, 2006 Immersive Collaborative Laboratory Simulations Using a Game EngineAbstractThis paper discusses the possibility of using a commercial game engine, such as the “Source”engine used in “Half-Life 2”, to implement an immersive and collaborative virtual laboratoryenvironment that will enable multiple students to perform educational laboratory experimentsimulations. These simulations will involve real-time student interaction through a computernetwork, and they will benefit the students by stimulating the different modalities of learning, i.e.visual, audio, read/write and kinesthetic.By using an existing commercial computer game engine, the need for creating from the groundup the components that are combined into an interactive virtual world
Engineering Education, 2019 Unreal Collaboration: Exploring the Use of Formal Collaborative Learning Strategy in Games Development CourseworkAbstractAn unpleasant sense of isolation is a common complaint amongst computing students andprofessionals alike. It is a well-documented cause of attrition throughout the discipline, one towhich those from backgrounds already underrepresented in computing are particularlyvulnerable. Though no silver bullet exists, collaborative work and learning strategies (such aspair programming) are a well-researched, commonly-practiced means of deterring this sense ofisolation. However, studies on the employment of collaborative learning strategies in college-level computing coursework have focused almost
American Society for Engineering Education, 2015 Usability Evaluation of a Virtual Educational Laboratory PlatformAbstractTaking advantage of videogame technology, game engine-based virtual laboratories are able tooffer promising immersive and collaborative learning experiences. Research indicates that suchvirtual laboratories can be viable alternative forms for laboratory learning activities with specialadvantages in distance education applications. Various researchers also evaluated whetherstudents learned target knowledge via virtual laboratory exercises. However, several questionsemerged during these evaluations: Can students complete this new form of laboratory exercises,which they have not encountered before, in an effective way? Can
, microstructural characterization, and structure – property relationships. He has conducted a number of technical failure investigations, con- sulted on various materials-related problems, and acted as an expert witness in the Court of Law. Dr. Manohar is the immediate past chair of the Manufacturing Division of ASEE and the current Chair of ASM Pittsburgh Chapter.Dr. Walter W Schilling Jr., Milwaukee School of EngineeringDr. Ali A. Ansari, Virginia State UniversityProf. Peter Y Wu Page 24.281.1 c American Society for Engineering Education, 2014 Collaborative Education: Building a Skilled
. c American Society for Engineering Education, 2019 Facilitating Collaborative Engineering Analysis Problem Solving in Immersive Virtual Reality1. IntroductionThough immersive virtual reality technology has existed for over half a century, early hardwarewas inaccessible for the vast majority of potential applications due to cost and issues thatincluded significant discomfort and nausea [1]. Fortunately, the latest generations of immersivevirtual reality equipment have largely mitigated many of these issues through more responsivesensing and display as well as the incorporating of several decades of usability research intoapplication and interface design [2]. As a result, there has been a notable rise in the
AC 2011-1047: WORK-IN-PROGRESS: COLLABORATIVE AND REFLEC-TIVE LEARNING IN ENGINEERING PROGRAMSNeelam Soundarajan, Ohio State University Dr. Soundarajan is a faculty member in the Computer Sc. & Eng. Dept. at Ohio State. His interests include topics in Software Engineering and Engineering Education. Page 22.1700.1 c American Society for Engineering Education, 2011 Work-in-Progress: Collaborative and Reflective Learning in Engineering ProgramsAbstractThe importance of well developed team-working skills as well as reflective or metacognitive skillsamong engineering
. Julie co-authored a book on Gender Inclusive Engineering Education published by Routledge in 2010. She is currently leading a nationally funded project on Collaborative Building Design Education utilising BIM. In 2009 Julie was awarded the Australasian Association for Engineering Education National Teaching Excellence Award. Page 22.1487.1 c American Society for Engineering Education, 2011 The Potential of BIM to Facilitate Collaborative AEC EducationIntroductionEnlightened companies in the Architecture, Engineering and Construction (AEC) industry aremoving towards collaborative working
AC 2007-114: INTEGRATION OF TABLET PCS INTO COLLABORATIVELEARNING ENVIRONMENTSJeff Frolik, University of Vermont Page 12.939.1© American Society for Engineering Education, 2007 Integration of Tablet PCs into Collaborative Learning EnvironmentsIntroductionThis paper presents the results of a project, ongoing since Fall of 2004 at the University ofVermont (UVM), in which university-owned, Tablet PCs have been integrated into learningenvironments where engineering students collaborate most frequently: namely, in laboratoriesand design courses. The primary objective of this work was to ascertain how mobile, pen-basedcomputing can
: Proceedingsof the 2009 American Society for Engineering Education Annual Conference & Exposition.; 2009.6. Lewis JE, Hieb JL. Promoting Faculty Adoption of Tablet PCs in Upper Level Engineering Courses. In:Proceedings of the 2011 American Society for Engineering Education Annual Conference and Exposition.; 2011.7. Lohani V, Castles R, Lo J, Griffin O. Tablet PC applications in a large engineering program. In: Proceedings ofthe 2007 American Society for Engineering Education Annual Conference & Exposition.; 2007.8. Oh K eun, Gwizdka J. Using tablet computers to increase interaction and collaboration in a higher educationclassroom. In: Barnett M, Vanides J, eds. Re-imagining the Classroom: Innovations in Teaching and Learning withTechnology
. Page 26.5.1 c American Society for Engineering Education, 2015 Application of Web Published Virtual Instruments in Delivering Engineering Instructions and Performing Experimental ResearchI. IntroductionIn this paper the special utility of the LabVIEW Virtual Instruments published as HTML files isdocumented and discussed. The Virtual Instruments (LabVIEW programs) created using thesoftware’s web publishing tool can be used to complement the effectiveness of the classroominstructions and extend the reach of engineering researchers in more effectively conductinglaboratory and field experimentation. The Virtual Instruments (VIs) created as web documents canbe placed on a web-server and made available to
building, self-managing teams, and sociotechnical systems.Dr. Pilar Pazos, Old Dominion University Pilar Pazos is an Associate Professor in the Department of Engineering Management and Systems Engi- neering at Old Dominion University, Norfolk, VA, USA. Her main areas of research interest are collabo- rative work-structures, virtual teams and team decision-making and performance.Mr. Preetham Sathish Ullal, Old Dominion University c American Society for Engineering Education, 2016 A Qualitative Inquiry into the Role of Web-based Collaboration Tools and Instructional Scaffolds in the Facilitation of Team ProcessesGlobalization and advances in information technologies drive organizations to use
Paper ID #7820Work-in-progress: A novel approach to collaborative learning in engineeringprogramsDr. Neelam Soundarajan, Ohio State University Dr. Soundarajan is an associate professor in the Computer Science and Engineering Department at Ohio State. His interests include software engineering and engineering education. Page 23.1391.1 c American Society for Engineering Education, 2013 Work-in-Progress: A Novel Approach to Collaborative Learning in Engineering
Paper ID #32611IoT to Enable Remote Collaboration in Robotics Class of MechanicalEngineering TechnologyDr. Zhou Zhang, New York City College of Technology As an Assistant Professor, I joined the Department of Mechanical Engineering Technology at the CUNY New York City College of Technology (City Tech) in August 2017 while earning my Mechanical Ph.D. degree at the Stevens Institute of Technology. I am currently focusing on interdisciplinary research and teaching subjects involving mechatronics, robotics & control, virtual reality, computer vision, parallel computing, machine design, and engineering education. I have 10
Paper ID #19078Virtual World Technology to Support Student Collaboration in an Online En-gineering CourseMr. Robert L. Avanzato, Pennsylvania State University, Abington Robert Avanzato is an associate professor of engineering at the Penn State Abington campus where he teaches courses in electrical and computer engineering, computer science, and information sciences and technology. His research interests include mobile robotics, intelligent systems, computer vision, virtual world technology and innovative education. c American Society for Engineering Education, 2017 Virtual World Technology
engineering as well as innovative approaches to engineering education. This will be a joint paper with my PhD student, Swaroop Joshi. He will be the first author, I will be the second author. c American Society for Engineering Education, 2016 CONSIDER: A Novel Approach to Conflict-Driven Collaborative-Learning in Engineering CoursesPiaget’s classic work on how children learn showed that when learners engage in critical discus-sions with peers who have ideas that conflict with their own, that contributes effectively to theirdeveloping deep understanding of the concepts involved. Building on this foundation, we havedeveloped a novel and powerful approach to collaborative learning that
. Yousef Jalali, Virginia Polytechnic Institute and State University Yousef Jalali is a Ph.D. candidate in the Department of Engineering Education at Virginia Tech. He re- ceived a B.S. and M.S. in Chemical Engineering and M.Eng. in Energy Systems Engineering. His research interests include interaction between critical thinking, imagination, and ethical reasoning, interpersonal and interinstitutional collaboration, diversity, equity, and inclusion, systems thinking, and chemical en- gineering learning systems. Yousef taught chemical engineering courses for a few years in his home country, Iran, and first-year engineering courses for several semesters at Virginia Tech. He has provided service and leadership in different
) Page 23.45.1 c American Society for Engineering Education, 2013 A Framework for Developing Collaborative Training Environments for AssemblingAbstractState-of-the-art 3D video games can provide their users with a near-real experience from visual,audio and interactivity perspectives. Numerous efforts have been made to take advantage ofthese favorable characteristics for educational purposes. The majority of these projects havefocused either on the reconstruction of certain scenarios, such as fire emergency responsetraining, driver or pilot training, medical training, and military tactics training, etc., or on therealistic simulation of real environments, such as virtual museum tours
Science from the University of Calgary, Canada. He completed his Bachelor of Engineering from the College of Engineering, Guindy, India. Dr. Chandramouli has published journal articles in prestigious international journals and has pre- sented papers in respected national and international conferences. He has received federal, regional, and international grants for his work in areas including virtual reality, STEM education, Human Computer Interaction, and Genetic Algorithms in Graphics.Emily Hixon, Purdue University Northwest c American Society for Engineering Education, 2019 Integrating Active/Collaborative Learning in Computer-Centered Course
Society for Engineering Education, 2015 Facilitating Team Processes in Virtual Team Projects Through Web-Based Technologies and Instructional ScaffoldsAbstractBecause of the global nature of the workforce, teams are becoming increasingly distributed andvirtual. These teams typically use a variety of web-based information and communicationtechnologies (ICT) to collaborate from remote locations. Although there has been increasedemphasis on developing teamwork skills and abilities in engineering students through the use ofcollaborative projects, our understanding of successful strategies to enhance learning outcomesin these distributed settings is lacking. There has also been little emphasis on key processes forvirtual
Awolowo University Ile-Ife in Electronic and Electrical Engineering, majoring in Instrumentation. He is also a lab developer in the OAU iLab Research Group. He developed the first reported robotic arm remote lab in Africa making use if the MIT iLab shared architecture and National Instruments LabVIEW. His interests include mobile devices and education, online experimentation, methods in enhancing pedagogy, machine learning and artificial intelligence, and home automation. Page 26.953.1 c American Society for Engineering Education, 2015Induced Collaborative Engagement for a “Solution
, and MS from Oregon State University.Dr. Sean P Brophy, Purdue University, West Lafayette Page 26.1704.1 c American Society for Engineering Education, 2015 Virtual Peer Teams: Connecting Students with the Online Work Environment AbstractThis study examined the potential of online collaboration tools to develop team cohesiveness andresearch skills of undergraduates participating in Virtual Peer Teams (VPTs) in a geographicallydistributed research experience for undergraduates (REU). The VPTs mimic
AC 2012-3017: DISTRIBUTED COLLABORATIVE DESIGN AND MANU-FACTURE IN THE CLOUD - MOTIVATION, INFRASTRUCTURE, ANDEDUCATIONDr. Dirk Schaefer, Georgia Institute of Technology Dirk Schaefer is an Assistant Professor at the George W. Woodruff School of Mechanical Engineering at Georgia Institute of Technology. Prior to joining Georgia Tech, Schaefer was a Lecturer in the School of Engineering at Durham University, UK. During his time at Durham, he earned a Postgraduate Certificate in ”Teaching and Learning in Higher Education.” He joined Durham from a Senior Research Associate position at the University of Stuttgart, Germany, where he earned his Ph.D. in computer science. Over the past 10 years, Schaefer has been
University in Oxford, Ohio. Her research is primarily dedicated to understanding mobile learning applications and techniques, but her interests also extend to digital humanities, service-based learning, and the effective use of different tech- nologies in the classroom. Page 25.22.1 c American Society for Engineering Education, 2012 A Characterization of Social Networks for Effective Communication and Collaboration in Computing EducationAbstractRecently, the use of social networking has been transitioning from the recreational to moreformal uses in corporate and
university facultyto promote and extend K20 STEM outreach in Ohio, Oregon, Texas, and Wyoming. He has authoredpeer-reviewed articles and papers, presented at national and international conferences, and taught under-graduate/graduate courses in Computer Security, Data Mining, VLSI and pedagogy in STEM. c American Society for Engineering Education, 2019 Building Collaboration and Securing Interest in Computer Science Education through Outreach Opportunities1 AbstractAutomation and mechanization require students to master the utilization and creation of new tech-nology. Vital for potential careers, tomorrow’s professionals require technological understanding toremain competitive in a job market driven by engineering
technology to support learning. His recent work involves using virtual worlds and other tools to support team based design strategies. Page 25.1493.1 c American Society for Engineering Education, 2012 WIP: Linking a Geographically Distributed REU Program with Networking and Collaboration Tools Abstract The George E. Brown, Jr. Network for Earthquake Engineering Simulation (NEES) coordinates a geographically distributed Research Experience for Undergraduates (REU) program with up to 30 students placed at five to eight research sites
Paper ID #9633Work-in-Progress: A Novel Approach to Collaborative Learning in the FlippedClassroomDr. Neelam Soundarajan, Ohio State University Neelam Soundarajan is a faculty member in the Computer Science and Engineering Department at the Ohio State University. His research interests include software engineering and engineering education.Swaroop Joshi, The Ohio State University Swaroop is a PhD student in Computer Science and Engineering at the Ohio State University. His interests include a range of problems in software engineering as well as the use of technology in the classroom.Dr. Rajiv Ramnath, Ohio State University
California Page 22.233.1 c American Society for Engineering Education, 2011 Assessing Collaborative Undergraduate Student Wikis and SVN with Technology-based Instrumentation: Relating Participation Patterns to Learning 1. Case Study Objective and Collaborative Context Local industry representatives consistently point to the lack of large-project and team- based experience as a weakness in newly hired computer science graduates. To better prepare students for
Paper ID #23093Work in Progress: Exploring the Method to Design an Equal EngineeringClass Environment for Students’ Collaborative Learning under Head-mountedDisplay Virtual Reality (HMD VR) Conditionwen huang, Arizona State University, Polytechnic campus PhD. student, Engineering Education Systems and Design (PhD) The Polytechnic School Ira A. Fulton Schools of Engineering Arizona State University c American Society for Engineering Education, 2018 Exploring the Method to Design an Equal Engineering Class Environment for Students’ Collaborative Learning under Head-Mounted Display
middle school classrooms, and also on advancing the use of knowledge building pedagogy in higher education. His most recent article (2013) is entitled ”Tasks and Talk: The Relationship Between Teachers’ Goals and Student Discourse,” in Social Studies Research and Practice. Al has been spending most of his ”spare” time lately as Co-PI of a multi-year NSF Project designed to introduce and interest middle schoolers to engineering conceptsAnnick Jade Dewald Annick Dewald is a first year at Smith College pursuing a Bachelor of Science degree in engineering. As a STRIDE Scholar, she conducts research on computer-supported collaborative learning environments in the field of engineering.Ms. Anjali Karina Desai, Smith College
of RWTH Aachen University. Her research focuses on innovations in engineering education as well as learning organizations.Dr. Frank Hees, Cybernetics Lab IMA & IfUProf. Ingrid Isenhardt c American Society for Engineering Education, 2019 Effects of Collaborative Augmented Reality on Communication and Interaction in Learning Contexts – Results of a Qualitative Pre-StudyAbstractModern digital technologies like Augmented Reality (AR) are assumed to foster the learningprocess due to their hands-on nature. AR has the advantage of visualising processes, objectsor data and information that would under regular circumstances not be visible or perceptiblefor the user, since it integrates virtual objects into