Paper ID #30597An Online Course on Intellectual Property for Undergraduate and GraduateEngineerins and ScientistsProf. Howard B. Rockman, University of Illinois at Chicago Practicing U.S. Patent Attorney, 1963 to date, with a BSME from Drexel University and a Juris Doctor Degree from the Law School of George Washington University (Wash., DC). Adjunct Professor of Law, John Marshall Law School, Chicago, IL. Adjunct Professor of Engineering Law, University of Illinois at Chicago. Adjunct Professor of Engineering Law, Northwestern University, Evanston, Illinois. For- mer Captain, U.S. Army Corps of Engineers. Author of
a mass online education specificallyfor students and faculty from Tier 2 and Tier 3 colleges. MOOCs (Massive Open Online Course )are online courses which enable large numbers to participate via the web or other technologies.MOOCs have a long history and have primarily been asynchronous so that international studentscan also avail of this. In this article, we delineate how we modified that approach by piloting thissynchronously. The Covid19 situation was an added incentive to offer this course to students whocould not meet in person due to restrictions for in-person classes. Over 350 students from 20different engineering colleges from India were recruited for a pilot program along with the facultyfrom their schools. Each college recruited
entrepreneurship courses are examined herein.At the University of Maryland, priority for introducing online technology entrepreneurshipcourse is placed on courses that are already created and offered regularly face-to-face on campus.Face-to-face courses are recorded on video and catalogued for later use in online sessions. Thisprovides a tested syllabus with proven deliverables and existing pedagogy. From a technologyperspective, preference is given to technologies that are already familiar to students and faculty.A dynamic offering of video-based lecture content inclusive of course slides is the basis of theonline course.Learning objectives and achievements for the online course match those of the correspondingface-to-face course. The online learning
assessment practices, or describe orillustrate actual or potential student learning activities are provided in appendices. The attachedappendices include these artifacts: 1. The prior course syllabus revised for the new course design. 2. An example of a guest speaker biography ( used in the prior course for the Tuesday night 9:00 pm free pizza talk). Page 23.379.5 3. Rubrics that will be used to judge the quality of the presentations by guest speakers as well as students and to guide the reflections written on guest speakers and student presentations to help students learn to identify and
- Page 26.1565.5lined in a previous conference proceeding 24 . Briefly, students engaged in backward archeaologyon an over-the-counter medical device for the first half of the semester and then turned to forwardarchaeology for the second half of the semester. The PAC appears in the syllabus of the course toshow students the topics we will cover. It should be noted that the PAC was initially created for acourse focused on medical devices, a field with one of the highest financial and regulatory barri-ers to entry. This will become significant when the PAC is compared to the Business Model Canvas.In the backward archaeology, teams of three students put themselves in the shoes of the com-pany five years before their product was launched. The
at apredetermined time and then close once the deadline for assignment submission has passed.Facilitators can access these boxes to examine submissions, provide feedback, and grade thestudents.Figures 3 and 4 (see Appendix A) provide examples of some of the course management tools. Infigure three there is a record of the amount of email exchanged and online activity engaged in bystudents over a specified period of time. Figure four provides a list of students who have accesseda particular reading. Figure 5 (see Appendix A) shows the Tools page where both faculty andstudents can control their ANGEL system and get additional information. Clearly some tools arerestricted for faculty use while others, such as “my grade book,” are of interest
emphasized engineering education to promote persistence and success in engineering.Dr. Mehdi Khazaeli, University of the Pacific Mehdi Khazaeli is an Associate Professor in School of Engineering and Computer Science at University of the Pacific. He also serves as Director of Pacific’s Technological Innovation and Entrepreneurship (TIE) Program. He teaches courses in Design and Innovation, Decision Making, Building Information Modeling and Data Analytics. He has consulted with and/or taught seminars to a variety of clients in R&D-based industries, research organizations and educational institutions.Mr. Jeremy S. Hanlon, University of the Pacific American c
as an elective, reaching arelatively small audience. Recently, authors increasingly argue that teaching an entrepreneurialmindset requires an integrated approach.2,3,4Kettering University has adopted this approach by trying to incorporate entrepreneurial ideasdirectly into existing classes. This can be difficult to accomplish for several reasons. First,engineering professors find it difficult to make room in the course syllabus for an entrepreneurial Page 22.845.2education. Further, many faculty have not been exposed to the “entrepreneurial mindset” andthus do not feel prepared to broach the subject in class. Kettering University has
beused to drive prospective customers to Kickstarter and other websites to assess consumerdemand. The materials and supplies budget could be awarded for the development andproduction of print and online marketing collateral. The materials and supplies budget was alsoused to purchase prototyping materials for the 3D printer.Understanding the best use of $2,600 for equipment to support students was a central challengewith the inaugural offering of the course. We leveraged existing physical resources at theUniversity and beyond campus; including computers, scanners, printers, white boards, andmeeting spaces and production labs. We knew we may need various computer software and newmedia technology to support student efforts.Customer validation and
workshops in 3D design and print, refine printed objects. Makers will oversee and refine their own print models. (WARNING: Least recommended, number five) E) If you have the time, access, money and opportunity to tweak and learn by yourself about 3D design and print, gain knowledge and experience troubleshooting by online blogs, articles and videos which are accessible now a days and easy to follow step by step. The best experience for a passionate person is by try and error.Low-cost2. - Methods: This is a critical fragment on which the instructors would play a huge role. Theinstructors would have to pre-assemble the syllabus with projects, activities
and the system must be fully functional. The team must be able to demonstrate the operations of the design in realistic user environments.The course is set up as a workshop-style course. Topics are introduced and then discussed withthe teams to see how each topic is applicable to the individual projects. Students are able to applythe topic to their own projects, as well as other teams’ projects in an open setting. Topics coveredin the two courses are listed below in Table 5.Table 5. Syllabus Material for Senior Innovation I and Senior Innovation II Fall Semester (2 credits - 1x per week 1:50 min) Topics Activities Team Building
the interviews and resource review.Knowledge items were defined as either beginning, intermediate, or advanced.The course module team approached the body of knowledge via a search of both traditionaltextbooks and online syllabi16-36. From these resources, the team identified a set of topics andorganized them into a three-tiered structure: core, extended, and optional. The core topics, thosethat the team considered important for most entrepreneurship courses, were further sorted intofour main groupings: general introduction and skills, stage one (product ideas and conceptdevelopment), stage two (business evaluation, planning, and pre-production), and stage three (thebusiness plan).During and following the summer meeting, the core competency
Page 15.434.4Figure 1. The course syllabus for the second offering of the course in the fall of 2009.Outside Speakers: To enlarge the coverage, to offer the students a broader perspective, and tohelp the students better grasp the various aspects of I & E, we brought in two outside speakers.The first outside speaker talked about his experience working on product design at IDEO and themany diverse consideration needed in coming up with a marketable products. The other speakerwas the person in charge of technology transfer at our institution who discussed the role ofintellectual property in the innovation process.The first offering of the course took place in the second half of the spring semester of 2009 (DTerm). Although the original intent
lauren.n.singelmann@ndsu.edu enrique.vazquez@ndsu.eduAbstractWe present a distributed, scalable, student-driven method for both defining a set of projects andsubsequently assigning students to project teams. This process has been implemented within amixed online/in-person multi-university course comprised of both undergraduate and graduatelevel students who are predominantly, but not exclusively, pursuing engineering degrees. OurInnovation Based Learning (IBL) course seeks to provide students with maximum freedom andresponsibility for their own learning; we seek to radically rethink and reduce the organizationaltasks normally performed by the instructor. Re-assigning these tasks to the students creates newopportunities to learn soft skills such as
have documented: elective face-to-face courses [3],[4], online courses [5], course concentrations [6], [7], capstone experiences [8], [9], and project-based courses embedded in the engineering curriculum [2], [10]–[12]. Most studies on entrepreneurship education have analyzed psychological outcomes, such asself-efficacy and entrepreneurial intent [13]. Few of them have explored short and long-termeffects on professional competencies and career goals [14]. Some of them have used classroomassessment techniques and academic records to understand students’ conceptions ofentrepreneurial learning [15], [16], but more efforts are needed to explore how students learn aboutentrepreneurship as they develop ownership of their ideas [17]. This article
Know your end user based on these activities. Work with your customer Report Only Choose the right strategy Due date Final presentation and report FP: Presentation/Report Presentation and Report DueAppendix 2: GE2030 Sample Syllabus (five weeks) Week Topics Assignments/Activities Week 1 Course Intro P1: Graphics Assignment: Design Philosophy & Assignments Process Due date Paper Prototyping P2: Paper
particular context [11].To guarantee student training continuity, our university began training processes for faculty invirtual classrooms. The platform used was Blackboard Learning, which allows one to build andmanage online courses, provide training in that format, and carry out tutoring and monitoring.The academic year in Chile begins the first week of March, and the online migration of classesbegan the second week of the same month. In the case of the Entrepreneurial Vision module, therecipients were first-semester students of the Faculty of Engineering, most of whom had noprevious experience at the university, even less so when everything became online.Faced with this new scenario, we confronted the following question: What is the challenge
process in order to enhance the students’investment in their work. Furthermore, in accordance with the ideas put forth by Ackerman etal.3, we interweave class instruction (knowledge-based content) with project work (skills) inorder to facilitate learning.This paper describes the initial design and the iterative refinement of our cross-disciplinaryMobile App Development course over a period of three years. The rest of the paper is organizedas follows. Section II outlines the reasons for selecting Mobile App Development as the course’sunifying theme. Section III discusses the practical constraints that we placed on our course inaddition to the thematic goals listed above. Section IV describes the objectives, organization,syllabus and pedagogical
for course learning outcomes. Data was collected pre-and post-completion of the course project. For clarity outcomes were numbered on the graphswith the corresponding question shown underneath. *Indicates questions developed from MSQL[88]–[90] . **Indicates course learning outcomes from the syllabus of the course.General Engineering self-efficacy (questions provided in Supplemental Information S2) was highin both the pre- and post- surveys with no statistical difference found in pre and post surveys oracross sections. This was expected in a junior cohort. Median responses of 4 (agree) were givento questions relating to engineering problem solving, such as “I am confident in my ability towork on a problem until I find the best solution
/guidelines are formed to ensure bothteams (EEP and ECE SD) get a fulfilling experience; however, none of the teams get an undueadvantage over the other teams in their respective classes. These rules also help the EEP teamwith their “sponsorship” role for the ECE SD team since, for most of them, this is the first timethey have been in this role.Grading and assignmentsBoth teams must complete their respective class deliverables based on their respective instructorsand class rubric. Both teams are graded separately based on the individual course policies andassignment rubrics by their respective instructors. Neither of the teams can assist the other teamwith their class assignments or graded project deliverables as part of their course syllabus
c Society for Engineering Education, 2021 The MOOCIBL platform: a custom-made software solution to track the innovation process with blockchain learning tokensAbstractInnovation is becoming more prevalent in education. However, limited tools have beendeveloped to track and characterize the innovation process in education. This paper presentsMOOCIBL, a custom-made online platform that tracks the different processes that occur in anInnovation-Based Learning environment. This study introduces the concept of learning tokens astiny individual trackable pieces, thought of as breadcrumbs documenting students' learning in acourse.Throughout the course, students create tokens that
Product, Process and Business Practices The course centers around the idea of integration of product development, manufacturingsystems and business practices (see Figure 2). Therefore, it adopts a system-based approach,considering not only components (be it machines, processes, or knowledge) necessary inproduction of consumer goods, but also their interactions and impact on each other. While thisidea is perhaps not entirely new, it is also set in context of the current market paradigm of MassCustomization6,7,8. Page 24.912.4Table 1 Abridged Course Syllabus Week Subject 1
) law. He is the Director of the Entrepreneurship Clinic at IU-McKinney where he also teaches Patent Law and Patent Prosecution. Additionally, he teaches a three-course sequence in engineering where students learn about IP law as it applies to engineering design and engineering careers.Dr. Justin L. Hess, Indiana University-Purdue University of Indianapolis Dr. Justin L Hess is the Assistant Director of the STEM Education Innovation and Research Institute at IUPUI. His research interests include ethics, design, and sustainability. Dr. Hess received each of his degrees from Purdue University, including a PhD in Engineering Education, a Master of Science in Civil Engineering, and a Bachelor of Science in Civil Engineering
Engage non-electrical-engineering Majors in a Required CircuitTheory Course,” 2016 American Society for Engineering Education Gulf-Southwest Annual Regional Conference,Fort Worth, TX, March 8-16, 2016.16 Creative Education Foundation, "The Creative Education Foundation," Creative EducationFoundation, January 27, 2016. [Online]. Available: http://www.creativeeducationfoundation.org.[Accessed January 27, 2016].17 Van Treuren, K. W., Jean, B. R., and Fry, C, 2012, “Teaching Innovation and Creativity in the Classroom”Presented at the ASEE National Conference and Exposition, San Antonio, TX, June 10-13, 201218 http://www.baylor.edu/about/index.php?id=88781 retrieved on 4/01/16
design, from a user’s pointof view. In this course, students learn principles and methodologies in design interaction, andexplore and practice relevant innovative processes (see syllabus in Appendix C). The course isvery interactive: students are engaged in many hands-on activities, discussions, lecturing andsharing information. They teach others about specific design books that they have read, and workin teams on assistive technology projects. The course targets several skills, in particular, thosethat are related to innovative problem solving and entrepreneurial thinking, understanding the“big picture,” as well as personal and social skills. The paper focuses mainly on engaging activities. It describes hands-on interactive
entrepreneurship principles for the betterment of the community they were part of. Thedetailed structure of the class comprising the study of affordable and accessible engineering throughsocial innovations, frugal engineering, and servant leadership is discussed in the next section.2. Description of course: Thesis, synopsis, course material, and executionUsing global cases of social innovations, students in the class researched and studied the fundamentalsof (1) engineering social innovations, (2) globalization, and (3) leadership for effective implementationand success. The course also involved a project component where students were challenged for theidentification of project statements and developing a well-thought-out engineering solution for