Digital Logic courses in Computer Science curriculum, andfor recruiting undergraduate researchers in cybersecurity related disciplines. We relate anecdotalsuccess in using the tool for such engagements and context for student involvement as part of anobject-oriented and agile software engineering project.1. IntroductionDigital logic instruction is typically a core component of Computer Science (CS), ElectricalEngineering (EE), and Computer Engineering (CpE) curricula. Most often, students are exposedto digital logic concepts early in their programs as a foundational steppingstone. CS students donot typically explore digital logic concepts further during their programs except as backgroundknowledge for courses like Computer Architecture or
analytics for non-experts in data mining. DIA2 is currently deployed inside the NSFand is already starting to affect federal funding policy. Dr. Madhavan also served as Visiting ResearchScientist at Microsoft Research, Internet Services Research Group. His research has been published inNature Nanotechnology, IEEE Transactions on Computer Graphics and Applications, IEEE Transactionson Learning Technologies, and several other top peer-reviewed venues. Dr. Madhavan currently serves asPI or Co-PI on federal and industry funded projects totaling over $20M. c American Society for Engineering Education, 2016 Learners in Advanced Nanotechnology MOOCs: Understanding their Intention and
2006-730: USING WIRELESS TABLET PERSONAL COMPUTERS TO EXTENDENGINEERING TECHNOLOGY CLASSROOMS AND ENHANCE LEARNINGLisa Jones, Southwest Tennessee Community College Lisa G. Jones is currently Assistant Professor in Electrical Engineering Technology at Southwest Tennessee Community College in Memphis, Tennessee. She joined Southwest in 2002 after 20 years of working as a design engineer and project manager in the electronics industry including Bell Labs, AT&T, Truevision, and Thomson Consumer Electronics. Ms. Jones earned her BSEE degree from Memphis State University in 1980 and her MSEE degree from Georgia Institute of Technology in 1981.James M. Northern, Southwest Tennessee Community
for Systems Engineering Research at Mississippi State University and the U.S. Army Corps of Engineers. Parker received his BS in Industrial Engineering from Mississippi State University in 2012 and is currently pursuing a MSc in Industrial Engineering. He primarily develops software for virtual reality research projects and manufacturing simulations. Previ- ously he worked as a Process Engineer at Shaw Industries in Dalton, GA.Mr. David Cole, Mississippi State University David Cole is an Instructor in Petroleum Engineering in the Swalm School of Chemical Engineering at Mississippi State University. He teaches a variety of courses including Drilling Engineering covering the topic of directional drilling. Prior to
effectivein helping them develop a clear understanding of their roles and responsibilities pertaining to theclassroom-based Action Research component of the grant project (93%).b) Action Research: The following quantitative data represents case studies by 2017 summerteachers who took part in Action Research during spring 2018. To compute differences betweengroups and within groups, a t-test statistic has been applied because of the small sample sizes(n<30). The p values have been computed within Excel using the TTEST function.Biology/Living Environment: 7th Grade (Topic: Punnett squares, Research Design: Table 1): The average score of 4 daily assignments conducted in the same week (March 27, 28, 29, and April 2, 2018) for Group A
projects, and teaching imageprocessing and two-dimensional filters in a social media theme are examples of numerousapproaches that would engage students and lead into their deep learning.AcknowledgmentThe author would like to acknowledge the Doctoral Teaching Program in College of Engineering atThe University of Akron for providing teaching fellowships for S. Cyrus Rezvanifar.References[1] Pea, R. D., & Kurland, D. M. (1984). On the cognitive effects of learning computerprogramming. New ideas in psychology, 2(2), 137-168.[2] Feurzeig, W., et al. (1981). Microcomputers in education. National Institute of Education.Venezuela Departmentof Health, Education and Welfare.[3] Robins, Anthony, et al. (2003). Learning and teaching programming: A review
effects of AR in collaborativesettings. It also gives first insights into the fit of the design of the empirical survey forconfirming or rejecting the hypotheses.3. Method3.1. Role-playIn order to investigate the effect of AR on the communication and interaction in acollaborative setting in higher education, a role-play was developed and implemented into anexemplary lecture on Agile Management in Technology and Organisation at the RWTHAachen University. The lecture mainly addresses students of Mechanical Engineering whohave hardly or not had contact with agile project management during their studies before.Thus, this way of organizing tasks is a completely new, mostly uncommon and often abstractway of working to them. For fostering the conception
Engineering (EE) from the Virginia Military Institute, Master’s Degree in EE from the George Washington University, and Ph.D. from the University of Louisville in Computer Engineering. He is also a graduate of the Signal Officer Basic Course, Signal Captain’s Career Course, and the Army Command and General Staff College. At West Point, LTC Lowrance also serves as a senior researcher in the Robotics Research Center. He has led multiple research projects related to robotics, artificial intelligence, and machine learning. His research has led to over 25 peer-reviewed journal and conference papers, several of which have won best paper awards.Major Eric M. Sturzinger, United States Military Academy MAJ Eric Sturzinger is a
the initial creation of a scale 3D model of the real energyfacility for guided virtual tours to groups of students visiting projection display rooms. We havepreviously summarized the VEC extensions for consumer VR equipment, describing VRinteraction techniques and ongoing work on depth camera and networking aspects [15]. We nowgive a much more complete description of the VEC study and present initial results fromuniversity students and a small STEM high school class. Figure 1: Bird’s-eye view of the real (left) and virtual (right) facility.Solar energy is the fastest growing source of renewable energy in America, with the totalinstalled capacity expected to double in the next two years [16]. This creates a high demand foreducators
individualized advising.In this context, the student tool becomes an agent, and the school provides the environment witha desirable behavior for the system. This research will identify the school’s administrators as theacademic control objective and will be referred to as the "Operator". This paper focuses on theagent system by building a dashboard tool that collects each individual student’s informationregarding their progress through the curriculum in a program, and then generates advisingrecommendations. The agent logic employs principles used in project management toolsdesigned for resource of schedule optimization. The tool helps students optimize their resourcesto complete their degree sooner. It provides a visualization map of course sequences
languages. He is the project lead for Web-CAT, the most widely used open-source automated grading system in the world. Web-CAT is known for al- lowing instructors to grade students based on how well they test their own code. In addition, his research group has produced a number of other open-source tools used in classrooms at many other institutions. Currently, he is researching innovative for giving feedback to students as they work on assignments to provide a more welcoming experience for students, recognizing the effort they put in and the accomplish- ments they make as they work on solutions, rather than simply looking at whether the student has finished what is required. The goals of his research are to strengthen
CAD pedagogy, sustainable design and engineering, which include environmental sustainability in schools and colleges. He is a research partner with the EU INTERREG IIIC/DQE project (Towards a Sustainable Region), and contributes to developing strategies, which inform environmental sustainability policy in EU states. He has undertaken substantial research projects in technologies education, including engineering design graphics, for the Irish National Department of Education and Science. He lectures in design for sustainability, and design and communication graphics across a number of courses in UL, and endeavours to link academic research with industry, through seminars and onsite
conveying improved theirunderstanding. For example, "It’s just easier visually when they can write something and it can be translated to their projector and they can write stuff actually you know, type it or draw a picture. It usually helps me seeing it, understand it a little bit better."Students also reported benefits of the Tablet PCs e-inking features for drawing diagrams andsharing them with other students. For example, “For civil engineering, if I am discussing how I am going to design a bridge for my design project, it’s really nice to be able to draw it out right there, and have it digital, so we can send it out to each other, and do it that way. Obviously, you can draw them on a paper, you know, it’s harder to make copies
theeffectiveness of these media to achieve the goals stated, but we have observed informally howthe groups have grown since they were created two years ago. Assessment plans are in place forthe future, in the form of surveys to new and current students to gauge their reaction to thesegroups. We will also send alumni in the LinkedIn group the Program Educational Objectivessurvey we send to alumni as part of the ABET accreditation process. We would like to thank thereviewers for their valuable suggestions on how to continue developing this project. Page 22.1707.5References1. Don Tapscott, “Grown Up Digital”, McGraw-Hill, 2009.2. G., D. Baldwin, W. Worley, T
the content once, with only updates needed during future course offerings.During class meeting times, the instructor leads the students in “working sessions” that mayinclude practice exercises, project work, or other hands-on learning. The instructor, as well ascomputers, textbooks, and the other students, are available as resources from which the studentsdraw to complete the assignment. Since assignments must be completed and submitted for gradeby the end of the class session, the students have an incentive to stay current and prepared interms of watching the on-line instruction content. Instead of preparing for a formal lecturesession, the instructor must simply be available during the working session to assist and coachthe students through
students submitting a research project. The topics were varied(everything from lesson plans to ethnographies to more personal responses), but each addressedpractical classroom uses and issues. Social Media for K-12 Teachers addresses Practices 1, 2 and7 of the Wyoming Computer Science Content Standards (2019).CODING IS THE NEW COAL 10Application Development COSC 2002, Application Development, focused on creating computer-centered lessonplans for immediate classroom use. The course consisted of three modules. In the first module,the programming language EXCEL was used to illustrate the values of an object-orientedprogramming language. EXCEL can be used to introduce
My name is Berrak Seren Tekalp, I am from Turkey, and I am a junior in Industrial Engineering at Quin- nipiac University. I have a mathematics and a general business minor. Beginning in my sophomore year, I’ve done many academic types of research with my professors. In these projects, I have used advanced features within the IBM SPSS Statistics and Excel programs. I am a hard and reliable worker. I have been able to expand my communication skills, and through my time as an active member of multiple student organizations and engineering groups at Quinnipiac. I’ve led numerous meetings and club projects. I am comfortable with working in teams. American c
analysis, as well as improving engineering education by integration of software to the classroom. American c Society for Engineering Education, 2020Work-In-Progress: Using Jupyter Notebooks to Climb Bloom’s Taxonomy in ThermodynamicsIntroductionTo be effective engineers in the 21st century, students need a holistic understanding of thechallenges that they face in a given project. This includes ethical, economic, social, andenvironmental aspects of a design, in addition to the technical aspects. Traditional engineeringeducation focuses primarily on the latter of these, usually leaving the other aspects to the laterstages of a student’s educational program
. Sowells is the lead investigator of the Females in Technology (FiT) summer boot camp grant project for academically gifted low income rising senior and junior high girls for recruitment into the technology degree areas. She is also the co-PI of the Aggie STEM Minority Male Maker grant project focused on early exposure to technology to stimulate interest in technology of middle school minority males. Evelyn is not only outstanding in teaching and research, but also in service. She recently received the 2013 Chair’s Award for Outstanding Service in the Depart- ment of Computer System Technology and is a member of Upsilon Phi Epsilon, Computer Science Honor Society, American Society of Engineering Education’s Electronic
same signal with additive noise can be used todetermine the time delay between the transmitted pulse and the return pulse. Such a procedure isrelatively easy to rationalize intuitively. (The scheme may also be viewed as filtering the returnsignal with a matched filter, but the convolution of the signal with the impulse response of thematched filter may be harder for students, especially those who have studied neither linearsystems nor digital filters, to grasp.)A computer simulation of the cross-correlation detection process was originally assigned as agraphical programming project in a computer software class. The simple model used in theassignment assumed a sinusoidal signal of adjustable duration as the transmitted pulse and adelayed
, several small-scale design projects and a series of laboratory exercises. While thehomework and design assignments are carried out individually, the students work in teams on thelaboratory exercises, wherein they perform the experimental procedures and then compute theresults and prepare a laboratory report. In the pilot implementation of the game-based laboratoryenvironment during the fall 2007 semester, 12 students were enrolled in the class.Traditional Hands-on Laboratory ModeAmong other experiments, the laboratory component of the class comprises several experimentsusing an industrial plant emulator14, which in the past were carried out in the traditional hands-onfashion, i.e. with the students being present in the laboratory facility housing
proportional-derivative(PD) compensator. From this procedure, design procedures for unified notation lead,proportional-integral (PI), proportional-integral–derivative (PID), and PI-lead compensator weredeveloped. With this proposed approach, students can concentrate on the larger control systemdesign issues, such as compensator selection and closed-loop performance, rather than theintricacies of a particular design procedure.Once students learn the unified design process discussed above, it is important that they get anopportunity to apply it to design and laboratory projects. Most real life examples require designiterations. The Graphical User Interface (GUI) developed in this paper not only makes thisfeasible, but also makes this an excellent
present project therefore is an effort todevelop a much more comprehensive Compressible Fluid Flow Solver (CFFS) intended forclassroom and educational use.Objectives of the paperIn the Department of Mechanical Engineering at Lamar University, compressible flow course isan elective course typically offered in the spring semester of each year. It is a three-credit hourclass with three 1-hour lectures per week. This paper describes the development of a web-basesolver for compressible flows using Java programming language. The main goal of the solver isto provide students with a software tool that can be used in the compressible flow course. Themain objectives of the project are (a) To design and develop a compressible flow solver (b) To test and
simulation. The students areintroduced to the individual components, their numerical models are discussed, and they arecombined into a system simulation. At San Francisco State University (SFSU) the students mustdesign and simulate a unique system as a final project, and the accompanying lab requiresstudents to build and test the system, using their simulation as a design tool.At SFSU the mechatronics class is comprised of a mix of electrical, computer and mechanicalengineering majors. The varying backgrounds require a mix of introductory material to bring theclass to a homogeneous knowledge base, and design problems that are relevant to the variousdisciplines represented. The prerequisites for the class are a course in classical dynamics and
SLLO implementation is presented toshow the capabilities of this architecture.1. Context of Online LaboratoriesThis section presents some works that are part of the state of the art for online laboratories used ineducation, including virtual, remote and hybrid laboratory implementations.The Virtual Instruments Systems In Reality (VISIR) project [1] develops online laboratoriesspecifically in areas of Electrical and Electronics Engineering, including hands-on, virtual, andremote experiments. The VISIR experiments include: protoboards, sources, signal generators,meters, oscilloscopes and components (resistors, capacitors, inductors, diodes etc). All theexperiments can be remotely operated through the Internet. This characteristic allows
down to six students with MLD and four typically developing students. The agedistribution of participants was balanced as much as possible: five (50%) second-grade studentsand five (50%) third-grade students, six (60%) of whom were female and four of whom (40%)were male.3.2 Rooms and EquipmentThe study was conducted in two separate sessions. As a part of a National Science Foundation(NSF) funded project [10], students with MLD took the test in the school’s computer lab.Typically developing students worked with the computer program in a public library.Students worked one-on-one with the computer program on laptops with 25-inch displays. ATobii Pro X3-120 eye tracker (120HZ) was installed on the laptops to record students’ gazemovement and
calculate and display the results in any desired format. By utilizing the developedLabVIEW Virtual Instruments in the classroom, the faculty was able to interactively run the VIs fora variety of load and beam conditions and quickly generate the corresponding results in a visualform. This enabled the students to better understand the behavior of beams subjected to loads andrecognize the factors considered in the design of beams. Arriving at such results using other meansis more difficult to achieve. Use of modules such as the ones developed in this project caneffectively promote students’ interest, enhance classroom interactions, and elevate students’understanding of the important course concepts.Screenshots of the front panel of two developed VIs
practices and in promoting the use of higher-level cognitive skills in engineering problem solving. His research interests particularly focus on what prevents students from being able to integrate and extend the knowledge developed in specific courses in the core curriculum to the more complex, authentic problems and projects they face as professionals. Dr. Koretsky is one of the founding members of the Center for Lifelong STEM Education Research at OSU. Page 26.516.1 c American Society for Engineering Education, 2015 Development and Usability Testing of a Student Mobile Application for
purpose of this paper is to explain the process by which we improved a Minecraft-based educational intervention through incorporation of principles of video game design toimprove learner engagement. In this paper, we outline the research supporting use of digitalgame-based learning to improve kids' spatial reasoning, the elements of video game design, andthe steps we took between years 1 and 2 to improve our Minecraft-based educationalintervention. Results from both years are compared to show areas where our interventionimproved, and future directions and challenges are outlined based on lessons learned from theprocess. The outcomes of our project are intended to inform other efforts to employ digital game-based learning to maximize the utility
AC 2007-1038: COMPARING THE WALSH DOMAIN TO THE FOURIERDOMAIN WITH A LABVIEW-BASED COMMUNICATION SYSTEMS TOOLKITMurat Tanyel, Geneva College Murat Tanyel is a professor of engineering at Geneva College. He teaches upper level electrical engineering courses. Prior to Geneva College, Dr. Tanyel taught at Dordt College, Sioux Center, IA from Aug. 1995 to Aug. 2003. Prior to 1995, he was at Drexel University, Philadelphia, PA where he worked for the Enhanced Educational Experience for Engineering Students (E4) project, setting up and teaching laboratory and hands-on computer experiments for engineering freshmen and sophomores. For one semester, he was also a visiting professor at the United Arab