10th Digital Signal Processing Workshop, 2002 and the 2nd Signal Processing Education Workshop IEEE, 2002.12. Drofenik, Uwe and Johann W. Kolar. "Survey of modern approaches of education in power electronics." APEC. Seventeenth Annual IEEE Applied Power Electronics Conference and Exposition (Cat. No. 02CH37335). Vol. 2. IEEE, 2002.13. Scalise, Kathleen, et al. "Student learning in science simulations: Design features that promote learning gains." Journal of Research in Science Teaching 48.9 (2011): 1050- 1078.14. Fang, N. and M. Tajvidi. "The effects of computer simulation and animation (CSA) on students' cognitive processes: A comparative case study in an undergraduate engineering course." Journal of Computer Assisted
, 2021, doi: https://doi.org/10.18260/2-1- 370.660-123169.[4] M. W. Liberatore, K. E. Chapman, and K. M. Roach, "Significant reading participation across multiple cohorts before and after the due date when using an interactive textbook," Computer Applications in Engineering Education, vol. 28, no. 2, pp. 444-453, 2020, doi: https://doi.org/10.1002/cae.22210.[5] N. Sambamurthy, A. Edgcomb, and F. Vahid, "Animations for learning design philosophy and student usage in interactive textbooks," in ASEE Annual Conference, Tampa, FL, 2019.[6] A. Edgcomb and F. Vahid, "Effectiveness of online textbooks vs. interactive web-native content," in ASEE Annual Conference, Indianapolis, IN, 2014, doi: https
2016),an interactive document and program that integrates formatted text, images, hyperlinks,equations, and MATLAB code.Using live scripts, the code embedded in the text can be executed section by section and thegenerated results and graphics are displayed alongside the code. In Fall 2021, we converted ourlab manuals for six MATLAB-based computer lab projects in Signals and Systems, initiallycreated as Word documents, into MATLAB live scripts. In addition, MATLAB live script wasused during lectures. Animations and simulation examples programmed in MATLAB can helpstudents visualize the changes of signals in complex mathematical operations. Having the textexplanations, equations, and interactive animation all in a single environment instead
techniques. IEEE Trans- actions on Visualization and Computer Graphics, 13(6):1248–1253, 2007. [4] C. Chen. Top 10 unsolved information visualization problems. IEEE Computer Graphics and Applications, 25(4):12–16, 2005. [5] J. Claes, I. Vanderfeesten, J. Pinggera, H. A. Reijers, B. Weber, and G. Poels. A visual analysis of the process of process modeling. Information Systems and e-Business Management, 13(1):147–190, 2015. [6] C. Fiedler, W. Scheibel, D. Limberger, M. Trapp, and J. D¨ollner. Survey on user studies on the effectiveness of treemaps. In Proceedings of International Symposium on Visual Information Communication and Interaction, pages 2:1–2:10, 2020. [7] M. Imre, W. Chang, S. Wang, C. P. Trinter, and C. Wang. GraphVisual
immersive simulation-based learning (ISBL)modules for teaching and learning engineering economy concepts. The proposed interventioninvolves technology-enhanced problem-based learning where the problem context is representedvia a three-dimensional (3D), animated discrete-event simulation model that resembles a real-world system or situation that students may encounter in future professional settings. Studentscan navigate the simulated environment in both low- and high-immersion modes (i.e., on atypical personal computer or via a virtual reality headset). The simulation helps contextualizeand visualize the problem setting, allowing students to observe and understand the underlyingdynamics, collect relevant data/information, evaluate the effect of
datasetdescribing animals. This allowed the students to understand the basic interactions availablewithin Andromeda with an approachable multidimensional dataset. The class exploredAndromeda by answering questions such as “What makes a good pet?” and “What differentiateswild and domestic animals?”. The class grouped together animals they considered similar andincreased the weight of variables they suspected would answer the questions. Once the studentswere familiar enough with Andromeda to understand the software’s capabilities, they then usedAndromeda for their WhiteBox Learning assignments.The class completed the two assignments, shelter and dragster, through WhiteBox Learning. Theycreated and competed their designs using WhiteBox Learning simulations
access STEAM data sources and services to createengaging projects. Figure 3: Plotting atmospheric CO2 concentrations for the past 800,000 yearsThe second half of the module focuses on social and collaborative projects utilizing messagepassing. After introducing how to send and receive messages by creating a distributed “HelloWorld” example, the first project is an animation of a running dog as it seamlessly jumps fromone computer screen to another. This unit is followed by creating a shared whiteboard as twostudents can write on each others’ stages by sending a list of pen coordinates back and forth.Other lessons include a chatroom where all classmates can post messages for everybody else anda mesh networking simulation. The final
necessary and valuable in student learning, they canbe a source of frustration to students. This frustration can come from many different sources; onesource, as noted by Estrada and Atwood [17], is the lab documentation itself. In their survey ofstudents, they found that confusing lab documents was second only to equipment failures as asource of frustration. As a primarily simulation-based lab has minimal equipment if any otherthan computers, this supports the contention that improvements in lab documentation are aworthwhile use of instructor time in attempting to improve student lab experiences. Cognitiveload theory indicates that a student’s working memory is finite [18], and therefore the cognitiveload of switching back and forth between
Paper ID #36761Work-in-Progress: Rapid Development of Advanced VirtualLabs for In-Person and Online EducationYiyang Li Yiyang Li received her B.S. degree Henan University of Economics and Law, Zhengzhou, China, in 2018, the M.S. degree from Old Dominion University, Norfolk, VA, in 2021. She is currently in her first year of her Ph.D. in Old Dominion University. From 2013 to 2015, she was a Senior Modeler, Rigging Technical Director, and group manager at Shiwei Animation, Luoyang, China. Her current research interests are computer-based learning tool development and virtual environment.Yuzhong Shen Yuzhong Shen
Paper ID #37002Work-in-Progress: Enabling Secure Programming in C++ &Java through Practice Oriented ModulesKenneth Andrew GuernseyJacob Matthew Tietz (Purdue University Northwest) Graduated from Purdue University Northwest with a Bachelors in Computer Engineering.Quamar Niyaz Quamar Niyaz received the B.S. and M.S. degrees in computer science and engineering from Aligarh Muslim University, in 2009 and 2013, respectively, and the Ph.D. degree from The University of Toledo, in 2017. He has been an Assistant Professor in computer engineering with the ECE Department, Purdue University Northwest, since 2017. He has
: A Multiyear Study," Educause Review, Oct. 2017.[7] J. Gyllen, T. Stahovich, and R. Mayer, "How students read an e-textbook in an engineering course," Journal of Computer Assisted Learning, vol. 34, no. 6, pp. 701-712, Dec. 2018.[8] A.S. Spanias, J.J. Thiagarajan, K.N. Ramamurthy, M.K. Banavar, S. Ranganath, X. Zhang, G. Kalyanasundaram, and D. Rajan, "E-book on DSP theory with interactive ios, java, and android simulations," ASEE Annual Conference and Exposition, June 2013.[9] Y. Yulda, and I. Widiaty, "Multimedia technology implementation to promote digital learning," 5th Annual Applied Science and Engineering Conference, April 2020.[10] M.W. Liberatore, "An Interactive Web Native Textbook for
illustrate and explainsome of the complex and important mechanics principles and concepts, and facilitate buildingtechnical skills. Students also provided feedback on how to enhance the assignments for thefuture.References[1] N. R. Council, How people learn: Brain, mind, experience, and school: Expanded edition. National Academies Press, 2000.[2] M. Tajvidi and N. Fang, "Application of computer simulation and animation (CSA) in teaching and learning engineering mechanics," in 2015 ASEE Annual Conference & Exposition, 2015, pp. 26-221.[3] W. Reffeor, "Using FEA as a Pedagogical Tool for Teaching Machine Component Design," in 2018 ASEE Annual Conference and Exposition, June, 2018, pp. 24-27.[4] S. Navaee and J. Kang
Paper ID #37723Complementary virtual and hardware labs for teachingcontrol systems to undergraduate mechanical engineers as atextbook alternative.Brendan Smith I'm a 5th year assistant professor of mechanical engineering at Loyola Marymount University in Los Angeles, CA. I primarily teach control systems and mechanics of materials and conduct research in using robotics and driving simulation for neurological rehabilitation (and yes that is my COVID co-instructor on my shoulder). © American Society for Engineering Education, 2022 Powered by www.slayte.com
computing systems (such as the high performance computing clusters)when it was determined part-way through the program that a student team needed highercomputing capabilities for their project. In some cases, students were able to access computingresources through their own institutions or to download student versions of some softwarepackages onto their own personal computers. It is critically important to have all software andvirtual access (remote server access) in place at the very start of the program to avoid delays andwork slowdowns. Furthermore, out of equity concerns, when possible, it might be preferable todesign simulation projects that students can complete using software that they can download(rather than software that they must access
representations of phenomena that can be simulated by a computer^ (p. 137).Proper oriented scaffolding materials, such as modeling and simulation, can construct asustainable framework for pupils to stand their understanding firm upright (Schwarz &Gwekwerere, 2007; White & Frederiksen, 1998). Modeling can be physical, mathematical, orconceptual, while a simulation is a visual aid that shows pupils how a model functions based ontheir input and different set constraints. For example, the small sized machine, which weconstructed for this study, is a physical model capable to test material performs at different typeof forces (tension, compression and buckling loading) and set different constratints (boundaryconditions like simple support, fixed
Paper ID #37783A Case Study on Leveraging Augmented Reality forVisualization in Structural DesignAyatollah Yehia Ayatollah (Aya) Yehia is a Ph.D. student (Systems Engineering) in the i-S²EE Lab. She received her B.S. in Civil Engineering from the American University of Sharjah in Sharjah, United Arab Emirates and a MSc in Civil Engineering (concentration: Transportation Engineering) from the University of British Columbia in Vancouver, Canada. She is currently working on building a digital twin that utilizes data from multiple sensors for more holistic modeling and simulations for structural health
Paper ID #37471Teaching core engineering courses, Statics and Dynamics,considering different types of learnersCarmen Muller-Karger Assistant Teaching Professor at the Mechanical Engineering Department at Florida International University since 2016. Professor at Simon Bolivar University, Venezuela from 2002 to 2016. With a Bachelor’s degree in Mechanical Engineering, a M.Sc. in Mechanical Engineering in the area of Rotodynamics from the University of Virginia, and a Ph.D. in Engineering Science in the area of Biomechanics from the Central University of Venezuela. Main interest in Simulation in Mechanical Engineering
(Figure 4)and stress (Figure 5). In the visualization of deformation, Figure 4 illustrates the sequence ofvisualization development for VLs 1–6A. To create a visualization of the deformation in aircraftstructures, we started with the conceptual sketch and created 3D computer models using Unity, avirtual reality software. The visualizations of deformation and loading were the animation ofload and deformation of components, wherein we did not include any user interactivity. Thus,there was no need for a graphical user interface. Conceptual Model No graphical Start Visualization End sketch creation user interface
Paper ID #37146Work-in-progress: A gamified pedagogical system forteaching construction scheduling through active explorationMohammad Ilbeigi Mohammad Ilbeigi is an Assistant Professor in the Department of Civil, Environmental, and Ocean Engineering at Stevens Institute of Technology in Hoboken, New Jersey. He received his Ph.D. in Construction Management and an M.Sc. in Computational Science and Engineering from the Georgia Institute of Technology in 2017.Diana Bairaktarova (Assistant Professor) Associate Proffessor in the Department of Engineering Education at Virginia Tech. © American
engineering epistemology. Her work is inspired by Making and tinkering practices, especially those from different local knowledge systems. © American Society for Engineering Education, 2022 Powered by www.slayte.com Augmented Reality for Sustainable Collaborative DesignMs. Eunice KangEunice Kang is an undergraduate student at Boston College studying international studies with aconcentration in ethics and social justice as well as a minor in computer science. She is aresearch assistant in Dr. Avneet Hira’s HER lab.Dr. Shulong YanShulong Yan is a Postdoctoral Research Fellow in the Human-Centered Engineering program atBoston College. Her research focuses on
the users – (i) Basics, (ii) Discussion about the topic using a real-world example, and (iii) 3) Interaction. Each stage will have an assessment based on the topicsdiscussed. These assessments are important for the learners as they can evaluate what they arelearning.The Basics stage will consist of a brief discussion about the topic and some fundamentals relatedto it. To grab the user’s attention, we have an animated character with some basic motions whichwill entertain users while learning about the topic. We can keep the user entertained and learningwith a few interactions while explaining the concepts [21]. In the second stage, Discussions, wehave provided a detailed explanation of the topics, and this is the stage where the user will get
be accessed remotely and simultaneously by a large number of people, with the command inputs of one person affecting the command results of other people. • Physicality: people access the program through an interface that simulates a first-person physical environment on their computer screen; the environment is generally ruled by Earth’s natural laws and is characterized by scarcity of resources. • Persistence: the program continues to run whether anyone is using it or not; it remembers the location of people and things and the ownership of objects.Castronova made this definition in the video game context, but it is applicable and adaptable tothe educational context.Extensive research has been
. Ivancic, “Efforts to improve free body diagrams,” in 2018 ASEE Annual Conference & Exposition. Salt Lake City, Utah: ASEE Conferences, June 2018. doi: 10.18260/1-2--30365 [3] S.-L. Wang, “Free body diagrams with animated gif files,” in 2016 ASEE Annual Conference & Exposition, New Orleans, Louisiana, 2016. doi: 10.18260/p.26957 [4] N. Hubing, “Interactive learning tools: Animating statics,” in 2002 ASEE Annual Conference. Montreal, Canada: ASEE Conferences, June 2002. doi: 10.18260/1-2--10367 [5] W. Lee, R. de Silva, E. J. Peterson, R. C. Calfee, and T. F. Stahovich, “Newton’s pen: A pen-based tutoring system for statics,” Computers & Graphics, vol. 32, no. 5, pp. 511–524, 2008. [6] C.-K. Lee, T. Stahovich, and R
with honors (Cum Laude) from Universidad de Oriente (Venezuela) in 1995, MS in 2001 and PhD in 2005, both from University of Delaware (USA). Dr. Ayala is currently serving as Associate Professor in the Engineering Technology Department at Old Dominion University. Prior to joining ODU in 2013, Dr. Ayala spent 3 years as a Postdoc at the University of Delaware where he expanded his knowledge on simulation of multiphase flows while acquiring skills in high-performance parallel computing and scientific computation. Before that, Dr. Ayala held a faculty position at Universidad de Oriente where he taught and developed courses for a number of subjects such as Fluid Mechanics, Heat Transfer, Thermodynamics, Multiphase Flows
iteration, were also collected. These surveys covered the wholeTACoS camp (Chemistry and Geology, Microbe Art, Science Art, and Computer Science)rather than solely the computer science portion. The same questions were asked after bothyears of camps. The questions for the students included: 1. [Upcoming] grade level: 5th grade, 6th grade 2. Overall, I liked TACoSSTEM Summer Camp this much (pick one): A lot, A little, I don’t know 3. I liked the Computer Science micro:bit (ComputerSci) sessions this much: A lot, A little, I don’t know, I didn’t do it 4. What is the thing that you liked best about TACoS Summer Camp this year?The questions for the parents/guardians included: 1. Which sessions did your student attempt but not finish
Paper ID #36622Prairie Protector: Systems thinking and STEM-informeddecision-making in agroecosystems through game-basedlearningErin Ingram (Dr.) Erin Ingram is a science literacy and community engagement coordinator interested in designing K-12 STEM learning experiences and educator professional development for use in formal and informal education settings.Jennifer Keshwani (Associate Professor) I am a biomedical engineer by training that has built a career in science literacy and STEM education. My position combines my technical background with my strengths as an includer and curious explorer. I am constantly
: Spring 2021 Virtual Computer Science Camp. Day 1 This unit introduced the foundational concepts of computer programming, which unlocks the ability to make rich, interactive apps. In this unit, students learned Block programming language, and Scratch as the programming environments to make an animation in respect to solar and water energy.[13] They learned basic CS concepts including variables, conditional statements, loops, and algorithms using CS-4ALL junior and other resources. 2 Students were asked to go through the activities based on the concepts taught in the first day. The first part of the day took place in the Main Camp Cabin studio. Students were introduced to different
facilitating constructivist learningexperiences. They conclude that LEGO robotics-themed projects successfully engageengineering undergraduates in “complex robotics problems” and demonstrate the capacity ofLEGO Mindstorms for “developing students as independent thinkers. . . [who] continuallychallenge their own knowledge and that of their peers” [1].The research of Danahy and his colleagues highlights the capacity of LEGO products to facilitateconstructivist learning experiences in engineering classrooms. Working with LEGO products insuch contexts, however, has been largely restricted to developing technical engineeringproficiencies in robotics and computer programming. In designing the LEGO course for adepartment of Engineering and Society, I aimed
differentsections of the lesson “scenes”. Thestudent can go directly to the desiredsection of the lesson (i. e., scene) ifhe/she is reviewing the VR lesson. The student is encouraged to select the first panel that takesthe students to the scene containing details of a physical system modeled by a 2nd order ordinarydifferential equation (Fig. 2).Then, activities are provided to understand how the system behaves when various combinationsof the system parameters (such as mass, damping) are chosen (Fig. 3).The lesson has dynamic components such as an animation video of the suspension system andanimated graphs corresponding to the selected parameters of the problem/activity (Fig. 4). Inaddition, the lesson allows students to test their understanding by
Courses in Engineering Education.” in Proceedings of 2013 International Conferenceon Virtual and Augmented Reality in Education, Puerto de la Cruz, Spain, June 1-July 1, 2013.[6] L. Ascione, “Virtual reality helping Calif. students overcome learning barriers,” eSchool News,June 20, 2016. [Online]. Available: https://www.eschoolnews.com/2016/06/21/virtual-reality-helping-calif-students-overcome-learning-barriers/. [Accessed Jan. 5, 2022].[7] C.E. Jenson, and D.M. Forsyth, “Virtual Reality Simulation.” CIN: Computers, Informatics,Nursing, vol. 30, no. 6, p. 312-318. [Online]. Available: doi:10.1097/nxn.0b013e31824af6ae.[Accessed Jan. 5, 2022].[8] M. Poyade, G. Morris, I. Taylor, and V. Portela, “Using mobile virtual reality to empowerpeople with