Paper ID #12850Blending Entrepreneurship and Design in an Immersive EnvironmentDr. Bryan O’Neil Boulanger, Ohio Northern University Dr. Boulanger is an Associate Professor of Environmental Engineering in the Department of Civil En- gineering at Ohio Northern University. His academic interests include immersive learning, experiential learning, risk management, and surface chemistry.Prof. Joe Tranquillo, Bucknell University Joe Tranquillo is an Associate Professor of Biomedical and Electrical Engineering at Bucknell University. Joe was the founder and inaugural chair of the Biomedical Engineering Society Undergraduate
Systems Conference, IEEE Society, 2011, pp. 367-370.8. F. Squires, etal, “Investigating an Innovative Approach for Developing Systems Engineering Curriculum: The Systems Engineering Experience Accelerator”, ASEE Annual Conference, 2011.9. M.C. Brannon, T.A. Mazzuchi, “Introducing the Fundamentals of Systems Engineering to Freshman through Various Interactive Group Activities”, ASEE Annual Conference, 2014.10. S. G. Teng, “Embedding Systems Engineering Practices into Systems Engineering Classes”, ASEE Annual Conference, 2014.11. C.S. Wasson, “Systems Engineering Competency: The missing course in engineering education”, ASEE Annual Conference, 2012.12. M.D. Wilson, etal, “Entrepreneurship Education: Engineering a Pracademic
Bloom’s Taxonomy as they leverage the knowledge and comprehensiongained in the (IPD and entrepreneurship) process courses for their own projects, focusing onapplication, analysis, synthesis and evaluation in the (IPD and entrepreneurship) project courses.1Live case studies, class trips and hands-on workshops are crafted to help translate theory topractice.During the first week of the spring semester, the students engage in an intensive immersionexperience referred to as TE Week, an educational model that serves as a platform forcollaboration among TE graduate students and faculty, Lehigh’s Office of Technology Transfer(OTT), and innovative faculty researchers who have disclosed inventions to OTT.From the curriculum standpoint, graduate students
Paper ID #12768Delivering Leadership, Innovation and Entrepreneurship Concepts in a Typ-ical Manufacturing CourseDr. Ismail Fidan, Tennessee Technological University Currently, Dr. Fidan serves as a Professor of the Department of Manufacturing and Engineering Technol- ogy and College of Engineering-Faculty Fellow in Innovation and Techno-Entrepreneurship at Tennessee Technological University. His research and teaching interests are in additive manufacturing, electronics manufacturing, distance learning, and STEM education. Dr. Fidan is a member and active participant of SME, ASEE, ASME, and IEEE. He is also the
Paper ID #12985Innovation to Entrepreneurship in the First Year Engineering ExperienceProf. Jose Antonio Riofrio, Western New England University Jos´e A Riofr´ıo received his B.S. in Engineering Physics from Elizabethtown College in 2003, and his M.S. and Ph.D. in Mechanical Engineering from Vanderbilt University in 2005 and 2008, respectively. At Vanderbilt, Jos´e focused his research in controls, mechatronics and mechanical design. After obtaining his Ph.D., Jos´e worked in the Fluid Power industry designing servo-pneumatic control systems for various motion-control applications, such as packaging, automation, and
Registrar at Stanford University. She is also a member of the research team in the National Center for Engineering Pathways to Innovation (Epicenter). Helen earned her undergraduate degree from UCLA and her PhD in Communication with a minor in Psychology from Stanford University in 1998. Her current research interests include: 1) engineering and entrepreneurship education; 2) the pedagogy of ePortfolios and reflective practice in higher education; and 3) reimagining the traditional academic transcript.Dr. Sheri Sheppard, Stanford University Sheri D. Sheppard, Ph.D., P.E., is professor of Mechanical Engineering at Stanford University. Besides teaching both undergraduate and graduate design and education related classes at
Paper ID #12090A Pilot for Integrating Capstone Design with a Two-Semester Innovation &Entrepreneurship Course SequenceDr. Keith G. Sheppard, Stevens Institute of Technology (SES) Dr. Keith G. Sheppard is Associate Dean in the Charles V. Schaefer School of Engineering & Science and a professor in the Department of Chemical Engineering & Material Science. His research interests have included electrochemical aspects of materials synthesis and environmental degradation of materials. His education in the U.K. included B.Sc. (University of Leeds) and Ph.D. (University of Birmingham) de- grees in Metallurgy and a
interdisciplinary collaboration, challenge-based learn- ing, entrepreneurship, and design thinking. Page 26.504.1 c American Society for Engineering Education, 2015 Developing practice fields for interdisciplinary entrepreneurshipIntroduction Engineering graduates join professionals from fields such as science, technology,business, education, medicine and art to form the creative class. This group of innovators, whichcomprises of nearly one-third of the workforce in the United States, is responsible for creatinginnovations to address society’s
Paper ID #12636Exploring what we don’t know about entrepreneurship education for engi-neersDr. Sheri Sheppard, Stanford University Sheri D. Sheppard, Ph.D., P.E., is professor of Mechanical Engineering at Stanford University. Besides teaching both undergraduate and graduate design and education related classes at Stanford University, she conducts research on engineering education and work-practices, and applied finite element analysis. From 1999-2008 she served as a Senior Scholar at the Carnegie Foundation for the Advancement of Teaching, leading the Foundation’s engineering study (as reported in Educating Engineers
startupexperiences where students are guided in actively creating a new venture versus more skills-basedexperiences where students learn about creativity, innovation, and business skills without actuallystarting a venture. Prior research has shown that students enroll in entrepreneurship for a variety ofreasons. These include seeking guidance on how to proceed with a venture or product idea, broadercareer options, general interest in the topic, desire to see if they could make it as an entrepreneur, Page 26.1658.5earning additional educational credentials, and desire to take business classes (Duval-Couetil, Gotch,& Yi, 2014). Students who have high
.2010.5508952. Ferguson, Cawthorne, Edwin, Ahn, and Ohland (2013). Engineering innovativeness. Journal of Engineering Entrepreneurship , 4(1), 1–16. Florida (2002). The rise of the creative class: and how it's transforming work, leisure, community and everyday life . Basic books. Graham (2014). Creating universitybased entrepreneurial ecosystems: Evidence from emerging world leaders. Report of the MIT Skoltech Initiative. Henderson, Beach, and Finkelstein (2011). Facilitating change in undergraduate STEM instructional practices: an analytic review of the literature. Journal of Research in Science Teaching , 48(8), 952–984. Holi, Wickramasinghe, van Leeuwen (2008). Metrics for the evaluation of
Improving Students’ Problem Solving Skills in Statics using Flipped-Classroom and Entrepreneurship-Case-Study Approaches Gang Feng, Department of Mechanical Engineering, Villanova UniversityLearning from problem-solving is the most critical step for the students to master thefundamental concepts and methods of Statics. Lecturing has been the standard teachingapproach, and the problem-solving practice is traditionally done outside of class throughhomework assignments. However, the instructor is normally not available in person when thestudents are practicing problem-solving. Flipped-classroom is a pedagogical approach in whichlistening to lectures is performed outside of
the semester to develop reports andpresentations to communicate their research, findings, design, and recommendations. The classmeeting time is two one-hour lectures with one three-hour lecture/discussion, allowing for theuse of team-based in-class problems in the longer session. Students submit team-generateddesign reports at milestones during the semester, and these reports are evaluated both fortechnical and technical communication merit by the course instructors and alumni mentors. However, with the recent interest in the scholarship of teaching and learning within theengineering teaching community, primarily focusing on entrepreneurship, active learning, andeducational technology, the instructional team was interested in enhancing the
context forintegrating entrepreneurship into engineering education. Indeed, Ochs et al.5 illustrated ways tointegrate entrepreneurship into Capstone while simultaneously adhering to ABET standards.Shartrand and Weilerstein also identified various practices for incorporating entrepreneurshipinto Capstone design courses, and identified traditional and entrepreneurial Capstone elements.6However, it is unclear what Capstone design instructors actually practice in this area.To better understand how and to what degree entrepreneurial elements are integrated intoCapstone design classes, 225 Capstone design faculty were surveyed with an instrumentdesigned using the entrepreneurial Capstone practices described by Shartrand and Weilerstein.6The survey
Paper ID #11974Introducing Entrepreneurship and Innovation to Engineering Students Uti-lizing a Mobile App Development ToolDr. Rolfe Josef Sassenfeld, New Mexico State University Dr. Rolfe Sassenfeld, son of German Rocket Scientist Dr. Helmut Sassenfeld, earned his Doctoral degree in Computer Engineering from the University of Texas, El Paso. He has worked in higher education for 25 years as a Director of Instructional Technology, Computer Science Faculty, and Research Assistant Professor. He is presently an Assistant Professor and Program Coordinator of the Electronics and Com- puter Engineering program in the Engineering
develop entrepreneurial thinking skills in engineering students byintegrating online modules into existing courses is described. Eighteen online modules coveringa variety of topics will be developed. Developers for the modules are selected by reviewingproposals submitted in response to a broadly distributed request for proposals. Developersundergo extensive training before embarking upon module development. Students will completeeach standalone module outside of class hours. Instructors who deploy a module in their coursewill develop contextual course assignments that reinforce concepts covered in the modules.These instructors also undergo training and are assisted by an external consultant. Allengineering students will complete at least 13 of
-school preparation institute (LSPI). Most of the LSPI students major in politicalscience. Page 26.207.2The university’s course in IP law was first offered in 2011 as a special-topics course in computerscience cross-listed with a special-topics course in political science, both at the undergraduatesenior level. A few graduate students in computer science joined the course in a co-listedgraduate section. In all three semesters, total enrollment was 30 students per class, half fromcomputer science and half from the LSPI program. At the start of the course, computer sciencestudents typically had little knowledge of the judicial system, and the LSPI
subscribed within days ofannouncement. Both programs are non-credit and are offered at no-cost to participating students. The facility is now an integral component within the engineering curriculum with studentinvolvement spanning the new Engineering 100 course to senior Capstone Design projects andnew student business start-ups. As with many new initiatives, the Aggie Innovation Space faceda particular challenge in overcoming unintended consequences that resulted from engagement inthe space, particularly the overuse by classes and occasional misuse by students. In an effort tobroaden student participation in the realm of innovation and entrepreneurship within a productdevelopment course, the instructor had the class meet in the space during
of Engineering and the CIErecognized its potential as a critical complement to our institution’s “learn-by-doing” tradition,providing a particular boost to invention-leading-to-entrepreneurship. Learn-by-doing isessential to the culture at Cal Poly, and students are provided many opportunities in theclassroom to develop technology innovations through class projects, senior projects, internships,and as part of their regular instruction. However, the environment is not readily available tofacilitate student, faculty and industry interaction focused on massaging student innovations tomove them toward market-readiness, nor is it suited for truly interdisciplinary efforts.Innovation Sandbox seeks to capitalize on the growing interest of students
students benefitted from the fieldtrips, a full class dedicated to the creative processwas taught along with the trip in 2014. Quantitatively, students who participated in only thefieldtrips showed improvements similar to those who also participated in the full class.However, additional qualitative results indicate that students who participated in the full coursewith a fieldtrip experience had higher levels of confidence and affinity for the program.IntroductionIn December 2001, The National Academy of Engineering established a steering committee toenvision the state of engineering in 2020 and develop a framework for the future ofundergraduate engineering education in the United States1. The 2004 final report, The Engineerof 2020 – Visions of
technical design and entrepreneurship. This was accomplished using aniterative design process of an electric-generating power plant that compared performance, cost,and environmental effects as key metrics. Additionally, a socio-political aspect is instilledthrough “governmental regulations” introduced throughout the course of the project. The modulewas implemented twice in Thermodynamics II. After each execution, a preliminary study wasconducted via student surveys to determine if students considered the module a valuable additionto the course. These preliminary findings aimed at not only determining if the module should becontinued in the future, but also at evaluating if the module resulted in: (1) increased studentengagement and interest in
their selected learning on their “project” topic. For this portion,students are also asked at the beginning of the course to identify a material, a material intensiveproduct (product whose manufacturing or performance is dominated by a material) or a materialprocess that they wish to innovate and are able to discuss throughout the semester. We will referto this as the student “project,” although it is continually built upon as an imaginative case study.Instructions and example investor pitch presentations are provided in class, and the student willuse the framework and direction provided to encase his or her “project.” As each project isfocused on an innovation, the pitch can be focused toward venture funding or as a corporaterequest for
a master’s degree in history, certification in archival, museum and editing studies and a fellowship in education policy. c American Society for Engineering Education, 2015 Creativity, Innovation, and Ingenuity Summer Enrichment Program – Collaborating with a Cultural Institution and Assessment ResultsAbstractCreativity, innovation, the ability to identify a customer need, and using creative problem solvingto develop new ventures/products/solutions are vital skills for entrepreneurship. These are alsosome of the most highly sought skills by employers of engineering graduates. Thus manyengineering colleges are incorporating innovation and creativity into
narrative work, which is filtered throughthe engagement lens of the entire group. Further, we claim that by experiencing this storytellingprocess, both educators and engineering students will be supported and led to go through anexperience that catalyzes their understanding of themselves because they learn together withothers during structured activities within a curriculum that is modified based on the developingdynamics in the group. The storytelling approach offers the students the opportunity for a routinecommitment during class, to raising self-perception, self-efficacy, and in turn, push creativeboundaries. This paper considers the relationship between active storytelling concepts andindividual response during start-up storytelling practice
necessary background tosuccessfully identify business opportunity, and to embark on forming a new enterprise. In thiscourse we introduced the students to many concepts such as identifying business opportunities,finding innovative and competitive strategies and how to submit for a small business grant orother types of grants. At the beginning of the semester we solicit entrepreneurship ideas from thestudents in the class, we work with the students and the UNC Charlotte Office of TechnologyTransfer7 on the Intellectual property for the idea. In the spring 2013 semester we formed sixteams where students worked together on these projects; one team, the conservatory team,worked in parallel on the prototype of the project (see Figures 3a and 3b) in the
DesignAbstractWhat is it about cars that make people talk so passionately? This paper considers thedevelopments in one mechanical engineering class, Tales to Design Cars By. Storytellingprovides a generative focus to explore and discover the methods of inquiry from the class andapply them to how individuals tell stories about cars, and the ways their storytelling informs anew conceptual design. A person’s behavior around cars is the framework around which studentstell and listen to stories as both individual and group storytellers. A mixed-method theoreticalapproach draws from social psychology and cognitive psychology, design thinking, and art.Findings indicate that people relate to cars in ways unlike any other object. As a result they tellcar stories
2012, the Entrepreneurship Institute at Tecnológico de Monterrey launched a process tostudy and identify the skills and characteristics that we as an institution must help develop inour students so that they graduate with what we call a strong entrepreneurship spirit. Thisspirit will drive and enable students to launch new projects, programs and initiatives in theirown companies, in the organizations they work for and in their communities.The study identified specific soft skills and characteristics that will be developed in threephases. During the first three semesters of his undergraduate program, a student will increaseresiliency and self-confidence and develop a sense of purpose. Throughout semesters four tosix, the student will develop
conductentrepreneurially minded learning in Physics class taken as a requirement in a communitycollege for engineering-transfer majors (*student author).I. IntroductionThe Kern Family Foundation has initiated a university network called Kern EntrepreneurialEngineering Network (KEEN) to promote the idea of entrepreneurship learning. Multiple grantshave been awarded to curriculums across the country to teach the engineering students aboutEntrepreneurially Minded Learning and assess the learning outcomes. The contrast of Spring 2015 Mid-Atlantic ASEE Conference, April 10-11, 2015 Villanova Universityentrepreneurially versus tradition engineering has been highlighted in a Kern EntrepreneurialEngineering Network (KEEN) video, which emphasizes the
and the topics that were covered in class. They included smaller in-class ACL activities withindividual or group homework assignments. Additional learning opportunities came from invitedentrepreneurs who gave seminars that were attended by students from multiple classes. At leasttwo of the modules covered each of the entrepreneurship skills that were targeted (Table 2).Highlights of modules in each of the four course are described below: BME 1002 Introduction to Biomedical Engineering Examples of QS products Opportunity Recognition through “Painstorming” Investigation of QS devices
of empathy for the client’s problem situation. It is this empathy forthe client that is important to the entrepreneurial mindset. Entrepreneurs develop solutions, ifsuccessful, to market needs that people value.An issue arises that transcends a student’s major and applies to almost everyone. This issue hasbeen characterized as “jumping to solutions.” People, in general, are eager to solve problems. Inone class activity it was observed by the authors that a team of engineering and business studentswere reviewing pain points generated by the team. The process was to select a small group ofissues for further study. This group, however, had a lengthy discussion of possible solutions toeach pain point before achieving complete understanding of