of the profession - throughmultimedia simulation, role-playing games, case-based learning, and review of other, fictionalizedcases - can give them opportunities to reflect on the need to identify complex situations in futuresettings, as well as a safe environment in which to explore, make mistakes, and discuss theramifications of various decisions in authentic contexts. Ultimately the goal is to better prepareyoung engineers to tackle current and future challenges that have tended to be underemphasizedin traditional engineering curricula.The overall research question for this project is “In what ways can experiential, game-basedapproaches to engineering ethics improve students' ethical reasoning skills?” The authors havedeveloped a suite of
reflective of all STEM institutions, according to the study.The survey responses may also be biased and subject to self-evaluation. Therefore, futureresearch may focus on integrating training across a variety of institutions with different socio-demographic backgrounds to evaluate the efficiency of the intervention. Additionally, suchtraining must be included in every semester along with rigorous evaluation, participation, andmonitoring to achieve long-lasting change.ConclusionInfrastructure projects face unique difficulties when it comes to funding, competing stakeholderinterests, and a variety of social, economic, and environmental consequences. Addressing thesedifficulties while enhancing sustainability performance may be achieved by embracing
F. Instructor Resources The blueprint provides reflective checkpoint questions for These outcomes have associated questions/problems that instructors to facilitate communication with students. Instruc-students must be given and assessed on throughout the tors get a list of questions to interact with students such assemester. “What is working well or not working to help you learn?”and “Is the pace of this course too slow, just right, or too C. Faculty Satisfaction With Blueprintfast?” We will also survey the first
oxides (NOx)cycle in the atmosphere. It is expected that students will see a large discrepancy between theconcentrations of ozone calculated via this method and the ambient values noted through themonitoring stations. This discrepancy encourages students to think reflectively upon the otheratmospheric phenomenon taking place in the troposphere; for instance, volatile organiccompounds, which are not taken into account in the NOx cycle, contribute heavily to the overalltropospheric ozone balance, necessarily resulting in a difference between what was observed andwhat was estimated. The discussion taking place here is meant to prime students for thesubsequent component of the project, in which it is likely that unexpected dependences mayfactor into
-graduation for their career placements and job selection.Data collected will include the following. 1. Scholar demographic data 2. GPA, and PBL course grades. 3. Data on retention within the School, the FLiTE program, and degree attainment. 4. Written scholar reflections, and cohort/small group interaction summaries. 5. Interview notes or transcripts with scholars at key points in their degree progression. 6. Surveys to assess dimensions of entrepreneurism.SustainabilitySustained practices and benefits of the program may be viewed in the three categories. First, theprogram may lead to the establishment of entrepreneurial pedagogy applied to program curriculawithin the host department and at large. Past experience in the areas
Figure 3, some of the surveyed ACCESS studentsfound the Award Ceremonies and Get Together meetings “Very Valuable” or “SomewhatValuable” while others provided “Neutral” responses, which may reflect, at least in some cases,that these students did not participate in these activities, as well as the fact that due to theCOVID-19 restrictions these events were held online. Figure 3. Students’ evaluation of the co-curricular activities and support servicesMentors were assigned to ACCESS scholarship recipients based on student and facultypreferences and interests. Seven faculty who teach cybersecurity classes at LCSEE serve asmentors of ACCESS scholars. Each faculty mentors 3 to 4 ACCESS scholars and meets withstudents at least once each
engineering departments and creating a graduate program. Her research focuses on the development, implementation, and assessment of modeling and design activities with authentic engineering contexts; the design and implementation of learning objective-based grading for transparent and fair assessment; and the integration of reflection to develop self-directed learners. ©American Society for Engineering Education, 2023 Detecting Dimensions of Significant Learning in Syllabi using a Course Change TypologyAbstractThis research paper addresses the need for an instrument to detect the changes in the use ofresearch-based approaches over time. Change occurs within three
items on a 5-point Likert scale ranging from 1 (never true of myself) to 5 (always true ofmyself). Instruments will be tailored by restating discipline specific terms (i.e., “Physics” wasrestated as “Engineering Statics or “Ordinary Differential Equations”) to reflect the appropriateEM courses context. Table 1. Revised Physics Metacognition Inventory (PMI) SRC Features Number of Items Interpreting Task 2 Planning 3 Evaluating 5 Monitoring 3 Adjusting
an Introductory Computing Course Stephanos Matsumoto smatsumoto@olin.edu Olin College of EngineeringAbstractIn this paper, we conduct a qualitative study to describe how focusing more on softwareengineering skills, code quality, and reflection on programming practices in an introductorycomputing course has led to improvements in students’ experience and learning outcomes. Ourwork took place during the summer and fall of 2020 at Olin College of Engineering, a small,undergraduate-only engineering college in Massachusetts. We describe how, motivated bydifficulties in developing and assessing code quality in students work, we
robotics competition. To execute, thementors engaged in alternating weekly activities throughout the semesters, comprising (1)internal development meetings where they gathered to brainstorm on subjects that include basictechnical skills (CAD, 3D-printing, microcontroller, coding), additional topics relevant to thecompetition (engineering notebook, fundraising, outreach), as well as to reflect on the lessonslearned from the previous workshop at the high school, and (2) workshop series where theyvisited the high school robotics club to deliver the workshops. At the end of the firstimplementation, the outcome of soft skill development for the mentors was evaluated throughsurveys and interviews. Among the ten soft skills assessed, four were identified
, makingthem to see themselves as entrepreneurially minded individuals [7, 8]. Storytelling, throughwhich students share specific work or school situations that might represent a wide variety ofethical concerns [9] also constitutes ways to enhance and to extend the ethics learning outside atypical classroom setting.The integration of informal peer assessments provides additional opportunities for students toengage with academic content vicariously and to learn from their peers’ stories. The informalassessment process lowers the stakes, focuses on students’ learning as reflected in each story’snarrative, and encourages participation and creativity. Moreover, the processes of generating andsharing stories and the peer assessment process connect to
conditional statementsusing IF. . . THEN structures.” This is perhaps not surprising given that these skills live outside ofthe particulars of Python, which was a new programming language for the majority of students.Skills that were more specific to the precise syntax and language of Python were ranked lower.For example, students expressed the least confidence in the statement “I can manipulatedictionaries to add/remove items, retrieve values,” with only 6 (of 19) students saying theystrongly agree, 11 somewhat agree, and 2 somewhat disagree. The statement “I can manipulatestrings using library methods” received almost identical ratings with 7, 11, 1 student in therespective categories.The survey also provided an opportunity for students to reflect
of the profession - throughmultimedia simulation, role-playing games, case-based learning, and review of other, fictionalizedcases - can give them opportunities to reflect on the need to identify complex situations in futuresettings, as well as a safe environment in which to explore, make mistakes, and discuss theramifications of various decisions in authentic contexts. Ultimately the goal is to better prepareyoung engineers to tackle current and future challenges that have tended to be underemphasizedin traditional engineering curricula.The overall research question for this project is “In what ways can experiential, game-basedapproaches to engineering ethics improve students' ethical reasoning skills?” The authors havedeveloped a suite of
three courses. Approximately 91% (75out of 83) of the invited students in CE 3110, 33% (21 out of 64) in CE 3220, and 37% (29 out of80) in CE 3510 responded to the surveys.Students responded to a series of questions to reflect on their learning experience such as if theprojects enabled them to use their strengths/talents, enhanced the skill of applying theirknowledge to real life examples, and if they used their creativity. It was investigated if thetimeline, the instructions, and the feedback system were appropriate for the projects. Finally, aquestion on the accessibility and approachability of the instructors and teaching assistants wasasked. The results of the surveys are described below.Figure 1 shows that a majority of the respondents (69
engineering. 5.1 Increased my awareness of job opportunities in engineering. 5.1 Equipped me with knowledge and skills to advance towards my career… 4.9 Exposed me to engineers who reflect my identity (e.g. gender,… 4.8 Expanded my industry network 4.8 Assissted me in acquiring a position 4.6 Figure 6. Info SessionMentorship Assessment Assessment (Arranged by Mean) Arranged by Mean
reflected on the limitations of neural networks, and realized that many generalissues apply here.For example, a known difficulty in machine learning is predicting the minority class. Due to theintrinsic ratio nature of probability, it is naturally easier to predict the majority class with higheraccuracy than the minority class. Predicting the minority class is therefore a known difficulty inmachine learning. As we are attempting to predict attrition, and attrition is the minority class, theneural network was having difficulty. In addition, there is no strong signal in the available data.As shown in Figure 2, all groups for most independent variables are retained. A neural networkrequired to make a binary prediction based on any individual variable
successful in the interaction with the diverse workplace. TheNational Center for Science and Engineering Statistics 2021 report highlighted that recentundergraduate and graduate enrollment trends reflect the increasing diversity of the U.S. collegeand graduate-school populations. For example, the study highlighted that Hispanic or Latinoundergraduate students increased from 18.9 percent in 2016 to 20.2 percent in 2018. In 2018,underrepresented minority students received 24.0 percent of all Science and Engineering (S&E)bachelor's degrees awarded to U.S. citizens and permanent residents, 22.1 percent of S&Emaster's degrees, and 13.6 percent of all S&E doctoral degrees. Underrepresented minoritieshave earned an increasing share of degrees
, communication, collaboration, andparticipation, issue negotiation and resolution, and reflection and self-assessment) werediscussed as major factors impacting the productivity of a team. While a team possesses uniqueaspects, and each aspect imposes a different effect on the structure, processes, feedback loop, andoutputs of the team, it is vital to consider major common characteristics when developing a teamto perform tasks or, on a larger scale, a project. Koolwijk et al. [2] explored the effects of a no-blame culture on the effectiveness of project-based design teams across different project deliverymethods in the construction industry. They concluded that project managers should determinethe level of teamwork and encourage collaboration within a
communications.Learners can access sims (i)-(iii) from anywhere with an internet connection and a standardcomputer to practice the process steps in a safe, repeatable, and effective manner.K7-8 Acculturation: Augmented Reality GamesOur most recent exploration of non-conventional learning tools includes the creation of an ARGgame [23] designed to introduce young-learners (8th grade focus) to the ray optics phenomena ofrefraction, total internal reflection, and light-guiding via straight and curved waveguidecomponents (see Fig. 8). The ARG has been designed as a miniature narrative, which a middle-school educator can independently deploy, instead of requiring specialized game designer staff tooversee. This purposeful ARG-in-a-box methodology is intended to enhance
Paper ID #39231Work in Progress: Creating Effective Prompts for ”Teaming” SessionsDr. Jennifer A. Turns, University of Washington Dr. Jennifer Turns is a full professor in the Human Centered Design & Engineering Department in the College of Engineering at the University of Washington. Engineering education is her primary area of scholarship, and has been throughout her career. In her work, she currently focuses on the role of reflection in engineering student learning and the relationship of research and practice in engineering education. In recent years, she has been the co-director of the Consortium to Promote
from strengthening their problem-solving skills, exposing engineeringstudents to such coding experience confers attributes of systems thinking, creativity and deeperunderstanding of processes on students [10]. Additionally, such exposure enhances researchcapabilities of graduate students as it offers the opportunity to experiment new ideas.Pedagogically, computer program scripts written for teaching and learning purposes could bedeployed as tools to engage learners in simulation-based reflection on their performance in manualcomputations [11]. The teaching and learning of reservoir simulation, as a petroleum engineeringcourse module, stands to benefit a lot from this workflow coding approach. The reservoirsimulation body of knowledge is
engineering education research and practice, theories reflecting the experiences ofmultiply marginalized students remain elusive in engineering education. Oftentimes, multiplymarginalized students’ experiences are explored through identifying particular marginalizedidentities within study participants and applying theories of engineering education to theirexperiences. Other approaches situating certain standpoint theories emerge from single-identitytraditions that identify specific identities and deepen understandings of only those facets ofidentities relevant to those theories. While these approaches are often immensely helpful indeveloping new knowledge about the experiences of marginalized students, they often do notaccurately reflect the unique
vacuum evaporator system with the old students are asked to fully completethe laboratory exercise from data collection through lab report submission. The graded outcomesof the submitted lab reports are compared with a sample of those from previous semesters todetermine any statistically significant variance between the fulfillment of learning objectives.Second, to determine perceptions of the student-built nature of the apparatus, food sciencestudents complete surveys that provide self-reported reflections about their experience during themock laboratory assignment. Students are asked to compare the effectiveness of the apparatus(ease-of-use, quality of measurement devices, etc.) to previous laboratory experiments they haveperformed. Students
pandemic, the projectwas not evaluated. In 2022, the “evaluation laboratory” tool of Open LMS was added to theproject in design thinking methodology. Using this tool, students can submit the initial seminarplanning to be evaluated by teachers and at the same time do peer review of other groupsactivities. They can ask questions and make reflections about other groups activities sodeveloping critical thinking during this process before submitting the final seminarpresentation. The project has attended expectations, resulting in better academic performance,as well as contributing to the development of the competencies and skills that were aimed tobe developed.IntroductionThe Physics subject is applied to the First-Year students of the Engineering
minutes in length, before attending class. During class, the algorithms were reinforced through demos. ii. Encouraging student engagement with the material through in-class discussions and demos. iii. Promoting student reflection by asking them to answer warm-up questions related to the video lectures at the beginning of each class.Furthermore, we employed short accountability quizzes to evaluate students' comprehension andencourage them to complete the video lectures prior to class meetings. These quizzes consistedmainly of multiple-choice questions and were administered through the course managementsystem, Canvas, enabling students to receive immediate feedback on their performance.Programming homework assignments were
including communication, teambuilding techniques, and team identity. Burchfield et al.[12] evaluated teamwork in undergraduate engineering courses where they offered interpersonaland intercultural communication-based teamwork training. By embedding interculturalcommunication notions into their course activities, they minimized the number of dysfunctionalteams compared to prior experiences and gained positive feedback from students. They alsoconducted a qualitative analysis of students’ self-reflections which revealed an emphasis on theimportance of diversity in engineering and teamwork.Huang et al. [13] explored how teamwork can be improved by using a team process framework.They employed an exploratory case study research approach to evaluate
the joint space and access toverbally and non-verbally communicate in the group [24]. As a result, social and cognitiveregulating factors are also an important determinant for a group of individuals to effectivelyengage in discourse (and thereby co-construct).Self-Regulation and Co-RegulationPrior to co-regulation, one or more individuals co-constructing must engage in at least some self-regulation. Self-regulation, as described by Zimmerman [25], [26] is a cyclical processcomposed of three phases: forethought (including analyzing the task, and acting according togoals/motivation), performance (including deploying strategies and making intermediate stepsobservable), and reflection (including evaluating the processes and results, and
Reflecting Apprenticeship and Industry Need. 2022ASEE Middle Atlantic Section Fall Conference, Penn State, Harrisburg, PA.[4] Krutsch, E. (2022, December). Computer Science Education Week: Explore In-Demand ITJobs. Computer Science Education Week: Explore In-Demand IT Jobs | U.S. Department ofLabor Blog (dol.gov)[5] Jarvis, D. (2023 August). Tech Talent Is Still Hard To Find, Despite Layoffs In The Sector.Deloitte Insights. Tech talent gap | Deloitte Insights[6] Lave, J. & Wenger, E. (1991). Situated Leaning: Legitimate Peripheral Participation.Cambridge University Press.[7] Lave, J. (2011). Apprenticeships in Critical Ethnographic Practice. University of ChicagoPress.Appendix ICompany A - Production Support Analyst Degree MapTerm: Fall 1 Course
genderor race matching in mentoring does not significantly impact academic outcomes [16]. However,students also indicate the importance of having mentors with whom they share gender or racialidentity [16]. The mentoring constructs examined in this study include maintaining effectivecommunication, aligning expectations, assessing understanding, fostering independence, andpromoting professional development, which might not fully reflect or describe all the constructsthat mentors who mentor racially marginalized students might need to be competent in. Forexample, mentors who are engaged in cross-race and cross-gender mentoring might not alwaysfully understand the racial and gendered experiences of their mentees who are of another raceand/or gender
theories.Constructivism Learning Theory:Constructivism - a theory based on observation and scientific study about how people learn. Thetheory states that through experience and reflection on various experiences, individuals areguided to construct their understanding and knowledge of the world [11]. Experiment-centeredpedagogy integrates problem-based activities and constructivist education by allowing studentsto actively engage in the learning process by drawing on their prior experiences andunderstanding to generate new information or understanding.According to constructivism, learning takes place under the following four assumptions: 1. Learning involves active cognitive processing. 2. Learning is adaptive. 3. Learning is subjective, not objective