• Construct and assess designs using elementary physical prototypes • Demonstrate basic computer aided design skills • Demonstrate basic project management skills • Demonstrate safe and appropriate design studio behavior • Perform basic tool skills needed to complete design projects • Explore, analyze, and evaluate conceptual designs using decision-making strategies, sustainability principles, and customer needs • Test and iterate to demonstrate achievement of target specifications • Communicate through documentation and presentation a project plan, execution strategies, and a final selected design concept • Work effectively in a team settingCourse structure and modules have been developed to meet the
potential topics for the course. The 60 topics were thencategorized into one of three areas: computers/applications, engineering principles, andteam/project design. Within each category the attending faculty ranked the topics in order ofimportance and the highest ranked topics were identified as the course components that shouldbe covered regardless of the mode of delivery. Approximately 1/3 of the course content wasgiven to each category. The members discussed the various lessons and methodologies used inclass to cover the components and developed a topical outline for every day of the course.Stage 2: Lecture Design and Delivery StrategiesA smaller group of faculty members met a few weeks later to plan the course for online delivery.The course
get students to be familiar withthese concepts to develop the course project. The instructor divided the class into teams. Eachteam member had a primary task with his/her team and a secondary task with other teams. Eachteam selected a team leader. The role of team leaders was assigning a task to each team member,clarifying the procedures of each task, solving problems, and providing a weekly progress reportto the project manager, the instructor. The tasks are based on Software Development Life-Cycle(SDLC) phases. These phases are planning, implementation, testing, documenting, Deployment,and maintenance. The students trained on each of these phases.At the same time, the instructor initiated IT Research Methodology that the students
than on approaches to learning. Instead of relying onstudent support services to take responsibility for development of learning skills, it isappropriate that teachers “come half way” and offer students assistance in enhancing theirability to learn. In this context, more attention needs to be paid to briefing at-risk students onstrategies they could follow once they know the results of their Felder ILS questionnaire. Thisseems to be especially important for global learners. The use of a wider range of pedagogicalstyles in the tutorials is called for. To this end, the authors plan to involve specialists from theUniversity’s Student Learning Centre in the re-design of the tutorial activities, to better caterfor the diversity of learning styles
learnengineering content and skills.“No gender difference in the importance of engineering skills for children”Regarding the importance of engineering education, there was no different between boys andgirls. To be precise, one of the items in attitude scale that had the highest score (M = 4.42) was:“I think it is equally important for both girls and boys to learn engineering.” This is reinforcedthrough the ratings for two additional items: “I think it is more important for boys to learnengineering than it is for girls to learn engineering (M = 2.0)” and “I think it is more importantfor girls to learn engineering than it is for girls to learn engineering (M = 2.0)”The work presented in the paper has many implications. While we plan to collect additional
the participating institutions said they were encouraging cross-culturaldevelopment, but did not assess the cross-cultural competence of students in their programs.John Brown University (JBU) has recognized the need to make global issues an integral part ofthe students’ education. The university core curriculum now requires every student to take atleast one three-hour global studies course in fulfilling degree requirements. The Department ofEngineering has embraced this activity and is working to incorporate global issues into coursesthat span the typical four-year course plan. This initiative is seen as an opportunity tosignificantly strengthen the engineering program, improve ABET outcomes, and furtherstrengthen ties with our liberal arts
of ethics, perhapsKultgen says it best: “Codes of ethics are official expressions of normative components in theself-images of the professions, as well as the ideas to which the professional is alleged to becommitted” 8 These professional codes are prescriptive and even reactive; they reflect the state ofthe profession. They are vague by necessity, and they avoid addressing elements may notnormally fall into personal codes of ethics, such the statue in the NSPE’s entreaty tonot “complete, sign, or seal plans and/or specifications that are not in conformity with applicableengineering standards” 9.Drawn more closely, organizational codes of ethics are the behaviors set forth by individualorganizations to serve those organizations both
itemsand response options were appropriate and understandable.22Population, Sample, and Data CollectionThe study’s sampling plan was designed to provide a nationally representative set of engineeringprograms. The institutional population was defined as all four-year engineering schools offeringtwo or more ABET-accredited programs in the “big five” engineering disciplines: chemical,civil, electrical, industrial, and mechanical. Based on the recommendation of the overall project’sNational Advisory Board, biomedical/ bio-engineering was included as one of the focaldisciplines, despite its relatively small size, due to its prominence in Educating the Engineer of2020 and its position as a growing discipline. Because information from the P2P studies
exemplified by the technical literacy and problem solving and creative thinking skillsacquired through the course. A learning path was developed for the course, with instructionalmaterials to engage students in the design process, the development of mathematical andtechnological supports, and a plan for instructional materials that is similar to that created forCarpenter, Fennema & Franke’s Cognitively Guided Instruction11. This initial model for learninginformed the measurement and evaluation, and/or modification of measurement instruments. Ineffect, we integrated the development activities around the central notion of studentunderstanding. This initial model will be improved by learning through the engineering processof iteration during
(www.nsdl.org). TeachEngineering is a searchable, web-enabledcollection of standards-based K-12 engineering curricula, capitalizing on using engineering as avehicle for teaching science and math in K-12 classrooms. The collection was released in early2005, and includes more than 20 curricular units, more than 100 lessons and nearly 200 hands-onengineering activities developed by the partner institutions. Some of the curricular materials use“living labs,” student-friendly web portals to real and archived data from real-world systems foruse in math, science and engineering activities. We plan to markedly expand the collectionduring the next few years by including hundreds of engineering lessons and activities created bycountless engineers involved in K
/computersFig. 1: Self-reported factors involved in freshmen students' choice of engineering as a major.Figure 1 clearly demonstrates that the majority of students planning careers in engineering wereattracted by the challenges of problem-solving and the exercise of creativity.Figure 2 shows the distribution of the 69 freshman responses to the question of the knowledgeand skills that they expected to develop in their undergraduate studies. The categories wereagain developed from the responses. These students listed a broad range of skills and knowledgethey expected to develop; the "soft" skills of teamwork and communication receivedsurprisingly-high responses. Since this was a mixed group consisting of both EE and MEstudents, the split responses
Engineering, Inc.; MMS-A/E; Skidmore,Owings & Merrill LLP; Spencer Engineering, Inc.; Thorton-Thomasetti Group; andWalter P. Moore and Associates, Inc. The authors are very grateful to the Office ofInstitutional Research, Planning, and Assessment at Rose-Hulman for their assistancein developing and administering the surveys. The authors would also like to thankProfessor Mark Yoder from the Electrical and Computer Engineering Department atRose-Hulman for assistance with the Electrical Engineering examples.References1. Puri, P. S. (Moderator) “Computer Misuse – Are We Dealing with a Time Bomb?”, Forensic Engineering: Proceedings of the First Congress, Task Committee on Avoiding Failures Caused by Computer Misuse, Forensic Engineering Division
aside, we had not planned to become Englishteachers, but for this course, the task is important, and unavoidable!Course lecturesThe topics of weeks 1-4, 7-8, and 11 are relatively conventional. We provide extensive detailsfor each on the web page www.courses.ncsu/che395.The mock interview of week 5 is one of the most important topics, according to studentevaluations, because (1) they will soon visit the fall or spring Engineering Career Fair, and (2) itcombines use of the company profile, resume, and interview all in the same 15 minuteengagement. This arrangement where the (faculty) corporate interviewer quizzes the studentabout experiences and expectations in light of company needs forces the student to integratethese three items into a
Page 15.639.2organization of these homework assignments attempts to show students the link betweensoftware and hardware and to illuminate some of the more difficult architecture conceptsdiscussed in class. The assignments are arranged to give students a gentle introduction into HDL,followed by the construction of memory. Later design exercises directs attention to arithmeticlogic units (ALUs), single cycle computers, and pipelined processors. These assignments weredeveloped for a senior/graduate level course in computer architecture for which the text by Manoand Kime is used [2]. The specific design assignments will be discussed and student reaction tothe exercises is provided. This project was planned and conducted by a graduate
betweentheory and practice (3 3). This is a very rewarding result for the author, which can be linked to theauthor’s planning efforts prior to the class. Further, the students appear to agree on the fact thatthe PCB project provides added value to the class (3 6) and it is a tool for the understanding ofmicrowave engineering (3 4) since the majority would suggest to attend this class even if theproject was not part of it (3 5).Looking back to the experience, some considerations and suggestions can be drawn for the future: • the student’s understanding of a complex subject such as microwave engineering can be enhanced with a simple, yet practical project; • the experiential approach can be enhanced by a theoretical framework that complements it
bydemonstrating real examples of similar games and the constructs that make them work.Additional lessons on game design were always taught in context to the actual building of theindividual student team projects. In other words, students were coached on specifics of gamestructures and playable game design, as they developed their plans, presentations,implementations, and delivery of their own games. This technique of “in-the-build” training Page 15.229.10kept the students teams moving forward in course curriculum and game integration, while new orrevised concepts in production of their games could be added. It was noted by faculty and theresearchers that the
) straight (even with mis-matched motors and treads), but still have the ability to turn. Students also use the light sensor to distinguish between multiple colors. Figure 6. Plan of final contest playing surface.The course culminates in a competition-based final design project coined “Robo-Challenge”.This semester’s design challenge is for each team to build and program a robot that will competeagainst robots from other teams in a game of “robot golf”. In a two-minute period, the robotswill attempt to collect golf balls positioned on the playing surface (see Figure 6) and place themin holes (2 points for putting it in the hole on the slanted surface on the side the robot started on,three points for the center hole, and –2 points
, your design team listened to another team discuss its plans for building a pedestrian bridge over the Wabash river. As they talked, you notice a component of the design that is specific to your discipline that you think could be designed better, possibly saving money while increasing safety. But this is not your team and you do not know any of the team members personally. How do you handle the situation? 1. You do nothing. This is not your team and it is wrong to interfere. 2. You offer to help, thinking you can get credit for working on this project in addition to your own. 3. You tell a mutual friend to make the suggestion. You know you should say
for testing and feedback.Based on feedback from the teacher, the WMU student team modified the original design toincrease the efficiency of in-class use of the device. After constructing the hands-on model, thestudent team tested the device in a classroom setting. Lesson plans and pre- and post-experimentsurveys were created in order to gain the necessary qualitative and quantitative data that wouldhelp determine if the devices were successful in effectively demonstrating the properties of light,while keeping the middle school students interested in the concepts behind the experiment. Afterdeeming the device successful, the student team decided to investigate the feasibility of large-scale production. Based on advice from faculty mentors, the
design problems.After analyzing the topic coverage of these lab exercises along with the content of related higher-level elective courses (such as Verilog HDL and Computer Architecture) that are being offered atthe University of Wyoming, we also believe that a new course in design verification techniqueswould be a useful addition to the curriculum. This course would teach various verification tech-niques, test planning, code coverage, and other similar concepts that are used by engineers inindustry today. Page 15.1115.18We encourage educators to give the “By Students, For Students” method a try; we have found it tobe both successful from a
technologies could bringus to scalable and universal immersive virtual environment with essential interface, which couldintegrate audio/video communication with interaction in 3D world. Our contribution to essentialinterface lies in the field of video-based interaction via common hardware. We aim to providethe essential way of interaction in the virtual environment without utilizing uncommon orexpensive hardware. We plan to empower the computing needs by virtualization (e.g. gridcomputing) to reduce the necessity in special hardware, replacing it with combination of usualweb-camera and computer vision techniques.5.3 Computer VisionMost of the existing systems (which aim using cameras for control) require special hardwaresuch as stereo cameras. However
equation forconservation of energy. To do this successfully, students need to better understand thedifferences between heat, work, temperature, internal energy, etc. The concept based learningmethod is not just a successful teaching method, the authors also believe it meets thefundamental need of gaining understanding sufficient to overcome many of thesemisconceptions. The authors plan to present the performance of students currently enrolled in aconcept based learning section of thermodynamics on the TTCI (Thermal and Transport ConceptInventory) at the ASEE conference. Please note that the authors will not have seen the TTCIquestions prior to student testing, and that no changes have been made to the teaching of thecourse to address the examples
educationalactivities related to this objective of achieving global competence in engineering and technologystudents. The intent of these experiences has been to improve the ability of our students to thrivein an increasingly international technical environment, and in fact be on a path to developingglobal leadership7. These activities have been part of a phased plan that has included piloting ofinternational technical experiences, design of coursework, and development of definitions forglobal competence, related student learning outcomes and associated assessment tools. Theemerging array of international experiences that have been developed by the college faculty havespurred an effort to establish a system of outcomes that would yield the desired
recruited to maintain sufficient levels of student participation.Course AssessmentAt the end of the Fall 2009 semester, all students in the group were given an anonymous surveyto assess learning outcomes for the CU-REPO program. The goal of this survey was todetermine the students’ perception of learning outcomes of the course, and to assess students’perception of perceived educational and professional value of their participation in the courseactivities. Five of the nine students responded to the optional survey. Considering the CreativeInquiry program is designed to have a smaller student to mentor ratio to encourage a direct andmore hands-on interaction, the return of five completed surveys reflects positive feedback andacceptance of the planned
talented undergraduate student to design a series of labs.Even in that case the instructor restructured the labs later to fit his personal teaching style andinstructional design expectations.3.2 Structural AnalysisOne approach to an analysis of the structural design of the course changes is to use instructionaldesign layers. Instructional design layers define seven different distinct aspects of instructionaldesign. They are inspired by concepts such as Stewart Brand’s layers of buildings. Stewart Brandand others describe how buildings evolve over time and point out that the different layers of thebuilding can be changed separately11. Stewart Brand’s six layers are alliteratively named Site,Structure, Skin, Services, Space-Plan, and Stuff. Brand
stable testbed in flight. The produced drawings were utilized in the design of theaircraft molds and overall construction of the aircraft. Figure 1 shows the CAD design of the YF-22 aircraft that was translated into the construction, shown in Figure 2. Figure 1: CAD Design of the WVU YF-22 Aircraft12 Page 15.507.5 Figure 2: Student Working on WVU YF-22 Construction12The molds shown in Figure 2 were used to lay-up carbon fiber and fiberglass shells to constitutethe aircraft body. The students worked to ensure that the aircraft body was strong enough tosupport the weight of the planned avionics
9.1085.2 Proceedings of the 2004 American Society for Engineering Education Annual Conference & Exposition Copyright 2004, American Society for Engineeringcars, which seem like a luxurious house4, and cellular telephones, which are changed everysix months for reasons such as “to match my new car”5 or only for the novelty itself.We think that is serious. Reuters6 stated that one half of the world’s population, around threebillion people, live in extreme poverty, according to the International Labour Organization.They are people who live with an income of less than US$ 2 per day, the majority indeveloping countries, without housing, education and health plans. How many popularhouses could be built in poor
write a plan onhow they will incorporate the material presented in their classroom. The likely-hood of classroom implementation by the teachers was measured by post-workshop surveys. Follow-up in the classroom is now taking place. The primary post-workshop instrument was a “Readiness to Teach” survey developed for all professional development programs offered through PrE-IOP. The survey is meant to ascertain the teachers’ confidence that they will be able to teach the topics discussed in the workshop. There are four possible choices for each topic: Page 9.753.101. I would have to start from scratch. Proceedings of the 2004 American
instruction on how to access the program and use the tutorials, and then learnedhow to use the software by working on the tutorials during scheduled laboratory sessions. Theywere assisted in lab by their instructors, as well as their peers. Students designed their gearsprimarily through the use of Boolean solid modeling operations (e.g. intersection, union), andwere able to see their parts in Rhinoceros depicted in both plan and rendered formats (Fig. 4).Once saved in stl format, the students could request that their parts be fabricated on the ZPrinter.Turnaround time for parts was generally no more than 24 hours, and multiple parts could befabricated in a single ZPrinter run. Figure 4: Student-designed gear, depicted in the solid modeling