])) = (𝑇𝑎𝑟𝑔𝑒𝑡[𝑛] − 𝑓(𝑖[𝑛])) ∙ 𝑓′(𝑖[𝑛]) (5) 𝑤( [𝑛] + 𝐿𝑒𝑎𝑟𝑛𝑅𝑎𝑡𝑒 ∙ 𝑟P𝑇𝑎𝑟𝑔𝑒𝑡[𝑛], 𝑓 (𝑖[𝑛])Q ∙ 𝑥( [𝑛] 𝑤( [𝑛 + 1] = M 𝑤* [1] = 𝑊𝑒𝑖𝑔ℎ𝑡* (6) 𝑤8 [1] = 𝑊𝑒𝑖𝑔ℎ𝑡8While a trained model needs only equations 3 and 4, training the perceptron utilizes all theequations listed. When in training mode, an input of the Target value of the perceptron is required.Other initialized values not taken as inputs to the perceptron are Weight1, Weight2, and LearnRatethat are included in the Perceptron module. These values can be changed according to the desiredvalue in code
onAlternatives to Lecture in the Computer Science Classroom, Vol. 13 Issue 3, Art. No. 12, 2013.[20] S. Leutenegger and J. Edgington, "A Games First Approach to Teaching IntroductoryProgramming," SIGCSE technical symposium on Computer science education, 2007.[21] H.N. Mok, "Teaching Tip: The Flipped Classroom," Journal of Information SystemsEducation, 25(1), 7-11, 2014.[22] V. Norman and J. Adams, "Improving Non-CS Major Performance in CS1," SIGCSETechnical Symposium on Computer Science Education, pp. 558-562, 2015.[23] Pearson: MyProgrammingLab.https://www.pearsonmylabandmastering.com/myprogramminglab/. August 2017.[24] L. Porter, D. Bouvier, Q. Cutts, S. Grissom, C. Lee, R. McCartney, D. Zingaro, B. Simon,"A Multi-institutional Study of Peer
at t = 0 and zero elsewhere. convboundaries.m Displays temperatures in a finite slab with convective heat transfer coefficients h1 and h2 on the left and right boundaries respectively. The film coefficients are assumed to be the same on both the left and right. conductioncyl.m Displays radial temperature distribution in an infinite cylinder with zero initial temperature and temperature at r = R suddenly elevated to T0 at t = 0. heatedcyl.m Displays radial temperature distribution in an infinite cylinder of radius R that is heated by a uniform volumetric generation of heat q as in ohmic heating of an electrical conductor. The initial temperature is
privacy and that students need to mitigate privacy and other riskswith professional benefits.Further work is needed to explore the possibility of creating or customizing tools that wouldserve the specific needs of engineering and technology students and educators. An online hubmight be needed, that indexes and categorizes available resources and provides educationalmaterials that can serve our student population.References1. Meister, J. 2013: The year of social HR. Forbes (2013).at 2. Bilton, N. Erasing the digital past. New York Times (2011).3. Vorvoreanu, M., Clark, Q. M. & Boisvenue, G. A. Online identity management literacy for engineering and technology students. Journal of Online Engineering Education 3, http
graphical VR objects.. DELMIA Quest Q [23] has been unuttilized for thhedevelopm ment and sim mulation of thhe virtual facctory. The DELMIA D pacckage by Daassualt Systemsprovides an applicatiion platform for developping virtual manufacturin m ng environm ments underconsideraation of proccess planningg, cost estimmation, factorry layout, factory simulaation and so on.In additioon, the objecct-oriented modeling m parradigm has been b appliedd throughout the VFdevelopm ment. Hence,, VR objectss are
is the equation?” the appropriate response would be to provide an equation forthe first law as shown below. You: What is the first law of thermodynamics? Anne: The first law of thermodynamics, often called the law of conservation of energy, states that energy cannot be created or destroyed but can change forms. We use this law Page 15.181.5 to keep an accounting of where energy is going in various processes. The equations used depend on the nature of the system. {Topic set to the first law} You: What is the equation? Anne: The simplest form is Q-W=∆E but it depends on the details of the system such as
; (10):18-27.15. El Emam K, Drouin J-N, Melo W (eds). SPICE: The Theory and Practice of Software Process Improvement. Los Alamitos, CA: IEEE Computer Society Press; 1998. 473 p.16. Marshall S, Mitchell G. Benchmarking international e-learning capability with the e-learning maturity model. EDUCAUSE in Australasia. Melbourne, 2007.17. National Standards for Quality Online Teaching: International Association for K-12 Online Learning (iNACOL), 2010.18. Wang Q. Quality assurance-Best practices for assessing online programs. International Journal on E Learning. 2006;5(2):265. Page 22.506.1419
commonmisconceptions or illustrate important aspects of a topic that were not obvious to or understood by students (i.e., addressing the third concern in the NAS report2). Additionally, Piazza, a novelon-line discussion forum33, 34, is used to augment office hours, recitation sessions, in-class Q&A,and to support team-based learning, including the activities proposed in this section; Piazza isfreely-available, FERPA compliant, and allows students and instructors to easily and securelypost or comment on notes, questions, or polls. PollEverywhere35 is used to gather data onstudent understanding and student perceptions in real time. PollEverywhere polls can beembedded into PowerPoint slides or accessed online and answered using cell phones, tablets
10-13, 2012. 9. M.E. Hernitter, D.R. Scott, and R. Pangasa, “Teaching Programming Skills with MATLAB,” ASEE Annual Conference and Exhibition, Albuquerque, NM, June 24-27, 2001. 10. J. Turner and J.P. Hoffbeck, “Putting Theory into Practice with Simulink,” ASEE Annual Conference and Exhibition, Portland, OR, June 11-15, 2005. 11. E.M. Eke, “Using Simulink, Matlab, and LEGO Mindstorms to teach a Project-Based Control Systems Design Course,” ASEE Annual Conference and Exhibition, Seattle, WA, June 14-17, 2015. 12. Q. Dai and Z. You, “Using MATLAB to Solve Engineering Problems for Undergraduates,” ASEE Annual Conference and Exhibition, Chicago, IL, June 18-21, 2006. 13. C. Aroskar and Y.R. Zheng
, M.H. Cho, C.L. Tsai, and R. Marra, “Unpacking online learning experiences:Online learning self-efficacy and learning satisfaction,” Internet and Higher Education, vol. 19,no. 2013, pp. 10-17, 2013, doi:10.1016/j.iheduc.2013.04.001[10] Q. Kreth, M.E. Spirou, S. Budenstein, and J. Melkers, “How prior experience and self-efficacy shape graduate student perceptions of an online learning environment in computing,”Computer Science Education, vol. 29, no. 4, pp. 357-381, 2019.[11] B.H. Chaney, J.M. Eddy, S.M. Dorman, L. Glessner, B. L. Green, and R. Lara-Alecio,“Development of an instrument to assess student opinions of the quality of distance educationcourses. American Journal of Distance Education, vol. 21, no. 3, pp. 145–164, 2007,doi.org/10.1080
, and T. Aila, “Analyzing and improving the image quality of stylegan,” arXiv preprint arXiv:1912.04958, 2019.[19] Z. Wu, G. Lin, Q. Tao, and J. Cai, “M2e-try on net: Fashion from model to everyone,” in Proceedings of the 27th ACM International Conference on Multimedia, 2019, pp. 293–301.[20] A. Siarohin, S. Lathuilière, S. Tulyakov, E. Ricci, and N. Sebe, “First order motion model for image animation,” arXiv preprint arXiv:2003.00196, 2020.[21] D. A. Scheufele and N. M. Krause, “Science audiences, misinformation, and fake news,” Proceedings of the National Academy of Sciences, vol. 116, no. 16, pp. 7662–7669, 2019.[22] R. A. Nash, “Changing beliefs about past public events with believable and unbelievable doctored
. Besterfield-Sacre, C. J. Atman, and L. J. Shuman, “Characteristics of freshman engineering students: Models for determining student attrition in engineering,” J. Eng. Educ., vol. 86, no. 2, pp. 139–149, 1997.[6] S. G. Brainard and L. Carlin, “A Six-Year Longitudinal Study of Undergraduate Women in Engineering and Science,” J. Eng. Educ., vol. 87, no. 4, pp. 369–375, 1998.[7] S. S. Huang, G., Taddese, N., Walter, E., & Peng, “Entry and Persistence of Women and Minorities in College Science and Engineering Education,” Educ. Stat. Q., vol. 2, no. 3, pp. 59–60, 2000.[8] E. C. Kokkelenberg and E. Sinha, “Who succeeds in STEM studies? An analysis of Binghamton University undergraduate students,” Econ. Educ. Rev., vol
Stone. Haptic feedback: A brief history from telepresence to virtual reality. In Haptic Human-Computer Interaction, pages 1–16. Springer, 2001.[21] OAJ Van der Meijden and MP Schijven. The value of haptic feedback in conventional and robot-assisted minimal invasive surgery and virtual reality training: a current review. Surgical endoscopy, 23(6):1180–1190, 2009.[22] Richard Q Van der Linde, Piet Lammertse, Erwin Frederiksen, and B Ruiter. The hapticmaster, a new high-performance haptic interface. In Proc. Eurohaptics, pages 1–5, 2002.[23] N. Hungr, B. Roger, A.J. Hodgson, and C. Plaskos. Dynamic physical constraints: Emulating hard surfaces with high realism. Haptics, IEEE Transactions on, 5(1):48–57, Jan 2012.[24] R.Q. van
, the quality of the analysisprocedures was not the focus of this study.After applying the designed criteria to the assigned game products, the two teams gave theirrecommendations to improve the products. Since both teams have a positive outcome in terms oflearning effectiveness (education perspective), neither of them recommended changes on thefundamental designs related to the education. For example, all the game products included somequiz questions for the end users to answer, but neither team actually made changes, such aschoosing different questions, to the Q&A section. One exception is that in the Avenger gameproduct from Case Study 1, the original game includes one-coin flipping section to help endusers understand the distribution
communicatione-books online content alternatives support synchronous online timee-contact online homework with instructore-interaction online lectures teacher-led blogselectronic Q&A forms online technologies test solutionsexamples online tests user-friendly technologiesfree content online videos variety of technologiesguided hands-on work resource appsIn addition to these items suggested by students as desirable for courses, students
Scratch?, ” in Proceedings of the34th International Convention MIPRO, 2011, pp. 1095-1100.[8]. T. Booth, and S. Stumpf, “End-user experiences of visual and textual programming environments forArduino,” In End- User Development. Berlin Heidelberg: Springer, 2013, pp. 25-39.[9]. M. J. Conway, “Alice: Easy-to-learn 3D scripting for novices,” School of Engineering and AppliedScience, University of Virginia, Charlottesville, VA. 1997.[10]. Y. B. Kafai, and Q. Burke, “Computer programming goes back to school.” Edu. Week, pp. 61-65.[11]. N. Tabet, H. Gedawy, H. Alshikhabobakr, and S. Razak, “From Alice to Python. Introducing Text-based Programming in Middle Schools,” in Proceedings of the Annual Conference on Innovation andTechnology in Computer Science
graduate student) offered in-person Q&A times to supplementthe videos and regular teaching assistants provided additional help to students. In otherwords, the main teaching role of the faculty person was via the online videos (although in thispilot version the faculty instructor did hold weekly office hours). In order to compareteaching methods and learning outcomes, this course is being offered in a more traditionalformat by the faculty instructor during the Winter quarter 2014, and it will be offered againby a teaching fellow in the online-with-tutored-instruction format in the Spring. The quantummechanics course may also be offered in the teaching fellow format in the Spring or Summerof 2014. The fourth of the initial EE Online courses
in the Laboratory: Comparison of industrially situated virtual laboratories to capstone physical laboratories. Journal of Engineering Education, 100(3) 540-573.8. Steadman, R. H.; Coates, W. C.; Huang, Y. M., et al (2006) Simulation-based training is superior to problem-based learning for acquisition of critical assessment and management skills. Critical Care Medicine, 34(1) 151-157.9. Curtin, L. B.; Finn, L. A.; Czosnowski, Q. A.; Whiman, C. B. and Cawley, M. J. (2011) Computer-based simulation training to improve learning outcomes in mannequin-based simulation exercises. American Journal of Pharmaceutical Education, 75(6) 1-6.10. De Jong, T. & Van Joolingen, W. (1998) Scientific discovery learning with computer
, R. in 8th International Conference on Web Based Learning. (eds M. Spaniol, Q. Li, R. Klamma, & R.W.H. Lau) 78-87 (Springer).9 Stepanyan, K., Borau, K. & Ullrich, C. in 10th IEEE International Conference on Advanced Learning Technologies. 70-72.10 Ullrich, C., Borau, K. & Stepanyan, K. Who students interact with? A social network analysis perspective on the use of Twitter in language learning. Lecture Notes in Computer Science 6383, 432-437, doi:10.1007/978-3-642-16020-2_33 (2010).11 Sinnappan, S. & Zutshi, S. Using Mmcroblogging to facilitate community ofiInquiry: An Australian tertiary experience. ASCILITE 2011 (2011).12 Markham, S. A. & Belkasim, S. Collaborating across international
, N., Krmaer, K., Rust, W.J., Stoll, Q., and Uddin, M.S., “Encouraging interest in engineering through embedded system design”, Proceedings of the 2004 American Society of Engineering Education Annual Conference and Exposition, Salt Lake City, UT, June 20 – 23, 2004. Page 15.877.1322. Surgenor, B., Firth, K., and Wild, P., “Lessons learned from a mobile robot based mechatronics course”, Proceedings of the 2005 American Society of Engineering Education Annual Conference and Exposition, Portland, OR, June 12 – 15, 2005.23. Walter, W., “A micro-controller based robotics course for ME students
Academy of Science (2004). Facilitating Interdisciplinary Research, National Academies Press, Washington, DC.[11] National Science Foundation, Research experiences for undergraduates (REU), http://www.nsf.gov/crssprgm/reu.[12] Dutta, A.K., et al. (2009). CIBRED: Engineering education on cyberinfrastructure with a multidisciplinary approach for non-engineering students, ASEE Pacific Southwest Regional Conference, pp. 444-466.[13] Raicu, D.S. and Furst, J.D. (2009). Enhancing undergraduate education: a REU model for interdisciplinary research, SIGCSE’09, March 3–7, Chattanooga, TN, pp. 468-472.[14] Yang, M. Q. et al. (2009). Promoting inter/multidisciplinary education and research in bioinformatics, systems
) over separateadministrations (2002-06) to study four instructional delivery modalities: Modality a: Traditional lecture (traditional face-to-face mode without benefit of web- based materials) Modality b: Web-enhanced lecture (face-to-face mode with active learning via multiple- choice questions and small calculation questions, and benefit of supplementary web- based content) Modality c: Web-based self-study (learning only via primary content available on the web) Modality d: Combined web-based self-study and classroom discussion (learning via primary content available on the web outside the classroom, and followed by Q&A classroom discussion) Videotaped topics
York: McGraw-Hill, revised ed., 1992.[25] Y. Wang, J. Ostermann, and Y.-Q. Zhang, Video Processing and Communications. Prentice-Hall, 2002.[26] “Texas Instruments SYS/BIOS real-time kernel,” 2013. http://www.ti.com/tool/sysbios.[27] “OpenCV website,” 2013. http://opencv.org/.[28] Educational DSP (eDSP), L.L.C., “DSP resources for TI DSKs.” http://www.educationaldsp.com/. Page 24.1062.12
Figure 5, students are asked to adjust the lightingparameters in the Control Panel to generate a rendering result similar to the given reference image.Figure 5: The screenshot of VolumeVisual (quiz component). Compared with the study component shown in Figure 1,we mainly replace the right IR panel with a panel for Q&A.5 User StudyWe conducted a user study to evaluate the effectiveness of VolumeVisual with two groups of participants, based ontheir familiarity with SciVis and VolVis concepts and techniques. Participants in the first group (VolVis-familiargroup) either have taken the visualization course before or are experts in SciVis and VolVis. In contrast, participantsin the second group (VolVis-nonfamiliar group) have little prior
Engineering Education AnnualConference & Exposition, Indianapolis, IN, USA, June 15-18, 2014. Available at [30] P. M. Nissenson, F. L. Wachs, J. L. Fuqua, Y. Zhao, S. Pedroza, and A. C. Shih, “Impact of an Online LearningEnvironment on Student Performance and Perceptions in a Fluid Mechanics Course,” in Proceedings of the 2017American Society for Engineering Education Annual Conference & Exposition, Columbus, OH, USA, June 25-28,2017. Available at [31] F. L. Wachs, J. L. Fuqua, P. M. Nissenson, A. C. Shih, M. P. Ramirez, L. Q. DaSilva, N. Nguyen, and C.Romero, “Successfully Flipping a Fluid Mechanics Course using Video Tutorials and Active Learning Strategies:Implementation and Assessment,” in Proceedings of the 2018 American Society for
can enhance students’engagement and develop their process of learning. However, there is a lack of well-organizedguidelines (Azmi et al., 2015).In one study, Ibanez et al. (2014) developed a Q-learning game platform to investigate the effectsof gamification on a learning activity targeted at basic concepts of C programming language toundergraduate students. According to the mixed-methods study, gamified learning activities had asignificant positive impact on the students’ engagement and improved their academicperformance. Game elements such as badges, points, leaderboard, and altruism were inserted intothis game platform. Students reported that points were the most motivating element to participatein activities. However, the authors indicated
weight of 100 lb with center of gravity at G, find the value of M necessary to lift the wheel when D is directly under B, at which position q = 30°. Draw the necessary free body diagrams. Do not construct/solve the equilibrium equations.Figure 7: Problem A used for pre- and posttest evaluation. From Engineering Mechanics -Statics.22 Reprinted with permission of John Wiley & Sons, Inc