tosucceed in an online course. The concern about individual motivation echoes theliterature about issues with online education2. However, both groups agree that theredoes not seem to be a higher rate of students withdrawing from online courses.Other survey results are supported by interview responses, with the topics of schedulingand planning as critical to success in online courses and issues such as student-studentand student-faculty interaction named as potential hurdles. However, one issue raised bystudents as an advantage of online courses was the increased ability to review materialsfor homework or prior to exams, whether online lectures or written materials, than mightbe available in a face-to-face course.Several survey items indicate that
Page 15.639.2organization of these homework assignments attempts to show students the link betweensoftware and hardware and to illuminate some of the more difficult architecture conceptsdiscussed in class. The assignments are arranged to give students a gentle introduction into HDL,followed by the construction of memory. Later design exercises directs attention to arithmeticlogic units (ALUs), single cycle computers, and pipelined processors. These assignments weredeveloped for a senior/graduate level course in computer architecture for which the text by Manoand Kime is used [2]. The specific design assignments will be discussed and student reaction tothe exercises is provided. This project was planned and conducted by a graduate
bydemonstrating real examples of similar games and the constructs that make them work.Additional lessons on game design were always taught in context to the actual building of theindividual student team projects. In other words, students were coached on specifics of gamestructures and playable game design, as they developed their plans, presentations,implementations, and delivery of their own games. This technique of “in-the-build” training Page 15.229.10kept the students teams moving forward in course curriculum and game integration, while new orrevised concepts in production of their games could be added. It was noted by faculty and theresearchers that the
design problems.After analyzing the topic coverage of these lab exercises along with the content of related higher-level elective courses (such as Verilog HDL and Computer Architecture) that are being offered atthe University of Wyoming, we also believe that a new course in design verification techniqueswould be a useful addition to the curriculum. This course would teach various verification tech-niques, test planning, code coverage, and other similar concepts that are used by engineers inindustry today. Page 15.1115.18We encourage educators to give the “By Students, For Students” method a try; we have found it tobe both successful from a
technologies could bringus to scalable and universal immersive virtual environment with essential interface, which couldintegrate audio/video communication with interaction in 3D world. Our contribution to essentialinterface lies in the field of video-based interaction via common hardware. We aim to providethe essential way of interaction in the virtual environment without utilizing uncommon orexpensive hardware. We plan to empower the computing needs by virtualization (e.g. gridcomputing) to reduce the necessity in special hardware, replacing it with combination of usualweb-camera and computer vision techniques.5.3 Computer VisionMost of the existing systems (which aim using cameras for control) require special hardwaresuch as stereo cameras. However
: to be able to peruse through a book onelectronic devices like tablets, laptops, desktops, etc. One can zoom, scroll, rotate, etc. One canhave embedded audio and video. Better still is having links to web resources. Even better is theability to search for key items of interests. Modern engineering textbooks emphasize the strategicuse of colors, sketches, figures, plots, chapter outlines and summaries, realistic situations, etc., toimprove pedagogy 8–11 . Furthermore, the tools for producing eBooks should not distract theprofessor from pedagogy 12–14 . The eBook readers should not be distracted either.The eTextbook concept should not interfere with emerging plans for transforming undergraduateengineering education 15–20 . An eTextbook with
computer science at Michigan Technological University. She received her PhD from the Computer Science Department at the University of Pittsburgh. Her research areas are artificial intelligence planning systems, decision making under uncertainty, student persistence, and computer science education. She received the Michigan Tech university wide Distinguished Teaching Award in 2013. Her web page can be found via http://www.cs.mtu.edu/.Dr. Ching-Kuang Shene, Michigan Technological UniversityDr. Chaoli Wang, Michigan Technological University Chaoli Wang is an assistant professor at the Department of Computer Science, Michigan Technological University. He received the PhD degree in computer and information science from The Ohio
24.218.5top-down attention executive attention, but executive attention is a more complex system that 4also includes self-regulation (such as the type needed when following a healthy diet or regulatingthe amount of time spent on Facebook), planning, and decision making 91-93.Executive attention can be trainedGround-breaking research conducted by Michael Posner and colleagues has demonstrated thatexecutive attention can be trained in as little as five days 94. Methods for attention traininginclude interactive computer-based exercises for children and techniques for adults that do notrequire the use of technology. Several research studies have documented
carlo simulations can be used to explore these assumptions to determine if the have great effect on the output of interest.Future DirectionsIn the future, we plan to incorporate one or two more sophisticated computing problems into theassignments, such as a simulation for entropy; giving “skeleton” spreadsheets as a starting pointfor some problems, especially early in the semester; and more tutorial videos.In addition, a new research objective will be added to improve assessment. We will compare theperformance on exam problems that are correlated with specific computing skills, such as asensitivity analysis of thermodynamic properties. We will compare exam questions with similaraspects from years before and after computing was introduced
utilizedfor providing education and research facility for Mechanical Engineering students at sophomoreor higher levels. In future, it will be open to multidisciplinary teaching and research with otherdisciplines within the newly formed College of Engineering and Information Technology atGeorgia Southern University. It is also being planned to extend the lab facilities, with additionalsupport and in collaboration with other colleagues in the College, as a potential REU (ResearchExperiences for Undergraduates) site.References[1] Brainard, J. (2011). As budgets tighten, big science gets a new opportunity to make its case, The Chronicle of Higher Education, March 27, 2011.[2] National Academy of Engineering (2011). Educating the Engineer of 2020
thisframework as well as managing the instructional complexities involved in the planning andexecution of virtual world interactions in the classroom setting. Further discussion includes useof virtual teaming sessions and self-paced online case studies; incorporation of in-worldinteractive learning modules; assessment of impromptu, in-world, e-learning sessions in the formof informal student interactions; and use of online text and voice chat capabilities. The dataindicates, surprisingly, that the learning curve for students was not as steep as expected and thatoverall the students felt reasonably comfortable with the introduction of this technology intotheir learning environments. Finally, there is little evidence, beyond pedagogical preference
covers: an overview of process design topics such as concurrentengineering, DFMA, optimal process selection, and computer-aided process planning; a detailedanalysis of casting, plastic molding, powder-metal forming, metal forming, and material removalprocesses with a focus on design for manufacture for each; and methods for absorption-type anddirect-type cost estimating and accounting for manufacturing processes. The second class coversfixture design, datums and geometric dimensioning and tolerancing, fixture cost and mechanicalanalysis, cutting tool design and process analysis, and tooling design for sheetmetal processes.The classes have similar structures of meeting for 3 hours of face-to-face “lecture” time (usuallyin two periods of 1½ hours
programs for K-12. Many have sprung up as aresult of national calls-to-action in response to declining student achievement in STEM and thepipeline issues this creates for engineering programs. For example, the recent Rising above theGathering Storm: Energizing and Employing America for a Brighter Economic Future wasunequivocal in its message that science, technology, and innovation – the building blocks foreconomic security – are eroding in the U.S. just at the time when other nations are gatheringstrength.12The American Society for Engineering Education (ASEE) maintains a clearinghouse website forinformation and resources on K-12 outreach.13 The electronic library excels in cataloging text-based lesson plans for hands-one activities at the
the time. Each student is also able touse as many robots as he wishes without running into cost limits as would happen with thephysical robots.Integration into the classroom is planned in a few different ways to help complement thehands-on robots. Introducing new topics to students and demonstrating how to use therobots for the new topic can be completed more easily through the simulation on theteacher’s computer. As students are developing new code to run their robots, thesimulation provides the platform to quickly alter the code before running on the hardware.When students are at home without robots, the simulation is being used to have homeworkassignments which integrate the robot lessons.Initial data was collected from students who have
:“Participants set forth their ideas and negotiate a fit between personal ideas and ideas of others,using contrasts to spark and sustain knowledge advancement rather than depending on others tochart that course for them. They deal with problems of goals, motivation, evaluation, and long-range planning that are normally left to teachers or managers.” We found that although such adescription clearly indicates a reduced and different type of role for the instructor, there were stillnumerous opportunities for the instructor to scaffold, share, redirect, and otherwise influencestudent collaborative discourse.KB TalkWith the problem of understanding formulated and initial theories developed, students began aten-week period of knowledge building that took
and content knowledge. This is an important consideration for CS education, asteachers must understand how to integrate computer science skills and competencies into theirlesson plans. Pilot projects and localized programs have shown success in developing thiscapacity within teachers. For example, a researcher group from University of SouthernCalifornia collaborated with nine teachers in three elementary schools in the Latino communityof Boyle Heights in Los Angeles and created the Building Opportunities with Teachers inSchools (BOTS) program [11]. The focus of this program is to use robotics and other non-computer-based activities to teach CS concepts in a physical form. One of the long-term goals ofthe BOTS program is to provide a low-cost
techniques applied tothe same volumetric data set in two side-by-side display panels, allowing students to make an easy comparison byadjusting parameters such as cutting planes, lighting, and viewing. The two display panels also react synchronicallyto interactions when parameters are changed. This is more helpful for students to understand the respective strengthsand weaknesses of these rendering techniques rather than solely relying on instructors in explaining the differences.P4: Modular and web-friendly. We design VolumeVisual with possible future expansion in mind. Therefore, we fol-low a modular design, making it easy to include other additions not yet planned. WebGL is used for easy deployment,which is based on the widely-adopted Internet
VirtualReality/computer based games will be collected as control variables. In addition to experiments,cross-sectional and longitudinal studies are planned to be conducted that investigate therelationships between the game and various learning and behavioral outcomes, academicperformance, environmental activism/advocacy, etc. among campus students. By observingsustainability outcomes of the Attack of the Recyclops (as well as any curricular or extra-curricular activities that incorporate the game) in more natural educational settings, thesecorrelational studies will allow the research team to observe the longer-term effects, identifymore potential facilitators or inhibitors, and conduct additional experiments in the future.6. Conclusions and Expected
. Page 14.528.15 Figure 3. Drop tube instrument to measure the gravitational constant [reprinted from 11].F. Coursework Development by Student EngineersEngineering departments are often faced with the need to update laboratory exercises andequipment without adequate funds to do so. This is especially prevalent in an EmbeddedSystems based curriculum where processor technology and programming tools are rapidlychanging. We have made a conscious effort to base new course developments on emergingtechnology and plan for a 5-6 year classroom lifetime [Adapted from 16].Another challenge faced by departments is satisfying Accreditation Board for Engineering andTechnology (ABET) Engineering Accreditation Commission (EAC) criteria for a major
, toincrease consumer engagement and motivation, tackling the tasks that computers find difficult andhard to plan and predict. Gamified elements in this research were points and leaderboards. Resultsshowed that the test participants found the interface interesting and easy to use. To increase therecycling rates, Berengueres et al. (2013) introduced a recycle emoticon bin which usesgamification elements to motivate participants. Rewarding gamified elements used in this projectincluded: emoticons and sounds; when users dropped PET bottles in the bin, they heard a coinsound and a happy face on the screen for one second. Research results showed that by using thegamification elements, collection rates increased by three times and users preferred to be
technology nowadays,writing on a Tablet with a quality stylus could feel akin to their paper-and-pen counterpart. Formost problem-based STEM content, high quality screencast videos perceived as most useful bystudents depended not only on thorough planning of the recorded content, but upon careful post-editing with callouts. Of course, any awkward pauses, misspoken words, or other unwantedportions should be removed to craft a focused video that uses students’ time efficiently andsustains their retention. Furthermore, it is important to stress that rich annotations created byinstructors during pre- and post-editing can help grab students’ attention, significantly enhancevideo quality, result in deep impact, and make it a more fun experience. As shown
planning to be?” Other 11 “no one understands us” “I just want a better life...” “math class is like philosophy class for engineers” Table 1. Main findings and example tweets from each category from the first stage data analysis4.2 Second Stage Data AnalysisFrom the first stage of data analysis, we found that the major theme is students’ complaining Page 25.615.12about
. Standard quantitative analysis methods will be used for survey and systematic observationdata; appropriate qualitative methods will be used for interview and general observations. Theevaluation staff will prepare data collection instruments and procedures, gather data, compile andanalyze data, and prepare reports. Evaluators will serve on the project management team. Page 24.565.13Figure 5: Evaluation Plan Logic Model4.5 Goal: Lay the foundation for sustainability There are opportunities for the application of these techniques to on-line and other systemswith which students interact directly. The current enthusiasm for Massively Open On
(modal analysis) was very straight-forward. But I ended up spending a lot more time on it than I planned. Also, grads did a considerable amount of homework that undergrads didn’t as well.12 2013 I understand that it is difficult to provide such a lot of information including explanatory videos, different softwares , .. that you did in vibration course. I learnt a lot in your class and I thank you for your great class.13 2013 I think you can also give some student alternative choice to complete "Test Case". For instance, you can let some students who lack experience of using Matlab by using "Ansys workbench" to do simulation and plot the diagram as you