanding for the use of software inengineering design? 100% answered yesAre you more comfortable with the idea of learning new and unfamiliar software after thesecourses? 93% answered yesHas learning the software packages in these courses helped you in any other courses? 93% answered yes “I am much more confident on a computer now in many ways, not just (the software we learned)” Much more willing to use Matlab now – it’s much more powerful than
WidthModulation (PWM) pin is connected to a transistor amplifier that drives the motor. The motordrive lab is completed first and the PLC lab is completed during the following week. Bycompleting the motor drive lab first wiring is correct before starting the PLC lab. This allows thestudents to concentrate on the PLC lab.SoapBox Snap is used to implement the PLC in the Arduino. SoapBox Snap consists of twocomponents, an Arduino sketch, and a PLC programing environment that runs on a windowspersonal computer (PC). The sketch is uploaded to the Arduino with no changes. The sketchdoes not contain the PLC program. The program is developed on the PC, including both theladder logic, and Input / Output (I/O) mapping, then uploaded to the Arduino. The PLC
of value. The winner is often offered a“contract” to produce the product for university purposes [9] .Some schools integrated EML in their course projects. The authors of the paper “EntrepreneurialMindset and the University Curriculum [10]” applied technology based dynamic live case studywith color graphics animated computer simulation in their entrepreneurial course. The live casestudy involves multiple student visits to existing companies. Students construct a companysupply chain under the professor’s guidance. Bilen, et al suggested to provide students withmultiple exposures to what it means to have an entrepreneurial mindset [11]. Chasaki describeda seven-week mini-project “Cyber Crime Scene Investigation” they reserved in their new
Paper ID #23664Comparison of Game-based Learning and Traditional Lecture Approachesto Improve Student Engagement and Knowledge Transfer in STEM Educa-tionNathan C. Rice, University of Nebraska, Lincoln I am a masters student at the University of Nebraska - Lincoln majoring in Biological Systems Engineer- ing. My assistantship project focuses on developing an educational immersive simulation game to educate youth on the corn-water-energy-beef nexus and systems thinking.Dr. Ashu Guru, University of Nebraska, Lincoln Dr. Guru is a computer scientist and educational researcher who focuses on curriculum development in both
use of animations, responsive questions, and interactiveexercises (as compared to static text and drawings) for presentation of the course material. Studentsvalued this new experience, as it definitely improved their learning. Teaching was the mostenjoyable experience; students, especially the female students, were very enthusiastic. I had 30female students in my class and I was very happy and surprised to see this large percentage offemale students considering electrical engineering as a career. This was surprising to me becausewe struggle in US to motivate minorities, especially females, to consider engineering as a career.III. ResearchWhile female students in STEM education are considered underrepresented, and are outnumberedby male
designactivities.The two groups of beginning designers compared in this study completed a design challenge inwhich they designed an energy efficient home using a computer simulation tool that logged theirdesign operations. Beginning designers are people with minimal experience in design12. Morespecifically, the two groups were 8th grade middle school students in a lower financial andtechnology resourced district and 9th grade high school students in a higher financial andtechnology resourced district. While the age difference between them is small, the context of theirschools and levels of support and resources make them distinct groups. In analyzing the similaritiesand differences between the students we seek to inspect if there is a spectrum or distribution
(2016) developed a virtual home to recruitstudents to STEM fields. In their Home I/O design, the researchers provided various electricalapplications in a smart house, where one could switch between renewable and utility energy at varioustimes of day to simulate house’s energy consumption (Riera, Empirin, Annebicque, Colas & Vigario,2017).MethodologyA group of computer aided-design students (freshmen and sophomore) participated in this study. A totalnumber of thirty-five (4 female and 31 male) students completed a spatial orientation test online at thebeginning of spring 2017 and fall 2017 semesters. The spatial orientation test was used to explorestudents’ spatial orientation ability and was comprised of 10 questions, where the participants