science instructors make use of pedagogical strategies thathelp students improve their understanding of programming concepts and become betterprogrammers. One such tool that implements these strategies through a cyber-learning platformthat incorporates an array of learning engagement strategies (e.g., collaboration, socialnetworking, gamification), is SEP-CyLE.SEP-CyLE attempts to overcome these technical and retention issues in three main ways. First, itbreaks large concepts like software programming and testing concepts into smaller learningobjects providing a less overwhelming experience for students. Second, integrated learning andengagement strategies show that software testing and other foundational programming conceptsare relevant. Finally
is currently an Associate Professor at the Computer Electronics and Graphics Technol- ogy Department at Central Connecticut State University. She holds a Ph.D. degree in Information Science from the University of Pittsburgh. Dr. Wu’s teaching and research interests include computer communica- tions and networks, multimedia systems, performance modeling and evaluation, and network applications. She is a member of IEEE and ASEE.Prof. Karen Coale Tracey, Central Connecticut State University Dr. Karen Coale Tracey is currently a Professor and department head for Computer Electronics & Graph- ics Technology at Central Connecticut State University. She is a recognized leader in curriculum devel- opment and
Practice-Oriented Approach to Teaching Undergraduate Data Mining CourseAbstract - Data mining is a fast-growing field of study in Computer Science andInformation Systems. Many schools have developed data mining course forundergraduate students. The course content has been well defined and streamlinedbecause of the availability of outstanding data mining textbooks. However, the focus ontheoretical contents of data mining makes it hard for undergraduate students to digest,and thus, compromises the overall learning outcome. To create an effective and dynamiclearning environment, we introduce a practice-oriented approach. This paper describeshow we integrate the hands-on component into the course work to enhance the
Activity Diagram.Integrated design. The integrated CCB design is shown in Figure 6. Pictured in Figure 6 (left) isthe CCB heating chamber. The chamber is constructed of 1” particle board but has an aluminuminterior liner. The heating elements and temperature sensors are mounted to the floor of thechamber. A heating rack is mounted 1” above the CCB floor. The rack protects the elementsand sensors and also provides a stable platform for the concrete samples. Pictured in Figure 6(right) is the CCB control panel that provides user interface and system integration. 1. LCD 5. Status indicator 9. Power cord 2. Reset button 6. Control
faculty and administrators in Engineering for three years, and previously in the Science and Education disciplines. She has a background in teacher education, curriculum development and evaluation and has worked as an education consultant for a number of organizations in the USA and South Africa conducting program evaluations. She received a Ph.D. in Educational Leadership and Organizational Development (Higher Education) from the University of Louisville and has M.Ed, M.Sc, B.Sc (Hons) degrees and a postgraduate Diploma in Adult Education from the University of Natal, Durban, South Africa.George Rouskas, North Carolina State University George N. Rouskas is a Professor of Computer Science at NC
be shown how this is also critical to the study of the Integration aspect ofautomation where data is passed back and forth between a spreadsheet and the CAD system increating and manipulating geometry and product structures. Teaching the CATIA automationobject structure is accomplished through study of macros recorded during manual modelingactivities with the GUI. The benefits and challenges in using this approach are discussed.Overviews of assignments and project work are given. Assignments include the creation of abeam bending program in Excel that controls beam section and length parameters in CATIA andthat extracts section properties in calculating beam deflection and stresses. An example of projectwork that involves automating the
respect to integrating computation, and attempts to outline the common challenges thephysics and engineering communities face and the opportunities they have to cooperate to theirmutual benefit in curriculum development efforts.This paper starts tracing recent physics education developments using data from a nationalsurvey that was commissioned by the magazine Computing in Science and Engineering (CiSE).This publication is co-sponsored by the American Institute of Physics and the IEEE-ComputerSociety, hence its interest in working at the intersection between physics and engineering. Thepaper continues with a description of an effort by the Committee on Instructional Technology –the counterpart to CoED within the American Institute of Physics
AC 2008-1513: THE UBIQUITOUS MICROCONTROLLER IN MECHANICALENGINEERING: MEASUREMENT SYSTEMSMichael Holden, California Maritime Academy Michael Holden teaches in the department of Mechanical Engineering at the California State University Maritime Academy. Page 13.1275.1© American Society for Engineering Education, 2008 The Ubiquitous Microcontroller in Mechanical Engineering: Measurement SystemsIntroductionThis paper will describe a project aimed at integrating microcontrollers in several classesthroughout the mechanical engineering curriculum at the California State University MaritimeAcademy (CMA). The goal is to give our
systems, interfaces for standardized data exchange between domain-specific PDM systems, and automated variant design generation of mechatronic systems and system families. Dr. Schaefer’s contributions to the Scholarship of Education concern one of the 14 Grand Challenges for Engineering as stated by the National Academy of Engineering – “Advance personalized learning.” In his research, Dr. Schaefer addresses the strategic design of engineering education for the next generation of engineers, the integration of game-changing paradigms such as mass customization, personalization and collaborative learning into the engineering curriculum, as well as virtual learning
developersmust be well-trained in software testing to plan and carry out effective software testing activities.To achieve a better trained workforce in the area of software testing, curricula at academicinstitutions need to be integrated with software validation techniques, including software testing. The problem of integrating software testing concepts and related techniques into programmingand software engineering (SE) courses is still an open research problem. Over the past decade, therehave been many investigations, specifically by members of both academic community and softwareindustry, into ways to integrate software testing into computer science (CS) and SE curricula. Forexample, several approaches attempted to integrate testing concepts into
intended learning outcomes in a computer science course.)In this paper, we present the causal loop diagrams developed to explain the relationships betweenthe actors and attributes involved in implementing EarSketch in a particular school setting. Thediagram allows us to better make decisions that ensure both an engaging but also effectiveSTEAM-based computing curriculum. In addition, possible broader ramifications of the resultswill be explored. The authors expect that virtuous and vicious cycles may be common in otherSTEAM and technology-based curricular interventions designed to be highly engaging forstudents. The authors also see potential parallels to engineering curriculum—is time spent‘tinkering’ leading to student learning of engineering
virtually going to factories, R&D studios, and laboratories. In addition,spreadsheets and video are used as part of the integrated PBL-VR modules. This work has beenongoing for several years, and several universities and companies have adopted the technology,however, the paper does not provide any formal assessments on its effectiveness.The authors in [58] develop a set of VR models, PBL, and case studies to be integrated withvarious courses in the industrial engineering curriculum and help address competency gaps inmanufacturing workforce. Student teams are assigned to work on industry-based projects thatrequire VR walk-through tours enabled by a discrete-event simulation model of an actual Boeingmanufacturing line. A formal rubric is used for
successes other educators have had in integrating roboticsinto their curricula and overcome some of the difficulties that have been encountered.1. IntroductionThe motivation to create a wrapper for the iRobot® Create’s serial command Open Interfacespecification initially came from a desire to improve the way we teach abstraction, modularity,and encapsulation in our CS1 curriculum. In addition to the treatment we give to those topicsduring normal lecture hours, our students also participate in a two-hour lab, with a graded take-home portion, in which they are expected to use an instructor-provided package to solve aproblem. Our CS1 course assumes no prior programming knowledge other than a broadly-scoped information technology course taken by all
programming capability and agraphical programming interface (GPI) under development for K-16 users. It has a wide range Page 15.205.2of applications developed for K-12 math and science standards, and an ongoing development fora grades 5-8 curriculum via an online interactive website 2,3,4,5. It has a modifiable designconsisting of off-the-shelf electronic hobby store components, instead of proprietary componentsas with the LEGO MINDSTORMS® and VEX® commercially available robot kits 1. It hasbeen applied in the extensive SPIRIT teacher professional development project and shown to behighly successful for equipping K-12 teachers in STEM training, and to
, actuators) design, real-timesoftware programing, and I/O interface. Thus, the labware is constituted by different moduleswhich can be used as an integrated and sequential lab material to be implemented in a singleembedded systems course or to be implemented as learning supplements for the specific courseby employing the selected module in different engineering curriculum.The authors are currently following the model curriculum of 2004 IEEE/ACM8 and redesigningthe curriculum in electrical engineering, computer engineering, and software engineering andgradually implement the developed labware to the related courses they offer. We are seekinglongitudinal implementation strategy to maximize the influence of our labware to train ourstudents. With this
trying an hour of programming by using their one-hourtutorials. Many projects target middle school including CS Unplugged [24] and some projects arefocused on a specific discipline like integrating math with computing at the K-12 level [26].In [15], a summer camp curriculum was presented where the students were taught appdevelopment using App Inventor and later introduced to Java. However, this camp’s focus was toteach app development (not programming only) in a particular platform to high school studentsonly. Even though they have found the camp to be successful in using APP Inventor andtransitioning to Java, their curriculum followed traditional learning techniques and most of theirstudents already had prior Java experience which played a
and in some cases also Calculus II; b) cutting,removing or combining some general engineering courses (such as combining Statics andDynamics into one 3 to 4 SCH course); c) treating Physics II and Electrical Circuits asessentially equivalent and requiring only one; d) eliminating or turning Numerical Methods andFinite Difference/Element courses into electives; and e) eliminating numerical methods topicsfrom curricula due to the inclusion of industry standard software (ISS) packages such asMODFLOW (groundwater modeling), ANSYS (for structural analysis) and HEC-HMS (forhydrologic routing)3,4,5,6.Due to the curriculum reduction approaches described, the potential impacts on the knowledgeand skills students learn and develop during their college
more precisely and accurately.We have observed that students are excited by the prospect of creating either real or virtualprototypes. They feel that by using CAD/CAE in their designs they are incorporating cuttingedge industry techniques and are acquiring marketable skills. This has helped to foster an Page 11.340.5enthusiastic and creative atmosphere among the students.1. Baker, J.R., Capece, R.C., Lee, R.J., “Integration of Finite Element Software in Undergraduate EngineeringCourses”, Proceedings of the 2001 American Society for Engineering Education Annual Conference & Exposition,2001.2 Boronkay, T.G., Dave, J
-engineering exercise. A testbench is provided that exercises thedatapath as if the controller was running a simple assembly language program that ends in aninfinite loop. Students must simulate their datapath and use clues from incoming control signalsand bus information to rewrite the assembly language program.Students then begin an integrative exercise where they interface their datapath with providedcode for the controller, memory, and I/O subsystems. They are asked to write a fairlycomplicated assembly language program implementing a stopwatch consisting of both minutesand seconds. This task mimics an earlier lab where students built the same stopwatch frommodulo-16 counters. In order to complete the lab, they must fully implement PRISM with
matured over the last three semesters, the material has been keptlargely the same to investigate the gap learning techniques discussed in this paper. As an addedbenefit, the support libraries and hardware being used in the lab have matured, allowing for morerobust systems as time has moved forward. During the fifth offering of the course, students sawhardware issues with the implementation of the CAN hardware during milestones eight and nine.By the sixth offering of the course, these hardware problems were partially worked out withworkarounds, so students were able to complete assigned tasks through the eighth milestonebefore reaching some integration problems that were related to more CAN hardware issues. Onceagain, workarounds were found
Chemical, Biological and Environmental Engi- neering at Oregon State University. As an undergraduate he studied hardware, software, and chemical engineering. He ultimately received his Ph.D. from Oregon State University in Chemical Engineering. He is currently interested in the development of technology to study and promote STEM learning.Dr. Milo Koretsky, Oregon State University Milo Koretsky is a Professor of Chemical Engineering at Oregon State University. He received his B.S. and M.S. degrees from UC San Diego and his Ph.D. from UC Berkeley, all in Chemical Engineering. He currently has research activity in areas related engineering education and is interested in integrating technology into effective educational
programmingpreference. Participants 16 and 17 both chose to use Matlab and indicated its ease of use. Thevideo recorded interviews helped to understand participants’ technology preference reasons andthe conditions under which they would prefer to use the corresponding technology.Interviewer: If there's a definite integral given you're saying that you would solve it by hand?Participant 1: Yes because normally I could use a calculator but there's a special function on TI 84 right now thatyou can plug in a definite integral so that looks exactly like an integral. So if it has the integral symbol and then youcan plug in numbers right here and here and then your function which pretty much makes it a lot easier to read.Interviewer: If you have a TI 83 then you're
by viewing the current node again41. The ontology tree can also beused to combine different courses into curriculums by integrating their ontologies. This allows anITS to deliver an entire curriculum seamlessly. This can also allow the ITS’s remedial actions tocross course boundaries. For example, a failure in a Chemistry ontology node could trigger a Page 23.1188.6reassessment of a related Algebra ontology node. Finally this will allow the ITS to ensure thatthe student has learned all the pre-required topics, even those from other course, before goingover a curriculum node. For example before the delivery of an engineering curriculum
need to connect classroom or lab learning tothe actual ability needed in the professional world. In Marlor’s [1] project-based course in amechanics & statics curriculum, attention was paid to the necessity of hands-on and intuitivedesign experiences in the early phase of students’ learning development [7]. In Ulseth et al.’s [2]engineering design course, emphasis was given to the creation of student experiences aiming atthe development of skills for effective teamwork. Thomas et al. [3] developed a project-basedundergraduate Computer Engineering curriculum, with an embedded systems concentration.There are other innovations along the line of research on project-based teaching and learning inengineering education, e.g. in Parten’s research
an opportunity for the students to solve an open-ended practical engineering challenge and understand the key elements of mechatronics. It canbe seen that this course is the synergistic integration of mechanical engineering with electronicsand computer control, which is the core of mechatronics. The emphasis has been placed on theapplication and the synergistic use of the students’ knowledge on software, instruments, circuitsand dynamics.IV. AssessmentBoth formative and summative assessment of the students’ performance in the course are done asa part of the overall assessment and evaluation plan of the department for ABET accreditation ofthe ME program. Both direct and indirect forms of assessment are considered. The positiveresponse of
studentsaccessing these resources in an attempt to increase their understanding. Our goal is toinvestigate how these experts are using the HUB for their own continued learning andhow can nanoHUB be integrated into formal and informal learning environments.Our work will test the conjecture that the nanoHUB resource supports learners’ goals andexpectations for learning in a course because the nanoHUB provides an excellentplatform for meeting instructor’s goals of conceptual understanding and metacognitiveskills for exploring new concepts. We are conducting multiple studies of how theseresources can be used as a learning resource for students from undergraduate to graduatelevels and scientists interested in learning more about nanotechnology. Our initial
) non-diegetic, (b) moderately diegetic, and (c) completelydiegetic ways to present a player with educational elements in a game.Discussion of these levels leads to two approaches for incorporating diegesis in educationalgames. The first is to have goals of gameplay that are inseparable from the goals of the learningtask. In this scenario, the player completes the learning task as they play the game. This iscompletely diegetic and the most immersive and engaging. However, especially whendeveloping STEM educational games, there are a variety of problems that may not have goalsthat are easy to integrate with gameplay goals. In this case, it is necessary to combine diegeticelements with non-diegetic element to create an engaging experience. There
industry drives an increasingly diverse populationin terms of majors, interests, and experiences towards introductory and advanced courses (Foster, et al., 2018;Erdil, et al., 2019). A thoughtfully-designed survey course can balance the needs of various subgroups andrealize the potential to influence students’ attitudes and beliefs, develop career intentions, and teach coreconcepts.A first-year integrated college curriculum has been a common practice across many engineering and sciencedisciplines for years (Cordes, et al., 1997; Bazylak & Wild, 2007). In these approaches for common curriculumdesign, all those first-year students admitted to programs of study in engineering, technology, applied sciencesand other related fields are offered
somethingthat is tacked on as an additional component of the curriculum but is naturally integrated into the Page 22.1700.10activities of various related courses in the program and serves directly to support the student’slearning. Moreover, the student sees this activity of looking back at the work on related activitiesin earlier courses as directly helping master the knowledge and skills in the current course ratherthan as an additional activity distracting from his or her focus on the current course. Over time,reflection over earlier relevant activities becomes a natural part of the student’s intellectual makeup.It might be worth noting here
, Montana State University Dr. Nicholas Lux has is an Associate Professor of Curriculum and Instruction in MSU’s Department of Education. His teaching and research interests are in the area of educational technology. He has worked in the fields of K-12 and higher education for 18 years, and currently teaches in the Montana State University Teacher Education Program. He has experience in educational technology theory and practice in K-12 contexts and teacher education, with a focus on STEM teaching and learning, technology integration, online course design and delivery, program evaluation, and assessment. Dr. Lux’s current research agenda is STEM teaching and learning in K-12 contexts, technology integration in teacher