economies. He received the U.S. National Science Foundation’s Early Career Award in 2009. He is co-editor of the Cambridge Handbook of Engineering Education Research (CHEER) published by Cam- bridge University Press, New York, NY. Dr. Johri earned his Ph.D. in Learning Sciences and Technology Design at Stanford University and a B.Eng. in Mechanical Engineering at Delhi College of Engineering.Mr. Karthik Nagappan, George Mason UniversityMr. Aref Modanlu, George Mason University Graduate Research Assistant Page 26.182.1 c American Society for Engineering Education, 2015An Empirical Study of
single, best part ofthe course, while one student felt that the dissection was the worst part of the course. Theremainder of the students felt the lab experience or lectures were the best part of the course.Several students responded to other questions about how they felt the dissection and the coursewill benefit them in the capstone design course and in their future careers. Whether or not thecapstone course designs improve is still to be seen. ConclusionsThis paper described the experiences of the author with dissection of consumer electronics in anoffering of a semester-long embedded systems classes for seniors and introductory graduatestudents. Students disassembled and analyzed a low-cost device. The results of this dissection
AC 2008-315: EMBEDDED SOFTWARE DESIGN METHODOLOGY TO HELPSTUDENTS SUCCEED IN THE REAL WORLDKeith Curtis, Microchip Technology Inc. Page 13.481.1© American Society for Engineering Education, 2008 Embedded Software Design Methodology to Help Students Succeed in the Real WorldIntroduction: A Tool for Entering the Workforce With ExperienceIn the good old days, new engineers could look forward to a long and rewarding career, workingfor a well-established engineering firm. They would typically spend their first year ofemployment “learning the ropes” from older, more-experienced engineers. During thisapprenticeship, they would pick up the tips, tricks
and MethodsWe analyze institution-level survey data collected from entering first year students (n=2,658,which represents a 50% response rate from the entering cohort) at a major research institution.Data were collected from students following university admission but prior to matriculation inthis Pre-Orientation Freshmen Survey conducted by the university’s Office of Assessment andEvaluation. Our data include responses from the incoming 2013–2014 cohort, which was thefirst year in which the survey was administered. The survey gathered information onexpectations for the university experience, career aspirations, high school academic experiences,and affinity for community engagement. In addition, the survey collected information onrespondents
class named “Actuators and SensorsApplication in Robotics” in the department of MET at the New York City College of Technologyin which there are three levels of robotics classes 15,16. In this class, the students are assumed tolearn the applications of popular sensors and actuators and study wireless communication devicesand protocols. Then, they can synthesize the knowledge of fundamental STEM, the introductionlevel of robotics, and design to develop a complicated project. As discussed above, the classmainly focuses on how to understand the theories through practical applications indirectly insteadof how to deliver the theories directly. The educational aim specializes in robotics technology toprepare for career-based classes and laboratories
learning and knowledge assessment systems. Currently, he is involved as a knowledge engineer in various private and publicly funded projects. Dr. Iseli holds a PhD and an MS in electrical engineering from UCLA and from ETH Z¨urich, Switzerland.Ms. Tianying Feng, University of California, Los AngelesDr. Gregory Chung, University of California, Los AngelesZiyue RuanMr. Joe Shochet, codeSpark Joe Shochet has been developing award-winning interactive experiences for 25 years. In 2014 he co- founded codeSpark, an edtech startup to teach kids the ABCs of computer science. His career started at Disney Imagineering building virtual reality attractions for the theme parks and designing ride concepts. Joe was a lead designer and
contest regions and worldwide events, over the last five years.The first question of the survey investigates how beneficial is the competition for the students’professional development and future career as engineer. The majority of the students’ commentsreflect their positive perceptions of learning new computer-based-tools, new technologies, andpresenting their projects in front of a professional audience.“I learned a lot while developing the project itself. It required getting used to a lot of new toolsand features. I now have a much deeper understanding of Xilinx FPGAs then before.”“I learned a lot about putting the software and hardware together. It was beyond theory”.“It was a nice experience to present an alternative to an industry solution
studies and careers and to direct their learning towardsdevelopment of skills and self-beliefs that they would need to implement their plans. The firstsection of the pre-semester survey asked students to list their post-graduation plans, identifyknowledge and skills required by these future positions, express their levels of confidence thatthey can obtain the intended positions, and describe extent to which their current knowledge andskills prepared them to succeed in the intended positions. This survey also asked them toidentify the expected contribution of the RST project experience to the acquisition of knowledgeand skills needed for future positions, and it asked them to identify what team organizationwould best help them to learn
snapshot ofthree different progress points for incorporating real-time DSP into these activities.4.1 At the University of Wisconsin-MadisonThe Society of Women Engineers holds a one week summer program entitled “Engineering To-morrow’s Careers” for young women between their junior and senior years in high school. Theintent is to expose them to engineering and allow them to interact with people who work in a Page 13.1352.8variety of engineering disciplines. As part of this experience, we have hosted a 90-minute combi-nation classroom/lab session entitled “What is digital? (and why do I care?).” In the classroom,we start off by asking them to
2020report (2005) calls for system-wide efforts to align the engineering curriculumand engineering profession with the needs of today’s global, knowledge-driveneconomy, with the goal of increasing student interest in engineering careers. Ithas also been recommended that research should be combined with education,thereby training students in critical thinking and research methodologies, as wellas providing them with solid engineering skills7.As more industries utilize the economic advantages of a global R&D, U.S.engineering teams need to prepare for collaboration across countries and theblurring of national boundaries. Future engineers need to be trained not only inbasic engineering skills, but also in managing global research teams8. Thus
Page 14.864.2their academic projects, and self-efficacy has been shown to be an important element of studentmotivation in engineering education8. Development of individual skills is paramount, as eachstudent must develop a unique skill set that will prepare him or her for a career, and each studentmust gain perceived self-confidence in the application of his or her skill set to solve engineeringproblems. The authors believe that that robot design teams are ideal settings for building skillsmastery, and hence self-efficacy. In teams, designing and building complex robots andsucceeding in a robot competitions require the team to address problems in sensing, mechanics,computer interfacing, electronics, logic, and project management, for example
at Cal PolyPomona to gauge the impact of the video library on their academic career. Information wasgathered on awareness of the video resources, frequency of viewing, perceived usefulness, andother topics. The majority of students were aware of the video resources, felt the videos had apositive impact on their education, and felt the videos helped improve their grades in at least oneclass.1. IntroductionThe open courseware movement has grown significantly since the early 2000s. Today manyprestigious institutions with large endowments such as MIT [1] and Harvard [2] have developedextensive databases of videos and other free education resources, including complete self-pacedonline courses. These courses are sometimes created in partnerships
CurriculumA predominantly 'computer-centered pedagogy' can create issues related to reduced communicationand teamwork during classes. This paper explains a team-based collaborative learning exercisesuccessfully implemented in computer graphics technology (CGT) courses in a Midwestern university.Based on the data compiled and analyzed from final exam and quiz results from the modeling andanimation courses taught over the past several years, poor performance in the required CGT coursesalso affects the performance in higher-level courses. Sophomores and junior CGT majors struggle withtechnical graphics concepts and jargon. This affects their performance in advanced CGT courses(causing retention issues) and also affects their career prospects.The ability
university facultyto promote and extend K20 STEM outreach in Ohio, Oregon, Texas, and Wyoming. He has authoredpeer-reviewed articles and papers, presented at national and international conferences, and taught under-graduate/graduate courses in Computer Security, Data Mining, VLSI and pedagogy in STEM. c American Society for Engineering Education, 2019 Building Collaboration and Securing Interest in Computer Science Education through Outreach Opportunities1 AbstractAutomation and mechanization require students to master the utilization and creation of new tech-nology. Vital for potential careers, tomorrow’s professionals require technological understanding toremain competitive in a job market driven by engineering
circuit analysis, analog anddigital electronics, micro- computing, power electronics, control systems, signal processing,electro-mechanics, and various energy and material concepts to electronics and computersystems.The continuous examination of the evolving needs of our students and employers for career-oriented, higher education programs is our university‘s mission and purpose. Agencies accreditingour programs are also increasingly focused on student outcomes and achievement. Studentoutcomes are the skills and abilities students are expected to demonstrate at graduation. Some ofthe student outcomes in our program is the ability to conduct standard tests and measurements; toconduct, analyze, and interpret experiments; and to apply experimental
style, previous internship experience, or future career aspirations,demonstrate better intuition as measured by success on computer simulation homeworkproblems.MethodsOftentimes students complete computer simulations without questioning if the assumptions orresults are practical. The purpose of this research is to assess how students view assumptions andresults when working with simulations of engineering problems and to identify any potentialcommonalities among students who more often demonstrate successful “engineering intuition” inresponse to simulated engineering problems. In our context, simulations refer to software-aidedproblem solution, where the software simulates a real-life process that is infeasible orinconvenient to produce in a
career. For those participants, the need to use write effectively became clear in theirmind as a necessary condition to reach higher management levels. For this reason, it seems thatthe value of a learning environment like Practikon can be more significant for new entrants inthe workforce than it was originally conceived to be.The observation from the interview data is also supported by the analysis of the writingassignments that the participants were given for this study. The participants were asked to writebrief texts, primarily explanations of processes or presentation of technical information for layaudiences. Only one prompt was argumentative, aimed at making a case to the Director for thetimely implementation of a process.Analysis of the
Engineering Education, 2013 Integrating Online Identity Management Tools in a Complete Social Media Literacy Curriculum for Engineering and Technology StudentsThe management of one’s online identity - defined as the sum of information available about aperson online - is becoming very important for engineering and technology students entering acompetitive job market. In an age when employers review Google search results, LinkedIn andFacebook activity, in addition to the traditional resume1, students need to be able to craftprofessional online identities that represent their skills and personalities accurately while servingtheir career goals. However, with the abundance of social media accounts, online information,and the complexity of
Page 25.937.3career and to lifelong learning.The technical and scientific skills are emphasized in the course as all students enrolled in thecourse need a basic level of proficiency in Structural Geology to proceed with additional coursework towards their chosen BS degree (e.g., Mining, Geology and Geophysics, etc.) as well as besuccessful in their professional careers. However, some students enrolled in this course willpursue advanced graduate degrees or will engage in Petroleum industry as, for example,geologists or drilling engineers. These students will be involved at one point in higher-levelprojects such as: a) designing lab or field experiments or b) collecting and analyzing quantitativeand qualitative data associated with difficult
champions in 2007 (team name of Cyber Warriors) and were the U.S. winner (DC3 Prize)in 2009 (team name of Little Bobby Tables) primarily as a result of our Forensics and CyberAttack courses.Thus far, student feedback has been phenomenal! Students made the following comments aboutthe Cyber Attack course: “The course was challenging yet fun.” “I learned so much it's ridiculous!” “By far, this is the highest quality educational course I've ever taken in my military or educational career.” “His course is not easy, but the challenges he presents make the students better.” “The final project [the capture the flag project] was awesome.” “Liked the mixture of lecture and labs…kept it interesting.” “The
, Engineering, or 3 7 6.56 0.75 Math as your career?Evaluation Questions and Findings1. How do students perceive the use of interactive simulations in their class?We measured students‟ perceptions about the task value of the simulation programs in terms ofinterest, importance, and utility. We adopted six questions used in the MSLQ‟s task value sectionby specifically referring to the use of simulations. The Cronbach‟s Alpha level representingreliability among the modified six questions was .948. As shown in Table 2, students‟ task valuescores were spread out through low, moderate, and high levels in a bell-curve shape. Overall,students perceived the value of the simulation programs to be a moderate level, M = 3.99. SeeTable 3
since that was the only course often available,some engineering students in the earlier times could devote themselves to “computing” and itbecame a career for them.Impact of Computer ScienceIn the late 1960s an intense interest in computing began to evolve and more faculty wereshowing considerable skill and interest in computing, to the point where curriculums were beingdeveloped that were identified as “computer science” and/or “computer engineering.” Coursesbegan to proliferate and, as the say “the rest is history.” Today most colleges and universityoffer some kind of degree in computer science. It is a full-fledged discipline, some withinengineering and some outside engineering. There are journals, meetings, research conferences,professional
same thing,in the same way, at the same pace, at the same sequence, at the same time42. This focus on massproduced uniform learning hinders learning when students are forced to learn in a way, at a pace,at a sequence, or in a time they are uncomfortable with. Mass produced uniform learning alsoproduces a lot of inefficiencies since students often learn topics they are not interested inlearning, or that they do not need based on their career goals, or that they already know but areforced to relearn anyway with the rest of the class.The student’s learning goals can range from learning an entire standard curriculum, to learning asingle course, or even a single or multiple nodes from a single or several courses. In case thestudent chooses
enhance analytical abilities and promote problem-solving skills usingmultiple levels of abstraction [15]. Institutes define the CT according to unique goals and standards, meaning no unifiedCT definitions exist among researchers. For example, the International Society for Technologyin Education (ISTE) defines CT as a systematic approach for solving problems in computersciences and other subject areas and careers [16]. According to the K–12 Computer ScienceFramework, CT is closely related to computer sciences, specifically the capabilities ofcomputers for solving various problems using algorithms. The framework includes corepractices for promoting the computing culture, collaborating using computing, definingcomputational problems
from silicon for photovoltaics, and comparing to theoretical predictions * Explaining key physical effects influencing selective thermal emitters in order to achieve high performance thermophotovoltaic systemsDr. Krishna Madhavan, Purdue University, West Lafayette Dr. Krishna Madhavan is an Associate Professor in the School of Engineering Education at Purdue Uni- versity. He is Co-PI and Education Director of the NSF-funded Network for Computational Nanotechnol- ogy (nanoHUB.org which serves over 330,000 global researchers and learners annually). Dr. Madhavan was the Chair of the IEEE/ACM Supercomputing Education Program 2006. In January 2008, he was awarded the US National Science Foundation (NSF) CAREER award for
Directorate from West Point he has continued his research on unmanned systems under ARL’s Campaign for Maneuver as the Associate Director of Special Programs. Throughout his career he has continued to teach at a variety of colleges and universities. For the last 4 years he has been a part time instructor and collaborator with researchers at the University of Maryland Baltimore County (http://me.umbc.edu/directory/). He is currently an Assistant Professor at York College PA.Dr. Stephen Andrew Gadsden, University of Guelph Andrew completed his Bachelors in Mechanical Engineering and Management (Business) at McMaster University in 2006. In 2011, he completed his Ph.D. in Mechanical Engineering at McMaster in the area of
country and their own interests. ̇ Academic aspects, this is the most important part, or at least it should be. Studies aimed at the more practical or vocational clashed with the design of some careers in particular with the traditional engineering degrees.Beyond these commonalities, each country must deal with various obstacles wherever its currenteducational system differs from the new European model. In Spain, the current model hadmainly two types of degrees: “Diplomatura” and technical engineering (3-year); and“Licenciatura” and engineering degree (5 or 6-year). 3-year degrees would be equivalent to aBS/BSc and 5-year degrees would be equivalent to a MA/MSc. However, these degrees are notexactly equivalent. 3-year degrees
. A secondary outcome of these labs was thatstudents were seeing how to approach and solve a wide variety of different problems. Forexample, one engineering problem solving method the students see is the ‘divide and conquertechnique’ (i.e., breaking up the problem into its smallest elements and solving each of theelements (which typically is easier) and then reassembling the elements to solve the originalproblem) [2]. In order for students to enhance, rather than lose, these new found computationaland problem solving skills in the freshman year, computational modeling and problem solvinghas to be utilized through their academic career by integrating these tools into upper divisioncourses. A ‘computational thinking thread’ [3] is beginning to
Engineering (EE) from the Virginia Military Institute, Master’s Degree in EE from the George Washington University, and Ph.D. from the University of Louisville in Computer Engineering. He is also a graduate of the Signal Officer Basic Course, Signal Captain’s Career Course, and the Army Command and General Staff College. At West Point, LTC Lowrance also serves as a senior researcher in the Robotics Research Center. He has led multiple research projects related to robotics, artificial intelligence, and machine learning. His research has led to over 25 peer-reviewed journal and conference papers, several of which have won best paper awards.Major Eric M. Sturzinger, United States Military Academy MAJ Eric Sturzinger is a
GeographicInformation Systems (GIS). The proposed framework helps realize the ultimate goal of nurturingGIS/Geo-Informatics students with advanced geospatial skills while contributing to enhancedcritical thinking and problem solving skills due to the interactive delivery of modules. The‘interactive’ nature of the framework allows the transition from conventional methods that arepassive and uni-directional to active learning through involvement driven by the event-responsemechanism. As a result, GIS academic programs can give advanced state-of-the-art training totheir students, thereby increasing their graduation rates, employability, and overall career success.This paper delineates some of the common examples employed in geospatial education andelaborates with